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CAPS 2017: Penatronic ([Present]/Peace/Blood) vs. Bob199 ([Strength]/Blood/Finesse)


#1

GL, HF @bob199.

Previous Match

Let’s see how important T1 is in this matchup :smiley:

"P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Battle Suits
Tinkerer
Time Spiral


WORKERS
Temporal Research


NextHand

Nullcraft
Plasmodium
Neo Plexus
Hardened Mox
Fading Argonaut


Discard

Battle Suits
Forgotten Fighter
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Onimaru (2/3A), Frenzy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

not the worst split, as I’ll be able to play mox or nullcraft next turn to get the purple shinanegans going.

"


#2

Round 2, FIGHT!, glhf

T1:

Gold (5)
Worker (4)
Rook + Sensei + Smoker ()

dc2, d4

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 1/1 Smoker
Technician: 1/1 Sensei
Lookout:

Other - 2

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 1
Discard: 2

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ vip* /
prim/
cookie
@$@!
*
)@#I%
!#*!


#3

"P1T2


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Fading Argonaut
Plasmodium
Nullcraft
Hardened Mox
Neo Plexus


WORKERS
Temporal Research
Plasmodium


NextHand

Tinkerer
Forgotten Fighter
Neo Plexus
Brave Knight
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
T1 - ($3)
hardened mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1A), indestructable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Onimaru (2/3), Frenzy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmmm, again, like the first game, he got a great opening hand for being aggressive with Rook. Unlike last game, I don’t plan on Onimaru surviving, though. Looking at his codex and last game, he doesn’t have anything good for Brave Knights. The conern will be mono rook birds/eq, which will be hard for me to stop. Its unfortunate that I didn’t have a single worth-while turn 1 unit to play… felt like Oni was kind of mandatory with that opening hand, but giving him free levels isn’t great either, as I have no easy hero answer. I’ll just have to try to play the longer attrition game and hope I can hold him off. At least I got a brave knight on the shuffle.

"


#4

T2:

Gold (6)
Worker (5)
Hookshot Mox out of the way
L5 Rook > Oni, becomes L7 Rook (1)
Smoker pokes your base to 19
Maxband Rook ()

dc2, d1, rs , d3

Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/6 +1up Max Rook , 1/1 Smoker

Buildings:
Base: 20

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ flag* /
snap/
sav
@$@!
*
)@#I%
T: Nest , Vines
!#*!


#5

"P1T3


Tech StartingHand Workers

TECH
Eager Cadet
Bloodlust


STARTING HAND
Forgotten Fighter
Neo Plexus
Battle Suits
Brave Knight
Tinkerer
Brave Knight


WORKERS
Temporal Research
Plasmodium
Tinkerer


NextHand

Time Spiral
Neo Plexus
Eager Cadet
Nullcraft
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
battle suits - ($3)
Mox kills sensei
Brave Knight - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Brave Knight (5/3), readiness)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (Upgrade)
  • Hardened Mox (2/1), indestructable
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

pretty great starting split he got… not great by any stretch of the imagination.

Kidnapping doesn’t seem that great in this situation, last game he went for Colossi, which are an amazing kidnapping target, but he won’t be getting one of those into play for a while. I think my best chance is to hopefully weather the storm till t2.

Bloodlust could be an interesting counter to birds… though it’s not a hard counter it would provide a lot of options… If I draw the right cards, Drakk + cadet + any other soldier + bloodlust is potentially a ton of bursty damage with suits and the bloodlust +1 attack already.

"


#6

T3:

Gold (7)
Tech I & Heroes Hall (3)
Smoker pokes your Tech I to 4
Rook knocks on the door of your base, it goes to 15
Savior (1)
Worker ()

dc2, d4,

Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/2 Savior
Lookout:

Other - 4/6 +1up Max Rook , 1/1 Smoker

Buildings:
Base: 20
Tech I: 5
Heroes Hall : 4

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 5

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ prim* /
Cookie
safe
@$@!
*
)@#I%
T: Quakez
!#*!


#7

"P1T4


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Nullcraft
Time Spiral
Fading Argonaut
Eager Cadet
Neo Plexus


WORKERS
Temporal Research
Plasmodium
Tinkerer
Time Spiral


NextHand

Hyperion
Bloodlust
Brave Knight
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Eager Cadet
Nullcraft - ($4)
Nullcraft kills smoker
mox kills savior, you draw 1
Brave Knight destroys your Hero’s Hall, your base takes 2
t2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (4/3A), readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Eager Cadet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (Upgrade)
  • Hardened Mox (2/1), indestructable
  • Nullcraft (1/1), flying, haste, no buff
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

here comes the EQ.

If I had drawn the bloodlust I could have midband drakk, bloodlust cadet and knight, and killed Rook outright this turn… how glorious. now the decision is do I build t2, an add on, or just pump the board with blockers to box out rook. I think I can patrol well enough to stop him from walking by with rook, and get t2 going. even if he eqs next turn, Hyperions or crashbombers should start to put an end to these shinanegans.

"


#8

T4:

Gold +TCN (8)
Birds Nest, Pinky and the Brain start trying to take over the world (6)
Entangling Vines Knight (3)
Rook knocks on the door of your T2 it goes to 1
Heroes Hall #2 (1)

dc3, d5

Patrol:
Leader:
Elite:
Scavenger: 1/1 Brain
Technician: 1/1 Pinky
Lookout:

Other - 4/6 +1up +nest Max Rook

Buildings:
Base: 18
Tech I: 5
Heroes Hall : 4

Economy:
Workers: 8
Spare gold: 1
Hand: 5
Deck: 0
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ snap /
Cookie
Hook
@$@!
*
)@#I%
T:
Blustz
!#*!


#9

@Penatronic What spec is your T2?


#10

Present sorry


#11

"P1T5


Tech StartingHand Workers

TECH
Elite Training
Now!


STARTING HAND
Bloodlust
Forgotten Fighter
Brave Knight
Hyperion


WORKERS
Temporal Research
Plasmodium
Tinkerer
Time Spiral


NextHand

Forgotten Fighter
Hyperion
Fading Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
Drakk - ($6)
Brave Knight - ($3)
Bloodlust Knight and cadet - ($1)
BL knight hits your base for 5
cadet destroys your heroes hall, your base takes 2

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft (1/1A), flying, haste, no buff
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1), indestructable
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Drakk (1/3)
  • :target: [I]Lookout[/I]: Brave Knight (4/2), readiness
    [B]In Play:[/B]
  • Battle Suits (Upgrade)
  • Brave Knight (4/3), readiness, entangled
  • Eager Cadet (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 1 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

well luckily no eq, but I really fucked up not going crashbarrows, that would have easily gotten me the Rook kill this turn… lesson learned, Hyperions are better late in the game when you can afford the tricks, crashbarrows definitely better on turn 5. not workering because this game isn’t lasting long enough for it to be worth it. if he can’t pull out the kill next turn I may be able to do it myself. fucking forgotten fighter making its way back to my hand, what a piece of shit that spell is

"


#12

Let the base race begin!

T5:

Gold +F (9)
Earthquake , your base goes to 7 after your Tech I and Tech II fall on it (4)
Safe Attacking (3)
Pinky & The Brain > Nullcraft
Smoker (2)
Heroes Hall #3 ()

dc2, rs , d4

Patrol:
Leader: 4/6A +1up +nest Max Rook
Elite:
Scavenger:
Technician:
Lookout: 1/1 Smoker

Other - 1/1 Pinky , 1/1 Brain
Safe Attacking

Buildings:
Base: 11
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ quake /
sensei
@$@!
*
)@#I%
T:
2x Twostepz
!#*!


#13

Base Race HYPE!


#14

Hahahahahahahahahaa. And by hahahahahahahha I mean salty salty tears for not picking crashbarrows


#15

"P1T6


Tech StartingHand Workers

TECH
Elite Training
Now!


STARTING HAND
Fading Argonaut
Neo Plexus
Hyperion
Forgotten Fighter


WORKERS
Temporal Research
Plasmodium
Tinkerer
Time Spiral


NextHand

Elite Training
Hyperion
Now!
Bloodlust


Discard

Nullcraft (1/1A), flying, haste, no buff
Neo Plexus
Eager Cadet (3/1)
Brave Knight (4/2), readiness
Hyperion
Forgotten Fighter
Elite Training
Now!


Tech 2 card(s)
Get Paid + float - ($9)
rebuilding t1
Maxband drakk - ($4)
Neoplexus, haste - ($2)
Knight and cadet hit rook for one life
Neoplexus and mox finish off rook
fargo - ($0)
drakk kills smoker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Fargo (3/3), fading 3
    [B]In Play:[/B]
  • Battle Suits (Upgrade)
  • Brave Knight (4/3), readiness, entangled
  • L6 Drakk (3/3)
  • Hardened Mox (3/1), indestructable
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#16

T6:

Gold (8)
L4 Drakk + Sensei (2)
Bloodlust them ()
Sensei = Fargo
Pinky, Drakk, and The Brain > your base
gg

@EricF


#17

Gg! I definitely blundered when deciding between Hyperions and crashbarrows, I could have killed rook before the EQ if I had drawn a crash instead of a Hyperion.

My only losses are to bob monorook fury


#18

You didn’t need either to kill Rook, T5 you already had enough dmg available.

Change

to

Drakk(2) + Knight(5) + Cadet(3) + Mox(2) = 12 dmg, enough to kill non patrolling Rook


#19

Doesn’t Two Lives make it so 12 is enough damage if and only if you can do 6 to the first life and another 6 to the second? No combination of 2+5+3+2 can do 6 damage, so 1 would be wasted.


#20

Yeah you can’t make all of that equal 6 + 6