@robinz
Player 1 Turn 1
[details=StartingHand Workers]
[spoiler]STARTING HAND
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
WORKERS
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand]
[spoiler]Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Graveyard
Deteriorate
[/spoiler][/details]
[details=Discard]
[spoiler]Thieving Imp
Skeleton Javelineer
Summon Skeletons
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth lvl 1 - ($1)
Skeleton - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
- [I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1)
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
[details=Thoughts]
Lots of options here. I decided to go this way to keep my draw healthy, and give myself options for next turn. It’s a little less board presence than I’d prefer, but it should be fine. I might try to see if I can get away with graveyard or archery next turn.
[/details]