Player 1 Turn 3
[details=Tech StartingHand Workers]
[spoiler]TECH
Nether Drain
Bloodlust
STARTING HAND
Skeletal Archery
Bone Collector
Pestering Haunt
Skeleton Javelineer
WORKERS
Summon Skeletons
Jandra, the Negator
Pestering Haunt
[/spoiler][/details]
[details=NextHand]
[spoiler]Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
[/spoiler][/details]
[details=Discard]
[spoiler]Skeletal Archery
Skeleton Javelineer
Nether Drain
Bloodlust
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Skeleton - ($2)
Bone Collector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Thieving Imp (2/2+A)
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[I]Elite[/I]:
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[I]Scavenger[/I]: Skeleton (1/1)
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[I]Technician[/I]: Garth lvl 1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (4)
- Bone Collector (3/3)
[B]Buildings:[/B]
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Base HP: 20
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Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
[details=Thoughts]
Tech choices are tricky this round. I want to put tech II units in, but building tech II next turn is a dicey proposition. I’d only have 2 gold to spend on defense. It would also force me to lock in my tech II choice, which I’m not sure I’m ready to do. Blood tech II is the natural choice, but Wight and Censorship Council are both interesting options against his codex. I’m not sure I want more tech I units, because I don’t want to fill my Graveyard with them, so I think spells are the way to go. The question becomes, do I stick to Garth spells, or do I diversify, on the assumption that I can at the very least build a heroes’ hall next turn, and/or that Garth might die? If I diversify, Which hero do I choose? I can go aggressive with Bloodlust or Kidnapping, or defensive with Injunction, or keep my options open with Jurisdiction? I expect hero-focused play from him, so Injunction, Kidnapping, and Community Service may not be as strong as they otherwise would be. I think I’m going Nether Drain for sure to stall any metamorphosis shenanigans, and either Bloodlust (which should cause my skeleton army to grow much faster due to hasted Bone Collectors) or Lich’s Bargain (which could be a strong tempo play immediately after building tech II, and could help me deal with his heroes thanks to deathtouch). I think I’m going Nether Drain/Bloodlust. We’ll see how it works out. The final question is whether to patrol with garth or the Bone Collector. He could be bringing Shadow Blade, Nimble Fencer, or Discord next turn, any of which could let him get damage to my back row. Unless he plays 2 of those things (or Doom Grasp, or one of his other removal options, jeez, he has a lot) I don’t think he could kill Garth in the back row. However, discord by itself would allow him to keep his entire board intact and kill my skeleton, imp, and Bone Collector. Bone Collector is much better if he swings, and Garth dying, while shitty, doesn’t seem completely awful. At the very least, it opens up resurrector shenanigans. Therefore I think I should probably patrol with Garth.
[/details]