Good luck and have fun!
P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Grappling Hook
Smoker
Sensei’s Advice
Savior Monk
WORKERS
Fox Primus
NextHand
Snapback
Fox Viper
Morningstar Flagbearer
Aged Sensei
Safe Attacking
Discard
Grappling Hook
Savior Monk
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Grave - ($1)
Hire Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Smoker (1/1), stealth
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
Standard opening. I imagine he will start Arg for starter spells or Rook for general defense. He has access to Growth Tech II, so I should be on my toes about MoLaC. He has Garth, so max Rook is susceptible to Nether Drain. Here goes my rush-down!
glhf!
P2T1:
Starting Hand
Playful Panda Young Treant Spore Shambler Rich Earth Rampant Growth
Gold (5)
Worker (4)
Playful Panda (2)
Rook (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Rich Earth
New Hand
Merfolk Prospector Tiger Cub Ironbark Treant Verdant Tree Forest’s Favor
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Morningstar Flagbearer
Fox Viper
Safe Attacking
Snapback
Aged Sensei
WORKERS
Fox Primus
Safe Attacking
NextHand
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Savior Monk
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave to 3 - ($2)
Hire Aged Sensei - ($1)
Build Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Smoker (2/1), stealth
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Grave (3/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Ew, what a split. Trying to make it hard for him to kill Grave, will tech some Grave spells next turn. Other than that just standard white stuff. I wish White had some more interesting Tech I choices, but maybe I’m just too rigid in my favorites.
P2T2:
Tech
Bird Nest, Bone Collector
Starting Hand
Merfolk Prospector Tiger Cub Ironbark Treant Verdant Tree Forest’s Favor
Gold (6)
Worker (5)
Tier I (3)
Merfolk Prospector (2)
Rook kills Smoker
Playful Panda kills Sensei
Discard 3, rs, Draw 5
Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings:
Units/Heroes: Playful Panda (2/1), Level 1 Rook (2/2), Merfolk Prospector (1/1)
Base: 20
Other:
Economy:
Workers: 7 + 2 float
Hand: 5
Deck: 3
Discard: 0
Worker
Verdant Tree
New Hand
Tiger Cub Ironbark Treant Young Treant Spore Shambler Rampant Growth
"P1T3
Tech StartingHand Workers
TECH
Reversal
Martial Mastery
STARTING HAND
Fox Viper
Savior Monk
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Snapback
WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
NextHand
Grappling Hook
Aged Sensei (1/1)
Rambasa Twin
Martial Mastery
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Draw for Tech
Hire Savior Monk - ($3)
Hire Fox Viper - ($1)
Grave kills wisp. You get a gold. - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Savior Monk (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Fox Viper (2/1) sparkshot
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Grave (3/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Never lucky, my tech draw couldn’t give me Sparring Partner OR Rambasa Twin. I decided to just play 2 units, tech’d some Grave spells, but I’m thinking he might just kill him. Hopefully Martial Mastery will give me some insight into what he’s up to…
P2T3:
Tech
Blooming Ancient, Lich’s Bargain
Starting Hand
Tiger Cub Ironbark Treant Young Treant Spore Shambler Rampant Growth -> Bird Nest
Gold + f + scav (10)
Young Treant, draw (8)
Bird Nest (6)
Worker (5)
Tier II - Growth (1)
tap prospector for a gold (2)
Tiger Cub (0)
Discard 2, Draw 2, rs, Draw 2
Patrol:
Leader: Playful Panda (2/1 + a)
Elite:
Scavenger: Young Treant (0/2)
Technician: Tiger Cub (2/2)
Lookout:
Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Level 1 Rook (2/2), Merfolk Prospector (1/1), Bird #1 (1/1), Bird #2 (1/1)
Base: 20
Other: Bird Nest
Economy:
Workers: 8
Hand: 4
Deck: 2
Discard: 0
Worker
Ironbark Treant
New Hand
Forest’s Favor Bone Collector Spore Shambler Rampant Growth
P1T4
Tech StartingHand Workers
TECH
Young Lightning Dragon
Young Lightning Dragon
STARTING HAND
Rambasa Twin
Sparring Partner
Aged Sensei (1/1)
Grappling Hook
Martial Mastery
Smoker
Reversal
WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
Smoker
NextHand
Snapback
Fox Viper
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Rambasa Twins Tim and Tom - ($2)
Hire Sparring Partner - ($1)
Grave casts Martial Mastery, discard 1, draw 2, peek at your hand. - ($0)
Grave casts Grappling Hook, pulls Tiger Cub to Elite slot.
Fox Viper attacks SL Playful Panda, they trade, and Sparkshots Elite Tiger Cub
Grave attacks Scav Young Treant, kills it and sparkshots Elite Tiger Cub, killing it too. You get a gold.
Savior Monk trades with Rook. Grave gets 2 levels. Bird’s Nest is discarded.
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L5 Grave (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Rambasa Tim (3/2)
-
[I]Technician[/I]: Sparring Partner (2/2)
-
[I]Lookout[/I]: Rambasa Tom (3/2)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
[details=Thoughts]
So, this was a great turn for me? It’s not like I broke his tech II or anything, but after seeing his next hand I don’t have any immediate tech II concerns. I made sure it will be VERY costly if he wants to kill Grave. He has the ability if he summons Arg (2g), Casts FF and RG (4g) on Birds and all out attacks him that’s 5 damage. He’ll get 2 levels on Arg and have 1g if he workers. I don’t think that’s a great turn for him. Sparring Partner is the prize, but he can kill it without casting spells. Next turn I should have some pretty good attacks and I need to tech up. I can rebuild my hand by maxing Grave and hopefully get some great attacks in. Let’s see how he manages his hand.
[/details]
2 Likes
P2T4:
Tech
Doom Grasp, Blooming Ancient
Starting Hand
Forest’s Favor Bone Collector Spore Shambler Rampant Growth
Gold + scav + prospector (10)
Worker (9)
Bone Collector (7)
Arg (5)
Spore Shambler (2)
Put a rune on each bird (0)
Birds take out the rambasa boys, you gain a gold
Discard 1, Draw 2, rs, Draw 1
Patrol:
Leader: Level 1 Arg (1/3 + a)
Elite:
Scavenger: wisp (0/1)
Technician: Spore Shambler (0/1)
Lookout:
Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Merfolk Prospector (1/1), Bird #1 (2/2), Bird #2 (2/2), Bone Collector (3/3)
Base: 20
Other:
Economy:
Workers: 9
Hand: 3
Deck: 6
Discard: 0
Worker
Forest’s Favor
New Hand
Blooming Ancient Lich’s Bargain Doom Grasp
P1T5
Tech StartingHand Workers
TECH
Versatile Style
Versatile Style
STARTING HAND
Snapback
Sensei’s Advice
Fox Viper
WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
Smoker
Fox Viper
NextHand
Grappling Hook
Young Lightning Dragon
Martial Mastery
Reversal
Discard
Rambasa Twin
Sensei’s Advice
Snapback
Versatile Style
Versatile Style
Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Build Tech II (Discipline) - ($4)
Sparring Partner attacks Arg, breaks armor and deals 1 damage.
Grave kills Arg, takes 1 damage, but gains 2 levels and max-bands, heals, grabs a sword.
Ready Sparring Partner - ($2)
Grave throws sword, kills Bone Collector
Summon Rook - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Rook (2/4)
-
[I]Technician[/I]: Sparring Partner (2/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L7 Grave (4/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
I’m feeling pretty far behind here, hard to imagine he doesn’t have a Doom Grasp coming. If he does, I once again lose a max-level hero to a pretty cheap trade (4 gold and his 0/1). The bright side is I got some value out of his ultimate and only put 4 gold into him, so gold-wise it’s parity. Those birds are seriously going to hurt and I don’t have good answers coming for some time, especially if Tech II gets broken. If Grave somehow survives I’ll have a good turn, but I doubt it. Sparring Partner readied but is in Tech because I anticipate both my heroes dying this turn, might as well get a card out of him.
You can’t summon Rook the same turn you start building your T2
2 Likes
I’ll just float the 2 gold then! I thought that seemed really good
P2T5:
Tech
Blooming Elm, Nether Drain
Starting Hand
Lich’s Bargain Doom Grasp Blooming Ancient
Gold + Prospector (10)
Blooming Ancient (6)
Garth (4)
Lich’s Bargain (2)
Skeleton (1)
move 3 runes to bird #1
move 1 rune to wisp
move 1 rune to bird #2
wisp trades with sparring partner
bird #1 breaks your T2
bird #2 hits your T1 for 3
Discard 1, Draw 3
Patrol:
Leader: Spore Shambler (0/1 + a)
Elite:
Scavenger: Zombie (2/2)
Technician: Horror (3/3)
Lookout:
Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Merfolk Prospector (1/1), Bird #1 (5/5), Bird #2 (3/3), Level 1 Garth (1/3), Blooming Ancient (2/4), skeleton #1 (1/1), skeleton #2 (1/1)
Base: 16
Other:
Economy:
Workers: 8 + 1 float
Hand: 3
Deck: 3
Discard: 5
Worker
Forest’s Favor
New Hand
Playful Panda Bird Nest Rampant Growth
1 Like
"P1T6
StartingHand Workers
TECH
EARTHQUAKE
EARTHQUAKE
STARTING HAND
Reversal
Young Lightning Dragon
Martial Mastery
Grappling Hook
Young Lightning Dragon
Aged Sensei (1/1)
Savior Monk
WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
Smoker
Fox Viper
Young Lightning Dragon
NextHand
Sensei’s Advice
Versatile Style
Martial Mastery
Sparring Partner (2/2)
Tech 2 card(s)
Get Paid + float 2 - ($11)
Draw for tech death
Grave cast Martial Mastery, discard 1, draw 2 - ($10)
Worker - ($9)
Grave casts Reversal, killing the deathtouch horror. You draw a card.
Grave attacks and kills the Spore Shambler
Hire Savior Monk - ($7)
rebuild Tech II
Float ($7)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Savior Monk (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L7 Grave (4/5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 2
-
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 7
- Workers: 10
Thoughts
Boy-oh-boy, lich’s bargain again. Fun tournament I’m having Uhh, I guess I should’ve seen this coming? Grave is alive, that’s cool. He’s spitting out units left and right and has a 3/3 and a 5/5 flying set of …tweety birds. There’s no way for me to get to the Ancient this turn. White doesn’t have Wrath of God in this game, so I think I’m done. I’ll play one more turn just so he can have some fun.
1 Like
Good game, well played!
P2T6:
Gold + f (9)
Arg (7)
Playful Panda (5)
skeleton (4)
Tiger Cub (2)
Midband Arg (0)
Bird #1 kills Grave, maxbands Arg - now have 7 runes on BA
bird #2 kills Savior Monk
Blooming Ancient hits your base for 9
transfer all 7 runes to skeleton #1
skeleton #1 and #2 kill you, good game!
2 Likes