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CAPS 2017: NikoBolas (Mono White) vs. cstick ([Feral]/Necro/Anarchy)


#1

Good luck and have fun!

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Morningstar Flagbearer
Fox Viper
Snapback
Safe Attacking


WORKERS
Safe Attacking


NextHand

Fox Primus
Grappling Hook
Smoker
Savior Monk
Sensei’s Advice


Discard

Snapback
Fox Viper
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Aged Sensei - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

You too.

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Merfolk Prospector
Tiger Cub
Playful Panda
Spore Shambler


WORKERS
Spore Shambler


NextHand

Young Treant
Ironbark Treant
Forest’s Favor
Rampant Growth


Discard

Merfolk Prospector
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Play Rich Earth - ($2)
Worker
Play Playful Panda - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I can’t really safely play a hero into Grave + Sensei, so I might as well try and cultivate an economic advantage. Between Garth and the green starter, I have plenty of tools to play defense.


#3

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Sensei’s Advice
Smoker
Savior Monk
Fox Primus
Grappling Hook


WORKERS
Safe Attacking
Smoker


NextHand

Fox Primus
Sparring Partner
Rambasa Twin
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave casts Grappling Hook on Wisp, moves it to Lookout
Aged Sensei attacks Wisp, kills it.
Grave attacks Playful Panda, takes 2 damage.
Hire Savior Monk - ($2)
Build Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (2/1)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#4

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Ironbark Treant
Forest’s Favor
Rampant Growth
Young Treant


WORKERS
Spore Shambler
Forest’s Favor


NextHand

Lich’s Bargain
Verdant Tree
Lich’s Bargain
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker
Play Ironbark Treant - ($3)
Build Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Ironbark Treant (1/2+AA)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I just remembered that Grave gets Versatile Style. Hopefully he doesn’t use it to blow up my Rich Earth. He’s developing a pretty nice board presence, so I’m teching Bargains to try and stop him in his tracks. Plus, there’s a decent chance that he breaks my Tech 1 this turn, so I can’t count on units to defend me. Hopefully next turn I’ll be able to play Garth + Bargain + build Tech 2.


#5

P1T3


Tech StartingHand Workers

TECH
Reversal
Vigor Adept


STARTING HAND
Grappling Hook
Sparring Partner
Rambasa Twin
Fox Primus


WORKERS
Safe Attacking
Smoker
Fox Primus


NextHand

Snapback
Morningstar Flagbearer
Fox Viper


Discard

Grappling Hook
Reversal
Vigor Adept


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Savior Monk heals Grave for 1
Hire Rambasa Twin - ($2)
Hire Sparring Partner - ($1)
Savior Monk attacks Ironbark Treant and breaks 2 armor. Takes 1 damage.
Grave attacks Ironbark and kills it, taking 1 damage. You draw a card.
Aged Sensei attacks Tech I for 1 damage.

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (2/1)
  • Aged Sensei (1/1)
  • Savior Monk (2/1), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

So, I’m trying to keep the aggression dialed as high as possible while maintaining workers. My hand is suffering quite a bit for it, but the good news is I can take a break playing units because I’ve already drawn and played my awesome Tech Is. Graves could really use 2 gold to heal and buff up, especially if the Sparring Partner lives. I’m leaving him with no attacking options except Zane, who he would have to dump some serious gold into in order to have a half-decent attack. Surprise Attack! is a concern, but would wipe out his gold for the turn and probably level up Graves for me. Plus it means he isn’t going to Tech II, while I plan on that next turn!


#6

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Verdant Tree
Lich’s Bargain
Lich’s Bargain
Rampant Growth
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Tiger Cub
Young Treant
Playful Panda


Discard

Ironbark Treant
Lich’s Bargain
Lich’s Bargain
Rampant Growth
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Play Garth - ($6)
Summon a Skeleton - ($5)
Play Merfolk Prospector - ($4)
Play Lich’s Bargain - ($2)
Play Lich’s Bargain - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Horror (3/3)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L1 Garth (1/3)
  • Skeleton (1/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

He played more things than I had hoped he would. Hopefully double bargain here stops him for a bit. I’m sticking the skeleton in lookout next to the Horror in Technician so that he can’t profitably kill it with sparkshot without Grappling Hook.


#7

Whoah, that is some crazy stuff. I was patting myself on the back for making 8 power on T3 but you made 15!

Editing–

Old Turn

P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Snapback
Morningstar Flagbearer
Fox Viper


WORKERS
Safe Attacking
Smoker
Fox Primus
Fox Viper


NextHand

Young Lightning Dragon
Sensei’s Advice
Young Lightning Dragon
Reversal


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Savior Monk heals Grave and himself
Aged Sensei gives Rambasa Twin advice +1/+1A
Rambasa Twin (4/2+A) attacks SL Horror (3/3+A) and they trade.
Sparring Partner spars with Grave, gives him a rune.
Rambasa Twin attacks Tech Horror, they trade. You draw a card.
Build Tech II (Discipline) - ($3)
Savior Monk kills Scav Zombie and dies. You get a gold
Graves+ to 3, heals - ($1)
L3 Grave+ attacks Skeleton Lookout, kills it and takes 1 damage.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave+ (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Sparring Partner (2/2)
  • Rambasa Twin (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

New Turn:

P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Snapback
Morningstar Flagbearer
Fox Viper


WORKERS
Safe Attacking
Smoker
Fox Primus
Fox Viper


NextHand

Young Lightning Dragon
Vigor Adept
Morningstar Flagbearer
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Savior Monk heals Grave and himself
Aged Sensei gives Rambasa Twin advice +1/+1A
Rambasa Twin (4/2+A) attacks SL Horror (3/3+A) and they trade.
Rambasa Twin attacks Tech Horror, they trade. You draw a card.
Build Tech II (Discipline) - ($3)
Sparring Partner spars with himself, gives himself a rune.
Savior Monk kills Elite Zombie safely, dies for his troubles.
Grave to 3, heals - ($1)
L3 Grave attacks Lookout Skeleton, kills it and takes 1 damage.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Sparring Partner+ (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#8

Why doesn’t Twin trade with Zombie?


#9

Hmm, I might have confused my games. I thought I had Safe Attacking in this one, but it looks like I don’t!

@cstick I’ll fix it!


#10

P2T4


Tech StartingHand Workers

TECH
Doom Grasp
Gunpoint Taxman


STARTING HAND
Young Treant
Playful Panda
Bone Collector
Tiger Cub


WORKERS
Verdant Tree
Playful Panda


NextHand

Bone Collector
Ironbark Treant
Lich’s Bargain
Rampant Growth


Discard

Tiger Cub
Young Treant
Doom Grasp


Tech 2 card(s)
Get Paid - ($6)
Midband Garth - ($3)
Zombie + Garth kill Grave, Garth to L6
Skeleton kills Sensei
Maxband Garth, get a Gunpoint Taxman - ($2)
Play Bone Collector - ($0)
Prospect - ($1)
Summon a Skeleton - ($0)
Hire a Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L7 Garth (3/4)
  • Gunpoint Taxman (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Okay, I get to kill Grave here, and start setting up and advantageous board. I’m expecting to face Young Lightning Dragons, because of my low base health. Because of this, I decided to go ahead and grab a Taxman now instead of a Centaur. Hopefully I can trade with one before it gets to attack. Similarly, Doom Grasp lets me kill a Dragon directly.

Next turn, I’ll play the other Bone Collector, and build either Tech 2 or a Heroes’ Hall. Maybe I’ll also play Lich’s Bargain again, although that’s pretty risky at this point.


#11

Edit: Put Aged Sensei in discard, deleted line about him killing a skeleton.

P1T5


Tech StartingHand Workers

TECH
Bird’s Nest


STARTING HAND
Sensei’s Advice
Vigor Adept
Morningstar Flagbearer
Young Lightning Dragon


WORKERS
Safe Attacking
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Rambasa Twin
Savior Monk
Snapback


Discard

Sensei’s Advice
Aged Sensei
Young Lightning Dragon
Bird’s Nest


Tech 1 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Rook - ($6)
Rook casts Sensei’s Advice on Sparring Partner
Sparring Partner (4/3+A) kills Bone Collector, takes 2 damage.
Hire Vigor Adept - ($2)
Sparring Partner untaps, then spars with Vigor Adept - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vigor Adept+ (6/6+A)
  • :psfist: [I]Elite[/I]: L1 Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner+ (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

If he tech’d Death Rites, it’s GG. All my aggression was for naught in the face of double Lich’s Bargain. Maybe I needed a Tower at some point…


#12

I killed Aged Sensei with a skeleton last turn.


#13

Ah, sorry missed that part :frowning:


#14

P2T5


Tech StartingHand Workers

TECH
Chaos Mirror
Nether Drain


STARTING HAND
Ironbark Treant
Lich’s Bargain
Bone Collector
Rampant Growth


WORKERS
Playful Panda
Ironbark Treant


NextHand

Tiger Cub
Rampant Growth
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($7)
Worker
Play Bone Collector - ($5)
Build a Heroes’ Hall - ($3)
Summon a Skeleton - ($2)
Exhaust Prospector - ($3)
Play Lich’s Bargain - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L7 Garth (3/4)
  • Gunpoint Taxman (3/3)
  • Skeleton (1/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#15

Such a weird game…

P1T6


Tech StartingHand Workers

TECH
Hidden Ninja
Hidden Ninja


STARTING HAND
Snapback
Savior Monk
Rambasa Twin


WORKERS
Safe Attacking
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer
Savior Monk


NextHand

Young Lightning Dragon
Grappling Hook


Discard

Sensei’s Advice
Young Lightning Dragon
Bird’s Nest
Aged Sensei
Hidden Ninja
Hidden Ninja


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rook casts Snapback on Garth, bringing in Zane - ($5)
Hire Rambasa Twin - ($1)
Sparring Partner spars with Rook

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vigor Adept+ (6/6)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook+ (3/5)
  • Sparring Partner+ (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

[spoiler]I shouldn’t have taken so many turns last night. I took a test and came home and was angry and today I can see some really bad plays. White has a lot of tools to deal with tokens and I have 0 in my deck. I was sticking to my basic plan of aggression + teching up, not adapting to his all-in zerg bargain strat. I HAVE to snapback this turn, because if Death Rites hit then I am done. I’ve also been wary of putting counters on heroes because of Doom Grasp. We’re both on tiny hands but I keep crashing into his PZ even though he has way more units. That’s going to stop.

Ok enough beating myself up. From this position I can see 2 “easy ways” to win. Hidden Ninja + Sensei’s Advice on a couple 3 power units/heroes is GG. He went for a heroes’ hall instead of a tower and I don’t think his specs offer any detection. Double Earthquake is more expensive, and just generally harder to pull of, but would also be an insta-kill. Downsides for that are that I don’t actually have a max Rook. I think Thunderclap would have been excellent a couple cycles ago, but it’s too late for that.

What’s he going to do? Well I think he is going to want to attack. Horror has to trade with Vigor Adept. Bone Collector can trade with either Rambasa. He can also max Zane for some shenanigans which means he has more ammo for the back line. Sparring Partner is going to die to a skeleon and maybe Rook dies to Skeleton + Max Zane? Or will he go for my tech buildings? I really wish I’d tech’d in a Trainning Grounds this game :frowning: Lightning Dragon is cool but he’s had that Gunpoint Taxman waiting for some fliers all game (and for some reason I tech’d in Bird’s Nest???).

I don’t think it’s GG this turn, especially because I’ve made sure Death Rites is off the table. If he has a Surprise Attack! then that would be a huge setback, alternately Stampede at this point would wreck me really fast. It will be a while before I can catch a cycle with Hidden Ninja and I’m not sure how much stuff I’ll have left after the dust clears. I wish I could say “It’s anyone’s game” with more confidence because I think he’s far better at setting up kills than I am. [/spoiler]


#16

P2T6


Tech StartingHand Workers

TECH
Behind the Ferns
Chameleon Lizzo


STARTING HAND
Lich’s Bargain
Tiger Cub
Rampant Growth


WORKERS
Playful Panda
Ironbark Treant
Lich’s Bargain


NextHand

Nether Drain
Doom Grasp
Chaos Mirror


Discard

Rampant Growth
Gunpoint Taxman
Tiger Cub
Behind the Ferns
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Taxman trades with SQL Twin. I steal your float. - ($9)
Horror trades with Vigor Adept
Zombie trades with other Rambasa Twin
Play Calamandra - ($7)
Play Rampant Growth on Bone Collector - ($5)
Zane to L2 - ($4)
Bone Collector kills Rook. Zane midbands, and I make a skeleton.
A skeleton trades with Sparring Partner
Zane + 2 skeletons break your Tech 2
Exhaust Prospector - ($5)
Build Tech 2: Anarchy - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L4 Zane (3/3)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Bone Collector (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#17

Well, it’s winding down.

P1T7


StartingHand Workers

STARTING HAND
Young Lightning Dragon
Grappling Hook
Reversal


WORKERS
Safe Attacking
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer
Savior Monk


NextHand

Sparring Partne
Reversal
Sensei’s Advice


Tech 0 card(s)
Get Paid + float - Tax - ($10)
Summon Grave - ($8)
Grave casts Grappling Hook on Calamandra, hooks her to Elite
Grave cast Reversal on Calamandra, she dies and Grave gets 2 levels. - ($5)
Max Grave - ($1)
Rebuild Tech II

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#18

P2T7


Tech StartingHand Workers

TECH
Marauder
Surprise Attack


STARTING HAND
Nether Drain
Doom Grasp
Chaos Mirror


WORKERS
Playful Panda
Ironbark Treant
Lich’s Bargain
Nether Drain


NextHand

Lich’s Bargain
Bone Collector
Young Treant


Discard

Rampant Growth
Gunpoint Taxman
Tiger Cub
Behind the Ferns
Chameleon Lizzo
Chaos Mirror
Doom Grasp
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Play Garth - ($7)
Maxband Zane, shove Grave to Elite - ($5)
Play Chaos Mirror to swap Grave and a Skeleton’s attack - ($3)
Mirrored Skeleton trades with Grave, Garth to L3
Zane + Skeleton break your Tech 2
Exhaust Prospector - ($4)
Maxband Garth, getting a Marauder - ($0)
Marauder + Skeleton break your Tech 1
Bone Collector hits your base for 3 (down to 11) and makes a skeleton
Worker

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Garth (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L6 Zane (4/4)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Bone Collector (3/2)
  • Marauder (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#19

I think Chaos mirror copies the printed attack only, so Skeleton would only be 3/1 grave 1/4 (damage from push).

Edit: Lol, nvm. I was thinking the Elite bonus made him 4, but he is max-band so he was 4 attack already.

GG!


#20

GG. Rich Earth + Prospector really helped me play multiple Bargains without crippling myself. The Bargains were great for stymieing your initial assault, and helping me get ahead. Looking back, I’m glad that I grabbed the Taxman on turn 4, because you did actually have a Dragon in your next hand.

I did consider teching Death Rites, but decided against it specifically because of Snapback. I figured that between Doom Grasp, Chaos Mirror, and my various attackers, I had enough removal anyway and that Death Rites would be overkill.

@EricF