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CAPS 2017: Mooseknuckles ([Growth]/Necro/Strength) vs. zhavier ([Anarchy]/Strength/Growth)


#1

sorry for the delay - glhf! I’m kind of curious how my deck lines up against this variant. It seems like a tough matchup, but we’ll see.

P1T1:

Starting Hand

Tiger Cub Young Treant Spore Shambler Verdant Tree Rampant Growth

Gold (4)
Worker (3)
Tiger Cub (1)
Discard 3, Draw 5

Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Worker

New Hand

Merfolk Prospector Playful Panda Ironbark Treant Rich Earth Forest’s Favor


#2

BTW It is a good idea to tag your opponent (@zhavier) so they know you’ve created the post.


#3

I noticed it anyway, but thanks shadow :slight_smile:

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Pillage
Bloodrage Ogre
Makeshift Rambaster
Bloodburn


WORKERS
Bloodburn


NextHand

Charge
Mad Man
Careless Musketeer
Nautical Dog
Bombaster


Discard

Scorch
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

Hey I just want the scouting info for our game :stuck_out_tongue:, seems unfair you can see my game from last week but I can’t see yours :wink: !


#5

If it makes you feel better I havent looked at your game. :smiley:


#6

P1T2;

Tech

Bone Collector, Bird Nest

Starting Hand

Merfolk Prospector Playful Panda Ironbark Treant Rich Earth Forest’s Favor

Gold + f (6)
Worker (5)
Tier I (3)
Merfolk Prospector (2)
Rook (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger: Level 1 Rook (2/4)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1)
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 3
Discard: 0

Worker

Rich Earf

New Hand

Bone Collector Playful Panda Forest’s Favor Young Treant Spore Shambler


#7

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Nautical Dog
Bombaster
Careless Musketeer
Charge
Mad Man


WORKERS
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Bombaster
Bloodrage Ogre
Bird’s Nest
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
BRO trades with Tiger Cub
Nautical Dog - ($4)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#8

P1T3:

Thoughts

Before drawing I was pretty sure that I wanted to use the growth to eat his Rook, but I had a last second change of heart. This should put some pressure on him as he goes to tech 2, but I can’t help but feel like we’re racing to charge our MOL&C and that he has an advantage.

Tech

MOL&C x2

Starting Hand

Bone Collector Playful Panda Forest’s Favor Young Treant Spore Shambler Rampant Growth

Gold (6)
Young Treant (4)
Prospector taps (5)
Playful Panda (3)
Bone Collector (1)
Worker (0)
Discard 2, Draw 2, rs, Draw 2

Patrol:
Leader: Young Treant (0/2 + a)
Elite:
Scavenger: wisp (0/1)
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1), Level 1 Rook (2/4), Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 3
Discard: 0

Worker

Forest’s Favor

New Hand

Bird Nest Ironbark Treant Tiger Cub Rampant Growth


#9

P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Bloodrage Ogre
Bombaster
Pillage
Bird’s Nest
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Pillage


NextHand

Gunpoint Taxman
Scorch
Mad Man
Charge


Discard

Bombaster
Makeshift Rambaster
Might of Leaf and Claw
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest - ($6)
Bloodrage Ogre 3/2 - ($4)
Tech 2 (Growth) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]: Rook 2/4, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Bird 1/1
  • Bird 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

P1T4:

Tech

Lich’s Bargain, Blooming Ancient

Starting Hand

Bird Nest Ironbark Treant Tiger Cub Rampant Growth

Gold + prospector (8)
Worker (7)
Bird Nest (5)
T2 - Growth (1)
Bone Collector kills Naughty Dog
Rook + Panda kill your Rook, my rook to level 3
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Bird #1 (1/1 + a)
Elite: Skeleton (2/1)
Scavenger: Young Treant (0/2)
Technician: wisp (0/1)
Lookout: Bird #2 (1/1)

Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Merfolk Prospector (1/1), Level 3 Rook (2/2), Bone Collector (3/2)
Base: 20
Other: Bird Nest

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0

Worker

Ironbark Treant

New Hand

Might of Leaf and Claw Might of Leaf and Claw Spore Shambler Blooming Ancient


#11

"P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Scorch
Charge
Mad Man
Might of Leaf and Claw


WORKERS
Bloodburn
Careless Musketeer
Pillage


NextHand

Makeshift Rambaster
Surprise Attack
Bombaster
Nautical Dog


Discard

Mad Man
Scorch
Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Might of Leaf and Claw - ($3)
Gunpoint Taxman - ($1)
Mad Man kills skeleton Molac at 1 - ($0)
BRO kills young treant Molac at 2
Zane kills wisp Molac at 3
Birds trade with SQL bird, supersayan mode activates

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 8/8+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw $active$
  • Bloodrage Ogre 8/7
  • Zane 7/7, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#12

bummer, I have 2 MOL&C in my hand and I can get them to 4 charges…

good game, well played!


#13

Yea I made sure to count how many charges for molac I left you with. GG


#14

With @zhavier only being 20% to hit that MoLaC, I think you played darn well @Mooseknuckles, just a bit of a bad beat!


#15

It was actually only a 1 in 6. Both Nautical Dog and Bird’s Nest got added to the discard before the reshuffle.


#16

Yea, it was a very close game. Even if I hadn’t had molac though, I could have at least broken enough of his stuff to stop him activating his own molac, but I would probably be in a tough spot.