CAPS 2017: Mooseknuckles ([Growth]/Necro/Strength) vs. Jadiel ([Feral]/Future/Truth)

Hey glhf @Jadiel !

P1T1:

[details=“Thoughts”]This is one of the worst starting hands I could draw. I wish that I was going second in this matchup, but the goal here is going to be to overrun him with blooming ancients at T2. I like how this strategy lines up against his win conditions, since I’m flooding the board against omegacrons, and will have birds against air.

Early on I need to just try and hold serve while getting value out of birds. [/details]

Starting Hand

Tiger Cub Young Treant Verdant Tree Forest’s Favor Rampant Growth

Gold (4)
Worker (3)
Tiger Cub (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Tiger Cub (2/2)
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Verdant Tree

New Hand

Merfolk Prospector Playful Panda Ironbark Treant Spore Shambler Rich Earth

@Mooseknuckles GL,HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Young Treant
Verdant Tree
Forest’s Favor
Rich Earth


WORKERS
Verdant Tree


NextHand

Rampant Growth
Spore Shambler
Merfolk Prospector
Playful Panda
Tiger Cub


Discard

Young Treant
Ironbark Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Throughts

Ugh, what a horrible split. I’m not a fan of Rich Earth, but I think it’s probably the only reasonably play here. Treant isn’t terrible I guess, but I think RE might be better here.

Going to be a greedy game!

P1T2:

Tech

Bone Collector, Bird Nest

Starting Hand

Tiger Cub Young Treant Verdant Tree Forest’s Favor Rampant Growth

Gold + f (6)
Rich Earth (3)
Worker (3)
Tier I (1)
Merfolk Prospector (0)
Tiger Cub domes you for 2
Discard 2, rs, Draw 4

Patrol:
Leader: Merfolk Prospector (1/1)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Tiger Cub (2/2)
Base: 20
Other: Rich Earth

Economy:

Workers: 6
Hand: 4
Deck: 3
Discard: 0

Worker

Ironbark Treant

New Hand

Playful Panda Spore Shambler Young Treant Bird Nest

P2T2


Tech StartingHand Workers

TECH
Centaur
Huntress


STARTING HAND
Playful Panda
Spore Shambler
Merfolk Prospector
Rampant Growth
Tiger Cub


WORKERS
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Playful Panda
Centaur
Huntress


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Tech I - ($6)
Tiger Cub - ($4)
Calamandra - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiger Cub (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L1 Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Hmm, interesting response. I expected him to respond to my econ play by being more aggressive, not by responding in kind. I think this works well for me. I got my RE down first, so I’m a gold up due to that, and I have P2 natural econ advantage, and he doesn’t have a lot of board presence. I can match his board, but I have 1g float and a hero. I lose Cal to Arg + FF & RG, which would be sad, but that means no Tech 1 units next turn, which I’m okay with, and it would also cost him his Prospector.

Patrolling Tiger Cub in Elite to stop him RG his Prospector and killing it in SQL, then killing my prospector with his cub. He can trade here, but as I’m ahead on board and econ, I’m ok with straight trades.

I forgot this was a Feature match, so I editted in some Thoughts. No changes to either of my turns.

1 Like

P1T3;

[details=“Thoughts”]Forgot to put thoughts for last turn. I was kind of surprised that he went rich earth against me for two reasons: 1) I think he needs to be putting early pressure on me. I don’t think he wins the T2 battle, even though he gets there first. 2) It opens the door for me to play my own. If he doesn’t do that, then assimilate is really good value.

It would be nice to YT here, but I don’t want to draw my rampant growth or bone collector. Instead I’ll float I guess.

Birds should provide a lot of value here. If he wants to spend resource to kill Rook right now I’m ok with that. I’m not sure which route he’ll go at T2, but I don’t see any of them lining up well against BA + spam.[/details]

Tech

Blooming Ancient, Lich’s Bargain

Starting Hand

See last turn

Gold (6)
Tap Prospector (7)
Worker (7)
Rook (5)
Bird Nest (3)
Tiger Cubs trade
Discard 2, Draw 3, rs Draw 1

Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: Bird #1 (1/1)
Technician: Bird #2 (1/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1)
Base: 20
Other: Rich Earth, Bird Nest

Economy:

Workers: 7 + 3 float
Hand: 4
Deck: 4
Discard: 0

Worker

Shambler

New Hand

Forest’s Favor Rampant Growth Bone Collector Young Treant

P2T3


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Centaur
Huntress
Rampant Growth
Playful Panda


WORKERS
Verdant Tree
Spore Shambler
Playful Panda


NextHand

Ironbark Treant
Forest’s Favor
Young Treant


Discard

Tiger Cub
Rampant Growth
Centaur
Omegacron
Omegacron


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Huntress - ($6)
Cal casts Rampant Growth on Prospector - ($4)
Prospector deals 2 damage to Rook after armor
Cal kills Rook, midbands
Tech II - Future - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Huntress (3/3, Anti-Air)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, birdies… I guess BCs would have been worse

I think there are three interesting lines here. I’m pretty sure I want Huntress and to worker, and Panda is the only card I’d really think about workering in this situation. The big question is whether we build Tech II this turn.

If I go for Tech II, then I can either just play Centaur and patrol, leaving him with Rook and Bird’s Nest in play. Or I can go for the aggressive option, and Rampant Growth my Prospector to get a kill with Cal. That leaves me with a patrolling Huntress to make the birdies’ life difficult and a L3 Cal.

Alternatively, I can midband and RG Cal, and end with a L5 Cal, but that leaves me 1g short for Tech II, and Feral Strike is far more threatening with Tech II up.

I think I like the Tech II and dead Rook line best. Given I’m building Tech II (and not maxing Cal), double Omega seems like the obvious tech here, although I’ll get to tech another 2 cards before reshuffling unless he kills my Huntress.

P1T4:

[details=“Thoughts”]Kind of an interesting choice here between a 4/1 bird and a bone collector. Given that I’ve got 2 bodies to block with, I’m going to be a little greedy and take the bird.

From here on out I need to make sure not to get rolled by omegacrons and I should be okay I think.[/details]

Tech

Blooming Ancient, Oversize Rhino

Starting Hand

Forest’s Favor Rampant Growth Bone Collector Young Treant

Gold + f (10)
Worker (10)
Tier II - Growth (6)
Arg (4)
Rampant Growth on bird #1 (2)
Forest’s Favor on bird #1 (0)
tap prospector for a gold (1)
Bird #1 kills huntress
Bird #2 kills prospector
Discard 1, Draw 3

Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger:
Technician: Level 1 Arg (1/3)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1), Bird #1 (4/1), Bird #2 (1/1)
Base: 20
Other: Rich Earth

Economy:

Workers: 8 + 1 float
Hand: 3
Deck: 1
Discard: 5

Worker

Young Treant

New Hand

Blooming Ancient Lich’s Bargain Playful Panda

P2T4


Tech StartingHand Workers

TECH
Huntress
Feral Strike


STARTING HAND
Young Treant
Ironbark Treant
Forest’s Favor
Rampant Growth
Omegacron


WORKERS
Verdant Tree
Spore Shambler
Playful Panda
Ironbark Treant


NextHand

Huntress
Omegacron
Rampant Growth
Tiger Cub


Discard

Merfolk Prospector
Forest’s Favor
Young Treant
Huntress
Feral Strike


Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
Vir peeks at top card
Omegacron - ($4)
Worker
Tower - ($1)
Cal kills Wisp

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Vir (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • L3 Calamandra (3/4)
  • Forecast Omegacron (9/7, 6 time runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well, that’s a nasty twist. And I was beginning to feel quite confident…

Still, I (luckily!) got an Omegacron from the tech draw, so that makes things a lot better. I can move into a position where I’m threatening quadruple Omegas next turn unless he shuts down my Tech II. I built a tower here to force the birds to trade if he does try and take down Tech II. He may decide he wants Cal instead, but I think that’s fine.

P1T5:

Tech

Doom Grasp x2

Starting Hand

Blooming Ancient Lich’s Bargain Playful Panda

Gold + f (9)
Blooming Ancient (5)
Garth (3)
Lich’s Bargain (1)
skeleton (0)
Worker (0)
Tap Prospector (1)
move 4 runes to bird #2, 1 rune to bird #1
bird #2 breaks T1
birds #1 breaks T2
Discard 0, Draw 1, rs, Draw 1

Patrol:
Leader: Zombie (2/2 + a)
Elite: wisp (1/1)
Scavenger: skeleton #1 (1/1)
Technician: Level 1 Arg (1/3)
Lookout: skeleton #2 (1/1)

Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1), Bird #1 (5/1), Bird #2 (5/2), Level 1 Garth (1/3), Horror (3/3), Blooming Ancient (2/4)
Base: 16
Other: Rich Earth

Economy:

Workers: 8 + 1 float
Hand: 2
Deck: 8
Discard: 0

Worker

Panda

New Hand

Tiger Cub Bone Collector

GG @EricF

I was too over confident - I didn’t think you’d have Ancient in hand for some reason. I should have destroyed your T2 last turn.

3 Likes

nah, mate, is just that his luck is simply unbelievable. He fetched the nest immediatly, then he had righ FF and RG, the only way to make the birds survuve, and then in just 3 cards he get both the BA and LB.

I think it’s a pretty tough matchup for him is the bigger deal. His paths to victory involve running me over with Calamandra or gibbing me with omegacron.

I agree, I think it’s much less about luck and much more about primary win conditions of the decks. Omegacron had a rough time against lichs bargain, and aside from maxing Cala for feral strike, Jadiel’s deck isn’t going to close the game many other ways

How did the bird keep the +2 attack from Rampant Growth going into turn 5?

1 Like

Good Question. I saw 4/1 bird on Mooseknuckles board and just took it at face value, but you’re right, it should have been a 2/1. I would have played very differently if I hadn’t thought he could kill a tech building with flying on T5.

I think it’s too late to fix now though - I’ll be more vigilant in future! :slight_smile:

1 Like

What would you have done differently on your turn 4, just out of curiosity? Looking at your hand, I think regardless of whether the birds are pre-equipped to break tech 2 or need the BA buff Moose ended up getting anyway, your play was pretty great given the situation. You think you would have instead maxed Cala + FF and stealth to break the tech 2?

I’m not sure. I think I wouldn’t have built the Tower. For some reason, I didn’t feel like BA was a threat at the time, although looking back now I have no idea why.

In hindsight, I think destroying T2 was the right play. Partly to shut down T2, but also because getting his base to 18 makes a big difference to my win condition. With both Omegacrons on the table, 20g is an auto win which can’t be stopped by destroying anything short of my base. I wasn’t far off that this game, and one more turn might have been enough.

The other potential line is to summon double omega on t4, and kill tech 2. That leaves me at only 4 workers though (or 5 workers and only 2 cards), and I’m not sure I can get through lichs bargain (much in the way I struggled against you)

1 Like

I think I agree that hindsight 20/20, FF + Cala Max + Stealth kill tech 2 Growth probably leaves you the best chance to do omegacron shenanigans for the win.

And yea, Lich’s Bargain is about as good as it gets for shutting the Omegacron plan down XD

That was fast, but fun to read through, at least in part because you both had crappy splits!

1 Like