P1T3
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Rampant Growth
Young Treant
Spectral Hound
Spore Shambler
Centaur
WORKERS
Verdant Tree
Rich Earth
Spore Shambler
NextHand
Ironbark Treant
Centaur
Forest’s Favor
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Prospect - ($7)
Midband Cal - ($5)
Cal casts Rampant Growth on Aven, killing it - ($2)
Cal and PP kill Oni, Cal to L5
Spectral Hound - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]:
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[I]Elite[/I]:
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[I]Scavenger[/I]: Wisp (0/1)
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[I]Technician[/I]:
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[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
- L5 Calamandra (4/5)
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
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Base HP: 20
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Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
Hmmm, I spent a lot of time think about this turn. I can deal with the Aven either using Shambler or RG. In hindsight, I should have expected to see it last turn, and should maybe have teched Huntress instead of Centaur. My biggest decision is what to tech this turn. I could tech in 1 or 2 Omegacrons, if I’m willing to commit to building Tech II next turn, but that feels like I’m overextending. I don’t think I really want any more Tech 1 units, though I could tech a spell or two. I’m expecting to see Brave Knights - my deck has no direct damage, so I can’t stop them returning to hand. Ferocity might be good in dealing with them. Or, I could go in a different direction to normal, and try to leverage Cal for Feral Strike. 2 Hives would put me massively ahead…
I like that plan, and I feel I have the board presence to pull it off. Do I tech 1 or 2? If I tech 1, there’s a 20% chance I draw it at the end of this turn, which would be bad. Think I’ll tech 2, which pretty much guarantees I get it turn 5, even if I discard next turn to give Cal Stealth. I have two lines this turn I think:
Cal + RG kills Oni
Shambler, use a rune to kill Aven
PP hits base for 2
Spectral Hound or Worker
This leaves me with PP 1/2 Shambler and L3 Cal. I can’t skip a worker if I’m going for Feral Strike, because I need to build T2 next turn. Not playing either of my T1 units this turn feels really bad… My other line is:
RG on Aven
Mid Cal and PP kill Oni
Spectral Hound
Float 1g
This gives me L5 Cal already, which I can maybe use to grab a tiger next turn, I’ve got an extra gold. My board is slightly weaker, and Spectral Hound might be fragile, but it has resist 2 if I put it in Lookout.
I think line 2 is better. Feels bad to be playing a card and 3g to kill Aven, and PP is dying to Oni, but I think it’s the best play