I think we can finally draw this to a close
Player 1, Turn 10
P1 [Demon]/Necro/Finesse vs P2 [Growth]/Strength/Necro
[details=Starting Hand]
Dark Pact
Deteriorate
Zarramonde, the Obliterator
Skeletal Lord
Zarramonde, the Obliterator
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+2float)
- No Techs
[details=All Teched Cards]
Dark Pact, Metamorphosis
Zarramonde the Obliterator, Gargoyle
Skeletal Lord, Zarramonde the Obliterator
Skeletal Lord, Wight
Nether Drain, Nimble Fencer
Shadow Blade, Bone Collector
Bone Collector, Dark Pact
[/details]
###Main:
- Zarramonde, destroy Rhino (2)
- Garth (0)
- Vandy kills Rook, takes 3, Bird’s Nest falls out, you get a gold, Garth to lvl 3
- Skeleton trades with Prospector
- River and Fencer break your tech 2, your base to 14
- Deteriorate one of the birds, it dies
[details=Workers]
Dark Pact, Graveyard, Bone Collector, Sacrifice the Weak, Jandra, the Negator, Poisonblade Rogue
[/details]
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 SPEC NECRO
- Tech3 HP: 5
- Tech Lab HP: 4 SPEC DEMONZ
####In Patrol:
-
Squad Leader: Garth (1/3+1armor, lvl 3)
-
Elite:
-
Scavenger:
-
Technician: Zarramonde, the Obliterator (11/11, untargetable)
-
Lookout:
####In Play:
- Vandy (4/2 from 3 damage lvl 5)
- River (3/3 from 1 damage, lvl 5)
- Nimble Fencer (2/2 from 1 damage)
- Skeletal Archery
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Nether Drain
Summon Skeletons
Gargoyle
Metamorphosis
Skeleton Javelineer
[/details]
[details=End of Turn Discard]
Deteriorate
Zarramonde, the Obliterator
Skeletal Lord
Dark Pact
[/details]
[details=My Thoughts][spoiler]
Okay, I think Zarra ends this, he’d need dinosize and another buff AND doom grasp or something to cut him down, he attacks next turn and ends things. With no tech 2, a lot of the source of buffs is off the table.
…
Well I guess if he finds a way to kill Zarra, we at least have Meta for next turn…
[/spoiler][/details]