GL HF @Bob199, I feel like I’ve teched almost everything in this deck (I have played all three of my tech 2 specs this tourney, as well as 2 different spells for all 3 of my heroes!), so idk how much wackier I can make things than that game against @EricF… I guess watch out for TerrasQ Discord? I haven’t done that yet Or Corpse Catapult?
[details=End of Turn Discard]
Jandra, the Negator
Sacrifice the Weak [/details]
[details=My Thoughts][spoiler]
Woof… that is a really problematic start for me. No way to play a hero safely without taking a 50/50 gamble on Hook. And the really tricky thing is I have no patrol-able units in my upcoming hand, so I kind of have to play two units here to keep a tech 1 building safe for turn 3.
I think this’ll be my first game teching gargoyle, and maybe I’ll pair it with Soul Stone? Tower and Archery won’t help against birds if he lays Safe Attacking as well, so I think I just really need to avoid giving Rook levels and putting something in front of Birds to stop them setting up big plays. Nether Drain if he invests heavily in Rook, Fencers to strike back (maybe), and then who knows what to deal with the eventual Drakk tag team (or River Two step birds?? ack!) I definitely don’t like P2 position for this fight but I already got my crack at P1 so fair’s fair
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[details=End of Turn Hand]
Thieving Imp
Lich’s Bargain
Sacrifice the Weak
Deteriorate
Graveyard [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
I’m trying to think like EricF here and play for tradeoffs. He’s got the pressure advantage so much so that I can’t play a hero safely at all. Discord could help even the odds a lot, but not so much so that I can really count on it clearing his pressure down very well… Lich’s Bargain + Garth + Tech 2 might do it? I mean, assuming my tech 1 survives, which is no sure thing… Tower / Imp / Summon Skele + Extra Skeleton is an okay backup plan though. Okay then, I guess I’m going to tech 2x Lich’s Bargain, then maybe Doom Grasp + Nether Drain? I’m really not sure, but the one thing I do know is I can’t really depend on my tech 1 building being up next turn, so this is the safest assurance I can give myself of turning the board in my favor.
We’ll keep Jav in Scavenger, just in case he leaves tech 1 up and goes straight base or something, gives me a chance to do tech 2 + extra skeleton, or just float some gold
…
Drew a Lich’s Bargain, good deal, we’ll see where this goes!
[details=End of Turn Hand]
Lich’s Bargain
Jandra, the Negator
Summon Skeletons [/details]
[details=End of Turn Discard][spoiler]
Skeleton Javelineer
Sacrifice the Weak
Lich’s Bargain
Gargoyle
Nether Drain
Deteriorate
[/spoiler][/details]
[details=My Thoughts][spoiler]
Debated a bunch of different combinations of StW, Imp, Make another Skeleton, and Hero’s Hall, but it boils down to that:
He almost certainly wants Birds + Drakk midband next turn
Aged Sensei lets either Monk or Flagbearer trade with Horror
I want to keep him even with me on cards
Imp is a better blocker than another skeleton
Because of Grappling Hook and kidnapping, I need 4 blockers
That I opted into going down to 3 cards. It delays my reshuffle and thus, access to Nether Drain, but also probably gives me another turn to stack the deck with like Skeletal Lord + Nether Drain / Doom Grasp / Discord (depending on where he goes next turn
I still almost certainly want a Gargoyle in the deck, as well as a Nether Drain, so we stick to that for now. Next turn almost certainly is Worker + Tech 2 + second Lich’s Bargain, and pray I survive birds long enough to pull it off!
It’s certainly a lot harder playing this matchup as P2!
Horror kills River, takes 2 damage, Garth to level 3
Skeleton fires arrow at Rook, takes him to 2hp
Zombie trades with Rook, Garth to level 5, bird’s nest discards
Garth kills Monk, you get a gold
Maxband Garth, fetch a Gargoyle (5)
Activate Gargoyle (4)
Lich’s Bargain, my base to 10 and workers to 6, in comes the continued undead horde (2)
Garth makes another Skeleton (1)
Worker (0)
[details=Workers]
Jandra, the Negator, Graveyard, Pestering Haunt, Poisonblade Rogue [/details]
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 10
Tech1 HP: 5
####In Patrol:
Squad Leader: Gargoyle (3/2+1armor flying)
Elite: Skeleton (1+1/1 anti-air)
Scavenger: Thieving Imp (2/2)
Technician: Zombie (2/2)
Lookout: Skeleton (1/1anti-air )
####In Play:
Garth (3/4 lvl 7)
Horror (3/3 deathtouch)
Horror (3/1 from 2 damage deathtouch)
Skeleton (1/1 anti-air)
Skeletal Archery
###Economy Info:
####Cards:
Hand: 3
Deck: 6
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Summon Skeletons
Death Rites
Skeleton Javelineer [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Okay, chance to make a HUGE play here with free levels, I think I need to take it! By Fetching & Patrolling a Gargoyle, I cut him off from free-killing Garth (well from anything but Kidnapping, which would be awfully expensive to kill an already maxbanded Garth, or some shenanigans of like Bloodlust + Tech1 unit + hook or something that I can prevent with another skeleton in patrol). And along with maxband Garth and the Gargoyle, I stack the board so huge in my favor that without cards, he’ll struggle to put a lot of units down. I need blocking bodies to put in my deck, so I’ll do that with Nimble Fencer, and since I think it’s so unlikely that he’ll Garth soon, how about Death Rites? That should help me end the game, so let’s do it
…
Yowza pray for no Kidnapping cuz it’d be dope to burn him down with Death Rites here!
I was thinking, “bloody hell, that’s a gutsy play” (particularly with the opponent playing Blood), followed by “hang on, it’s only T4, how was your base down to 5 already?” - then I checked your summary. I think that missing 0 is quite important here!
gg, the only chances I have at coming back this game (discords) are both at the bottom of my deck =\
As for analysis, I hope people aren’t expecting much, as there isn’t much to say lol.
My deck has a glaring weakness to unit hordes, much like how @Penatronic 's deck had a glaring weakness against agro heroes. Frozen knows how to play the MU and is going Garth, ergo not much I can do unless I get lucky, which clearly did not happen (T3 discord/T4 Nest Split) If there’re any other questions people want answered, feel free to ask.
Props to @FrozenStorm for winning it all, and @EricF for running yet another smooth tourney
Woah GG WP @Bob199! I definitely felt like this was a strong position but didn’t expect that it was game, that rook + Sensei start is really terrifying as a p2 that wants to go heavy on heroes!