CAPS 2017: cstick ([Feral]/Necro/Anarchy) vs. zhavier ([Anarchy]/Strength/Growth)

@zhavier

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Merfolk Prospector
Verdant Tree
Spore Shambler


WORKERS
Verdant Tree


NextHand

Playful Panda
Forest’s Favor
Tiger Cub
Rich Earth
Ironbark Treant


Discard

Young Treant
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Calamandra - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

You 2. :slight_smile:

"P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Nautical Dog
Scorch
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Scorch


NextHand

Pillage
Bombaster
Bloodburn
Mad Man
Charge


Discard

Nautical Dog
Careless Musketeer
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre 4/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Gunpoint Taxman


STARTING HAND
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Young Treant
Gunpoint Taxman
Playful Panda
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra trades with BRO
Exhaust Prospector - ($5)
Build Tech 1 - ($3)
Play Ironbark Treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodburn
Pillage
Mad Man
Bombaster
Charge


WORKERS
Scorch
Bloodburn


NextHand

Mad Man
Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
Bombaster - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2+A
  • :psfist: [I]Elite[/I]: Rook 3/4, lvl 1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Surprise Attack


STARTING HAND
Bone Collector
Gunpoint Taxman
Young Treant
Playful Panda
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Rampant Growth
Spore Shambler
Tiger Cub


Discard

Forest’s Favor
Bone Collector
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Gunpoint Taxman - ($3)
Play Bone Collector - ($1)
Exhaust Prospector - ($2)
Play Playful Panda - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Surprise Attack
Might of Leaf and Claw


STARTING HAND
Makeshift Rambaster
Mad Man
Gunpoint Taxman
Nautical Dog
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Bloodrage Ogre


NextHand

Pillage
Careless Musketeer
Nautical Dog
Charge
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Rook - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Nether Drain
Behind the Ferns


STARTING HAND
Tiger Cub
Rampant Growth
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Young Treant
Tiger Cub


NextHand

Nether Drain
Behind the Ferns
Surprise Attack
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Garth - ($4)
Summon a Skeleton - ($3)
Exhaust Prospector - ($4)
Build Tech 2: Anarchy - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Gunpoint Taxman (3/3)
  • Playful Panda (2/2)
  • Bone Collector (3/3)
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Bird’s Nest
Blooming Ancient


STARTING HAND
Gunpoint Taxman
Charge
Careless Musketeer
Pillage
Nautical Dog


WORKERS
Scorch
Bloodburn
Bloodrage Ogre
Pillage


NextHand

Mad Man
Gunpoint Taxman
Might of Leaf and Claw
Surprise Attack


Discard

Charge
Careless Musketeer
Bird’s Nest
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nautical Dog - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 4/6+A, lvl 8
  • :psfist: [I]Elite[/I]: Gunpoint Taxman 4/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]: Nautical Dog 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I can see this will end badly for my tech 2, but I have to try. and if nothing else, I can at least respond with my surprise attack

"

P1T5


Tech StartingHand Workers

TECH
Marauder
Lich’s Bargain


STARTING HAND
Behind the Ferns
Surprise Attack
Forest’s Favor
Nether Drain


WORKERS
Verdant Tree
Rich Earth
Young Treant
Tiger Cub


NextHand

Rampant Growth
Spore Shambler
Bone Collector
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Exhaust Prospector - ($9)
Play Zane - ($7)
Play Surprise Attack - ($2)
Nether Drain Rook levels onto Garth - ($1)
Sharks kill Rook, Garth to L5
Taxmen trade
Garth kills Bombaster
Skeleton trades with Nautical Dog
Zane + Treant break Tech 2
Bone Collector + Panda break Tech 1, make a skeleton
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Bone Collector (3/3)
  • Ironbark Treant (3/2)
  • L5 Garth (2/2)
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
4 Likes

I’ll just concede here. Guess that is the end of the molac shenanigans!

@EricF

1 Like

@cstick any chance for a casual rematch? Start a thread if you want :slight_smile:

We can just continue in this thread. Would you like to go first, or do you want to go second again?

I’ll try second again

GL;HF

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Tiger Cub
Playful Panda
Ironbark Treant
Rampant Growth


WORKERS
Verdant Tree


NextHand

Rich Earth
Spore Shambler
Forest’s Favor
Young Treant
Merfolk Prospector


Discard

Rampant Growth
Ironbark Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Bombaster
Pillage
Makeshift Rambaster


WORKERS
Scorch


NextHand

Careless Musketeer
Charge
Nautical Dog
Bloodburn


Discard

Pillage
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Zane, kills Wisp - ($3)
Bombaster - ($1)
Pillage, spend 1 steal 2, base to 18 - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 2/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
1 Like

Taxman is like totally the new Fencer.

2 Likes

Wow, that sucks.

P1T2


Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Forest’s Favor
Young Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Tiger Cub
Young Treant
Bone Collector
Nether Drain


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Play Spore Shambler - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spore Shambler (2/3)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

That was quite a blowout. It took me a while to figure out what to do this turn. Basically, if I just patrolled the Panda in SQL, he gets to midband Zane and eat it basically for free. If I put out a hero as well, I risked it getting killed by Bombaster + Mad Man and giving Zane free levels. Basically, I needed to try and find a line that can negate the value he gets by leveling Zane. Luckily, I have a tool to do that: Nether Drain. So, the trick is to try and get Zhavier to midband Zane to eat the Panda, but then not maxband him the same turn. I think that sticking the Spore Shambler in Lookout here should do the trick, because midband Zane -> kill Panda -> Bombaster hits Shambler -> Max Zane, shove Shambler to Scavenger doesn’t leave him with enough gold to worker + Tech 1 afterwards. Plus, I get to get Prospector out this way, which is always nice.

That leaves the question of what to tech. I obviously want a Nether Drain, as previously described. What should the second card be? Since I really want Nether Drain for turn 3, I could have teched a second copy, because that would improve my chances of drawing it from 4/7 to 6/7. However, since I’m already behind, I think I’m better off teching a card that will be more useful later than trying to win with double Nether Drain floating around in my deck. So, I decided to tech a Bone Collector instead.

Luckily, I drew the Nether Drain this turn. Hopefully everything works out from here.

1 Like

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Surprise Attack


STARTING HAND
Charge
Careless Musketeer
Nautical Dog
Bloodburn


WORKERS
Scorch


NextHand

Bloodrage Ogre
Careless Musketeer
Gunpoint Taxman
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Bombaster dies running into Panda
Maxband Zane, moves Panda to Scav, we both get 1g - ($3)
Tech 1 - ($1)
Zane kills Shambler
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Nautical Dog 2/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/2, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I could go down to 1 card in order to clear his board. he can threaten Zane anytime and nether Drain is always a concern. or I don’t spend any cards and only have a Zane vs a Merfolk to show for it. he could break my tech 1 with Zane and rampant Growth, but that is 5 of his 7 gold, so no tech 1 for him either, which I can live with. he can kill my Zane with nether Drain and suicide Merfolk. a lvl 5 Garth is not ideal. I could skip worker to put out Nautical Dog in elite to stop that. but that delays my tech 2… I think it is safer to delay my tech 2 than risk a lvl 5 Garth. seeing as I can’t build tech 2 next turn, I can afford something more expensive than 2 for a tech.

"

1 Like

P1T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Nether Drain
Tiger Cub
Young Treant
Bone Collector


WORKERS
Verdant Tree
Rich Earth
Tiger Cub


NextHand

Rampant Growth
Ironbark Treant
Forest’s Favor
Young Treant


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Play Zane - ($4)
Zane trades with dog
Prospector runs into Zane
Play Garth - ($2)
Nether Drain Zane, Garth to L5 - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Garth (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Having to put off Tech 1 again sucks, but at least I get the Zane kill and end up with level 5 Garth. Plus, he skipped a worker, which is great for me. With him down a worker, I’m still behind on getting to Tech 2 (because I’m putting of Tech 1 again this turn), but I’m now up on econ and ahead in the race to Tech 3. So, I think I just want to stall until Tech 3. How plausible is that? Let’s plan ahead for the next few turns:

T4:
7 gold:

Treat + Skeleton + Tech 1 + Worker
7 cards in deck
disc 2 draw 4

T5:
8 gold
hand: 4 of YT/BC/Panda/SS/Prosp/ND/whatever I tech this turn
Tech 2 + worker + 3 gold:
either max Garth + skeleton or 2 cost unit + skeleton or Centaur or Nether Drain + something else (unlikely)
3 cards in deck
disc 2 draw 3 rs draw 1 or disc 3 draw 3 rs draw 2

T6:
9 gold
hand: 3 of above + one or two other cards
Tech 3 + worker + 3 gold:
Ideally, I want Steam Tank here. Maybe Lich’s Bargain?

So, I’m probably not going to play anything I tech until turn 6 anyway. In that case, I think I want to tech double Steam Tank this turn, to give me the best chance of drawing one on turn 6. Then, I’ll tech Bargain + Centaur (to pull out on turn 5) on turn 4, and if things are looking good I can tech double Gunship on turn 5.

This seems like a good plan. Teching Centaur and Bargain next turn means I don’t have to commit to going for Gunships until turn 5, so if things start to go south I can move in a different direction (maybe Behind the Ferns to go with the Tanks/Bargain).

1 Like

but, he had only 1 gold!