P1T3
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Nether Drain
Tiger Cub
Young Treant
Bone Collector
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Rampant Growth
Ironbark Treant
Forest’s Favor
Young Treant
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Play Zane - ($4)
Zane trades with dog
Prospector runs into Zane
Play Garth - ($2)
Nether Drain Zane, Garth to L5 - ($1)
Summon a Skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: L5 Garth (2/4+A)
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[I]Elite[/I]:
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[I]Scavenger[/I]: Skeleton (1/1)
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[I]Technician[/I]:
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[I]Lookout[/I]:
[B]In Play:[/B]
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[B]Buildings:[/B]
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Base HP: 18
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Having to put off Tech 1 again sucks, but at least I get the Zane kill and end up with level 5 Garth. Plus, he skipped a worker, which is great for me. With him down a worker, I’m still behind on getting to Tech 2 (because I’m putting of Tech 1 again this turn), but I’m now up on econ and ahead in the race to Tech 3. So, I think I just want to stall until Tech 3. How plausible is that? Let’s plan ahead for the next few turns:
T4:
7 gold:
Treat + Skeleton + Tech 1 + Worker
7 cards in deck
disc 2 draw 4
T5:
8 gold
hand: 4 of YT/BC/Panda/SS/Prosp/ND/whatever I tech this turn
Tech 2 + worker + 3 gold:
either max Garth + skeleton or 2 cost unit + skeleton or Centaur or Nether Drain + something else (unlikely)
3 cards in deck
disc 2 draw 3 rs draw 1 or disc 3 draw 3 rs draw 2
T6:
9 gold
hand: 3 of above + one or two other cards
Tech 3 + worker + 3 gold:
Ideally, I want Steam Tank here. Maybe Lich’s Bargain?
So, I’m probably not going to play anything I tech until turn 6 anyway. In that case, I think I want to tech double Steam Tank this turn, to give me the best chance of drawing one on turn 6. Then, I’ll tech Bargain + Centaur (to pull out on turn 5) on turn 4, and if things are looking good I can tech double Gunship on turn 5.
This seems like a good plan. Teching Centaur and Bargain next turn means I don’t have to commit to going for Gunships until turn 5, so if things start to go south I can move in a different direction (maybe Behind the Ferns to go with the Tanks/Bargain).