CAPS 2017: cstick ([Feral]/Necro/Anarchy) vs. Hobusu ([Anarchy]/Strength/Growth)

@Hobusu

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Playful Panda
Young Treant
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Rich Earth
Tiger Cub
Verdant Tree
Spore Shambler
Rampant Growth


Discard

Young Treant
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Calamandra - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I’ve been pretty lucky with my opening hands this tournament.

You too!

Player 2 Turn 1


Starting Hand and Workers

STARTING HAND

Bloodburn
Makeshift Rambaster
Bombaster
Pillage
Mad Man


WORKERS

Bloodburn


Next Hand

Nautical Dog
Careless Musketeer
Charge
Scorch
Bloodrage Ogre


Discard

Makeshift Rambaster
Mad Man
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Bombaster - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garus Rook Lv. 1 (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Verdant Tree
Rampant Growth
Spore Shambler
Tiger Cub
Rich Earth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Playful Panda
Forest’s Favor
Rampant Growth
Gunpoint Taxman
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Prospector - ($5)
Play Spore Shambler - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Calamandra (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Player 2 Turn 2


Tech, Starting Hand and Workers

TECH

Bird’s Nest
Gunpoint Taxman


STARTING HAND

Careless Musketeer
Nautical Dog
Charge
Bloodrage Ogre
Scorch


WORKERS

Bloodburn
Scorch


Next Hand

Careless Musketeer
Mad Man
Charge
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Recruit the Nautical Dog! - ($2)
Recruit Bloodrage Ogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1) (Frenzy 1)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]Right now I just want to get enough bodies on the board that he can’t be completely safe sniping Rook with Cala stealth. Looking long-term, since this is the first codex I’ve gone against in a while without any upgrade removal, I’m looking for MoLaC this game. With that in mind, Bird’s Nest for recurring attackers that are hard to kill and Taxman as a cheap unit with decent stats (and a couple abilities that might help at some point) seem good. I doubt he’ll give me a chance for early Tech II, but we’ll see.
[/details]

P1T3

EDIT: I realized that I couldn’t use Forest’s Favor on Spore Shambler, since it already had runes on it. So, I played Rampant Growth instead. Since this didn’t change anything on the board (besides giving Spore Shambler -1/+1) and didn’t change my handsize or gold, I didn’t redo my draw, although I guess I could if it’s still necessary.


Tech StartingHand Workers

TECH
Behind the Ferns
Bone Collector


STARTING HAND
Gunpoint Taxman
Forest’s Favor
Playful Panda
Verdant Tree
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Tiger Cub
Bone Collector
Forest’s Favor
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Prospector - ($6)
Play Rampant Growth on Spore Shambler - ($4)
Spore Shambler kills BRO
Calamandra kills Bombaster
Midband Calamandra - ($2)
Play Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Spore Shambler (2/2)
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Player 2 Turn 3


Tech, Starting Hand and Workers

TECH

Might of Leaf and Claw
Surprise Attack


STARTING HAND

Mad Man
Charge
Gunpoint Taxman
Careless Musketeer
Bird’s Nest


WORKERS

Bloodburn
Scorch
Careless Musketeer


Next Hand

Mad Man
Bombaster
Pillage
Bird’s Nest
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Growth Tech II - ($2)
Recruit Gunpoint Taxman - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1) (Frenzy 1)
  • :pschip: [I]Technician[/I]: Garus Rook Lv. 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

This is probably a bad idea, but I don’t see any other that would work as well (as an aside, if anyone has suggestions for alternate plays after the match, I’d love to see them). Teching up and threatening immediate MoLaC is something that he has to respond to. I’m patrolling with Rook to ensure the maximum chance of Tech II staying up (and also to maximize the odds of drawing MoLaC if he dies). I’d love it if Rook lives, since I could probably play MoLaC + Bird’s Nest or something, but getting MoLaC online is priority #1.

P1T4


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Young Treant
Bone Collector
Tiger Cub
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Rampant Growth
Bone Collector
Playful Panda


Discard

Forest’s Favor
Spore Shambler
Young Treant
Lich’s Bargain
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Prospector - ($7)
Play Forest’s Favor on Calamandra - ($5)
Calamandra kills Taxman
Spore Shambler kills Dog
Move a rune from Spore Shambler to Taxman - ($4)
Taxman kills Rook, Calamandra maxbands
Play Bone Collector - ($2)
Build a Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L5 Calamandra (5/6)
  • Gunpoint Taxman (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I could have tried to break his Tech 2 to keep MoLaC from going up, but my chances weren’t very good. I would have either needed to play Young Treant and drawn into Behind the Ferns (a 25% chance that I didn’t want to take), or maxbanded Calamandra + play Forest’s Favor, then discarded 2 to give her stealth, which leaves me empty-handed. I think I’m better off this way, by wiping his board and trying to base race.

Player 2 Turn 4


Tech, Starting Hand and Workers

TECH

Disguised Monkey
Disguised Monkey


STARTING HAND

Makeshift Rambaster
Pillage
Mad Man
Bombaster
Bird’s Nest
Might of Leaf and Claw


WORKERS

Bloodburn
Scorch
Careless Musketeer
Pillage


Next Hand

Charge
Surprise Attack
Bird’s Nest
Nautical Dog
Bloodrage Ogre


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Research Might of Leaf and Claw - ($5)
Recruit Bombaster - ($3)
Summon Argagarg and Wisp - ($1)
Build an Anarchy Tech Lab - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Argagarg Garg Lv. 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw @0
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Yeah, I’m probably dead. Going to try to get enough hasty damage to activate MoLaC, but I’m not optimistic. At the very least I can Surprise Attack next turn, and if the Tech Lab stays up I might be able to get a Disguised Monkey in there too (assuming I draw one).

P1T5


Tech StartingHand Workers

TECH
Death Rites
Centaur


STARTING HAND
Playful Panda
Rampant Growth
Bone Collector


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Young Treant
Behind the Ferns


Tech 2 card(s)
Get Paid - ($8)
Bone Collector kills Bombaster and makes a Skeleton
Prospector kills the Wisp
Play Garth - ($6)
Taxman kills Arg, Steals Scav gold, Garth to L3 - ($7)
Calamandra breaks Tech 2
Play Bone Collector - ($5)
Maxband Garth, get a Centaur - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L5 Calamandra (5/6)
  • Gunpoint Taxman (4/1)
  • Bone Collector (3/1)
  • L7 Garth (3/4)
  • Skeleton (1/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Update for @cstick and @Penatronic: I’m feeling better than when I first got sick Thursday evening, but I did just throw up again an hour or so ago (first time since midnight Thursday night). I think it was just my stomach reacting badly to dinner, rather than a relapse, but I may not be able to take another turn in my ongoing games for a day or two more… At least, I hope it won’t be longer than that.

@EricF, I don’t know how your rules handle situations like this, but feel free to give cstick the win if delaying for me would keep the tournament from running smoothly. I’m expecting to lose anyway, though I’d like to see how the game pans out.

@Hobusu don’t die

1 Like

Take it easy. In this case it looks like cstick is far ebough ahead that I’ll just give him the win. Feel free to finish up for fun.

1 Like