News Shop
Events Forums

CAPS 2017: cstick ([Feral]/Necro/Anarchy) vs. Bob199 ([Strength]/Blood/Finesse)


#1

@Bob199

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Forest’s Favor
Tiger Cub
Spore Shambler
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Playful Panda
Verdant Tree
Young Treant
Rich Earth


Discard

Forest’s Favor
Tiger Cub
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Calamandra - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Calamandra (2/3)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

glhf

T1:

Gold (5)
Worker (4)
Rook + Savior ()

dc3, d5

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 2/2 Savior
Technician:
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
smok /
vip*
/ sav
/ saf /
snp
@$@!
*
)@#I%
!#*!
%@


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Rampant Growth
Playful Panda
Verdant Tree
Rich Earth
Young Treant


WORKERS
Ironbark Treant
Rich Earth


NextHand

Young Treant
Tiger Cub
Verdant Tree
Bone Collector
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Rampant Growth on Calamandra - ($2)
Calamandra + Prospector kill Rook, Calamandra midbands
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

T2:

Gold (6)
Worker (5)
Tech I (3)
Drakk + Sensei ()
Savior hits your base to 18

dc3, rs, d5

Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 1/3 L1 Drakk
Technician:
Lookout:

Other - 2/2 Savior

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
other /
hook*
/ half

@$@!
*
T: disc /
nest
)@#I%
!#*!
%@


#5

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Chaos Mirror


STARTING HAND
Verdant Tree
Merfolk Prospector
Young Treant
Bone Collector
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree


NextHand

Playful Panda
Rampant Growth


Discard

Young Treant
Tiger Cub
Lich’s Bargain
Chaos Mirror


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard 2 cards to give Calamandra stealth
Calamandra kills Drakk and maxbands
Play Bone Collector - ($3)
Play Merfolk Prospector - ($2)
Build a Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

T1:

Gold +SCV (8)
Worker (7)
Strength II (3)
Rook (1)
Sensei’s Advice Savior and Sensei ()
Sensei yells at Savior some more, Savior > Bone Collector

dc3, d5

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Sensei , 2/1 Savior

Buildings:
Base: 20
Tech I: 5
Strength II: 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
disc /
prim*
/ nest
/ cookie /
smok
@$@!
*
T: 2x blust
)@#I%
!#*!
%@


#7

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Hooded Executioner


STARTING HAND
Playful Panda
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Playful Panda


NextHand

Forest’s Favor
Bone Collector
Spore Shambler


Discard

Young Treant
Tiger Cub
Lich’s Bargain
Chaos Mirror
Bone Collector
Rampant Growth
Doom Grasp
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Calamandra for a Stalking Tiger - ($2)
Exhaust Prospector - ($3)
Play Garth - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (4/5)
  • Merfolk Prospector (1/1)
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

T4:

Gold (8)
Worker (7)
Snapback Cala for Zane (4)
River (2)
Birds’s Nest summons Pinky and The Brain ()
Savior & Rook + Sensei yellings > Tiger

dc2, d4

Patrol:
Leader: 2/3A L1 River
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Pinky , 1/1 Brain , 2/1 +nest L1 Rook , 1/1 Sensei

Buildings:
Base: 20
Tech I: 5
Strength II: 5

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 0
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
disc /
saf*
/ nest
/ flag /
snp
@$@!
*
T: 2x collo
)@#I%
!#*!
%@


#9

P1T5


Tech StartingHand Workers

TECH
Surprise Attack
Gunpoint Taxman


STARTING HAND
Bone Collector
Spore Shambler
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Playful Panda
Forest’s Favor


NextHand

Chaos Mirror
Stalking Tiger
Tiger Cub
Bone Collector


Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Midband Zane - ($4)
Zane + Garth kill River, Garth to L3
Skeleton kills Rook, Garth to L5
Maxband Garth, get a Gunpoint Taxman - ($2)
Maxband Zane - ($0)
Exhaust Prospector - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/4)
  • Merfolk Prospector (1/1)
  • L1 Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

T5:

Gold (9)
Midband Drakk (4)
Bloodlust Sensei & Prospector (2)
Sensei’s Advice Brain & Sensei ()
Sensei = Taxman
Pinky & Brain > Zane, Drakk to Maxband
Prospector dies at end of turn

dc2, rs, d4

Patrol:
Leader: 3/4A Max Drakk
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Pinky , 1/1 Brain

Buildings:
Base: 20
Tech I: 5
Strength II: 5

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 10 =
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
blust2 /
cook
/ smok
/ /

@$@!
*
T: 2x dbldbl
)@#I%
!#*!
%@


#11

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Chaos Mirror
Tiger Cub
Stalking Tiger
Bone Collector


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Playful Panda
Forest’s Favor
Stalking Tiger


NextHand

Rampant Growth
Hooded Executioner
Spore Shambler
Young Treant


Discard

Gunpoint Taxman
Merfolk Prospector
Tiger Cub
Chaos Mirror
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Destroy Heroes’ Hall -> Build a Tower - ($5)
Summon a Skeleton - ($4)
Play Bone Collector - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Edit: Teched cards didn’t go into discard for some reason.


#12

T6:

Gold (9)
Rook (7)
Hasted Sensei (6)
Sensei’s Advice Brain & Pinky (5)
Sensei yells at Pinky some more, Pinky > Garth, Rook to L3
Brain hits your base to 12
Maxband Rook ()

dc2, d4

Patrol:
Leader: 4/6A +1up Max Rook
Elite:
Scavenger:
Technician:
Lookout:

Other - 1/1 Pinky , 1/1 Brain , 3/4 Max Drakk , 1/1 Sensei

Buildings:
Base: 20
Tech I: 5
Strength II: 5

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 6
Discard: 5

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
blust /
cook
/ smok
/ sensei /

@$@!
*
T: 2x cbombz
)@#I%
!#*!
%@


#13

P1T7


Tech StartingHand Workers

TECH
Doom Grasp
Steam Tank


STARTING HAND
Spore Shambler
Young Treant
Hooded Executioner
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Playful Panda
Forest’s Favor
Stalking Tiger
Spore Shambler


NextHand

Surprise Attack
Lich’s Bargain
Bone Collector
Doom Grasp


Discard

Gunpoint Taxman
Merfolk Prospector
Tiger Cub
Chaos Mirror
Pirate Gunship
Pirate Gunship
Rampant Growth
Young Treant
Hooded Executioner
Doom Grasp
Steam Tank


Tech 2 card(s)
Get Paid + float - ($12)
Maxband Zane, shove Rook to Lookout - ($5)
Zane + Skeleton kill Rook once
Play Calamandra - ($3)
Play Rampant Growth on Bone Collector - ($1)
Bone Collector + Skeleton finish Rook, Calamandra to midband, BC makes a Skeleton
Hire a Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Calamandra (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bone Collector (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#14

T7

Hasted Colossus (3 )
Pinky, The Brain, colossus + Sensei ramblings hit your base for 12
GG

@ericf


#15

Looks like it didn’t work out, but huge respect for emptying your hand on Turn 3!
Love the Aggruulgari build!


#16

GG.

10chars