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CAPS 2017: Barrelfish ([Finesse]/Present/Law) vs. Shadow-Night-Black ([Balance]/Growth/Finesse)


#1

@Shadow_Night_Black glhf!

P1T1


StartingHand Workers

STARTING HAND
Spark
Brick Thief
Wither
Helpful Turtle
Timely Messenger


WORKERS
Spark


NextHand

Older Brother
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Bloom


Discard

Helpful Turtle
Wither
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Bigby - ($0)
Messenger smacks your base to 19

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lvl 1 Bigby (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

GL, Ha- Ow! Stop hitting me already!

EDIT: Corrected Base health to 19
P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Rich Earth


WORKERS
Rich Earth


NextHand

Tiger Cub
Spore Shambler
Playful Panda
Young Treant
Merfolk Prospector


Discard

Verdant Tree
Forest’s Favor
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Ironbark Treant (2/2 + AA)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Never having played this matchup, or anything quite like it, this is going to be interesting. He has a lot of hasted power at Tech 2, so I am going to need to get MoLaC down before he can break my tech 2 (tiny basilisk should be able to do a lot of work in this match up, but I don’t know where to tech him (I want 2 Fencers and at least one MoLaC by turn 3, so it doesn’t really leave much room, maybe wait till after Tech 2? But then tech lab balance and potent basilisk, which can’t be gunned down by tricycleoids…)

My Starting split is horrible and makes me feel bad (but hey, if I was only going to get a single one of my 6 starting units, at least it’s the most likely to survive, even if I can’t play a hero with it…), and all of my buffs are out next turn. Going for the young treant next turn, with the only bad draw being the tree (2 buffs and two techs, maybe the massive tempo I will have turn 3 will make up for this hand).


#3

P1T2


Tech StartingHand Workers

TECH
Argonaut
Nimble Fencer


STARTING HAND
Fruit Ninja
Bloom
Older Brother
Tenderfoot
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja


NextHand

Timely Messenger
Helpful Turtle
Nimble Fencer
Tenderfoot
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Bigby. He is now a 3/4 - ($2)
Bigby and Messenger take down Treant. Messenger dies. Bigby is now 3/1
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Bigby (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Spore Shambler
Tiger Cub
Young Treant
Merfolk Prospector
Playful Panda
Verdant Tree


WORKERS
Rich Earth
Spore Shambler


NextHand

Nimble Fencer
Rampant Growth
Nimble Fencer
Forest’s Favor
Ironbark Treant (2/2 + AA)


Discard

Playful Panda
Verdant Tree
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Young Treant, Reshuffle and Draw - ($4)
Merfolk Prospector - ($3)
Arg - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A, can’t attack) in mourning for his brother’s death
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Put in both fencers to increase the chance for a hasty fencer to kill bigby, no such luck, which makes my next hand worse as I don’t want to play both, and I don’t have a second tech option like normal. Throwing out prospector to try and get increase gold flowing, and arg to try and give me enough units to beneficent of the rampant growth I’m drawing next hand. Expecting him to tech an Argonaut (good against weak units as can attack and defend, and probs a fencer? (if he’s seen my play style, injunction on my tech 1 next turn is a great idea, so I hope he didn’t tech it and draw it next turn).


#5

P1T3


Tech StartingHand Workers

TECH
Injunction
Hyperion


STARTING HAND
Helpful Turtle
Tenderfoot
Nimble Fencer
Timely Messenger
Bloom


WORKERS
Spark
Fruit Ninja
Helpful Turtle


NextHand

Older Brother
Argonaut
Brick Thief
Granfalloon Flagbearer


Discard

Bloom
Timely Messenger
Injunction
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby kills Young Treant
Nimble Fencer - ($3)
Tenderfoot, with haste from Fencer - ($2)
Tenderfoot kills Prospetor, you get a gold
Nimble Fencer kills Wisp, you reshuffle and draw
Midband Bigby (Midby?) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 3 Bigby (3/5)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

How do you have multiple Tenderfoots? Or rather, which one of these is something else (probably Fencer)?


#7

Sorry, Fencer killed Wisp (my board state was correct, but my action list was not). Will fix above.


#8

P2T3


Tech StartingHand Workers

TECH
MoLaC
MoLaC


STARTING HAND
Ironbark Treant (2/2 + AA)
Rampant Growth
Nimble Fencer
Nimble Fencer
Forest’s Favor
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Forest’s Favor


NextHand

Young Treant (0/2 + A, can’t attack)
Tiger Cub
Verdant Tree
Merfolk Prospector (1/1)
MoLaC


Tech 2 card(s)
Get Paid - ($7)
Scav and Tech Draw - ($8)
Midband Arg - ($6)
Nimble Fencer - ($4)
Rampant Growth Fencer - ($2)
Arg buff Fencer
Fencer safely kills Bigby, Arg Max bands
Worker - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5, lvl 5)
  • Nimble Fencer (2/3, haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Delaying Tech 2 by one turn to have something of a board when I get there. Two main options for my attacks,

  1. Double Fencer + Arg mid to break tech 1 (Leaves me a decent board, but no patrollers, so I doubt my tech 1 would live next turn)
  2. Double Fencer and Arg mid to kill his Tender foot and Fencer, but leaves him with a stong hero to easily max and fill stuff with, plus injunction would be brutal.
  3. Fencer + Rampant growth with arg mid to kill Bigby, max banding arg. Gives me the water ele on defence, and removes the treat of injuction, and unless he teched double starlets, I don’t see how he can break my tech 1.

Teching 2 MoLaC to guarantee I have one on T5.


#9

I like it, but I think it’s neater as MidB. Alternatively, Mid+gby = Midgby.

“I am not really left-handed!”


#10

I need a way of giving more likes then just one for that post


#11

And we’re back!

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Tricycloid


STARTING HAND
Brick Thief
Argonaut
Older Brother
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother


NextHand

Brick Thief
Wither
Nimble Fencer
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argonaut - ($3)
River - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/1)
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 River (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#12

P2T4


Tech StartingHand Workers

TECH
Two Step
Tiny Basilisk


STARTING HAND
Verdant Tree
Merfolk Prospector (1/1)
Young Treant (0/2 + A, can’t attack)
Tiger Cub
MoLaC


WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Verdant Tree


NextHand

Nimble Fencer
Rampant Growth
MoLaC
Playful Panda
Ironbark Treant (2/2 + AA)


Discard

MoLaC
Merfolk Prospector (1/1)
Young Treant (0/2 + A, can’t attack)
Two Step
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Growth) - ($4)
Tiger Cub - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nimble Fencer (2/3, haste)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Not playing the Young treant this turn as I don’t want to draw the MoLaC (1/5 to probably lose). Teching plan had 3 options:

  1. Tech Wandering Mimic + Potent Basilisk, building Tech 2 and and Tech lab (Balance). Adds more haste + powerful threats to the table, weak against Community Service (not playable next turn with out suicide River, but also weaker in the future). Also stops me using any other add on.
  2. Same as above but Tech 2 Balance with Tech lab Growth. I can kill the tech lab later on once MoLaC is out, but gives him a better chance of stopping MoLaC next turn (not much, but some).
  3. Tech Spells + tech 1 units. This allos me the greatest flexibility in that everything in my deck is easily playable, and since my win condition is MoLaC, having tech 1 instead of 2 doesn’t really matter unless he goes tech 3 Law.
    I went with plan 3, as Having cards I can’t play in the event of my tech 2 being destroyed is what killed me last game

#13

P1T5


Tech StartingHand Workers

TECH
Hyperion
Injunction


STARTING HAND
Wither
Bloom
Nimble Fencer
Brick Thief


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief


NextHand

Timely Messenger
Granfalloon Flagbearer
Injunction
Hyperion


Discard

Tenderfoot
Bloom
Wither
Hyperion
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II [Present] - ($4)
Nimble Fencer #2 “Hello, my name is Inigo Montoya. You killed my father. Prepare to die” - ($2)
Argonaut readily smacks Water Elemental
Tenderfoot trades with Elemental
Nimble Fencer #1 attacks your Nimble Fencer
Nimble Fencer #2 slays your Nimble Fencer. You get a gold
River kills your Tiger Cub. You draw
Midband River - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 3 River (2/4)
  • Nimble Fencer Inigo Montoya(2/1)
  • Nimble Fencer Dread Pirate Roberts (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
MoLaC
Nimble Fencer
Ironbark Treant (2/2 + AA)
Rampant Growth
Playful Panda
Nimble Fencer (2/3, haste)


WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Verdant Tree
Ironbark Treant (2/2 + AA)


NextHand

Tiny Basilisk
Two Step
Young Treant (0/2 + A, can’t attack)


Discard

Nimble Fencer # 1 (2/3, haste)
Rampant Growth
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($11)
Scav + Tech draw - ($12)
MoLaC - ($9)
Nimble Fencer # 1 - ($7)
Nimble Fencer # 2 - ($5)
Fencer #1 trades with Argonaut, MoLaC at 1
Arg kills Dread Pirate Roberts, MoLaC at 2
Fencer # 2 kills Inigo Montayo,MoLaC @ 3, "You’ve got an overdeveloped sense of vengeance. It’s going to get you into trouble one of these days."
Playful Panda - ($3)
Worker - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC 3 runes
  • Playful Panda (2/2)
  • Nimble Fencer Count Rugen (2/1, haste)
  • Arg (1/3, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

#15

so many fencers!


#16

They are going to be very good neighbors #robertfrost


#17

P1T6


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Hyperion
Timely Messenger
Granfalloon Flagbearer
Injunction
Tricycloid
Wither


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief
Granfalloon Flagbearer


NextHand

Tenderfoot
Bloom
Nimble Fencer
Judgment Day


Discard

Wither
Tricycloid
Injunction


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hyperion - ($3)
Timely Messenger - ($2)
Messenger kills Wisp, you draw
River kills Panda
Hyperion kills Arg. I draw, River to level 5
Wither your Fencer “As you know, the concept of the suction pump is centuries old. Well really that’s all this is, instead instead of sucking water, I’m sucking life. I just sucked one year of your life away” - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 5 River (3/4)
  • Hyperion (4/4)
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#18

That was the Sound of Ultimate Suffering,

P2T6


Tech StartingHand Workers

TECH
Wandering Mimic
Guargum, Eternal Sentinel


STARTING HAND
Young Treant (0/2 + A, can’t attack)
Tiny Basilisk
Two Step
MoLaC
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Spore Shambler
Forest’s Favor
Verdant Tree
Ironbark Treant (2/2 + AA)


NextHand

MoLaC
Tiger Cub (2/2)
Playful Panda (2/2)
Merfolk Prospector (1/1)


Tech 2 card(s)
Get Paid + float - ($12)
Tech Draw
Young Treant - ($10)
Tiny Basilisk - ($8)
River - ($6)
Two Step Basilisk and Treant
Tech 3 - ($1)
Tech Lab (Balance) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Dancing Basilisk (3/4 + A, Deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River (2/3, lvl 1)
  • :pschip: [I]Technician[/I]: Young Dancing Treant (2/4, can’t attack)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC 3 runes
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

#19

Why do you have Midori in play?


#20

oops, good catch, was from an earlier line of play, will edit and remove him, @EricF is that cause for reshuffle? I just want to get that right.