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[CAMS20] ROUND6 Zhavier [Future]/Necromancy/Peace vs Frozenstorm [Necromancy]/Blood/Fire

@Frozenstorm, we meet again! This time hopefully going first helps.

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus


WORKERS
Tinkerer


NextHand

Temporal Research
Battle Suits
Time Spiral
Hardened Mox
Nullcraft


Discard

Plasmodium
Neo Plexus
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Never doubted we would, and I hope going second only makes me stronger XD

GL HF @zhavier :slight_smile:

CAMS20 Round 6 Player 2, Turn 1

P2 Cremation vs P1 Future/Peace/Necro

Starting Hand

Pestering Haunt
Graveyard
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (3)
  • Make a skeleton (2)
  • Skeleton Javelineer (1)
  • Pestering Haunt
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Thieving Imp

End of Turn Discard
My Thoughts

Skeles OP bring more skeles XD I think this matchup is decently favorable for me actually, as long as I’m not relying too much on something that can be assimilated I should be really good for the stock horde + blood plan. Juggermox is the only big worry and even that isn’t too scary since it’s so slow to set up. Probably Imp + tech up next round, go 2x LB or LB + Drain/BC


P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Lich’s Bargain


STARTING HAND
Nullcraft
Battle Suits
Temporal Research
Hardened Mox
Time Spiral


WORKERS
Tinkerer
Time Spiral


NextHand

Overeager Cadet
Plasmodium
Hardened Mox
Lich’s Bargain
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Nullcraft kills haunt - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I could Kill Garth here, might be worth it to slow down the horde, but not sure. Definitely going with Lich’s Bargain Myself, but I can’t actually get the levels from garth without skipping worker.

When the coin toss flips tails :confused: shoo, nullcraft!

CAMS20 Round 6 Player 2, Turn 2

P2 Cremation vs P1 Future/Peace/Necro

Starting Hand

Pestering Haunt
Graveyard
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain x2


Main:

  • Skeletal Archery (4)
  • Tech 1 (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Thieving Imp
Lich’s Bargain
Lich’s Bargain

End of Turn Discard
My Thoughts

I think archery is actually better than Imp here, but definitely 2x LB is the play. We’ll see if Zhav wants to fight fire with fire here or if he’s got something else up his sleeve (unphase would be nasty but I can also go Drakk off that so not a huge deal). Probably it’ll just be tower and OC + hero or something

lol kekw the draw. Everything burns??? We’ll see I guess. Might be a worker one of them dump the rest deal and play for T2 turn 4


P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Assimilate


STARTING HAND
Hardened Mox
Overeager Cadet
Plasmodium
Forgotten Fighter
Lich’s Bargain


WORKERS
Time Spiral
Hardened Mox


NextHand

Assimilate
Temporal Research
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Overeager Cadet
Garth - ($4)
Skeleton - ($3)
Lich’s Bargain - ($1)
Fargo kills Elite

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2+A
  • :psfist: Elite: Skeleton 2/1
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Zombie 2/2
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Fading Argonaut 2/1, fading 1
  • Horror 3/3
  • Garth 1/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Battle of the horde!

CAMS20 Round 6 Player 2, Turn 3

P2 Cremation vs P1 Future/Peace/Necro

Starting Hand

Deteriorate
Thieving Imp
Lich’s Bargain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Nether Drain
Lich’s Bargain x2


Main:

  • Lich’s Bargain (5)
  • Thieving Imp, discard #2 of 4 (2)
  • Make a skeleton (1)
  • Deteriorate SQL, Garth and a skele kill
  • Skele snipes elite
  • Worker (0)
Workers

Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite: Zombie (2+1/2)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/2 lvl 1)
  • Horror (3/3)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Pestering Haunt

End of Turn Discard

Kidnapping
Nether Drain
Deteriorate
Lich’s Bargain

My Thoughts

Kinda tough choice here… I’m tempted to go for both LBs but I think making the econ play to tech2 and being patient is wiser. If I draw SS or Graveyard and get scav gold, I probably do that + tech up, but we’ll see if Garth lives or not. If he doesn’t it’s definitely Drakk things. Teching my stock utility spells.


P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Assimilate


STARTING HAND
Neo Plexus
Temporal Research
Battle Suits
Assimilate


WORKERS
Time Spiral
Hardened Mox
Assimilate


NextHand

Forgotten Fighter
Lich’s Bargain
Overeager Cadet


Discard

Overeager Cadet
Fading Argonaut
Temporal Research
Battle Suits
Flagstone Garrison
Assimilate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tower - ($3)
Neo Plexus - ($1)
Skeleton - ($0)
Horror kills Imp
Skeleton and Nullcraft kill Zombie
Garth kills Scav

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Neo Plexus 2/2
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Horror 3/1
  • Garth 1/2, lvl 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

There’s that P1 trades advantage, ouchie

CAMS20 Round 6 Player 2, Turn 4

P2 Cremation vs P1 Future/Peace/Necro

Starting Hand

Sacrifice the Weak
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Skeletal Lord, Crashbarrow
Kidnapping, Nether Drain
Lich’s Bargain x2


Main:

  • Make a skeleton (7)
  • Worker (6)
  • Tech 2 Blood (2)
  • Tech Lab Necromancy (1)
Workers

Pestering Haunt, Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD
  • Tech Lab HP: 4 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/2 lvl 1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Summon Skeletons
Graveyard
Deteriorate

End of Turn Discard
My Thoughts

Tough spot with the tower now, going to tech lab and make a skele, not much I can do about Zhav continuing to get good value but at least I should be able to keep Garth safe. FF or Hoodie would be only things making me unsafe and they’re expensive enough that I think can survive it.


P1T5


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Overeager Cadet
Forgotten Fighter
Lich’s Bargain


WORKERS
Time Spiral
Hardened Mox
Assimilate
Lich’s Bargain


NextHand

Overeager Cadet
Flagstone Garrison
Plasmodium


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Horror trades with Horror
Skeleton trades with Elite
Neo kills Scav
Nullcraft trades with Tech
Garth kills lookout
Zombie kills Garth, my garth to lvl 3
Garth to lvl 4, heals - ($5)
Make a skeleton - ($4)
Tech 2 Peace - ($0)
Overeager Cadet

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 2/4, lvl 4
  • Zombie 2/1
  • Neo Plexus 2/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

That was dumb lol… for some reason I thought your horror wouldn’t insta-kill mine. Not that there was really any decent way to patrol there. Not looking good

CAMS20 Round 6 Player 2, Turn 5

P2 Cremation vs P1 Future/Peace/Necro

Starting Hand

Summon Skeletons
Graveyard
Deteriorate
Nether Drain (oof)

Events of Turn:


Upkeep:

  • Get Gold (8+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Bone Collector
Skeletal Lord, Crashbarrow
Kidnapping, Nether Drain
Lich’s Bargain x2


Main:

  • Jaina (8)
  • Deteriorate Plexus (7)
  • Summon Skeletons (3)
  • Graveyard (1)
Workers

Pestering Haunt, Lich’s Bargain, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD
  • Tech Lab HP: 4 NECRO

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Jaina (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Thieving Imp
Lich’s Bargain
Sacrifice the Weak

End of Turn Discard
My Thoughts

I don’t think I’m going to last much longer, Zhav’ll be online before I will and that techn draw needed to be Crashbarrow for me to beat Garth

OOOOF that rs draw was awful


P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Spy


STARTING HAND
Plasmodium
Overeager Cadet
Flagstone Garrison
Knight of the Conclave
Temporal Research
Forgotten Fighter


WORKERS
Time Spiral
Hardened Mox
Assimilate
Lich’s Bargain
Forgotten Fighter


NextHand

Knight of the Conclave
Assimilate
Battle Suits
Nullcraft


Discard

Neo Plexus
Drill Sergeant
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet
Knight of the Conclave
Make a skeleton, sac to draw - ($4)
Vir - ($2)
Peek
Cadet kills SQL
Zombie and Skeleton kill Jaina, Garth to 6
Garth to Max, fetch Flagstone Spy - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Vir 2/3, lvl 1
  • :pschip: Technician: Garth 3/4, lvl 7
  • :target: Lookout:

In Play:

  • Flagstone Garrison :heart: 4
  • Knight of the Conclave
  • Overeager Cadet 2/1
  • Flagstone Spy 3/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

I think I’ll fold to that, there’s not going to be any coming back here. GG WP!

Drawing the double LB on turn 3 and then whiffing the techn on anything useful T5 sealed what was already an uphill battle against P1T3 LB, maybe it would’ve been better to go totally all-in on the double LB, hard to say

wow, double LB woulda been awful for me. I do think you misplayed on t4 though, going for a wide patrol instead of attacking. You could have cleared most or all of my board.

And let my precious skeletons die to that mean ol’ tower??? XD

You’re probably right, horror -> sql, skele -> scav, mid garth -> techn, horror and nullc dead, even maxband for lobber and kill garth (or maybe BC) would have been a decent play, just felt like giving away too much (and I thought I was keeping Garth with the wide patrol to anything but FF, which felt okay. miscalc on my part).

And yeah maybe double LB all-in was the way to go, that does feel like it usually works out more often than not. Or maybe tower turn 4 would have been decent for doing wide patrol as at least then I’m definitely trading everything back and have a clear road ahead for barrows (assuming I don’t TOTALLY WHIFF XD).

Live and learn I spose, next time I need to not be such a scaredy cat and shove the big stack around!

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