P1T4
Starting hand: 3
Skeletal Archery
Deteriorate
Summon Skeletons
Technician draw: 1
Graveyard
Thoughts
Oh, looks like he’s going for a base race, interesting. Looks like I’m probably in for a few more turns of hurt. I think I tech in the Bloodlusts early. Garth + Deteriorate Rambaster is obvious, but do I tech up, bring in three Skeletons to slow codexnewb down? I think the former, at Tech I with only a highly-damaged Zane on the board my best chance for a lull in attacks is in the next turn or two. Plus, codexnewb is probably comfortable teching up against Skeletons instead, and I really don’t want to be facing a base rush against any of codexnewb’s Tech II choices. Putting Garth in Technician instead of Squad Leader: it means a Shark can kill him instead of Zane, but I want as high chances of drawing a Bloodlust as I can get.
Teched cards: 2
T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: 2 x Bloodlust
Get paid - (7)
Worker - (6)
Tech II Blood - (2)
Garth Torken - (0)
Deteriorate, Makeshift Rambaster dies
Discard 2, reshuffle, draw 4
Garth L1 1/3
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Sacrifice the Weak
Bone Collector
Bloodlust
Graveyard
Deck: 8
Skeleton Javelineer
Crashbarrow
Shoddy Glider
Bone Collector
Pestering Haunt
Bloodlust
Deteriorate
Summon Skeletons
Discard: 0
Card-count details (opponent-viewable)
Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Thieving Imp
T4: Skeletal Archery