[CAMS20] ROUND6 charnel_mouse [Necromancy]/Anarchy/Blood vs codexnewb [Anarchy]/Strength/Growth

P1T4

Starting hand: 3

Skeletal Archery
Deteriorate
Summon Skeletons

Technician draw: 1

Graveyard

Thoughts

Oh, looks like he’s going for a base race, interesting. Looks like I’m probably in for a few more turns of hurt. I think I tech in the Bloodlusts early. Garth + Deteriorate Rambaster is obvious, but do I tech up, bring in three Skeletons to slow codexnewb down? I think the former, at Tech I with only a highly-damaged Zane on the board my best chance for a lull in attacks is in the next turn or two. Plus, codexnewb is probably comfortable teching up against Skeletons instead, and I really don’t want to be facing a base rush against any of codexnewb’s Tech II choices. Putting Garth in Technician instead of Squad Leader: it means a Shark can kill him instead of Zane, but I want as high chances of drawing a Bloodlust as I can get.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: 2 x Bloodlust


Get paid - (7)
Worker - (6)
Tech II Blood - (2)
Garth Torken - (0)
Deteriorate, Makeshift Rambaster dies
Discard 2, reshuffle, draw 4


:exhaust: Garth L1 1/3

:heart: Base HP: 17
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Sacrifice the Weak
Bone Collector
Bloodlust
Graveyard

Deck: 8

Skeleton Javelineer
Crashbarrow
Shoddy Glider
Bone Collector
Pestering Haunt
Bloodlust
Deteriorate
Summon Skeletons

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Poisonblade Rogue
T3: Thieving Imp
T4: Skeletal Archery