[CAMS20] ROUND4 Carpeguitarrem Monored vs Zhavier [Future]/Necromancy/Peace

glhf @zhavier!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Nautical Dog
Scorch
Charge
Pillage


WORKERS
Bloodburn


NextHand

Mad Man
Careless Musketeer
Makeshift Rambaster
Bombaster
Bloodrage Ogre


Discard

Charge
Scorch
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Nautical Dog from hand - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (frenzy 1) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk Ramhorn (Dies*) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Future Tech 0 has really bad speed bumps and bad spells. Let’s start this with heavy base pressure, then. Cadets will be annoying but if we take control of the game early on, we can hold them back. If we build up a board here, we can boost into Drakk Frenzy in a couple turns.

@zhavier’s turn!

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Plasmodium
Nullcraft
Time Spiral


WORKERS
Time Spiral


NextHand

Forgotten Fighter
Hardened Mox
Tinkerer
Neo Plexus


Discard

Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Nullcraft, hits Base to 19 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

3g and he swings with 5 attack, plus mad man for 2 more but no tech 1. Think I am just playing the stalling game as best I can.

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Bombaster
Mad Man


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bombaster
Makeshift Rambaster
Crash Bomber
Bloodlust


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre from hand - ($2)
Play Mad Man from hand - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (haste) 1/1
  • :pschip: Technician: Nautical Dog (frenzy 1) 1/1+a
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (Dies*) 1/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Doing some quick teching to swing boardstates. Plan is to gear up for a Drakk barrage

@zhavier’s turn!

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Overeager Cadet


STARTING HAND
Tinkerer
Hardened Mox
Neo Plexus
Forgotten Fighter


WORKERS
Time Spiral
Tinkerer


NextHand

Temporal Research
Battle Suits
Lich’s Bargain
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft kills Dog
Hardened Mox - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fading 2
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

3g and he swings with 4+2+2, plus rambaster and i have a broken tech 1, or a lobber. Oh well, let’s try and horde it up

@CarpeGuitarrem

1 Like

P1T3


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Crash Bomber
Bloodlust
Bombaster
Makeshift Rambaster
Charge


WORKERS
Bloodburn
Careless Musketeer
Bombaster


NextHand

Crash Bomber
Pillage
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Crash Bomber from hand - ($4)
Play Makeshift Rambaster from hand - ($2)
Drakk casts Bloodlust on Mad Man and Crash Bomber - ($0)
Mad Man and Crash Bomber trade with Fading Argonaut, Crash Bomber pings Mox and exhausts it
Bloodrage Ogre and Makeshift Rambaster break your Tech 1

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (Dies*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/2
  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay. So. What’s the cost of breaking Tech 1? Bloodlust on Crash Bomber, trade with Fargo, Drakk bops Mox, I play Bombaster. I go down to 3 cards, break Tech 1, 3/1 BRO, Mad Man, 1/1 Drakk, Bombaster in patrol. Nullcraft has three free kills but I can continue to push pressure. Or, instead of Bombaster, I can drop Rambaster instead. Then hmm. I can Bloodlust Mad Man and Crash Bomber to clear the patrol zone, and I have the ability to break with BRO and Rambaster. I can leave Drakk in SQL to protect both of them. I’m paying three cards to do that, but I think worth it because I can develop Rambaster pressure, and threaten Drakk frenzy ongoing. I also had a line where I maxed Drakk and used Crash Bomber with Drakk frenzy and maxband, but that meant skipping a worker bleh.

@zhavier’s turn!

Good Old Crash Bombers… sigh.

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Hooded Executioner


STARTING HAND
Battle Suits
Overeager Cadet
Temporal Research
Lich’s Bargain


WORKERS
Tinkerer
Temporal Research


NextHand

Hooded Executioner
Plasmodium
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth lvl 2 - ($3)
Lich’s Bargain - ($1)
Nullcraft pings Rambaster
Extra Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 1/1+A
  • :psfist: Elite: Skeleton 2/1
  • :ps_: Scavenger: Zombie 2/2
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Garth 1/3, lvl 2
  • Horror 3/3

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

P1T4


Tech StartingHand Workers

TECH
Molting Firebird
Flame Arrow


STARTING HAND
Scorch
Pillage
Crash Bomber


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Pillage


NextHand

Lobber
Bloodlust
Nautical Dog (frenzy 1) 1/1+a


Discard

Makeshift Rambaster
Crash Bomber
Bloodrage Ogre 3/2+a
Scorch
Molting Firebird
Flame Arrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Drakk - ($3)
Drakk attacks Mox, exhausting it and taking 1 damage
Maxband Drakk - ($1)
Play Crash Bomber from hand; it gains haste from Drakk - ($0)
Crash Bomber trades with Zombie, deals 1 damage to the Elite skeleton, killing it
Rambaster trades with technician Skeleton
Bloodrage Ogre trades with Horror

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies*) 3/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don’t think I break T1 this turn, unfortunately. Alternately, I can play safer and claim the econ advantage here. Maxband Drakk, Crash Bomber, midband Drakk exhausts Mox, Bomber trades with Zombie and kills Elite. At that point the question is, do I kill the skeleton with Rambaster and trade with the Horror? Actually, that leaves Drakk versus Garth, Nullcraft, Mox…and that’s not terrible. 7 gold is enough to maxband Garth, unfortunately, but there’s not a lot of good Tech 1s that can be dropped with Garth Maxband. I’m okay with this. Getting the worker advantage will be huge here. And while Drakk is probably dead here, I have Lobbers and Zane to keep the board next turn. Getting worker advantage will be huge here.

@zhavier’s turn!

Well, that makes my response fairly straightforward.

P2T4


Tech StartingHand Workers

TECH
Gilded Glaxx
Flagstone Garrison


STARTING HAND
Neo Plexus
Forgotten Fighter
Plasmodium
Hooded Executioner
Overeager Cadet


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Lich’s Bargain
Overeager Cadet
Battle Suits
Plasmodium
Fading Argonaut


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Mid Garth - ($5)
Garth, mox and Nullcraft kill Drakk, Garth to lvl 6
Overeager Cadet
Max Garth, fetch Glaxx - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Nullcraft 1/1
  • Garth 3/4, lvl 7
  • Hardened Mox 1/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Completely negated midband Drakk that turn, nice. Now lets see if we can turn the tide. Inc zane, im sure

P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Bloodlust
Lobber
Nautical Dog (frenzy 1) 1/1+a


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Pillage
Nautical Dog (frenzy 1) 1/1+a


NextHand

Lobber
Charge
Mad Man (haste) 1/1


Discard

Makeshift Rambaster
Crash Bomber
Bloodrage Ogre 3/2+a
Scorch
Molting Firebird
Flame Arrow
Bloodlust
Molting Firebird
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Lobber from hand - ($6)
Summon Jaina - ($4)
Build Tech II – Fire - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne (sparkshot) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Lobber (haste) 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What’s my most devastating blowout turn? Max Zane, shove someone into something, idk? Glaxx actually makes things super awkward here, can’t just stuff something in Scavenger with Zane ability. Probably better not to waste Zane on this. Jaina plus Lobber is 3 gold, tower is 3 more gold. Or we could Jaina, Lobber, Tech 2 for 7 gold total. That’s interesting! Firebird was neat but I don’t think we have the necessary advantage to use it. My big worry now is Flagstone, naturally, and a mega-nullcraft. Firebird is a doozy of a payoff, hmm. It may be the one thing that can deal with Flagstone unit spam, although Nullcraft is a devastating wincon at this point. I feel like I threw last turn. In two turns, I have to have something earth-shattering because next turn SUCKS. So, Tech 2.

Shoddy Gliders can bomb the base for face damage. 13 HP to chew through. 6 from Shoddies, 2-3 from Crash and Drakk, 3 from Flame Arrow. Still short a little bit, buh. So I need something that isn’t straight burn. (Future notice: absolutely tech Taxman against Purple Peace). I hate relying on Charge/Drakk for haste but…Molting Firebird IS a powerful option. Hotter Fire is also a tempting way to win a burn race.

@zhavier’s turn!

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Knight of the Conclave


STARTING HAND
Battle Suits
Overeager Cadet
Fading Argonaut
Lich’s Bargain
Plasmodium
Flagstone Garrison
Neo Plexus
Hooded Executioner


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Drill Sergeant
Neo Plexus
Overeager Cadet
Hooded Executioner
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Make a skeleton, sac to draw - ($7)
Flagstone Garrison - ($4)
Overeager Cadet, draw
Fading Argonaut, draw 1 - ($2)
Battle Suits - ($0)
Cadet and Nullcraft kill Jaina
Mox kills Lobber
Garth and Glaxx break tech 2

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gilded Glaxx 4/4
  • Flagstone Garrison :heart: 4
  • Nullcraft 1/1
  • Garth 3/4, lvl 7
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T6


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Charge
Mad Man (haste) 1/1
Lobber
Bloodlust


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Pillage
Nautical Dog (frenzy 1) 1/1+a
Lobber


NextHand

Crash Bomber
Bloodlust
Flame Arrow
Molting Firebird


Discard

Lobber (haste) 2/2
Mad Man (haste) 1/1
Bloodlust
Charge
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Zane, he attacks the Fading Argonaut for 1 damage after armor - ($6)
Summon Drakk - ($4)
Play Mad Man from hand - ($3)
Midband Drakk - ($0)
Frenzied Mad Man kills Fading Argonaut
Rebuild Tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (Dies*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmm. Maxband Zane doesn’t get me much but it does bust up the Patrol Zone. 7 gold for Zane, bop Cadet into Lookout or Elite, Zane kills Fargo, Mad Man kills Cadet, I have Lobber available to uh deal 2 damage I guess. The interesting thing here is that Drill Sergeant doesn’t exactly threaten things as much here. I wonder if Detonate was worth teching here. Well, no matter. File that away for the future.

Drakk Bloodlust may be promising. Throw a Zane at the Fargo, then Drakk, Bloodlust, Lobber, Mad Man. Which can kill…Garth. Tech 2 still dies. Garrison stays up. I stay alive.

@zhavier’s turn!

not listed as MB

P2T6


Tech StartingHand Workers

TECH
Knight of the Conclave
Boot Camp


STARTING HAND
Overeager Cadet
Neo Plexus
Lich’s Bargain
Hooded Executioner
Drill Sergeant
Knight of the Conclave
Plasmodium
Overeager Cadet
Boot Camp
Knight of the Conclave
Fading Argonaut


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Lich’s Bargain


NextHand

Plasmodium
Boot Camp
Fading Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
Mox hits Drakk for 2
Drill Sergeant, Draw 1, mox vanishes - ($5)
Overeager Cadet, draw 1, +1 Rune
Oni - ($3)
Overeager Cadet #1 suicides on Drakk, Oni to lvl 3
Knight of the Conclave, reshuffle draw 1, +1 Rune
Overeager Cadet, draw 1, +1 Rune
Hooded Executioner, draw 1, +1 Rune - ($1)
Knight of the Conclave, draw 1, +1 Rune
4 runes to Nullcraft, breaks tech 2
1 Rune to Glaxx, breaks Tech 1
Garth hits base to 10
Worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite: Overeager Cadet 4/2
  • :ps_: Scavenger: Overeager Cadet 3/2
  • :pschip: Technician: Onimari 2/3, lvl 3
  • :target: Lookout: Drill Sergeant 3/3

In Play:

  • Battle Suits
  • Flagstone Garrison :heart: 4
  • Knight of the Conclave, forecast 3
  • Knight of the Conclave, forecast 3
  • Gilded Glaxx 5/5, +1 Rune
  • Nullcraft 5/5, +4 Rune
  • Garth 3/4, lvl 7

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, he clearly wants my base at 12 health. So the question is can i knock him down 17 this round? … nope.

attack value on Hooded and Drill Serge arent right, forgot battle suits.

All good, I’ll scoop there, no hope to recover at that point!

1 Like

GG! Thanks for the match :slight_smile: Red is always pretty scary, but I think I managed to run you outta steam and get my engine up in time.

2 Likes

Yeah, I didn’t have enough gas/recklessness to beat down your tech 2. Good start, couldn’t keep it going. I was really kicking myself for my Tech 1 unit choices.

bloodlusted crash bombers are scary dudes, it coulda worked out, and you did beat me down a bit, but yea, i can see how gunpoints woulda been handy, nullcraft value adds up quickly when left alone.

1 Like

Oh yeah the bombers were great, it was the Lobbers that I think were my mistake. I also needed to have access to something with 4 attack (i.e. Bloodlust Taxman).