[CAMS20] ROUND3 Nekoatl [Past/Future]/Peace vs NopetheBard Monowhite

GL HF @Nopethebard

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Plasmodium
Neo Plexus


WORKERS
Neo Plexus


NextHand

Temporal Research
Forgotten Fighter
Tinkerer
Time Spiral
Hardened Mox


Discard

Nullcraft
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Discipline can remove upgrades, at $2 for $2, it’s an even trade, but I can tip the balance in my favor if I can get valuable utility before their destruction, which means I should use them reactively rather than proactively. That being the case, it’s unfortunate that Battle Suits is in my opening hand (Nullcraft also), but at least that’s not public knowledge. So, I either bluff with FArgo, or telegraph with Plasm (my heroes are too expensive to justify deploying on P1T1, all the more so with expensive Purple starter). White lacks haste and has healing, so it’s much better suited at tipping a balanced combat situation in its favor than at dealing devastating building damage after punching through defenses… I think I’ll try Plasm.

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@Nopethebard You still in this?

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Sorry for the delay
P2t1

Hand

Fox Viper
Morningstar Flagbearer
Snapback
Savior Monk
Fox Primus

Worker

Fox Viper

Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Hire Fox Primus ($0)

Scavenger: Fox Primus (2/2)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Aged Sensei
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Temporal Research


WORKERS
Neo Plexus
Temporal Research


NextHand

Battle Suits
Overeager Cadet
Nullcraft
Overeager Cadet
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1) Indestructible
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I can expect Garrisons to be reliable card draw in this matchup, so no need for TRes. I considered going with Seers over Cadets to increase my chances of a Plasmodium rush, but I think stockpiling gold is more important than extra aggression in this case.

1 Like

P2t2

Hand

Aged Sensei
Sensei’s Advice
Smoker
Safe Attacking
Grappling Hook

Worker

Aged Sensei

Tech

Rambasa Twin + Bird Nest

Get paid ($6)
Worker ($5)
Hire Smoker ($4)
Summon Grave ($2)
Build Heroes Hall ($0)

Squad leader: Grave (2/3)
Scavenger: Fox Primus (2/2)
In play: Smoker (1/1)

Base: 20
Tech 1: 5
Heroes Hall: 4
7 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Savior Monk
Grappling Hook
Safe Attacking
Rambasa Twin
Morningstar Flagbearer

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Fading Argonaut
Nullcraft
Overeager Cadet
Battle Suits
Overeager Cadet


WORKERS
Neo Plexus
Temporal Research
Nullcraft


NextHand

Time Spiral
Forgotten Fighter
Tinkerer


Discard

Fading Argonaut
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Overeager Cadet
Overeager Cadet
General Onimaru - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 General Onimaru (2/3) Frenzy 1

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

He’s tempting me to use Nullcraft… but I don’t want to worker my other cards in hand, and I have other things I’d rather use the gold on. Techning Garrisons in case Technician triggers a reshuffle and dropping Oni for added threat. His Heroes Hall means that Thunderclap could expose Oni, but I’d actually rather he kill my hero than Hook the Mox out of SQL so Smoker can sideline it then break my Tech I with Grave and Primus, especially if he’s spending $2 to make it happen.

1 Like

P2t3

Hand

Grappling Hook
Safe Attacking
Morningstar Flagbearer
Rambasa Twin
Savior Monk

Worker

Savior Monk

Tech

Versatile Style + entangling Vines

Get paid ($7)
Worker ($6)
Hire Rambasa Twin ($2)
Midband Grave ($0)

Squad leader: Smoker (1/1)
Elite: Fox Primus (2/2)
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
In play: Grave (3/4)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Snapback
Bird Nest
Versatile Style
Sensei’s Advice
Morningstar Flagbearer

You paid wrong for Rambasa here. Roll back and fix your turn.

2 Likes

Fixed it 10

P1T4


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Tinkerer
Forgotten Fighter
Time Spiral


WORKERS
Neo Plexus
Temporal Research
Nullcraft
Forgotten Fighter


NextHand

Fading Argonaut
Time Spiral
Knight of the Conclave
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru kills Smoker
Mox kills Primus
Cadets trade with Twins, 1 returns to codex
Plasmodium kills Grave
Tech II: Past - ($3)
Tech Lab: Peace - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 General Onimaru (2/2) Frenzy 1
  • Hardened Mox (2/1) Indestructible
  • Plasmodium (4/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

This is a good opportunity to go aggro. I do wonder why he paid to level Grave instead of summoning a 2nd hero, but I’ll take it. Kind of a shame to kill both Twins on the same turn, but it’s worth it to stop Grave. Going with Knights to maximize my chances of having enough gold to deploy both Garrisons next turn and to preserve Mox. I seem to have enough breathing room so as to not worry about the forecast delay.

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GG. I don’t have an answer

GG. @zhavier

2 Likes