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[CAMS20] ROUND2 NopetheBard Monowhite vs codexnewb [Anarchy]/Strength/Growth

@codexnewb GLHF
P1t1

Hand

Fox Primus
Smoker
Agred Sensei
Sensei’s Advice
Safe Attacking

Worker

Fox Primus

Get paid ($4)
Worker ($3)
Hire Rook ($1)
Hire Smoker ($0)

Squad leader: Rook (2/4)
Lookout: Smoker (1/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Savior Monk
Snapback
Grappling Hook
Morningstar Flagbearer
Fox Viper

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Scorch
Pillage
Makeshift Rambaster
Bloodburn
Careless Musketeer


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Bombaster
Nautical Dog
Charge
Mad Man


Discard

Makeshift Rambaster
Pillage
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
careless musketeer - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Careless Musketeer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

hmm, what a weird opening hand. no chance of putting out aggression this turn. musketeer to scav, and save gold for a heavier patrol next turn.

p1T2 could at worst be gg 5, worker 4, tech one 3, SM 1, AS 0. Rook->CM, Smoker->base
P2T2 - gg 6, float 8, scav 9, worker 8, tech one 6, bro 4, bb 2, rook 0, sql bro, tech bb, backline rook

P1T3 best play gg 6, worker 5, twins 1, sensei’s advise 0, sm->bro, AS->BB, rook->base,

that’s not that bad. rook should be safe. let’s go with that.

tech wise, im thinking double taxmen, maybe a brids to counter theirs?

win condition, i know that tech 3 anarchy can definitely beat white. versatile style beats molac and morningstar flagbearer locks down blooming ancients. i have a turn or two to decide until then though.

1 Like

Checking in? Hope you’re having a great weekend!

1 Like

P1t2

Hand

Savior Monk
Snapback
Grappling Hook
Morningstar Flagbear
Fox Viper

Worker

Fox Viper

Tech

Thunderclap + Entangling Vines

Get paid ($5)
Worker ($4)
Midband Rook ($0)
Grapple musketeer to elite
Smoker trades with musketeer
Rook hits your base

In play: Rook (3/5)

Base: 20
6 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Smoker
Thunderclap
Sensei’s Advice
Savior Monk
Entangling Vines

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bombaster
Charge
Mad Man
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn
Bombaster


NextHand

Nautical Dog
Pillage
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid + float - ($8)
base to 17
Worker - ($7)
zane - ($5)
nautical dog - ($4)
charge dog - ($2)
zane hits rook, to level 7
arg, wisp - ($0)
dog trades with rook, arg to level 3

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg, lvl 3, (1/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

no tech 1? let’s get rook out of here then. question is, do i want free levels for arg or for rook? i think arg. check out this turn 3 for me, regardless of draws.

gg 7, worker 6, tech one 4, hero’s hall 2, max arg, summon WE.

i think that’s better than lvl 3 rook. let’s go with that. but what to tech? probably taxmen? if gameplan is tech 3, then taxmen are very useful for patrol and gold theivery.

1 Like

checking in since the next week’s game has started. hope all is well!

1 Like

GG you win

really? i think’s it’s too early to throw in the towel. that was an expensive trade for both of us. im happy to continue forward if you are.

2 Likes

In that case, I’ll keep going

3 Likes

sounds good! looking forward to your next turn!

1 Like

P1t3

Hand

Smoker
Thunderclap
Sensei’s Advice
Savior Monk
Entangling Vines

Worker

Entangling Vines

Tech

Inverse Power Ninja + Sparring Partner

Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Hire Savior Monk ($2)
Summon Setsuki ($0)

Squad leader: Savior Monk (2/2)
In play: Setsuki (1/3)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 0
Discard: 5

New Hand

Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Grappling Hook

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Charge
Nautical Dog
Pillage
Gunpoint Taxman


WORKERS
Bloodburn
Bombaster
Pillage


NextHand

Bloodrage Ogre
Makeshift Rambaster
Gunpoint Taxman
Mad Man


Discard

Charge
Gunpoint Taxman
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech one - ($4)
max arg, water elemental - ($2)
nautical dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)
  • Nautical Dog (1/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
1 Like

P1t4

Hand

Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Grappling Hook

Worker

Morningstar Flagbearer

Tech

Sparring Partner + Hidden Ninja

Get paid ($7)
Worker ($6)
Midband Setsuki ($3)
Snap out Arg and snap Zane in ($0)
Setsuki swiftly kills Zane and maxbands

Elite: Savior Monk (2/2)
In play: Setsuki (3/4)

Base: 20
Tech 1: 5
8 workers

Hand: 5
Deck: 6
Discard: 0

New Hand

Safe Attacking
Snapback
Inverse Power Ninja
Thunderclap
Aged Sensei

Thoughts

I suspect someone is about to be seriously hurting. The question is, who?

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Entangling Vines


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Gunpoint Taxman


WORKERS
Bloodburn
Bombaster
Pillage
Makeshift Rambaster


NextHand

Careless Musketeer (2/1)
Charge
Scorch
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 anarchy - ($4)
mad man - ($3)
tower - ($0)
nautical dog trades with savior monk
water elemental hits your tech 1 down to 2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
1 Like

P1t5

Hand

Safe Attacking
Snapback
Inverse Power Ninja
Thunderclap
Aged Sensei

Worker

Thunderclap

Tech

Fox’s Den Students + Glorious Ninja

Get paid ($8)
Draw 2
Build Tech 2: Ninjitsu ($3)
Research Safe Attacking ($2)
Worker ($2)
Hire Sparring Partner ($1)
Hire Aged Sensei ($0)
Setsuki swiftly kills Mad Man

Scavenger: Aged Sensei (1/1)
Technician: Sparring Partner (2/2)
In play: Setsuki (3/4) Safe Attacking

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Glorious Ninja
Smoker
Sparring Partner
Grappling Hook
Hidden Ninja

1 Like

Tech2 only costs 4, you have a gold to float if you want to

True but will still take tower damage

2 Likes

since it will change my turn if you have any changes. ill wait to hear from you @Nopethebard if the below result in a turn change for you

  1. extra float since you overpaid for tech 2 ninjitsu
  2. sets takes tower damage.

thanks!

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Actually, could I research Safe Attacking with that 1 gold? Setsuki still takes the damage.

yep. sounds good. make sure to redo the discard/draw, etc…

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Done. Ready

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