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[CAMS20] FINALS Zhavier [Future]/Necromancy/Peace vs Frozenstorm [Necromancy]/Blood/Fire

@FrozenStorm

And so it ends, one way or the other! :smiley:

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Time Spiral
Plasmodium
Neo Plexus


WORKERS
Plasmodium


NextHand

Hardened Mox
Tinkerer
Forgotten Fighter
Temporal Research
Nullcraft


Discard

Time Spiral
Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3, fading 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thanks for organizing @zhavier, GL HF!

CAMS20 Round 9 Player 2, Turn 1

P2 Cremation vs P1 Undead Future Soldiers

Starting Hand

Summon Skeletons
Deteriorate
Thieving Imp
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #1 of 5 (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Graveyard
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator

End of Turn Discard
My Thoughts

Ok probably Graveyard or Garth + skeles next turn, and we showdown on LBs again!


P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Overeager Cadet


STARTING HAND
Tinkerer
Temporal Research
Nullcraft
Hardened Mox
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer


NextHand

Nullcraft
Time Spiral
Battle Suits
Forgotten Fighter
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Garth+ Skelly - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Oh gee I wonder what we’re teching XD

CAMS20 Round 9 Player 2, Turn 2

P2 Cremation vs P1 Undead Future Soldiers

Starting Hand

Skeleton Javelineer
Graveyard
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain x2


Main:

  • Garth (5)
  • Make a skeleton (4)
  • Skeleton Javelineer (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Graveyard

End of Turn Discard
My Thoughts

Yep, moving forward with LB, I spose if I draw both I play both, but otherwise I get one and tech up to blood! and if I get zero… well let’s not think about that

UGHHHH I don’t even know… I guess I flood skeletons and graveyard? WOOF


P1T3


Tech StartingHand Workers

TECH
Assimilate
Overeager Cadet


STARTING HAND
Forgotten Fighter
Lich’s Bargain
Battle Suits
Time Spiral
Nullcraft


WORKERS
Tinkerer
Time Spiral


NextHand

Hardened Mox
Neo Plexus
Overeager Cadet
Temporal Research


Discard

Lich’s Bargain
Forgotten Fighter
Nullcraft
Assimilate
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Lich’s Bargain - ($3)
Battle Suits - ($1)
Fargo kills Imp
Garth kills Scav
Make Another Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Skeleton 1/1

In Play:

  • Battle Suits
  • Garth 1/2, lvl 1
  • Fading Argonaut 3/1, fading 1
  • Horror 3/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6

TFW you whiff AS HARD AS POSSIBLE

CAMS20 Round 9 Player 2, Turn 3

P2 Cremation vs P1 Undead Future Soldiers

Starting Hand

Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Graveyard
Deteriorate (jav sac, omg the bottom deck…)
LB (skele sac, ugh)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Nether Drain
Lich’s Bargain x2


Main:

  • Midband Garth, smack SQL (5)
  • Jav snipes Zombie
  • Sacrifice jav, draw 1
  • Create a skeleton, sacrifice it, draw 1 (4)
  • Lich’s Bargain, base to 16 horde arrives (2)
  • Deteriorate lookout (1)
  • Pestering Haunt
  • Worker (0)
Workers

Sacrifice the Weak, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite: Zombie (2+1/2)
  • :pspig: Scavenger: Horror (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 4)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lich’s Bargain
Skeletal Archery
Skeleton Javelineer
Graveyard
Crashbarrow

End of Turn Discard
My Thoughts

This sucks lol… I think I mid Garth, kill the SQL, try to dig up LB with Jav? Yeah, tech barrow and … nether drain? Crash Bomber? BC/HE? I think Bomber, could use a little weanie to block with that also helps clear his weanies

UGH BOTTOM DECKED BOTH LBs. Worst luck finals .jpg lol. Okay, I guess I make a skeleton and grab one of them? Then Det the lookout, patrol against FF as best as possible, LB again next turn and tech up? I think that’s the play
… AND I DREW Grave + Barrow out of sync, man this is not my tournament ending LOL


P1T4


Tech StartingHand Workers

TECH
Unphase
Knight of the Conclave


STARTING HAND
Hardened Mox
Temporal Research
Overeager Cadet
Neo Plexus


WORKERS
Tinkerer
Time Spiral
Hardened Mox


NextHand

Lich’s Bargain
Nullcraft
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mid Garth - ($2)
Overeager Cadet
Neo Plexus - ($0)
Garth kills SQL
Horrors trade, skeletons kill Zombie

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth 2/3, lvl 4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

CAMS20 Round 9 Player 2, Turn 4

P2 Cremation vs P1 Undead Future Soldiers

Starting Hand

Lich’s Bargain
Skeletal Archery
Skeleton Javelineer
Graveyard
Crashbarrow

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Bone Collector
Crashbarrow, Nether Drain
Lich’s Bargain x2


Main:

  • Haunt pings your base to 15
  • Make a skeleton (7)
  • Worker (6)
  • Tech 2 Blood (2)
  • Lich’s Bargain
Workers

Skeletal Archery, Sacrifice the Weak, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor)
  • :psfist: Elite: Zombie (2+1/2)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (2/2 lvl 4)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nether Drain
Deteriorate
Summon Skeletons
Thieving Imp
Lich’s Bargain

End of Turn Discard
My Thoughts

Would be really nice if I had the crashbarrow in the next hand… or deteriorate in this hand so I could kill SQL and maxband Garth for another unit… but I spose I make 'em think I’ve got the big tech2 drop coming, hope for no nullcraft or Doom Grasp or something, and see what we can do!


P1T5


Tech StartingHand Workers

TECH
Gilded Glaxx
Omegacron


STARTING HAND
Lich’s Bargain
Nullcraft
Overeager Cadet


WORKERS
Tinkerer
Time Spiral
Hardened Mox
Lich’s Bargain


NextHand

Temporal Research
Fading Argonaut


Discard

Overeager Cadet
Gilded Glaxx
Omegacron


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Overeager Cadet
Cadet and nullcraft kill Horror
Plexus kills Tech
Garth kills Scav
Max garth, fetch Gilded Glaxx - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx 4/4
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth 3/4, lvl 7
  • Nullcraft 1/1
  • Neo Plexus 3/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

CAMS20 Round 9 Player 2, Turn 5

P2 Cremation vs P1 Undead Future Soldiers

Starting Hand

Nether Drain
Deteriorate
Summon Skeletons
Thieving Imp
Lich’s Bargain
Bloodlust (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Bloodlust
Bloodlust, Bone Collector
Crashbarrow, Nether Drain
Lich’s Bargain x2


Main:

  • Nether Drain your Garth, mine to 6 (7)
  • Drakk (5)
  • Haunt trades with techn, you draw 1
  • Maxband Garth, fetch a crashbarrow (4)
  • Deteriorate SQL, Garth kills takes 2
  • Crashbarrow kills Glaxx, overpowers 2 to your Garth, you get 1g
  • Lich’s Bargain, my base to 8 workers to 6, horde arrives (2)
  • Bloodlust Plexus and my new skeleton, skele kills your Garth, Drakk to level 3 (0)
  • Zombie hits your base to 13
  • Plexus dies of lust (perhaps for Fargo? are they an item?)
Workers

Skeletal Archery, Sacrifice the Weak, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor)
  • :psfist: Elite: Zombie (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/2 lvl 7)
  • Drakk (1/3 lvl 3)
  • Zombie (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Graveyard
Crashbarrow
Bone Collector

End of Turn Discard
My Thoughts

let’s go HARD XD Bloodlust makes this a pretty killer turn, though I spose Crashbarrow could have been also highly killer (and BC or graveyard would have been fine also). I think I should have the game now


I’ll concede, I can’t stop that much horde. I probably should have made my own horde last turn, but alas, here we are. LB is definitely the required card for this matchup.

1 Like

Yeah LB is just far and away too strong. It’s telling that the person that bargained more won here in our three or four or however many games we played lol.

GG WP! Fun tournament

So nerf Garth right? Nerf Garth?
C’mon guys, let’s nerf Garth

2 Likes

Bomber, you say nerf garth and vandy all the time… cause black in general has too much going on. Base damage is overvalued for most matchups. The only specs that can really punish taking base damage are blood and fire and to a lesser extent anarchy, and we already know that red vs black is decently balanced because of this.

Yeah let’s nerf black! Nerf black! Great idea zhavier!

2 Likes

If we do go ahead with the “suggested nerfs” tourney in the fall, you’ll get your wish XD (and I will probably buster out early, my Garth and Vandy love is too ingrained LOL)

Congrats frozenstorm!

In a shameless plug for more people to test it with us, I’ll point out that the goblins and Cat’s maxband in Ugly for Grey (made by @dwarddd and I) are also partially designed to punish having your base on low health or benefit from incremental base damage :open_mouth:

Though bad tech II does maybe synergise with the horde, so nor sure how grey/black fully interact.

2 Likes

There are other specs that can punish base damage: Feral and Ninjitsu, for example. The problem is that they need to keep board presence to do it, and maintaining board advantage is exactly what Black takes base damage to do.

3 Likes