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[CAMS19 Round7] EricF [Anarchy/Blood]/Demonology vs codexnewb [Demonology/Necromancy]/Finesse

@codexnewb gl;hf!

Player 1, Turn 1
  1. Pillage — Magic
  2. Bombaster — Tech 0
  3. Scorch — Magic
  4. Nautical Dog — Tech 0
  5. Careless Musketeer — Tech 0 -> Worker the Deteriorate bait.

4 gold (4)
Worker (3)
Vandy (1)
Nautical Dog (0)
Discard 3, Draw 5

Scavenger - Nautical Dog (1/1)

L1 Vandy (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Bloodrage Ogre — Tech 0
  2. Makeshift Rambaster — Tech 0
  3. Mad Man — Tech 0
  4. Charge — Magic
  5. Bloodburn — Tech 0

GLHF!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Deteriorate
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Thieving Imp
Graveyard
Sacrifice the Weak
Skeletal Archery


Discard

Deteriorate
Skeleton Javelineer
Pestering Haunt
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
mid vandy - ($0)
deteriorate dog, you get a gold

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: vandy, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so this game, i need to be able to wall up and swing back. P2 helps with the extra gold. im thinking BC’s and LB’s. i have a feeling that i might not be able to rely on tech 2 too much this game.

early game: vandy/spells
mid game: BC’s and LB’s
late game: fencers, max garth, twighlight baron?

option 1: Mid Vandy and Haunt
-Pro - might force him to maxband vandy early (not as great as it sounds).
-Cons - But he could just build a hero;s hall, which would wreck me. so no to this.

option 2: Garth, skeleton, jav, haunt
-pro - tech draw from sk jav, haunt to ping back
-con - rambaser or mad man can lead to a garth kill (either mid or max vandy)

option 3: mid vandy, deteriorate dog, haunt
-pro - he has less swing power
-con - charged mad man leads to a vandy kill and max vandy for him (i guess im okay with this). two cards for none. protects my tech 1 and base.
-on second thought, i dont think i can do much with a haunt out there anyways? whatever he patrols he is bound to put in sql. ill just save the card.

okay. let’s see how he responds. im expecting a brogre wall-up with a tech 1 maybe?

P1, Turn 2
  1. Bloodrage Ogre — Tech 0
  2. Makeshift Rambaster — Tech 0
  3. Mad Man — Tech 0
  4. Charge — Magic
  5. Bloodburn — Tech 0 -> Worker

Tech Shadow Blade + Metamorphosis

5 gold (6)
Level Vandy to 3 (4)
Vandy attacks for 3
Mad Man (3)
Max Vandy (1)
Mad Man trades with your Vandy
Worker (0)
Discard 3, rs, Draw 5

No Patrol

L5 Vandy (4/5)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0

Next Hand
  1. Nautical Dog — Tech 0
  2. Pillage — Magic
  3. Scorch — Magic
  4. Bombaster — Tech 0
  5. Bloodrage Ogre — Tech 0
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Graveyard
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Pestering Haunt
Deteriorate
Bone Collector
Graveyard
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
river - ($2)
skeletal archery - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, at least he skipped tech 1. wasnt expecting that.

well, if he teched a shadowblade, i risk having my tech 1 broken by shadowblade, mad man, vandy. i DO NOT want my tech 1 broken.

honestly, there isnt much i can do to prevent a tech 1 break if he gets the right cards. i don’t want to NOT drop a hero since i have the chance to avoid free levels. i’ll go river and archery to thin the deck. fingers crossed he whiffs next hand.

looking at his gold, doesnt seem possible for him to break the tech 1 without skipping his own again. i would be okay with that (so teching double BC). if he does break my tech 1, i can hopefully drop garth, skeleton, summon skeletons, etc…

P1, Turn 3
  1. Nautical Dog — Tech 0
  2. Pillage — Magic
  3. Scorch — Magic
  4. Bombaster — Tech 0 -> Worker
  5. Bloodrage Ogre — Tech 0

Tech Dark Pact + Blood Lust

6 gold (6)
Worker (5)
Hero’s hall (2)
Nautical Dog (1)
Discard 3, Draw 5. Float 1 gold

SQL - L5 Vandy (4/5 +1)
Scavenger - Nautical Dog (1/1)

Base - 20
Hero’s Hall - 4

7 workers, 1 gold
Hand: 5
Deck: 0
Discard: 5

Next Hand

Makeshift Rambaster — Tech 0
Mad Man — Tech 0
Charge — Magic
Metamorphosis
Shadow Blade

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Two Step
Nimble Fencer


STARTING HAND
Pestering Haunt
Bone Collector
Deteriorate
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Bone Collector


Discard

Deteriorate
Graveyard
Pestering Haunt
Two Step
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone collector - ($4)
tower - ($1)
deteriorate dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay. Meta incoming. Perhaps I should have techies double netherdrain? Not sure I could have predicted that though. Just have to weather the storm now.

question is what to tech? i think a combo of spell and unit would be best. fencer and two step? hopefully i can et a skeleton or two down to snipe his stuff.

Player 1, Turn 4

Makeshift Rambaster — Tech 0
Mad Man — Tech 0
Charge — Magic
Metamorphosis
Shadow Blade

Option 1

7 gold (9)
Shadow Blade Bone Collector (6)
Drakk (4)
Vandy kills River
Drakk to L4 (3)
Rambaster, break Tower (1)
Worker (0) (or Tech I)
Discard 2, rs, Draw 4

Elite - L4 Drakk (3/3)

L5 Vandy (4/2)
Makeshift Rambaster (1/1)

Option 2

Zane (7)
Metamorph (1)
Zane kills River
Vandy hits Base for 6
Worker + Tech I
Discard 3, rs, Draw 5

SQL - L5 Demon Vandy (6/6 +1) [Invisible]

L6 Zane (6/3)

Going with Option 1, teching the 2nd Metamorph + Gargoyle

7 gold (9)
Shadow Blade Bone Collector (6) - I don’t remember the order, but I think it’s discard, then reshuffle (including the Collector) and draw for Technician
Drakk (4)
Vandy kills River, leveling Drakk
Drakk to L4 (3)
Rambaster, break Tower (1)
Tech I (0)
Discard 3, rs, Draw 5

Elite - L4 Drakk (3/3)

L5 Vandy (4/2)
Makeshift Rambaster (1/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 7
Discard: 0

Next Hand
  1. Gargoyle
  2. Metamorphosis
  3. Scorch — Magic
  4. Blood Lust
  5. Dark Pact
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
summon skeletons (discarded from shadowblade)
Summon Skeletons (redraw on tech reshuffle, draw 1)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Nimble Fencer
Two Step
Bone Collector
Graveyard


Discard

Sacrifice the Weak
Summon Skeletons
Nimble Fencer
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($8)
shadowblade, random number says discard #3
bone collector to discard, reshuffle, draw 1 for technician
rebuild tower - ($5)
bone collector - ($3)
vandy - ($1)
skeleton javlineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javlineer (1/1)

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

would you look at that…redrew thte summon skeletons…

well, again, unexpected. i thought i would be facing down meta zane for sure. it’s still a risk though, need to get rid of vandy asap.

whats funny is the way he played this game, i would have faired way better to just bring in all fencers and starlets… lol.

well, build tower again, HAVE to respect the meta. ill just drop BC, vandy, and sk jav. hopefully he doesnt pillage the scav.

teching fencer and starlet to have on hand.

P1, T5
  1. Gargoyle
  2. Metamorphosis
  3. Scorch — Magic
  4. Blood Lust
  5. Dark Pact

Defense: 4, 3-4, 1 // 4, 5 … 18
Attack: 4, 2-3, 4, +2?, +4?, +Zane?

So, not really in a place to Metamorph here - save it for another turn. Starting with dark pact, so
Tech in: Chaos Mirror & Crash Bomber

Draw:

  1. Shadow Blade
  2. Metamorphosis

7 gold (7)
Dark Pact myself
Shadow Blade to kill Vandy (4). Drakk to Max
Gargoyle (1), gains Haste
Animate Gargoyle, and use it to kill Bone Collector (0)
Drakk kills Javlineer
Vandy breaks Tower, again
Rambaster Bastes your Base for another 4 damage
Discard 4, Draw 5

No patrol - bring it on!

L6 Drakk (3/2)
L5 Vandy (4/1)
Makeshift Rambaster (1/1)
Flying Gargoyle (3/1)

Base - 18
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 0
Discard: 8

Next Hand

Bloodrage Ogre — Tech 0
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Charge — Magic

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Bone Collector
Nimble Fencer
Graveyard
Two Step
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Bone Collector
Deteriorate
Discord
Discord


Tech 2 card(s)
Get Paid - ($8)
shadowblade, random number generator says discard #2
scav gold - ($9)
base to 12 from tower break and rambaster
garth - ($7)
nimble fencer, trades with vandy, garth to lvl 3 - ($5)
max garth, summon fencer back, trade with drak, lvls fizzle - ($1)
make a skeleton, sacrifice to draw - ($0)
pestering haunt

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 7, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching discord to clear this weenies that always wreck people’s base.

need that deteriorate…dah! oh well. what are you going to do?

Player 1, turn 6

Bloodrage Ogre — Tech 0
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Charge — Magic

Tech another Crash Bomber and Dark Pact

Your Base takes 1 from Drakk dying
7 gold (7)
Zane (5)
Wake Gargoyle (4)
Nautical Dog (3)
Charge the Dog (1)
Dog & Gargoyle kill Garth
Zane to L4 (0)
Zane and Rambaster deal 6 to your Base
Discard 3, rs, Draw 5

No Patrol

L4 Zane (3/3)
Makeshift Rambaster (1/1)
Flying Gargoyle (3/1)

Base - 18
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 10
Discard: 0

Next Hand
  1. Pillage — Magic
  2. Dark Pact
  3. Bloodrage Ogre — Tech 0
  4. Nautical Dog — Tech 0
  5. Charge — Magic

lol

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Deteriorate
Bone Collector
Discord
Discord


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Sacrifice the Weak
Star-Crossed Starlet
Two Step
Summon Skeletons
Bone Collector


Discard

Discord
Discord
Deteriorate
Bone Collector
Maestro
Maestro


Tech 2 card(s)
Get Paid - ($8)
river - ($6)
discord, kills gargoyle and rambaster for real - ($4)
tech 2 finesse - ($0)
haunt pings your base

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: river, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

alright, just need to hope he whiffed…

P1, Turn 7
  • Pillage — Magic
  • Dark Pact
  • Bloodrage Ogre — Tech 0
  • Nautical Dog — Tech 0
  • Charge — Magic

7 gold (7)
Bloodrage Ogre (5)
Charge (3)
Ogre trades with River, Zane to L6
Zane hits your Base for 4
Zane Pillages your Base for the last point - gg! @FrozenStorm

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GG! it’s nice to see a new deck taking the tournament by storm. Best of luck moving forward!

1 Like