[CAMS19 Round6] zhavier [Anarchy]/Strength/Growth vs EricF [Anarchy/Blood]/Demonology

@EricF

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bloodburn
Scorch
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Bombaster
Careless Musketeer
Mad Man
Pillage


Discard

Scorch
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
P2, Turn 1

Scorch — Magic -> Worker
Charge — Magic
Makeshift Rambaster — Tech 0
Pillage — Magic
Nautical Dog — Tech 0

5 gold (5)
Worker (4)
Nautical Dog (3)
Vandy (1)
Discard 3, Draw 5. Float 1 gold.

Squad Lead - L1 Vandy (2/3 +1)
Elite - Nautical Dog (2/1)

Base - 20

6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Bird’s Nest


STARTING HAND
Bombaster
Careless Musketeer
Mad Man
Pillage


WORKERS
Bloodburn
Careless Musketeer


NextHand

Pillage
Charge
Gunpoint Taxman
Scorch
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech 1 - ($0)
BRO returns to hand at end of turn

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Man, I could have had an epic play if id had bombaster instead of BRO. MId zane, kill vandy and with zane and dog, max kills dog in scav, then pillage for 2g and 2dmg and make a worker, and patrol with bombaster. So sad when i remembered ogre wasnt a pirate… I can just build up and let BRO return to hand, knowing i have charge in my next hand. I could also use zane, mad man and pillage to end turn with a mid zane and only 3 cards next turn, a fat deck, and clear board. Gonna take the less aggressive option, unfortunately, has more long term chance of success.

P2, Turn 2

Bloodburn — Tech 0 -> Worker
Careless Musketeer — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
Bloodrage Ogre — Tech 0

Tech 2x Gunpoint Taxman

6 gold (7)
Worker (6)
Tech I (4)
Bloodrage Ogre (2)
Vandy kills Dog
Dog trades with Bombaster
Hero’s Hall (0)
Discard 3, rs, Draw 5

SQL - Bloodrage Ogre (3/2 +1)

L1 Vandy (2/2)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Gunpoint Taxman
  2. Careless Musketeer — Tech 0
  3. Charge — Magic
  4. Gunpoint Taxman
  5. Makeshift Rambaster — Tech 0

@zhavier reminder bump

Sorry for the delay, been exhausted.

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Surprise Attack


STARTING HAND
Charge
Pillage
Scorch
Gunpoint Taxman
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Bird’s Nest
Charge
Gunpoint Taxman
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
P2, Turn 3

Defense: 4, 2 / 5
Attack: 3, 2+, Charge, Zane, Drakk. 7 Gold to spend.

Hand:

  1. Gunpoint Taxman
  2. Careless Musketeer — Tech 0
  3. Charge — Magic
  4. Gunpoint Taxman
  5. Makeshift Rambaster — Tech 0
Drakk Line

7 gold (7)
L4 Drakk (2)
BRO trades with Taxman
Either Vandy trades, or do nothing
Worker (1) or Gunpoint Taxman (0)
Discard 4

Zane line

7 gold (7)
Zane (5)
Taxman + Charge (1)
Taxman trades with Taxman, steal your float (2)
A Hero trades with BRO
Other hero + Bro break Tech I
Rambaster (0) or Worker or Taxman

… I guess I could have Drakk on patrol instead of playing Zane. So, either Drakk + Rambaster or Zane + Taxman in play going forward … with Vandy dead, and BRO still in play. Then I draw 4 with no reshuffle and have:
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0
in hand.

Vandy Line

7 gold (7)
Level Vandy to 3 (5)
Taxman + Charge + Trade (1)
Vandy kills BRO
Bro attacks Base, I guess?
Worker
Discard 2, draw 4

Looks like the Zane/Drakk line is best. Need to play around: enemy Zane, Birds, Arg Block

Tech Blood Lust and Metamorphosis

7 gold (7)
Zane (5)
Gunpoint Taxman + Charge (1)
Taxman trades with Taxman, steals your Float (2)
Zane trades with Bloodrage Ogre
BRO + Vandy break your Tech I
Drakk (0)
Discard 3, Draw 4, rs, Draw 1

SQL - L1 Drakk (1/3 +1)

Bloodrage Ogre (3/2)
L1 Vandy (2/2)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

Next Hand

Blood Lust
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Dinosize


STARTING HAND
Mad Man
Bird’s Nest
Pillage
Gunpoint Taxman
Charge


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage


NextHand

Surprise Attack
Bombaster
Makeshift Rambaster
Nautical Dog


Discard

Gunpoint Taxman
Bloodrage Ogre
Charge
Mad Man
Gunpoint Taxman
Surprise Attack
Dinosize


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
Bird’s Nest - ($3)
Charge Bird - ($0)
Bird kills Vandy, Rook to lvl 3
rebuild tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bird 1/1

In Play:

  • Bird’s Nest
  • Bird 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
1 Like
P2, Turn 4

Blood Lust
Pillage — Magic
Nautical Dog — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0

Defense; 5 / 5
Attack:
1
3
1 for 1
2 for 1 (no haste)
1 for 2
2-3 for 3
1 for 2
Alright, I think I got it

Tech War Drums and Dark Pact for future reshuffle equity.

7 gold (7)
Nautical Dog (6)
Blood Lust the backline Bird and the Dog (4)
Level Drakk to 4 (1)
Drakk and Dog kill Rook, Drakk to Max
Mad Man (0)
Mad Man and BRO break Tech I again
Discard 2, Draw 4
Bird dies to Blood Lust

No Patrol

L6 Drakk (3/4)
Bloodrage Ogre (3/2)
Mad Man (1/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 4
Deck: 2
Discard: 6

Next Hand
  1. Metamorphosis
  2. Gunpoint Taxman
  3. Charge — Magic
  4. Gunpoint Taxman

Ouch, that is really bad.

P1T5


Tech StartingHand Workers

TECH
Chaos Mirror
Spirit of the Panda


STARTING HAND
Bombaster
Surprise Attack
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage


NextHand

Spirit of the Panda
Bombaster
Mad Man
Dinosize


Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Surprise Attack - ($1)
Bird and Shark kill Drakk, zane to lvl 3
shark kills BRO
zane kills mad man
Nautical Dog - ($0)
rebuild tech 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog 1/1

In Play:

  • Zane 2/1, lvl 3
  • Bird 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Player 2, Turn 5

Tech Crash Bomber and Twilight Baron

7 gold (7)
Zane (5)
Taxman + Charge (1)
Zane kills dog
Taxman kills your Zane, mine to L3
Zane to L4 (0)
Discard 2, Draw 2, rs, Draw 2

No Patrol

L4 Zane (3/3)
Gunpoint Taxman (3/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

7 workers, 0 gold
Hand: 4
Deck: 11
Discard: 0

Next Hand
  1. Pillage — Magic
  2. Blood Lust
    Makeshift Rambaster — Tech 0
    Careless Musketeer — Tech 0

"P1T6


Tech StartingHand Workers

TECH
Spirit of the Panda
Disguised Monkey


STARTING HAND
Spirit of the Panda
Dinosize
Mad Man
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage


NextHand

Bird’s Nest
Surprise Attack
Makeshift Rambaster
Bloodrage Ogre


Discard

Nautical Dog
Mad Man
Dinosize
Bombaster
Spirit of the Panda
Disguised Monkey


Tech 2 card(s)
Get Paid - ($8)
Argagarg - ($6)
Spirit of the Panda on Bird - ($2)
Bird kills Zane, arg to lvl 3 - ($3)
Mad Man, kills gunpoint - ($2)
Max Arg - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Spirit of the Panda
  • Panda Bird 3/3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

oh man this game is going to be a slug fest

"

1 Like

Yep, not enough gold to contest that. Pumped birds > Teching against birds.

It’s possible that I should have gone directly for base damage, and I might have been able to get there.

Gg @FrozenStorm

1 Like