[CAMS19 Round6] Unity [Balance/Growth]/Present vs codexnewb [Demonology/Necromancy]/Finesse

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Deteriorate
Discord
Skeletal Archery
Nimble Fencer
Poisonblade Rogue (2/1)
Maestro
Graveyard 3HP


WORKERS
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Skeletal Archery


NextHand

Poisonblade Rogue (2/1)
Nimble Fencer
Summon Skeletons
Maestro
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
mid vandy, tap, discard a card, pay a gold, add dark pact to hand - ($5)
dark pact, my base to 18, draw 2
maestro - ($2)
nimble fencer for free
worker - ($1)
haunt pings your hero’s hall to 2hp
tap fencer, break your hero’s hall, your base to 17

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, wasn’t expecting that. not gold efficient, but not that bad of a play either. the way i see it, i can either maxband vandy to boost a fencer, or dark pact to dig for maestro

  1. dig for dark pact - worst case scenario with that is graveyard/summon skeletons. if that happens. ill just drop garth, skeleton, PBR. best case scenario, i draw maestro and stw, and i can drop maestro 2, fencer for free, haunt runs into HH, tap fencer, break HH.

  2. if i dont dig for maestro - i can end up with max vandy and break his HH with doomed fencer. not too great.

lets go for maestro!!


yes! with no HH, he’s stuck with arg. hopefully he didnt tech stampede or anything. teching fencer and starlet. next turn, (assuming he kills maeestro) i can use second maestro and dark pact to flood the board, and also tech up. (gg 9, float 10, worker 9, maestro 6, tap vandy, dark pact 5, (2nd dark pact, fencer, starlet) free, tech 3.

i could skip worker to drop a graveyard, but ill need the gold and worker to tech 3 next turn. plus, i dont want graveyard just yet while haunt is out there i want to save it just for fencers.

lastly, should i deteriorate his merfolk? given that he didnt reshuffle again, id rather not give him the card. i doubt he teched stampede or other arg spells.

No, now I got it. Codexnewb, you forgot my Playful Panda. So again:

end of turn 3
hand: 4
deck: 0
discard: 4

Playful Panda dies, merfolk dies, added to discard (6) reshuffle, draw 1
hand:5
deck 5
discard 0

THEN tech 2 cards at the start of turn 4
hand 5:
deck 5
discard 2

turn 4 you worker (4 cards in hand), forest favor (3), Rampant Growth (2), merfolk (1)
discard 1, draw 3
hand: 3
deck: 2
discard: 5

That´s why I have 2 cards in my deck, not one. Man, looks like I´m going crazy.

2 Likes

P1T5


Tech StartingHand Workers

TECH
Stampede
Giant Panda


STARTING HAND
Playful Panda
Spore Shambler
Gemscout Owl


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Verdant Tree


NextHand

Playful Panda
Galina Glimmer
Galina Glimmer


Tech 2 card(s)
Get Paid - ($8)
Worker
Play Spore Shambler - ($5)
Put 2 runes on Water Elemental - ($3)
Build Tower - ($0)
Suicide Merfolk Prospector to remove the Armor of your Maestro.
Kill your Meastro with the Elemental

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg Garg Level 5 (2/6) (+)
  • :target: Lookout:

In Play:

  • Rich Earth (Upgrade)
  • :exhaust: Water Elemental (5/2) (++), 3 damage

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Maestro
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue (2/1)
Nimble Fencer
Discord
dark pact
Star-Crossed Starlet
Graveyard 3HP


WORKERS
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue (2/1)


NextHand

Deteriorate
Sacrifice the Weak
Summon Skeletons
Graveyard 3HP
dark pact


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 3 - ($4)
tap vandy, discard a card, pay a gold, add dark pact to hand from codex - ($3)
dark pact, my base to 16, draw 2
dark pact again, my base to 14, draw 2
fresh maestro - ($0)
nimble fencer #2 for free
star crossed starlet for free
tap both fencers, break your tower, your base to 15
haunt pings your tech 1 to 4hp

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt (1/1)
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i think ill flood the board, try and get deeriorate, use that and haunt to kill WE.


hmmm, didnt get it. lets try again


okay, didnt get deteriorate. ill just leave starlet in technician.

i might end up taking a lot of base damage from dark pact, but this game should work out with that. blademasters (most likely) coming in next hand.

even if he brings in stampede, im only looking at 5 max base damage. id rather leave arg alive one more turn than let him bring in potential midori, COL, heavy tech 2.

Time to surrender. WP. GG. Good luck for the rest of the tournament!
@FrozenStorm

2 Likes

Gg!! And you too!!

1 Like