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[CAMS19 Round6] Persephone [Balance/Feral/Growth] vs bansa [Law/Peace]/Finesse

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Opening hand
  • Young Treant
  • Merfolk Prospector
  • Tiger Cub
  • Ironbark Treant
  • Forest’s Favor

Player 1, Turn 1


Workers make 4g. (4g)

Hire 5th worker for 1g. (3g, 4 cards)
  • Young Treant

Recruit a Merfolk Prospector for 1g. (2g, 3 cards)
Summon :codexcalamandra: Calamandra Moss for 2g. (0g)

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)
Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Rich Earth
  • Verdant Tree
  • Rampant Growth
  • Playful Panda
  • Spore Shambler
0 cards in deck
3 cards in discard
  • Tiger Cub
  • Ironbark Treant
  • Forest’s Favor

Thoughts

Standard opening; with Rampant Growth next turn I can probably force an Onimaru kill if he shows up, so that’s neat. I should be OK through early game if I can keep enough pressure that nothing drastic happens with Two-Step on T3 – probably going to be workering Rich Earth next turn for that reason (although maybe I could play it if they Tower turn 1?)

I haven’t figured out what to do as P2 vs. P1 Merfolk/Calamandra (think I did Tower once and it worked out?), looking forward to learning something here.

Hello, good luck, and have fun! Your game vs. zhavier was wild.

edit: replaced placeholder with actual turn

1 Like

@Persephone GL HF! I had some lucky wins on the way :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Arrest
Manufactured Truth
Jail
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Lawful Search
Traffic Director
Building Inspector
Reputable Newsman


Discard

Arrest
Jail
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm not a good starting hand,…opening with aven to force some spending

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Tech 2 cards
  • Tiger Cub
  • Ironbark Treant
  • Forest’s Favor
  • :pspuzzle: Centaur
  • :pspuzzle: Centaur

Player 1, Turn 2


Workers make 5g. (5g)
Exhaust Merfolk Prospector to find 1g. (6g)

Hire 6th worker for 1g. (5g, 4 cards)
  • Rich Earth

Calamandra casts Rampant Growth at Spectral Aven, destroying it, for 2g + 1g. (2g, 3 cards, 6 discards)

:codexcalamandra: Calamandra Moss attacks your base for 2 damage, to 18 :heart:.

Begin construction of Tech I for 1g. (1g)

Discard 3, shuffle 9, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold)

Base: 20 :heart:

:pspig: 1g banked, 6 workers.


5 cards in hand
  • Playful Panda
  • Centaur
  • Ironbark Treant
  • Rampant Growth
  • Forest’s Favor
4 cards in deck
  • Tiger Cub
  • Spore Shambler
  • Verdant Tree
  • Centaur
0 cards in discard

Thoughts

Merfolk surviving, I’ll have 13g free after workers next two turns, so teching 5g of units lets me play both + Tech II + max Calamandra.

Tiny B works great vs. Onimaru, much less so vs. River. Huntress is a good compromise, I think? No, Tiny B is still good vs. River unless Discord happens, and that seems less likely to be taken as P2… 6g free next turn is a lot and I’m not sure what bansa intends to do with it. Midband Oni still dies to Calamandra if I draw one of my two buffs, at the expense of a lot of cards.

Wait, forgot I’m floating a gold. Two Centaurs it is, my anti-giant-oni tech will be Dinosize or s/t.

The other possible plan is to work towards a Calamandra tiger, which leaves me with 1g over two turns, if I’m not skipping Tech II.

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Brave Knight


STARTING HAND
Lawful Search
Building Inspector
Reputable Newsman
Porkhand Magistrate
Traffic Director
Tax Collector


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Arrest
Spectral Aven
Brave Knight
Manufactured Truth


Discard

Lawful Search
Traffic Director
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bigby - ($4)
Lawful Search, rs, draw 1, look at hand - ($3)
Tax Collector, steal 1 - ($2)
Building Inspector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector (2/3)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

play as expected so far… nice TC draw…, plan is to survive till garrison

@Persephone 's turn

Edit: Base HP

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Tech 2 cards (2 discards)
  • :pspuzzle: Galina Glimmer
  • :pspuzzle: Spirit of the Panda

Player 1, Turn 3


Workers make 6g. (6g)
Exhaust Merfolk Prospector to find 1g. (7g)

Hire 7th worker for 1g. (6g, 4 cards)
  • Forest’s Favor

Recruit Centaur and Ironbark Treant for 3g each. (0g, 2 cards)

:codexcalamandra: Calamandra Moss attacks and kills Building Inspector, taking 1 damage.

Ironbark patrols in Squad Leader, Centaur in Elite.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Ironbark Treant (1 :crossed_swords:, 2 :heart:, 3 :psblueshield:, -2/+AA on patrol)
:psfist: Elite: Centaur (4 :crossed_swords:, 4 :heart:, Overpower)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexcalamandra: Calamandra Moss (2 :crossed_swords:, 2 of 3 :heart:, can be sneaky)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold)

Base: 20 :heart:

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Tiger Cub
  • Spore Shambler
  • Verdant Tree
  • Centaur
0 cards in deck
4 cards in discard
  • Rampant Growth
  • Playful Panda
  • Galina Glimmer
  • Spirit of the Panda

Thoughts

Well that was unexpected and somewhat improbable. bansa almost certainly took both Tax Collectors to maximize odds of pulling that stunt, so the other is in their hand right now.

Options:

  • Stealth & level Cal, kill Bigby to max, play Centaur. Drops to 3 cards & won’t have the gold to make a tiger & hit tech II.
  • Centaur, RG on Merfolk, kill tax collector & inspector. Centaur in Lookout keeps Cala safe. Centaur + Tech II next turn probably.
  • Merfolk mines, Centaur + Ironbark, Calamandra kills BI. I’m not sure how valuable Ironbark is as an attacker – 3g but dies to an administrator? but does give peace of mind vs. Nimble Fencer.

I think I need to build up moderately large overpower creatures – Barkcoat Bear, SotP Centaur, Horselord – winning on value if they get to attack more than once, killing 3-4 things. Horselord in particular is a tempting option, except maybe not with Grounded Guide or Peace engine? Max Oni by himself is 7 attack on my turn, maybe not a great idea. Faerie Dragon would also work. Ferocity is great for me here, except that Newsman already picks 2, probably? I kind of want to delay my tech choice until next turn. Galina lets me rack up a lot of gold if I play cautiously with my units, but turn 4 might be too late to matter, I don’t know that I can afford the card for it, and Judgment Day.

Imagine: it’s turn 5. I have 7g to spend, maybe 8g if Merfolk is still alive. I probably have at least one Centaur, decent odds of two, less chance of Ironbark. bansa played a Tax Collector on t3, Tech II unit + hero on t4. Arg + SotP lets me midband Cala and attach for 10ish total, probably enough to clean their board? leaves me very vulnerable to Judgment Day.

Blooming Elm beats Judgment Day, but is slow. They’ll have a hard time dealing with max Midori if I can afford him. Peace Engine is extremely card efficient & Finesse Engine is extremely gold efficient. Faerie Dragon goes a long way to taking out Guide and Garrison. While Bigby is around, all of my units are unreliable.

Blue should not have this efficient of a turn 2 !!!

I’ve slept on it and still don’t know what to tech. Going to just punt & go with my first thought, I’ll figure out what actual Tech II units I want when I get a better idea of bansa’s plan.

P2T3


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Brave Knight
Manufactured Truth
Arrest
Spectral Aven
Jail


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail


NextHand

Arrest
Building Inspector
Manufactured Truth
Reputable Newsman
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brave Knight - ($4)
Tech II (Peace) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

this is bad…don’t really have a chance if i continue taking turns like i do at kitchen table games… but i can’t help… i don’t have the patience to sit and calculate every single scenario. this is really not the kind of gameplay for me…

@Persephone 's turn

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Tech 2 cards (6 discards)
  • :pspuzzle: Blooming Elm
  • :pspuzzle: Blooming Elm

Player 1, Turn 4


Workers make 7g. (7g)
Exhaust Merfolk Prospector to find 1g. (8g)

Hire 8th worker for 1g. (7g, 3 cards)
  • Verdant Tree

Begin construction of Tech II – :fish: Growth for 4g.

Recruit Centaur for 3g. (0g, 2 cards)

Ironbark patrols in Squad Leader, Centaurs in Elite and Technician.

Discard 2, shuffle 8, draw 4.


Patrols:
:psblueshield: Squad Leader: Ironbark Treant (1 :crossed_swords:, 2 :heart:, 3 :psblueshield:, -2/+AA on patrol)
:psfist: Elite: Centaur (4 :crossed_swords:, 4 :heart:, Overpower)
:ps_: Scavenger:
:pspuzzle: Technician: Centaur (3 :crossed_swords:, 4 :heart:, Overpower)
:eye: Lookout:

:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 2 of 3 :heart:, can be sneaky)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Blooming Elm
  • Playful Panda
  • Galina Glimmer
  • Rampant Growth
4 cards in deck
  • Spore Shambler
  • Spirit of the Panda
  • Tiger Cub
  • Blooming Elm
0 cards in discard

Thoughts

With 10g in units on the board, Injunction / Judgment Day must look pretty good right now. I don’t think bansa’s going for the traditional Peace engine, with nothing but low-cost units. They should have room for a spell in there somewhere. With 5 attackers right now I could go for MoLaC, but I straight up lose to either of those spells if I do that.

My other thought was Faerie Dragon, going for a win from the air, but idk. What I really want is both of them, but I teched Galina + SotP last turn for some reason.

There’s a line of play that wipes their board, leaving me with Centaur + maxband Calamandra + Tech II, ready to Feral Strike next turn… I’d have to skip worker to cast it, though.

This hand looks alright but I can’t shake the feeling that I really, really screwed up all 6 tech choices.

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Drill Sergeant
Arrest
Building Inspector
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail


NextHand

Lawful Search
Flagstone Garrison
Spectral Aven


Discard

Arrest
Manufactured Truth
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Drill Sergeant - ($5)
Reputable Newsman, +1 on DS, #5 - ($3)
Building Inspector, +1 on DS - ($2)
Arrest elite Centaur - ($0)
Move +1 to TC, TC and Bigby kill Treant
Move +1 to BK, BK kills tech Centaur

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), #5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • L1 Bigby (2/2), 1 dmg
  • Drill Sergeant (3/3)
  • Tax Collector (3/3), +1, 1 dmg
  • Brave Knight (4/1), +1, 3 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

had a chance to sit down and think about my turn… it may be too late but oh well… my engine is inferior compared to his BA…i have no choice but to strike first… aww 1 gold or 1 drop short…sigh… Pers really does his patrol tight… thinking about his tech choices… he would have teched 1 or 2 BA when he timed his reshuffle just before tech II… assuming 2 BA and 1 Molac… what is the missing tech… his Cali was in a safe position whole game… ferocity or frogs… frogs would be devastating… if i block frogs, likey BA drop followed by Arg and Panda… giving him 4 runes… with 5 patrollers… another deadly bomb but there is nothing that can stop it…

1 Like

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Draw card for Technician, (5 in hand, 3 in deck)
  • Spirit of the Panda
Tech 2 cards + Centaur and Ironbark Treant (4 discards)
  • Ironbark Treant
  • Centaur
  • :pspuzzle: Moment’s Peace
  • :pspuzzle: Oversize Rhinocerous

Player 1, Turn 5


Workers make 8g. (8g)
Exhaust Merfolk Prospector to find 1g. (9g)

Hire 9th worker for 1g. (8g, 4 cards)
  • Rampant Growth

Discard 2 cards to give Calamandra Stealth until end of turn. (2 cards)
Pay 2g to midband and heal her. (6g)

:codexcalamandra: Calamandra Moss (3/4) stealthily attacks and kills Drill Sergeant, taking 3 damage.

Summon :codexargagarg: Argagarg Garg (2g) and max him (4g). (0g)
He creates a Wisp and Water Elemental.

Wisp patrols in Squad Leader, Water Elemental in Scavenger and Argagarg in Technician.

Discard 2, draw 3, shuffle 8, draw 1.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords:, 1 :heart:, 1 :psblueshield:, Resist 1 [Cala])
:psfist: Elite:
:ps_: Scavenger: Water Elemental (3 :crossed_swords:, 3 :heart:, Anti-Air, Resist 1 [Cala]
:pspuzzle: Technician: :codexargagarg: Argagarg Garg Lv. MAX (1 :crossed_swords:, 5 :heart:, grants +1/+A)
:eye: Lookout:

:codexcalamandra: Calamandra Moss Lv. 3 (3 :crossed_swords:, 1 of 4 :heart:, can be sneaky, grants Resist)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold, Resist 1 [Cala])
:exhaust: Centaur (3 :crossed_swords:, 4 :heart:, Overpower, Resist 1 [Cala])

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)

:pspig: 0g banked, 9 workers.


4 cards in hand
  • Spore Shambler
  • Tiger Cub
  • Blooming Elm
  • Spirit of the Panda
Possible tech draw
  • Oversize Rhinocerous
7 cards in deck
  • Ironbark Treant
  • Centaur
  • Moment’s Peace
  • Oversize Rhinocerous
  • Blooming Elm
  • Playful Panda
  • Galina Glimmer
0 cards in discard

Thoughts

Yeah, I screwed up at least 4-5 of those tech choices. This position looks bad, my saving grace is that there’s no Flagstone Garrison… yet, so it’s still possible to win on unit efficiency / card advantage. Theoretically. Until it isn’t.

I think I need to kill Drill Sergeant, and that means discarding two cards to stealth Calamandra, which means I need Arg to block to keep cards in hand? I can max Arg or Cala, but not both. If I give up a hero kill, bansa can max Oni & that would suck too; Oni is pretty good at punching Midori out of Moment’s Peace. Does that mean I can’t take Moment’s Peace here? I’m going to get wrecked by Air Hammers without them.

They skipped a worker, so no max Oni for them.

Do I max Cala & lay down min Arg + Galina to threaten Feral Strike? I’d have 0/1, 2/2, 1/3 to patrol… yeah, that’s not going to work.
max arg + mid cala is all my gold. A big fat Tech II that Bigby can’t sideline would be real nice right now. If I kill Bigby instead of Sergeant, I could max Cala and Arg, with it being… likely that Cala survives? It’s a huge gamble in that I’m only drawing 1-2 cards past my deck into the 8 that will be in my discard… no, too low probability to consider. If Calamandra survives, my best use for her is probably as my only source of a Tech II unit right now.

At least this confirms my theory that Tech II Peace is at least decent without playing only Flagstone Garrison, kinda? If your opponent is terrible and techs 0 / 4 tech II units? And you get the 20% T2 Tax Collector draw?

With Rhino in the tech draw I’m not out of this yet, but it’s gonna be hairy…

P2T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Flagstone Garrison
Lawful Search
Spectral Aven
Traffic Director
Nimble Fencer
Nimble Fencer


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail


NextHand

Arrest
Overeager Cadet
Manufactured Truth
Drill Sergeant
Overeager Cadet


Discard

Building Inspector
Brave Knight
Nimble Fencer
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Spectral Aven, draw 1 - ($3)
Traffic Director, rs, draw 1 - ($2)
Nimble Fencer, draw 1 - ($0)
Fencer kills Wisp
Bigby and TC kill Arg, Bigby to L3
BK kills WE and returns to hand
Inspector trades with Cali, Bigby to L5

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), #5
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2), resist 1

In Play:

  • L5 Bigby (3/4)
  • Tax Collector (3/2), +1, 2 dmg
  • Flagstone Garrison (4)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well thats another way to lose a game… why didnt i patrol ds… i could have at least gain a gold or something… now im totally behind… whats worse is that he didnt drop ba this turn… meaning double ba and 5 rune drop next turn… haha… moments peace would be gg for me… bigby was the biggest mistake in this game… definately should have been oni… arrest was another bad move…

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Draw card for Technician, (5 in hand, 3 in deck)
  • Oversized Rhinocerous
Tech 2 cards. (2 discards)
  • :pspuzzle: Moment’s Peace
  • :pspuzzle: Artisan Mantis

Player 1, Turn 6


Workers make 9g. (9g)

Hire 10th worker for 1g. (8g, 4 cards)
  • Spirit of the Panda

Recruit an Oversized Rhinocerous for 5g. (3g, 3 cards)
Grow a Blooming Elm for 3g. (0g, 2 cards)

Centaur patrols in Elite, Merfolk Prospector in Technician, Oversized Rhinocerous in Lookout

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: Centaur (4 :crossed_swords:, 4 :heart:, Overpower)
:ps_: Scavenger:
:pspuzzle: Technician: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, finds gold)
:eye: Lookout: Oversized Rhinocerous (7 :crossed_swords:, 8 :heart:, Resist 1)

Blooming Elm (4 :heart:, +1/+1 runes grant Overpower, grants 1~3 +1/+1 runes)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Blooming Elm
  • Ironbark Treant
  • Centaur
  • Galina Glimmer
Possible tech draw
  • Moment’s Peace
2 cards in deck
  • Playful Panda
  • Moment’s Peace
4 cards in discard
  • Moment’s Peace
  • Artisan Mantis
  • Spore Shambler
  • Tiger Cub

Thoughts

Debating between Faerie Dragon vs. Artisan Mantis vs. Moment’s Peace. Next turn (5/6?) is Midori + Moment’s Peace + Maxband Argagarg which does not leave me a gold for Tech Lab, unless I can get a way with mid or minband Arg (which I will if Bigby is the only hero over there.) Definitely feel like I’m going to need something to deal with an Air Hammer, eventually. On the other hand, I’d need a Tower for Flagstone Spy, which might be more likely? Certainly for Traffic Director.

@Persephone I think the scav gold is missing? Let me know if I should take my turn assuming it’s banked or it changes your turn

I forgot about it entirely. I think the right thing to do here is to have it be banked?

edit: I think I need to redraw my hand simply because there was the option of letting it change my turn? (@FrozenStorm)

1 Like

If you’re okay just floating the gold no need to re-draw. If you want to spend that gold in a different way for your turn, you will need to re-draw

2 Likes

Thanks! All yours, @bansa.

2 Likes

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Maestro


STARTING HAND
Drill Sergeant
Manufactured Truth
Arrest
Overeager Cadet
Overeager Cadet
Nimble Fencer
Reputable Newsman
Building Inspector
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Building Inspector


NextHand

Star-Crossed Starlet
Brave Knight
Maestro
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Manufactured Truth turns Newsman into Copy of Centaur - ($7)
Aven drops 2 dmg on Centaur
Copy of Centaur trades with Centaur, overpower kills Prospector
Drill Sergeant, rs, draw 1 - ($4)
Overeager Cadet, +1 on DS, draw 1
Overeager Cadet, +1 on DS, draw 1
Reputable Newsman, #2, +1 on DS, draw 1 - ($2)
Move +3 to TC, TC and Fencer trade with Rhino
Bigby and Director break Elm
Tech Lab (Finesse) - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L5 Bigby (3/4)
  • Traffic Director (1/1)
  • Flagstone Garrison (4)
  • Spectral Aven (2/2)
  • Drill Sergeant (3/3)
  • Reputable Newsman (0/3), #2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

wow very different tech ll drops from what i was expecting… big relief… i see a light at the end of the tunnel… have to make sure i dont get lost somehow…

Didn't see Newsman recast on 2, scratch this turn.

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Draw card for Technician, (5 in hand, 1 in deck)
  • Moment’s Peace
Centaur, Merfolk Prospector, Oversize Rhino, and Blooming Elm go to discard. (8 discards)
  • Centaur
  • Merfolk Prospector
  • Oversize Rhino
  • Blooming Elm

Player 1, Turn 7


1g from last turn. (1g)
Workers make 10g. (11g)

Hire 11th worker for 1g. (10g, 4 cards)
  • Ironbark Treant

Summon :codexmidori: Master Midori for 2g. (8g)
He casts Moment’s Peace for 2g. (6g, 3 cards, 9 discards)

Grow a Blooming Elm for 3g. (3g, 2 cards)
Recruit Galina Glimmer for 1g. (2g, 1 card)

Summon :codexargagarg: Argagarg Garg and his Wisp for 2g. (0g)

Midori patrols in Squad Leader.

Discard 1, draw 1, shuffle 10, draw 2.


Patrols:
:psblueshield: Squad Leader: :codexmidori: Master Midori (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:codexargagarg: Argagarg Garg (1 :crossed_swords:, 3 :heart:)
Wisp (0 :crossed_swords:, 1 :heart:
Galina Glimmer (2 :crossed_swords:, 2 :heart:, +1g / 2 green units)
Blooming Elm (4 :heart:, +1/+1 runes grant Overpower, grants 1~3 +1/+1 runes)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)

:pspig: 0g banked, 11 workers.


3 cards in hand
  • Playful Panda
  • Tiger Cub
  • Merfolk Prospector
9 cards in deck
  • Moment’s Peace
  • Oversize Rhino
  • Moment’s Peace
  • Centaur
  • Spore Shambler
  • Centaur
  • Artisan Mantis
  • Blooming Elm
0 cards in discard

Thoughts

Adding “don’t tech both Elms” to my list of green rules next to “don’t play both Rich Earth and Verdant Tree”

P1 @Persephone (Green) vs. P2 @bansa ([Law/Peace]/Finesse)

Draw card for Technician, (5 in hand, 1 in deck)
  • Moment’s Peace
Centaur, Merfolk Prospector, Oversize Rhino, and Blooming Elm go to discard. (8 discards)
  • Centaur
  • Merfolk Prospector
  • Oversize Rhino
  • Blooming Elm

Player 1, Turn 7


1g from last turn. (1g)
Workers make 10g. (11g)

Hire 11th worker for 1g. (10g, 4 cards)
  • Moment’s Peace

Begin construction on a Tower for 3g. (7g)
Summon (2g) and maxband (4g) :codexargagarg: Argagarg Garg and his companions. (1g)
Recruit Galina Glimmer for 1g. (0g)

Water Elemental patrols in Squad Leader, Argagarg in Elite, Wisp in Technician.

Discard 3, draw 1, shuffle 11, draw 4.


Patrols:
:psblueshield: Squad Leader: Water Elemental (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Anti-Air)
:psfist: Elite: Argagarg Garg Lv. MAX (2 :crossed_swords:, 5 :heart:, grants +1/+A)
:ps_: Scavenger:
:pspuzzle: Technician: Wisp (0 :crossed_swords:, 1 :heart:)
:eye: Lookout:

Galina Glimmer (2 :crossed_swords:, 2 :heart:)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :fish: Growth (5 :heart:)
:bow_and_arrow: Tower (4 :heart:)

:pspig: 0g banked, 11 workers.


5 cards in hand
  • Playful Panda
  • Ironbark Treant
  • Oversize Rhino
  • Centaur
  • Blooming Elm
Possible tech draw
  • Tiger Cub
7 cards in deck
  • Tiger Cub
  • Blooming Elm
  • Artisan Mantis
  • Merfolk Prospector
  • Moment’s Peace
  • Spore Shambler
  • Centaur
0 cards in discard

Thoughts

Adding “don’t tech both Elms” to my list of green rules next to “don’t play both Rich Earth and Verdant Tree.”.

I don’t think I’m going to win, but I’d hate to resign a tournament game while up on workers.

P2T7


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Grounded Guide


STARTING HAND
Lawful Search
Brave Knight
Maestro
Star-Crossed Starlet
Manufactured Truth
Nimble Fencer
Tax Collector
Nimble Fencer
Arrest
Star-Crossed Starlet
Nimble Fencer
Star-Crossed Starlet
Grounded Guide
Nimble Fencer


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Jail
Building Inspector


NextHand

Lawful Search
Traffic Director
Tax Collector
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid - ($9)
Maestro, +1 on DS(1), draw 1 - ($6)
Nimble Fencer, +1 on DS(2), draw 1
Star-Crossed Starlet, +1 on DS(3), draw 1
Nimble Fencer, +1 on DS(4), draw 1
Fencer 1 and Starlet trade with WE
Fencer 2 runs into Arg, drops 2 dmg
Lawful Search, rs, draw 1, look at hand - ($5)
Star-Crossed Starlet, +1 on DS(5), draw 1
Nimble Fencer, +1 on DS(6), draw 1
Star-Crossed Starlet, +1 on DS(7), draw 1
Grounded Guide, +1 on DS(8), draw 1 - ($0)
Nimble Fencer, +1 on DS(9), deck empty
Aven kills Arg
Director trades with Wisp
Bigby, DS, Cadets, Fencers, Starlets and Newsman (41) break your Base, GG!

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Bigby (3/3), 1 dmg
  • Grounded Guide (4/4)
  • Flagstone Garrison (4)
  • Spectral Aven (3/1), 1 dmg
  • Drill Sergeant (13/11), +9, 1 dmg
  • Reputable Newsman (1/2), #2, 1 dmg
  • Maestro (4/5)
  • Overeager Cadet (3/1), 1 dmg
  • Overeager Cadet (3/1), 1 dmg
  • Nimble Fencer (4/3), 1 dmg
  • Nimble Fencer (4/3), 1 dmg
  • Star-Crossed Starlet (5/2), 1 dmg
  • Star-Crossed Starlet (5/2), 1 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

engine on full speed… soothing light at the end of the tunnel

@Persephone @FrozenStorm GG!

3 Likes

Good game! T2 Taxman threw me off and I never really recovered (or teched useful cards, either.)

1 Like