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[CAMS19 Round6] Bomber678 [Finesse]/Peace/Truth vs Legion [Anarchy]/Strength/Growth

@Legion Let’s play


Turn 1

Hand: Bloom, Helpful Turtle, Spark, Wither, Timely Messenger
Workers: Spark


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Timely Messenger ($2)
  4. Summon General Onimaru ($0)
  5. Timely Messenger deals 1 damage to your base
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Timely Messenger (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Granfalloon Flagearer, Fruit Ninja, Brick Thief, Older Brother, Tenderfoot

Discard

Helpful Turtle, Bloom, Wither

Think

Drawing literally every combat trick in my first hand sucks. Won’t be able to apply much pressure without them. Let’s just hope he’s scared enough of them he plays poorly. Player 2 red is not as scary, thankfully.

gl hf
P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bloodburn
Pillage
Bloodrage Ogre
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Scorch
Charge
Bombaster
Makeshift Rambaster


Discard

Pillage
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Madman - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:madman 1/1
  • :pschip: Technician:Brogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

No patrol?

1 Like

sorry, brain fart, now is fixed.

Also your base is on 19


Turn 2

Hand: Granfalloon Flagearber, Fruit Ninja, Brick Thief, Older Brother, Tenderfoot
Tech: Overeager Cadet, Brave Knight
Workers: Spark, Fruit Ninja


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4
  4. Build Tech 1 ($2)
  5. Summon Older Brother ($0)
  6. Onimaru kills Madman, you gain 1 gold
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Older Brother (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Tenderfoot, Brave Knight, Bloom, Helpful Turtle, Brick Thief

Discard

Thenk

By my calculation, he can’t kill Onimaru and build a tech 1. We’ll see if I miscalculated.

you overpaid your tech 1, mate :wink:

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bombaster
Scorch
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Scorch


NextHand

Gunpoint Taxman
Charge
Gunpoint Taxman
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
scav - ($7)
zane - ($5)
tech I - ($3)
bombaster - ($1)
zane kills sql takes 1
bombaster sacs to kill tech, you draw - ($0)
bro trades with oni, zane+2lvs

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 2/1 lv3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Ah, you’re right. I guess I’m still not used to playing mono-colour.


Turn 3

Hand: Tenderfoot, Brave Knight, Bloom, Helpful Turtle, Brick Thief, Granfalloon Flagbearer
Tech: Overeager Cadet, Discord
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$6, $7)
  4. Hire a worker ($6)
  5. Summon Brave Knight ($3)
  6. Summon Tenderfoot ($2)
  7. Summon River Montoya ($0)
  8. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Brave Knight (4/3)
    :ps_:Scavenger:
    :pschip:Technician: Tenderfoot (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    River Montoya (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Wither, Overeager Cadet, Timely Messenger, Helpful Turtle, Overeager Cadet

Discard

Thunk

So, my calculations were wrong. Oh well. Didn’t draw Wither so I don’t get to kill Zane. Guess I should’ve teched Fencer after all. Hopefully I can build Tech 2 next turn, but if I can’t, tower up and defend up.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Might of Leaf and Claw


STARTING HAND
Nautical Dog
Gunpoint Taxman
Charge
Gunpoint Taxman
Makeshift Rambaster
Bombaster


WORKERS
Careless Musketeer
Scorch
Bombaster


NextHand

Makeshift Rambaster
Pillage
Brogre 3/2
Bloodburn


Discard

Surprise Attack
Might of Leaf and Claw
Nautical Dog
Charge


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
midzane - ($4)
zane kills tfoot we both draw
gptx2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Zane 3/2 lv5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Your base is still on 19


Turn 4

Hand: Wither, Overeager Cadet, Timely Messenger, Helpful Turtle, Overeager Cadet, Discord
Tech: Flagstone Garrison, Flagstone Garrison
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer, Helpful Turtle


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Peace ($2)
  6. Cast Discord ($0)
  7. Summon Overeager Cadet ($0)
  8. Summon Overeager Cadet ($0)
  9. Brave Knight kills Squad Leader
  10. River kills Technician, you draw
  11. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    River Montoya (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Older Brother, Brick Thief, Bloom, Discord

Discard

Thonk

Ripping discord from Technician was a sweet save to what otherwise could’ve been a rough turn. I’ve got a strong position now. Unlikely to draw a garrison, but teching up and getting a big board position like this while he only has tech 0s available is very nice.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Brogre 3/2
Bloodburn
Makeshift Rambaster
Pillage
madman 1/1


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn


NextHand

Gunpoint Taxman 3/3
Blooming Ancient
Surprise Attack
Nautical Dog


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech II growth - ($3)
Max zane moves knight to lookie and ping him to 1 - ($2)
zane kills scav, we both take 1 g - ($3)
Mad man sends knight back to hand. - ($2)
Brogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/2 lv6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 5

Hand: Older Brother, Brick Thief, Bloom, Discord, Brave Knight
Tech: Drill Sergeant, Free Speech
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer, Helpful Turtle, Bloom


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Summon Brave Knight ($5)
  5. Cast Discord ($3)
  6. Summon Sirus Quince ($1)
  7. River kills Bloodrage Ogre
  8. Overeager Cadet trades with Zane, Quince gains 2 levels
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Sirus Quince lvl 3 (1/4)
    :pschip:Technician:
    :target:Lookout: Mirror Illusion (0/1)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    River Montoya (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 7

Hand

Timely Messenger, Flagstone Garrison, Flagstone Garrison, Wither

Discard

Drill Sergeant, Free Speech, Discord, Brick Thief, Older Brother, Overeager Cadet, Overeager Cadet

Thinking

Still on the front foot here. I can put down one or two garrisons next turn and start flooding the board. Hopefully he’s not able to buff his ancient up too much next turn, so I get a chance to strike back. And if he’s going molac… well, I could be having a bad time. I think he gets at most 3 hasty attacks? So… I need to kill him before then. Or something. I might need a Dreamscape to get past.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Detonate


STARTING HAND
Blooming Ancient
Nautical Dog
Surprise Attack
Gunpoint Taxman 3/3


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Gunpoint Taxman 3/3+A
Charge
Makeshift Rambaster


Discard

Brogre 3/2+A
Blooming Ancient
Detonate
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming ancient - ($4)
arg+wisp and 2 runes - ($2)
gunpoint taxman and rune - ($0)
arrange runes

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 5/5+A (++)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 1/2 (+)
  • :pschip: Technician: Arg 1/3
  • :target: Lookout:

In Play:

  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Turn 6

Hand: Timely Messenger, Flagstone Garrison, Flagstone Garrison, Wither
Draw: Tenderfoot, Drill Sergeant, Free Speech, Brick Thief
Tech: Drill Sergeant, Spectral Hound
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer, Helpful Turtle, Bloom


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Build Flagstone Garrison ($7)
  4. Build Flagstone Garrison ($4)
  5. Make Mirror a copy of Blooming Ancient ($2)
  6. Summon Timely Messenger, rune, draw, reshuffle, draw ($1)
  7. Summon Tenderfoot, rune, draw 2 ($0)
  8. Mirror Ancient attacks Gunpoint Taxman, deals 4
  9. Mirror gives a rune to Timely Messenger and dies
  10. Timely Messenger trades with Taxman
  11. Brave Knight kills Argagarg, River midbands, you draw
  12. River kills Wisp, you gain 1 gold
  13. Quince hits your Tech 2 for 1
  14. Discard 4, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Tenderfoot (1/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Sirus Quince (1/4) lvl 3
    River Montoya (2/3) lvl 3
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 5

Hand

Overeager Cadet, Overeager Cadet, Discord, Spectral Hound, Drill Sergeant

Discard

Timely Messenger, Free Speech, Drill Sergeant, Wither, Brick Thief

Big Think

Couldn’t muster the damage to kill his Ancient, but cleared everything else. I’m in an ok position at this point, but he could do some nasty stuff next turn. Zane is back too…

1 Like
[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Gunpoint Taxman 3/3+A
Surprise Attack


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Might of Leaf and Claw
Pillage
madman 1/1


Discard

Brogre 3/2+A
Blooming Ancient
Detonate
Surprise Attack
Gunpoint Taxman 5/5+A (++)
Surprise Attack
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($10)
scav+tech - ($11)
zane and rune - ($9)
surprise attack and 2 runes - ($4)
shark one sends knight back to hand
zane two kills scav u gain a gold
ancient destroys your tech I base takes 2
sharktwo kills river, zane to lv3
taxman+charge kill quince zane lv5 and heal - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Blooming Ancient 6/8 (4+)
  • Zane lv5 3/3
  • Gunpoint Taxman 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Blerry! I forgot about sharks.
And your Tech 2 is on 4.


Turn 7

Hand: Overeager Cadet, Overeager Cadet, Discord, Spectral Hound, Drill Sergeant, Brave Knight
Draw: Older Brother, Free Speech, Timely Messenger, Wither, Spectral Hound, Air Hammer
Tech: Air Hammer, Spectral Hound
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer, Helpful Turtle, Bloom, Wither


  1. Tech 2 cards
  2. Get paid (+$9. $10)
  3. Rebuild Tech 1 ($10)
  4. Summon Drill Sergeant, draw, reshuffle, draw ($7)
  5. Summon Older Brother, rune, draw 2 ($5)
  6. Summon Timely Messenger, rune, draw 2 ($4)
  7. Hire a worker ($3)
  8. Build a Tower ($0)
  9. Drill Sergeant passes runes to Timely Messenger
  10. Messenger trades with Zane
  11. Discard 8, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Drill Sergeant (3/3+A)
    :psfist:Elite: Older Brother (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 7
  • Discard: 0

Hand

Drill Sergeant, Brick Thief, Tenderfoot, Spectral Hound, Brave Knight

Discard

Thinkerino

Ouch, sharks are painful. Still, with a quick messenger zane kill, I may, MAY, be able to play stuff next turn. If he has madman or rambaster though, or worse, both, I’m in a real pickle I imagine.

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Pillage
madman 1/1


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

Gunpoint Taxman 5/5+A (++)
Surprise Attack
Pillage


Tech 0 card(s)
Get Paid - ($10)
molac - ($7)
Maxarg+3runes - ($1)
madman and rune - ($0)
rune on taxman, trades with sarge molac at 1
rune on madman trades with OB molac at 2
ancient destroys your tech 1 again base takes 2 more molac at 3
distribute runes

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg 1/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 3/4 (3+)
  • :pschip: Technician: Wele 5/5(2+)
  • :target: Lookout:

In Play:

  • Blooming Ancient 3/4 (1+)
  • Might of Leaf and Claw 3runes

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Turn 8

Hand: Drill Sergeant, Brick Thief, Tenderfoot, Spectral Hound, Brave Knight
Draw: Air Hammer, Spectral Hound, Free Speech, Discord, Overeager Cadet, Timely Messenger, Overeager Cadet, Drill Sergeant
Tech: Dreamscape
Workers: Spark, Fruit Ninja, Granfalloon Flagbearer, Helpful Turtle, Bloom, Wither


  1. Tech 1 card
  2. Get paid (+$10, $10)
  3. Rebuild Tech 1 ($10)
  4. Summon Drill Sergeant, draw 2 ($7)
  5. Summon Brick Thief, deal 1 damage to your Tech 2, heal my base for 1, rune, draw 2 ($5)
  6. Summon Tenderfoot, rune, draw 2 ($4)
  7. Summon Timely Messenger, rune, draw, reshuffle, draw ($3)
  8. Hire a worker ($2)
  9. Discard 9, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite: Timely Messenger (2/1)
    :ps_:Scavenger: Brick Thief (2/1)
    :pschip:Technician: Drill Sergeant (6/6)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 11
  • Gold: 2
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Dreamscape, Older Brother, Drill Sergeant, Discord, Spectral Hound

Discard

Thinkums

I should’ve teched dreamscape two turns ago. I forgot about it. It would’ve won me the game by now. Well, not really, but it’d be much harder for him.
Pretty sure I lose next turn.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Pillage
Gunpoint Taxman 5/5+A (++)
Surprise Attack


WORKERS
Careless Musketeer
Scorch
Bombaster
Bloodburn
Nautical Dog


NextHand

madman 1/1
Surprise Attack


Discard

Surprise Attack
Pillage


Tech 0 card(s)
Get Paid - ($10)
zane+rune - ($8)
taxman and rune - ($6)
pillage steals 2 float and deals 2 to base - ($7)
surprise attack and 2 runes - ($2)
shark 1 kills sql molac at 4
shark 2 killselite molac activate!
wisp now 8/9 kills sarge takes 7
arg now 6/9 kills brick thief takes 3
wele (10) zane (7) and ancient (12) hit your base for 29 and lethal gg

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg 1/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: wisp 3/4 (3+)
  • :pschip: Technician: Wele 5/5(2+)
  • :target: Lookout:

In Play:

  • Blooming Ancient 7/8(1+)
  • Might of Leaf and Claw activated everything+5/+5
  • Gunpoint Taxman 5/5+A (++)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10

GG WP
@FrozenStorm

1 Like

Ah it was inevitable. My deck has no answer to upgrades.
Gg.

1 Like