Tech StartingHand Workers
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
river - ($5)
discord, kill wisp, bird - ($3)
dozer kills arg, overpower 1 to elemental, river to lvl 3
garth kills elemental
nimble fencer, kills taxman - ($1)
make a skeleton - ($0)
Discard 2, draw 4
Squad Leader: River, lvl 3, (2/4+A)
Technician: Skeleton (1/1)
- Garth, lvl 7, (3/2)
- Blackhand Dozer (7/5)
- Nimble Fencer (2/2)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
not much else to do. i think ive probably lost this one. expecting something like gg 12, blooming ancient 8, zane, 6, surprise attack 1, mad man, 0, rune to sharks, shark kill river, zane kill skeleton, shark kill dozer, destroys fencer.
my two optinos are probably river, discord, dozer #2 (skip worker), or river, discord, fencer, skeleton, worker. I don’t see front dozer surviving (trigger death of second one and another unit), so option 2 it is! ill just put river and skeleton out there, and hope he doesnt draw 2 good cards. i can handle 1, but a combo would be tough. unfortunately, it seems likely that he will have what he needs to wipe my board.
hopefully i get death rites so i can swing back with garth and clear his board again. but honestly, he imght just go tech 3, which i think would be safest to clear me out. basically, whether he goes tech 3, BA, or Molac, i think im done. my codex doesnt eally have great responses to any of those.
not sure what strategy would have been best as P2. perhaps just wall up for 4 turns, dropping BC’s and graveyard? ill have to try that one next time.