[CAMS19 Round5] bansa [Law/Peace]/Finesse vs EricF [Anarchy/Blood]/Demonology

@EricF GL HF!

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Jail
Building Inspector


WORKERS
Jail


NextHand

Lawful Search
Reputable Newsman
Porkhand Magistrate
Arrest
Spectral Aven


Discard

Manufactured Truth
Bluecoat Musketeer
Traffic Director


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A), frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1), $ to build
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

red again, putting pressure with oni and hopefully inpector survives and force extra spending next turn

P2, T1
  1. Nautical Dog — Tech 0
  2. Makeshift Rambaster — Tech 0
  3. Mad Man — Tech 0
  4. Careless Musketeer — Tech 0 -> worker
  5. Bloodrage Ogre — Tech 0

5 gold (5)
Vandy (3)
Worker (2)
Bloodrage Ogre (0)
Discard 3, Draw 5

SQL - Bloodrage Ogre (3/2 +1)
Elite - L1 Vandy (3/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P1T2


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Spectral Aven
Arrest
Lawful Search
Porkhand Magistrate
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate


NextHand

Traffic Director
Two Step
Reputable Newsman
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Ogre - ($2)
Onimaru trades with Vandy
River - ($0)
BI pings your Base on 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1), $ to build

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

vandy is worse than rook…can’t really hold a course… this trade is going to put me behind but just can’t risk a chance of two hasty units in T2

P2, Turn 2
  1. Scorch — Magic
  2. Bloodburn — Tech 0 -> worker
  3. Pillage — Magic
  4. Bombaster — Tech 0
  5. Charge — Magic

Bring in Taxman and Bloodlust

6 gold (6)
Worker (5)
Bombaster (3)
Tech I (0)
Discard 3, rs, Draw 5. Return BRO to hand. Float 0 gold.

SQL - Bombaster (2/2 +1)

Base - 19
Tech I - 5

7 workers, 0 gold
Hand: 6
Deck: 3
Discard: 0

Next Hand
  1. Scorch — Magic
  2. Blood Lust
  3. Nautical Dog — Tech 0
  4. Pillage — Magic
  5. Makeshift Rambaster — Tech 0
    Bloodrage Ogre

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Spectral Aven
Lawful Search
Two Step
Traffic Director
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate


NextHand

Manufactured Truth
Two Step
Bluecoat Musketeer
Arrest


Discard

Lawful Search
Traffic Director
Boot Camp
Elite Training


Tech 2 card(s)
Get Paid - ($6)
Reputable Newsman, number: 2 - ($4)
Two Step Newsman and Inspector - ($2)
Inspector kills Bombaster, takes 2
River deals 2 to your Base on 17
Spectral Aven - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (2/5A), number: 2, dancing
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 River (2/3)
  • Two Step, channeling
  • Building Inspector (3/1), $ to build, dancing, 2 dmg
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

sigh… didn’t think this thru… porky was really the right play… i think it’s over… might as well just go all in…any combination of gargolye and taxmen will basically end my run

P2, Turn 3
  1. Scorch — Magic -> Worker
  2. Blood Lust
  3. Nautical Dog — Tech 0
  4. Pillage — Magic
  5. Makeshift Rambaster — Tech 0
    Bloodrage Ogre

//Newsman at 2, very good at stifling my response. Fortunately, my economy gets to take another step ahead, and I’ll just have to come up with some way to clear out the Aven + River. The alternate line is playing Ogre + Dog + other hero, but that leaves Newsman in play while not really trading any better.

Tech choices: Shadow Blade + Crash Bomber

7 gold (7)
Max Zane (0), Shove Newsman to Scavenger and deal 1 to him
Zane kills Newsman, Two Step and BI go away. We both get 1 gold. (1)
Pillage your gold, your Base takes 1 (1)
Worker (0)
Discard 4, Draw 3, rs, Draw 2.

No patrol

L6 Zane (4/2)

Base - 17
Tech I - 5

8 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

Next Hand

Makeshift Rambaster — Tech 0
Shadow Blade
Charge — Magic
Mad Man — Tech 0
Gunpoint Taxman

P1T4


Tech StartingHand Workers

TECH
Harmony
Harmony


STARTING HAND
Two Step
Arrest
Manufactured Truth
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate


NextHand

Harmony
Manufactured Truth
Reputable Newsman
Building Inspector
Boot Camp


Tech 2 card(s)
Get Paid - ($6)
Aven kills Zane, River to L3
Max River - ($4)
River deals 3 to your Base on 14
Bluecoat Musketeer - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (3/4)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

ah;; what was i thinking…failed patrol…needed to be on lookout… gg

Bluecoat Musketeer is 2g, IIRC.

Max River discount is reflected

3 Likes
P2, Turn 4

Makeshift Rambaster — Tech 0
Shadow Blade
Charge — Magic
Mad Man — Tech 0
Gunpoint Taxman

Defense: 3 / 4, 4 (aven)
Attack: whatever I pay for:
2 for ~3
3 for 3
6 for 2 (and kills Aven)
5 for +1 atk
1 for 1
4 for 4 (+ steal?)
So, I don’t have enough for Drakk Max + other stuff, which means probably Charge is needed.

Drakk Line

Drakk (6)
Gunpoint Taxman (4)
Charge Taxman (2)
Taxman kills Musketeer, steals your float (3)
Rambaster (1)
Mad Man (0)
Baster and Mad Man break your Hero’s Hall
Discard 1, Draw 3

SQL - L1 Drakk (1/3 +1)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Gunpoint Taxman (3/2)

Vandy Line

Vandy (6)
Shadow Blade Musketeer (3)
Taxman (1)
Worker (0)
Discard 2, Draw 4. 9 workers

SQL - Gunpoint Taxman (3/3 +1)
Scavenger - L1 Vandy (2/3)

OR
Vandy (6)
Mad Man (5)
Max Vandy, killing the Aven, and pumping Man (1)
Mad Man kills Musketeer
Worker (0)
Discard 3, Draw 5. 9 workers

SQL - L5 Vandy (4/5)

Going with the Drakk line, since my deck is Blood Lust and units. Also, it will clearly lock bansa out of playing anything, and leave some nice float for a Pillage next turn.

For future use, tech in Desperation and Dark Pact - I’ll probably still be low on cards after the reshuffle, so some draw is certainly going to be useful.

8 gold (8)
Drakk (6)
Gunpoint Taxman (4)
Charge Taxman (2)
Taxman kills Musketeer, steals your float (3)
Rambaster (1)
Mad Man (0)
Baster and Mad Man break your Hero’s Hall
Discard 1, Draw 3

SQL - L1 Drakk (1/3 +1)

Makeshift Rambaster (1/2)
Mad Man (1/1)
Gunpoint Taxman (3/2)

Base - 14
Tech I - 5

8 workers, 0 gold
Hand: 3
Deck: 3
Discard: 4

Next hand
  1. Bloodrage Ogre — Tech 0
  2. Crash Bomber
  3. Bombaster — Tech 0

P1T5


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Manufactured Truth
Reputable Newsman
Building Inspector
Harmony
Boot Camp


WORKERS
Jail
Porkhand Magistrate
Boot Camp


NextHand

Lawful Search
Two Step


Discard

Bluecoat Musketeer
Spectral Aven
Manufactured Truth
General’s Hammer
General’s Hammer


Tech 2 card(s)
Get Paid - ($6)
Harmony - ($4)
Reputable Newsman, number: 5 - ($3)
Building Inspector
Manufactured Truth, Newsman becomes Copy of Rambaster, Dancer - ($1)
River and Copy of Rambaster kill Drakk, Base takes 1
Aven trades with Taxman
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A), $ to build
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Dancer (0/1)
  • :target: Lookout:

In Play:

  • L5 River (3/3), 1 dmg
  • Harmony, channeling
  • Reputable Newsman (0/2), nubmer: 5, 1 dmg

Buildings:

  • :heart: Base HP: 16

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i really wanted to just gg here but taking this till my base breaks as a punishment so i don’t repeat this again…i never learn my lessons but hopefully this time will be different

P2, Turn 5
  • Bloodrage Ogre — Tech 0
  • Crash Bomber
  • Bombaster — Tech 0

Defense: 2, 1 // 3, 2
Attack: 1, 1, Zane, Bombaster?. Sadly the only way to kill River is with Zane, so Harmony gets to live :frowning: or I just pay to max Zane and leave the board mostly clear.

Tech Twilight Baron + Crash Bomber

8 gold (8)
Max Zane (1), shove Building Inspector to Elite and kill him
Mad Man kills Dancer, you get a card
Zane kills River
Rambaster hits your Base for 3
Crash Bomber (0)
Discard 2, Draw 3, rs, Draw 1. Float 1 gold.

Lookout - Crash Bomber (2/2)

L6 Zane (4/1)
Makeshift Rambaster (1/2)
Mad Man (1/1)

Base - 14
Tech I - 5

8 workers, 1 gold
Hand: 4
Deck: 8
Discard: 0

Next Hand

Crash Bomber
Pillage — Magic
Nautical Dog — Tech 0
Blood Lust

P1T6


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Two Step
Lawful Search
Traffic Director


WORKERS
Jail
Porkhand Magistrate
Boot Camp
Two Step


NextHand

Elite Training
Two Step
Harmony


Discard

Bluecoat Musketeer
Spectral Aven
Manufactured Truth
General’s Hammer
General’s Hammer
Building Inspector
Harmony
Lawful Search
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru - ($4)
Traffic Director - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (1/2), nubmer: 5, 1 dmg
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8
P2, Turn 6

Crash Bomber
Pillage — Magic
Nautical Dog — Tech 0
Blood Lust

Defense: 2, 1, 3 // 13, 4 = 10 or 19
Attack: 2, 1, 4, 3, 1 = 11
Plus 2 for Pillage, plus ? for drakk (at least 3) … that looks like I could get a full lethal, maybe, so I’ll math it out…

8 gold (9)
Zane trades with Onimaru, we both draw a card
Drakk (7)
Crash Bomber (6)
Bloodlust on Drakk and Crash Bomber (4)
Level Drakk to 4 (1)
Mad Man trades with Traffic Director, you get a gold
Pillage, your Base takes 2 (to 11), I steal that gold (1)
Lusty Crash Bomber trades with Newsman, deals 1 to your base (to 10)
Drakk (3), Crash Bomber (3), and Rambaster (4) deal lethal to your Base. gg! @FrozenStorm

Overkill line

8 gold (9)
Zane trades with Traffic Director, we both get a gold (10)
Drakk (8)
Level to 4 (5)
Crash Bomber trades with Onimaru, Drakk to max, base takes 1 [1 base damage]
Nautical Dog (4), gains haste
Crash Bomber (3)
Pillage for 2 [3] (3)
Blood Lust on Drakk and Crash Bomber (1)
Mad Man trades with Newsman
Drakk (4), Rambaster (4), Crash Bomber (4), and Nautical Dog (3) deal 15 [18]
At end of turn, Blood Lust kills the Crash Bomber, dealing 1 more [19 Base damage]

1 Like

Good Game WP!