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[CAMS19 Round4] hardy83 [Balance/Feral/Growth] vs Nekoatl [Necromancy]/Blood/Growth

gl & hf! you probably won’t let Galina live like last time? :wink:

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Merfolk Prospector
Playful Panda
Young Treant
Tiger Cub
Forest’s Favor


WORKERS
Tiger Cub


NextHand

Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth


Discard

Young Treant
Playful Panda
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :codexcalamandra: Calamandra Moss, L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

a standard opening. thought about starting with panda, but… nah! prospector + calamandra just seems a solid opening - even if i should decide to tech in non-feral spells (which could be a moment of surprise :thinking:)

Probably, but there’s only one way to know for sure. GL HF.

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp


WORKERS
Sacrifice the Weak


NextHand

Poisonblade Rogue
Deteriorate
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


Discard

Thieving Imp
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

StW is not likely to help against Wisps and such.

indeed! :slight_smile: not sure yet, if we’ll ever find out

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Ironbark Treant
Spore Shambler
Verdant Tree
Rampant Growth
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Spore Shambler
Giant Panda
Rampant Growth
Verdant Tree
Ironbark Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
tap Prospector - ($4)
cast Rampant Growth on Calamandra - ($2)
Calamandra kills Jandra and lvls up - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: :codexcalamandra: Calamandra Moss, L3 (3/4) - grants resist
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

don’t wanna be a victim of stw again - so maybe i go for a panda and his wisp this time? but still want something to deal with BC or executioner. huntress maybe? hm… maybe ignore the necro tech 1 units for now and go for my growth units first - which means i skip feral-spells and use cala primary as a bully/maybe get an early tiger supported by small stuff?

well… that’s a copy of my first moves against @codexnewb - that didn’t turn out too well in the end… BUT up to turn 3 i was quite satisfied. so i’ll go with the flow

forgetting about cala resist, mate.

3 Likes

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Deteriorate


WORKERS
Sacrifice the Weak
Poisonblade Rogue


NextHand

Doom Grasp
Thieving Imp
Deteriorate
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt
Expensive Tower - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

PbR is not likely to be helpful either against Green and Growth. Fronting the Javelineer to make destroying the Tower more expensive.

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Giant Panda


STARTING HAND
Rampant Growth
Spore Shambler
Verdant Tree
Giant Panda
Ironbark Treant


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant


NextHand

Circle of Life
Young Treant
Galina Glimmer
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Giant Panda + Wisp - ($2)
Cala kills SQL skeleton

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • :exhaust: :codexcalamandra: Calamandra Moss, L3 (3/2) - grants resist
  • :exhaust: Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

guess the big question here is, whether he got a doom grasp in hand. i could buff prospector to kill skeleton, max cala and destroy his tower. but then i’ll skip on giant panda and maybe get hit by doom grasp…

he withdrew a post where he played deteriorate and he skipped tech 1… i bet he teched in doom grasp/bargain - bloodlust/kidnapping seems less probable under these circumstances. so i guess i can risk a damaged calamandra on board…(?) next turn maybe an unstoppable predator tiger if he doesn’t doom grasp - or maybe galina/young treant/circle of life if cala is gone and i draw luckily…

I killed that guy. Sorry if that wasn’t clear:

1 Like

Nah, that was my fault, no worries.

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Jandra, the Negator
Thieving Imp
Doom Grasp
Deteriorate


WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator


NextHand

Doom Grasp
Graveyard
Summon Skeletons


Discard

Skeleton Javelineer
Doom Grasp
Deteriorate
Thieving Imp
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth Torken - ($5)
Skeleton - ($4)
Doom Grasp, sacrifice Skeleton to kill Calamandra - ($0)
Deteriorate Merfolk Prospector
Haunt kills Wisp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

One of the turns, I should get around to building a Tech I, but that Calamandra is just too scary to let live.

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Playful Panda
Young Treant
Forest’s Favor
Galina Glimmer
Circle of Life
Verdant Tree


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda


NextHand

Rampant Growth
Giant Panda
Spore Shambler
Potent Basilisk


Tech 2 card(s)
draw for technician before teching
Get Paid + float + scav - ($10)
Worker - ($9)
summon Midori - ($7)
hire Galina Glimmer - ($6)
Circle of Life on Galina - grab a Fairie Dragon from Codex, put feather rune on Panda - ($3)
cast Forest’s Favor on flying Panda to make him a 4/2 - ($1)
flying Panda kills Garth, takes one dmg from tower

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: :codexmidori: Master Midori, L3 (2/3)
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • :exhaust: Giant Panda (4/1) - feather rune, +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hm… still no tech 1 - bargain coming up? i’ll try to prevent that with a trick that @Unity teached me when playing IRL once… - thx mate :wink:

only problem with the fairie dragon - it makes me vulnerable for kidnapping. and there’s a chance he got that spell already in his deck - after all he didn’t tech up… does that mean balance and untargetable basilisk for me? i think building an airborne armada with mimics could be worthwhile

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Doom Grasp
Graveyard
Summon Skeletons


WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Nether Drain
Deteriorate
Summon Skeletons
Skeletal Archery


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech I - ($6)
Argagarg Garg, maxband - ($0)
Haunt pings your Tech I

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/5)
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Note to self: Tech I only costs $2 if played before the first add-on. I feel like being sneaky and juking in some Blood magic to steal flying monsters while playing a non-Blood hero. There’s a decent chance Argagarg will get killed anyway. Nabbing Tech II units I won’t be able to replay makes Graveyard a prime worker choice.

"P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Dinosize


STARTING HAND
Giant Panda
Spore Shambler
Rampant Growth
Potent Basilisk


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda


NextHand

Young Treant
Verdant Tree
Forest’s Favor
Galina Glimmer


Discard

:exhaust: Giant Panda (4/1) - feather rune, +
Rampant Growth
Potent Basilisk
Giant Panda
Wandering Mimic
Dinosize


Tech 2 card(s)
Get Paid + float - ($9)
skip Worker
flying Panda suicides into your Tower, base takes 2
cast Rampant Growth on Dragon - ($7)
Dragon breaks your Tech I, takes 1 dmg after armor, another 2 to base
hire Spore Shambler - ($4)
Midori kills SQL Wisp
tech 2 - Balance - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler (2/3) ++
  • :target: Lookout:

In Play:

  • :exhaust: Fairie Dragon (4/1)
  • :exhaust: :codexmidori: Master Midori, L3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (BALANCE)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hm… Maybe Growth & molac would have been the better choice. Might even go for a tech lab… At least kidnapping and doom grasp are no issue atm

"

edit: set tech 1 to 4 hp

P2T5


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Skeletal Archery
Nether Drain
Deteriorate
Summon Skeletons


WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery


NextHand

Skeleton Javelineer
Kidnapping
Doom Grasp


Discard

Deteriorate
Summon Skeletons
Nether Drain
Dinosize
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech I
Expensive Deteriorate kills Dragon - ($8)
Expensive Summon Skeletons - ($4)
Argagarg blesses Elemental
Elemental kills Shambler
Worker - ($3)
Heroes’ Hall - ($1)
Haunt pings your Tech II

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable
  • L5 Argagarg Garg (1/5)
  • Water Elemental (3/2) Anti-air

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Not gonna bother trying to use Archery against Tech II Balance.

that should cost 4, right? not 5

1 Like

"P1T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Verdant Tree
Galina Glimmer
Young Treant
Forest’s Favor
Circle of Life


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda
Verdant Tree


NextHand

Merfolk Prospector (1/1)
Wandering Mimic
Wandering Mimic
Galina Glimmer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Galina, circle of life into basilisk - ($3)
Arg - ($1)
Midori kills scavenger skeleton
Tech lab growth

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :exhaust: :codexmidori: Master Midori, L3 (2/2)
  • :codexargagarg: Argagarg Garg, L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
    "

P2T6


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Kidnapping
Skeleton Javelineer
Doom Grasp


WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer


NextHand

Doom Grasp
Nether Drain
Kidnapping


Discard

Deteriorate
Summon Skeletons
Nether Drain
Dinosize
Dinosize
Pestering Haunt
Doom Grasp
Kidnapping
Blackhand Resurrector
Blackhand Resurrector


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Argagarg blesses Skeleton
3 units trade with Basilisk
Garth Torken - ($9)
Skeleton - ($8)
Doom Grasp, sacrifice Skeleton to kill Midori - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Well,I can kidnap the Wisp… yay? Going for Necro since Balance limits the usefulness of Growth and Blood. Died: Garth

"P1T7


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Wandering Mimic
Merfolk Prospector (1/1)
Wandering Mimic
Galina Glimmer


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda
Verdant Tree
Merfolk Prospector (1/1)


NextHand

Young Treant
:exhaust: Fairie Dragon (4/1)
Circle of Life


Discard

Potent Basilisk (3/5a)
Wandering Mimic
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max arg - ($5)
Mimic - ($1)
Galina - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Galina Glimmer (2 /2)
  • :pschip: Technician: Wandering Mimic (4/4)
  • :target: Lookout:

In Play:

  • :codexargagarg: Argagarg Garg, L5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

didn’t expect necro…

"

Edit: forgot tech 2 ping from t5

P2T7


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Kidnapping
Nether Drain
Doom Grasp
Thieving Imp


WORKERS
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery
Skeleton Javelineer
Thieving Imp


NextHand

Doom Grasp
Blackhand Resurrector
Pestering Haunt


Tech 2 card(s)
Get Paid - ($11)
Drakk Ramhorn - ($9)
Kidnapping on Water Elemental - ($5)
Argagarg blesses Elemental
Elemental trades with Mimic
Nether Drain from Argagarg to Garth - ($4)
Garth kills Galina
Maxband Garth, fetch Necromancer - ($2)
Skeleton - ($1)
Sacrifice Skeleton to draw
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Necromancer (3/3) Long-range
  • :target: Lookout:

In Play:

  • L3 Argagarg Garg (1/4)
  • L7 Garth Torken (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

I can take the Mimic, but then I can’t efficiently kill it before turn end. Died: Garth

"P1T8


StartingHand Workers

STARTING HAND
Young Treant
:exhaust: Fairie Dragon (4/1)
Circle of Life
Might of Leaf and Claw
Spore Shambler (2/3) ++


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Playful Panda
Verdant Tree
Merfolk Prospector (1/1)


NextHand

Giant Panda
Rampant Growth
Potent Basilisk
:exhaust: Giant Panda (4/1) - feather rune, +


Discard

Potent Basilisk (3/5a)
Wandering Mimic
Tyrannosaurus Rex
Tyrannosaurus Rex
Galina Glimmer (2 /2)
Wandering Mimic (4/4)
Circle of Life
:exhaust: Fairie Dragon (4/1)
Spore Shambler (2/3) ++


Tech 0 card(s)
Get Paid + scav - ($10)
Young Treant, draw - ($8)
Molac - ($5)
Midori, circle of life to switch wisp for centaur - ($0)
Arg attacks drakk, takes 1 damage, molac @ 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: :codexmidori: Master Midori, L1 (2/3)
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw *
  • :exhaust: :codexargagarg: Argagarg Garg, L5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Stupid kidnapping :frowning:

"

arg is lv3cuz nether drain

1 Like

He drained his own Arg… Wants to get the elemental again I guess :wink:

1 Like