Man, what a garbage opening hand. I’m forced to play Fruit Ninja. What a tempo loss.
Hopefully I can recover from that, but against red, it’s going to be tough.
7 gold (8)
Level Vandy to 3 (6)
Vandy kills Tenderfoot, you get a gold
Pillage your 2 gold, dealing 2 to your base (6)
Max Vandy (4), Killing the hound (3), dooming Bombaster
Bombaster breaks the Tower, your base to 16.
Gargoyle (0)
Discard 3, Draw 4, rs, Draw 1. 7 workers, 0 gold.
No Patrol
Doomed Bombaster (4/3)
Stone Gargoyle (0/2)
L5 Vandy (4/5)
Option 2
7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Drakk (6)
Pillage your 2 gold, dealing 2 to your base (7)
Musketeer (5)
Charge Musketeer (3)
Shoot Hound (2)
Rambaster (0)
Bombaster & Rambaster break Tech I.
Discard 1, Draw 3. 7 workers, 0 gold
SQL - L1 Drakk (1/3 +1)
Bombaster (2/1)
Rambaster (1/1)
Musketeer (2/1)
Option 3
7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Zane (6)
Pillage your 2 gold, dealing 2 to your base (7)
Shoot Hound with Bombaster (5)
Rambaster (3)
Zane & Rambaster break Tech I.
[Gargoyle / Worker / Musketeer]
Discard 2, Draw 4. 7 workers, 3 gold (plus or minus)
L1 Zane (2/1)
Rambaster (1/1)
Or Even
7 gold (8)
Level Vandy to 3 (6)
Vandy trades with Hound
L4 Zane (1)
Zane kills Tenderfoot, we both get a gold (2)
Pillage your Two gold, your Base takes 2 (3)
Rambaster (1)
Rambaster and Bombaster break your Tech I
Worker (0)
Discard 2, Draw 4. 8 workers, 0 gold.
No Patrol
L4 Zane (3/1)
Bombaster (2/1)
Rambaster (1/1)
Tech BloodLust and War Drums
7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Drakk (6)
Pillage your Two gold. Your Base takes 2 (7)
Makeshift Rambaster (5)
Level Drakk to 4 (2)
Bombaster trades with Hound
Rambaster breaks the Tower, your Base to 16
Worker (1)
Discard 2, Draw 4. Float 1 gold.
SQL - L4 Drakk (2/3 +1)
Makeshift Rambaster (1/1)
Base - 20
Tech I - 5
8 workers, 1 gold
Hand: 4
Deck: 0
Discard: 6
Next Hand
Nautical Dog — Tech 0
Bloodrage Ogre — Tech 0
Gunpoint Taxman
Mad Man — Tech 0
This is bad, I forgot about pillage again. Thankfully, he can’t have it this turn, but I might be conceding board control. Have to build a Tower next turn, and drop heavy defence. Probably Maxband Onimaru.
Nautical Dog — Tech 0
Bloodrage Ogre — Tech 0
Gunpoint Taxman
Mad Man — Tech 0
Tech Desperation x2
Note: Bomber has his 4th tech card in hand. If that is a Garrison, he can reshuffle and present a very annoying board, so I need to give up 5 base damage here to hedge.
8 gold (9)
Max Drakk (7)
Gunpoint Taxman (5), gains Haste
Taxman kills Technician, steal 1 gold (6)
Mad Man (5), trades with Elite
Drakk and Rambaster break your Tech I (your base is now at 14)
Bloodrage Ogre (3)
Hero’s Hall (1)
Discard 1, rs, Draw 3. Float 1 gold.
Weeelll this game is basically over. He’s very likely to double tech break next turn and then it’s all downhill from there. I should’ve just maxbanded Oni instead of trying to rely on dumb draws.