[CAMS19 Round4] Bomber678 [Finesse]/Peace/Truth vs EricF [Anarchy/Blood]/Demonology

Sup @EricF


Turn 1

Hand: Spark, Granfalloon Flagbearer, Fruit Ninja, Wither, Bloom
Workers: Wither


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fruit Ninja ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fruit Ninja (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Older Brother, Helpful Turtle, Tenderfoot, Brick Thief, Timely Messenger

Discard

Spark, Granfalloon Flagbearer, Bloom

Think

Man, what a garbage opening hand. I’m forced to play Fruit Ninja. What a tempo loss.
Hopefully I can recover from that, but against red, it’s going to be tough.

glhf!

P2, Turn 1
  1. Charge — Magic
  2. Bloodrage Ogre — Tech 0
  3. Bloodburn — Tech 0 -> Worker
  4. Nautical Dog — Tech 0
  5. Careless Musketeer — Tech 0

5 gold (5)
Worker (4)
BRO (2)
Vandy (0)
Discard 3, Draw 5

Scavenger - BRO (3/2)

L1 Vandy (2/3)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Turn 2

Hand: Older Brother, Helpful Turtle, Tenderfoot, Brick Thief, Timely Messenger
Tech: Overeager Cadet, Spectral Hound
Workers: Wither, Helpful Turtle


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Older brother ($1)
  6. Summon Tenderfoot ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite: Tenderfoot (1/2)
    :ps_:Scavenger:
    :pschip:Technician: Fruit Ninja (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Timely Messenger, Spark, Bloom, Spectral Hound

Discard

Thunk

I think I just want to tech up as fast as possible while defending here. Might build a tower next turn.

P2, Turn 2

Scorch — Magic -> Worker
Pillage — Magic
Mad Man — Tech 0
Bombaster — Tech 0
Makeshift Rambaster — Tech 0

Tech Gunpoint Taxman & Gargoyle

6 gold (6)
BRO trades with Brother
Vandy kills Fruit Ninja
Worker (5)
Tech I (3)
Bombaster (1)
Discard 3, rs, Draw 5. Float 1 gold.

SQL - Bombaster (2/2 +1)

L1 Vandy (2/1)

Base - 20
Tech I - 5

7 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Charge — Magic
  2. Careless Musketeer — Tech 0
  3. Pillage — Magic
  4. Gargoyle
  5. Makeshift Rambaster — Tech 0
Turn 3

Hand: Timely Messenger, Spark, Bloom, Spectral Hound, Granfalloon Flagbearer
Tech: Overeager Cadet, Nimble Fencer
Workers: Wither, Helpful Turtle, Spark


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build a Tower ($2)
  5. Summon Spectral Hound ($1)
  6. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Tenderfoot (1/2)
    :pschip:Technician:
    :target:Lookout: Spectral Hound (3/3)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Brick Thief, Overeager Cadet, Older Brother, Overeager Cadet, Granfalloon Flagbearer

Discard

Thenk

Hmm. This could go badly. If he doesn’t destroy my tech 1, I think I’ll be ok.

@EricF you good bro?

Yeah, just too many good choices for my turn.

P2, Turn 3
  1. Charge — Magic
  2. Careless Musketeer — Tech 0 -> Worker
  3. Pillage — Magic
  4. Gargoyle
  5. Makeshift Rambaster — Tech 0
Option 1

7 gold (8)
Level Vandy to 3 (6)
Vandy kills Tenderfoot, you get a gold
Pillage your 2 gold, dealing 2 to your base (6)
Max Vandy (4), Killing the hound (3), dooming Bombaster
Bombaster breaks the Tower, your base to 16.
Gargoyle (0)
Discard 3, Draw 4, rs, Draw 1. 7 workers, 0 gold.

No Patrol

Doomed Bombaster (4/3)
Stone Gargoyle (0/2)
L5 Vandy (4/5)

Option 2

7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Drakk (6)
Pillage your 2 gold, dealing 2 to your base (7)
Musketeer (5)
Charge Musketeer (3)
Shoot Hound (2)
Rambaster (0)
Bombaster & Rambaster break Tech I.
Discard 1, Draw 3. 7 workers, 0 gold

SQL - L1 Drakk (1/3 +1)

Bombaster (2/1)
Rambaster (1/1)
Musketeer (2/1)

Option 3

7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Zane (6)
Pillage your 2 gold, dealing 2 to your base (7)
Shoot Hound with Bombaster (5)
Rambaster (3)
Zane & Rambaster break Tech I.
[Gargoyle / Worker / Musketeer]
Discard 2, Draw 4. 7 workers, 3 gold (plus or minus)

L1 Zane (2/1)
Rambaster (1/1)

Or Even

7 gold (8)
Level Vandy to 3 (6)
Vandy trades with Hound
L4 Zane (1)
Zane kills Tenderfoot, we both get a gold (2)
Pillage your Two gold, your Base takes 2 (3)
Rambaster (1)
Rambaster and Bombaster break your Tech I
Worker (0)
Discard 2, Draw 4. 8 workers, 0 gold.

No Patrol

L4 Zane (3/1)
Bombaster (2/1)
Rambaster (1/1)

Tech BloodLust and War Drums

7 gold (8)
Vandy trades with Tenderfoot, you get a gold
Drakk (6)
Pillage your Two gold. Your Base takes 2 (7)
Makeshift Rambaster (5)
Level Drakk to 4 (2)
Bombaster trades with Hound
Rambaster breaks the Tower, your Base to 16
Worker (1)
Discard 2, Draw 4. Float 1 gold.

SQL - L4 Drakk (2/3 +1)

Makeshift Rambaster (1/1)

Base - 20
Tech I - 5

8 workers, 1 gold
Hand: 4
Deck: 0
Discard: 6

Next Hand

Nautical Dog — Tech 0
Bloodrage Ogre — Tech 0
Gunpoint Taxman
Mad Man — Tech 0

1 Like

I feel attacked.


Turn 4

Hand: Brick Thief, Overeager Cadet, Older Brother, Overeager Cadet, Granfalloon
Tech: Flagstone Garrison, Free Speech
Workers: Wither, Helpful Turtle, Spark, Older Brother


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Peace ($2)
  5. Summon Overeager Cadet ($2)
  6. Summon Overeager Cadet ($2)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Overeager Cadet (3/2)
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 0
  • Discard: 6

Hand

Timely Messenger, Fruit Ninja, Nimble Fencer, Bloom

Discard

Flagstone Garrison, Free Speech, Brick Thief, Granfalloon Flagbearer, Tenderfoot, Spectral Hound

Thonk

This is bad, I forgot about pillage again. Thankfully, he can’t have it this turn, but I might be conceding board control. Have to build a Tower next turn, and drop heavy defence. Probably Maxband Onimaru.

P2, Turn 4

Nautical Dog — Tech 0
Bloodrage Ogre — Tech 0
Gunpoint Taxman
Mad Man — Tech 0

Tech Desperation x2

Note: Bomber has his 4th tech card in hand. If that is a Garrison, he can reshuffle and present a very annoying board, so I need to give up 5 base damage here to hedge.

8 gold (9)
Max Drakk (7)
Gunpoint Taxman (5), gains Haste
Taxman kills Technician, steal 1 gold (6)
Mad Man (5), trades with Elite
Drakk and Rambaster break your Tech I (your base is now at 14)
Bloodrage Ogre (3)
Hero’s Hall (1)
Discard 1, rs, Draw 3. Float 1 gold.

SQL - Bloodrage Ogre (3/2 +1)

L6 Drakk (3/4)
Makeshift Rambaster (1/1)
Gunpoint Taxman (3/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

8 workers, 1 gold
Hand: 3
Deck: 7
Discard: 0

Next Hand
  1. Bombaster — Tech 0
  2. Gargoyle
  3. Desperation

Hey man can you stop I need that gold


Turn 5

Hand: Timely Messenger, Fruit Ninja, Nimble Fencer, Bloom, Flagstone Garrison
Draw: Overeager Cadet, Spectral Hound
Tech: Flagstone Garrison, Drill Sergeant
Workers: Wither, Helpful Turtle, Spark, Older Brother, Bloom


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Rebuild Tech 1 ($9)
  5. Build Flagstone Garrison ($6)
  6. Summon Timely Messenger, draw ($5)
  7. Summon Fruit Ninja, draw ($2)
  8. Hire a worker ($1)
  9. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Fruit Ninja (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Tenderfoot, Brick Thief, Free Speech, Granfalloon Flagbearer, Nimble Fencer

Discard

Thinking

Weeelll this game is basically over. He’s very likely to double tech break next turn and then it’s all downhill from there. I should’ve just maxbanded Oni instead of trying to rely on dumb draws.

Player 2, Turn 5
  1. Bombaster — Tech 0
  2. Gargoyle
  3. Desperation

So, not considering anything I might draw of Desperation I have:
4, 4, 4, 3, 3/4, 2, Zane attack (20+) vs
2, 2 // 4, 5, 14 defense = 18.

Seems simple enough

8 gold (9)
Bonbaster (7), gains Haste
Bonbaster kills Messenger
Sac Bombaster to kill Ninja (6)
Ogre (4), Drakk (3), Rambaster (4), and Taxman (4) attack your Base for 15 - gg! @FrozenStorm

Bloodrage Ogre (3/2)
L6 Drakk (3/4)
Makeshift Rambaster (1/1)
Gunpoint Taxman (3/1)

Base - 20
Tech I - 5
Hero’s Hall - 4

2 Likes