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[CAMS19, Round2] Persephone [Balance/Feral/Growth] vs James [Truth/Peace]/Finesse

Good luck, have fun! I’ll have my turn up momentarily.

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Opening Hand
  • Young Treant
  • Merfolk Prospector
  • Ironbark Treant
  • Playful Panda
  • Forest’s Favor

Player 1, Turn 1


Workers make 4g. (4g)

Hire 5th worker. (3g, 4 cards)
  • Ironbark Treant

Recruit a Merfolk Prospector for 1g. (2g, 3 cards)

Summon :codexcalamandra: Calamandra Moss for 2g. (0g)

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)
Merfolk Prospector (1 :crossed_swords:, 1 :heart:, pans for gold)

Base: 20 :heart:

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Verdant Tree
  • Rich Earth
  • Spore Shambler
  • Tiger Cub
  • Rampart Growth
0 cards in deck
3 cards in discard
  • Young Treant
  • Playful Panda
  • Forest’s Favor

Thoughts

A balanced opening hand. Prospector should provide me value for the rest of the game. Am I leaving myself open to Aven if I don’t summon Arg immediately?

Basilisk might work better P1 than P2 vs. Finesse, although Manufactured Truth is always annoying. Probably Basilisk + Centaur if I see Oni, Huntress + Centaur if I see River or Quince.

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Traffic Director
Building Inspector
Porkhand Magistrate
Lawful Search


WORKERS
Traffic Director


NextHand

Bluecoat Musketeer
Spectral Aven
Jail
Manufactured Truth
Arrest


Discard

Porkhand Magistrate
Building Inspector
Lawful Search
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, choose no. 2 - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Standard blue opener. I would play the Inspector but then I risk Oni dieing to Rampant Growth. Next turn I can Manufacture an Aven for something.

Turn withdrawn, got confused with too much gold flying around. (OK to expand and see what I would have done.)

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Tech 2 cards. (5 discards)
  • Young Treant
  • Playful Panda
  • Forest’s Favor
  • :pspuzzle: Galina Glimmer
  • :pspuzzle: Huntress

Player 1, Turn 2


Workers make 5g. (5g)

Upgrade earth to Rich Earth for 2g. (3g, 4 cards)

Begin construction of Tech I. (2g)

Pay 2g to midband Calamandra (Lv. 3, 3/4, grants resist). (0g)

:codexcalamandra: Calamandra Moss and Merfolk Prospector both attack and kill :codexonimaru: Onimaru, dealing 3+1 damage. Calamandra and Merfolk both take 2 damage; Prospector dies. (6 discards)
Calamandra gains two levels, to maxband, and heals.

Hire 6th worker for free. (3 cards)
  • Tiger Cub

Discard 3, shuffle 9, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexcalamandra: Calamandra Moss Lv. MAX (4 :crossed_swords:, 5 :heart:, can be sneaky, grants resist, befriends tigers)

:earth_asia: Rich Earth

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Huntress
  • Verdant Tree
  • Merfolk Prospector
  • Forest’s Favor
  • Playful Panda
4 cards in deck
  • Galina Glimmer
  • Young Treant
  • Rampart Growth
  • Spore Shambler
0 cards in discard

Thoughts

Rich Earth should cover the expense of summoning a 4g tiger twice before Tech II. Galina/Huntress because they’re cheap and tigers are not. Expecting to see Quince for his mirrors; I need to be able to kill him (or at least the mirrors) before he can attack. Huntress may or may not help with that.

rich earth costs 3. also his newsman blocks 2 costing spells/upgrades

Right, was somehow thinking it was 2g after saving 1g on a worker, got my turn all confused deciding what I was doing with Merfolk.

I’ll fix that and re-draw my hand.

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Tech 2 cards. (5 discards)
  • Young Treant
  • Playful Panda
  • Forest’s Favor
  • :pspuzzle: Centaur
  • :pspuzzle: Huntress

Player 1, Turn 2


Workers make 5g. (5g)

Upgrade earth to Rich Earth for 3g. (2g, 4 cards)

Befriend a Tiger Cub for 2g. (0g, 3 cards)

Exhaust Merfolk Prospector to find 1g. (1g)

Begin construction of Tech I for 1g. (0g)

Hire 6th worker for free. (2 cards)
  • Verdant Tree

Tiger Cub patrols in Squad Leader, Calamandra in Elite.

Discard 2, shuffle 7, draw 4.


Patrols:
:psblueshield: Squad Leader: Tiger Cub (2 :crossed_swords:, 2 :heart:, 1 :psblueshield:)
:psfist: Elite: :codexcalamandra: Calamandra Moss (3 :crossed_swords:, 3 :heart:, can be sneaky)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, pans for gold)
:earth_asia: Rich Earth

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 6 workers.


4 cards in hand
  • Huntress
  • Forest’s Favor
  • Playful Panda
  • Centaur
3 cards in deck
  • Rampart Growth
  • Spore Shambler
  • Young Treant
0 cards in discard

Thoughts

Rich Earth should cover the expense of summoning a 4g tiger twice before Tech II. Galina/Huntress because they’re cheap and tigers are not. Expecting to see Quince for his mirrors; I need to be able to kill him (or at least the mirrors) before he can attack. Spectral Aven is obnoxious as always, and Newsman blocking Rampant Growth might be a hint that it’s coming. Not really sure what to tech with Newsman out and skipping Tech I, though, which might be a sign I’m making a huge mistake. Murkwood Allies gives me an option to make a 4/4 and attack with Calamandra, which I feel will be unexpected. Unsure how to value the frogs vs. Truth / Finesse – they deny Mirror targets against Quince, but die en masse to Discord. Hmm. I don’t think I would tech Discord against against Tech II tigers, probably Brave Knight/OEC, maybe Free Speech or Spectral Hounds?

With Rich Earth I’ll have exactly 6+7g = 13g for the next two turns, which leaves exactly enough for Tech I + II + 2x Tiger if no Building Inspector comes out. Yeah… I’m not especially liking this plan after all. Oni’s a jerk but he’s too expensive to get rid of right now. Back to the original plan of getting a ton of gold advantage off of Prospector and playing expensive things.

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Arrest
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Jail


WORKERS
Traffic Director
Jail


NextHand

Porkhand Magistrate
Spectral Aven
Lawful Search
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Arrest Cub - ($2)
Onimaru trades with Cali
Quince - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), you cannot play cost 2 spells or upgrades.
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince L1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Trying to head for the Peace engine I think

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Tech 2 cards. (2 discards)
  • :pspuzzle: Rampaging Elephant
  • :pspuzzle: Stampede

Player 1, Turn 3


Workers make 6g. (6g)
Exhaust Merfolk Prospector to find 1g. (7g)

Hire 7th worker for free. (3 cards)
  • Forest’s Favor

Recruit a Centaur and Huntress for 3g and 2g. (2g, 1 card)
Summon :codexargagarg: Argagarg Garg and his Wisp for 2g. (0g)

Discard 1, draw 3.


Patrols:
:psblueshield: Squad Leader: Huntress (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot, Anti-Air)
:psfist: Elite:
:ps_: Scavenger: Centaur (3 :crossed_swords:, 4 :heart:, Overpower)
:pspuzzle: Technician: Wisp (0 :crossed_swords:, 1 :heart:)
:eye: Lookout:

:codexargagarg: Argagarg Garg (1 :crossed_swords:, 3 :heart:)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, pans for gold)
:exhaust: Tiger Cub (2 :crossed_swords:, 2 :heart:)
:earth_africa: Rich Earth

Base: 20 :heart:
Tech I (5 :heart:)

:pspig: 0g banked, 7 workers.


3 cards in hand
  • Rampart Growth
  • Spore Shambler
  • Young Treant
0 cards in deck
3 cards in discard
  • Playful Panda
  • Rampaging Elephant
  • Stampede

Thoughts

Playing two cards here lets me control my cycling for turn 5 very well, especially if I play Young Treant next turn – I should get 3 of 4 techs that way.

I should be able to set up for a big Stampede turn 5 with this… do I read early Quince as meaning a really early Free Speech, possibly to cover a Garrison? Or a sacrifice to stall for River + Discord? I could also go for an early Gigadon, but that’s probably an even bigger risk vs. Quince. Expecting a Manufactured Truth + Quince midband counterattack coming to try to regain initiative.

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Spectral Hound


STARTING HAND
Spectral Aven
Manufactured Truth
Porkhand Magistrate
Lawful Search
Overeager Cadet
Overeager Cadet


WORKERS
Traffic Director
Jail
Porkhand Magistrate


NextHand

Lawful Search
Bluecoat Musketeer
Building Inspector
Arrest


Tech 2 card(s)
Get Paid - ($7)
Lawful Search - ($6)
Worker - ($5)
Tech 2 (Peace) - ($1)
Overeager Cadet
Overeager Cadet

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L1 (1/3A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Reputable Newsman (0/3), you cannot play cost 2 spells or upgrades.
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Mirror (0/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Defend and draw well

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Tech 2 cards. (5 discards)
  • :pspuzzle: Moment’s Peace
  • :pspuzzle: Stampede

Player 1, Turn 4


Workers make 7g. (7g)

Grow a Young Treant for 2g. (5g)

I shuffle 5 and draw a card. (3 cards, 4 in deck)
  • Playful Panda

Exhaust Merfolk Prospector to find 1g. (6g)
Pay 2g to raise Argagarg to level 3, midband. (4g)
Begin construction of Tech II – :tiger: Feral for 4g. (0g)

Hire 8th worker for free. (2 cards)
  • Spore Shambler

Exhaust :codexargagarg: Argagarg Garg to give Huntress +1 ATK / +1 armor this turn.

Huntress attacks and kills :codexquince: Sirius Quince, her buff neatly canceling Quince’s armor and 1 attack. The Elite Overeager Cadet takes 1 damage from Sparkshot.
Argagarg gains two free levels, to maxband.

Centaur attacks the Overeager Cadet in Technician, dealing 3 damage and taking 2. You draw a card.
The excess damage is dealt to the Elite, killing both Overeager Cadets.

Tiger Cub attacks and kills the Mirror Illusion in Lookout.

Young Treant patrols in Squad Leader, Wisp in Scavenger, and Water Elemental in Technician.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader: Young Treant (0 :crossed_swords:, 2 :heart:, 1 :psblueshield, can’t attack)
:psfist: Elite:
:ps_: Scavenger: Wisp (0 :crossed_swords:, 1 :heart:)
:pspuzzle: Technician: Water Elemental (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Anti-Air)
:eye: Lookout:

:exhaust: :codexargagarg: Argagarg Garg, Lv. MAX (1 :crossed_swords:, 5 :heart:, buffs a unit)
:exhaust: Centaur (3 :crossed_swords:, 2 of 4 :heart:, Overpower)
:exhaust: Huntress (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Sparkshot, Anti-Air)
:exhaust: Tiger Cub (2 :crossed_swords:, 2 :heart:)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, pans for gold)

:earth_americas: Rich Earth

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Rampaging Elephant
  • Stampede
  • Moment’s Peace
  • Stampede
0 cards in deck
2 cards in discard
  • Rampart Growth
  • Playful Panda

Thoughts

Should be all set to stampede. Picking a worker next turn will be annoying; I’ll probably throw away Moment’s Peace, or else the elephant, and tech a replacement. We’ll see what’s left standing.

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Bluecoat Musketeer
Arrest
Building Inspector
Lawful Search
Manufactured Truth
Spectral Hound


WORKERS
Traffic Director
Jail
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Spectral Aven
Flagstone Garrison


Discard

Overeager Cadet (2/2)
Overeager Cadet (3/2)
Lawful Search
Drill Sergeant
Flagstone Garrison
Reputable Newsman (0/3), you cannot play cost 2 spells or upgrades.
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lawful Search, look at your hand - ($7)
Oni - ($5)
Arrest Treant - ($3)
Manufactured Truth my Newsman to a Huntress - ($2)
Fake Huntress News kills Water Ele and sparkshots down Wisp
Spectral Hound - ($1)
Building Inspector - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru L1 (2/3)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well damn. Maybe if in some madness he does not kill my Tech II and I survive (haven’t added up the damage) I can engine out next turn?

P1 @Persephone :codexmidori::codexcalamandra::codexargagarg: Green vs. P2 @James :codexonimaru::codexquince::codexmontoya: Peace/Truth/Finesse

Get 1g and shuffle and draw a card when Water Elemental and Wisp die. (1g, 5 cards, 1 in deck)
  • Playful Panda
Tech 2 cards. (2 discards)
  • :pspuzzle: Gigadon
  • :pspuzzle: Gigadon

Player 1, Turn 5


Workers make 8g. (9g)

Hire 9th worker for free. (4 cards)
  • Moment’s Peace

Argagarg casts Stampede for 6g. (3g, 3 cards, 3 discards)
All my units get +3 attack and +3 armor.

Centaur attacks Spectral Hound for 6, killing it and stampeding 2 to your base. (18 :heart:)
Huntress attacks Onimaru for 6, killing him and stampeding 3 to your base; Sparkshot kills Building Inspector. (Levels fizzle.) You shuffle, draw a card, and gain 1 gold. (15 :heart:)
Tiger Cub attacks your Tech II for 5, destroying it, dealing 2 to your base. (13 :heart:)
Merfolk Prospector and Argagarg Garg attack your Tech I for 4 and 1, respectively, destroying it and dealing 2 to your base. (11 :heart:)

Befriend a Playful Panda and her Wisp for 2g. (1g, 2 cards)

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

:exhaust: :codexargagarg: Argagarg Garg, Lv. MAX (1 :crossed_swords:, 5 :heart:, buffs a unit)
:exhaust: Centaur (3 :crossed_swords:, 2 of 4 :heart:, Overpower)
:exhaust: Huntress (3 :crossed_swords:, 3 :heart:, Sparkshot, Anti-Air)
:exhaust: Tiger Cub (2 :crossed_swords:, 2 :heart:)
:exhaust: Merfolk Prospector (1 :crossed_swords:, 1 :heart:, pans for gold)

:exhaust: Young Treant (0 :crossed_swords:, 2 :heart:)
:exhaust: Playful Panda (2 :crossed_swords:, 2 :heart:)
Wisp (0 :crossed_swords:, 1 :heart:)

:earth_asia: Rich Earth

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (5 :heart:)

:pspig: 1g banked, 9 workers.


4 cards in hand
  • Rampart Growth
  • Stampede
  • Rampaging Elephant
  • Gigadon
2 cards in deck
  • Gigadon
  • Stampede
0 cards in discard

Thoughts

I’m not sure what’s going on over there (arresting Young Treant feels really questionable?) but he’s only got two three cards in hand and now absolutely nothing on the board, so, seems like a good time to play lots of big hitters. Playing the Panda decreases my odds of drawing a Stampede slightly, but with it otherwise going into the shuffle not as much as it might, and I only need to draw one. Gold-neutral if I play a Gigadon, too!

The only things that can stop me from winning next turn are Free Speech, and then I just drop Elephant + Gigadon and win the turn after that. Max defence is max quince (6g / 6) + Free Speech (8) + copy Musketeer (10g / 9) probably? Enough to stop me from breaking Tech I again, but not developing board at all. It’s nice that I don’t have to worry about Judgment Day~

1 Like

mate, plz write down your tech buildings.

Sorry, will remember to do that in the future!

I concede this one, GG! I never got going and was just ran over :sweat_smile:

1 Like

@FrozenStorm the match is over

1 Like

Good game!

I feel like the Cadets --> Tech II on turn 3 didn’t really work out for you, some Brave Knights to challenge my centaurs would have slowed me down and let you keep cards in your hand.