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[CAMS19, Round2] FrozenStorm [Past/Future]/Finesse vs Unity [Balance/Growth]/Present

GL HF @Unity!

CAMS19 Round 2, Player 1, Turn 1

P1 [Past/Future]/Finesse vs P2 [Balance/Growth]/Present

Starting Hand

Temporal Research
Fading Argonaut
Hardened Mox
Neo Plexus
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Nullcraft
Plasmodium
Forgotten Fighter
Tinkerer
Battle Suits

End of Turn Discard
My Thoughts

Next turn either suits or Nullcraft + River or T1, Mox should get great value here


P2T1


StartingHand Workers

STARTING HAND
Young Treant
Ironbark Treant
Tiger Cub
Verdant Tree
Forest’s Favor


WORKERS
Tiger Cub


NextHand

Rampant Growth
Merfolk Prospector
Rich Earth
Playful Panda
Spore Shambler


Discard

Ironbark Treant
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Verdant Tree - ($2)
Summon Max Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger Level 1, (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

CAMS19 Round 2, Player 1, Turn 2

P1 [Past/Future]/Finesse vs P2 [Balance/Growth]/Present

Starting Hand

Nullcraft
Plasmodium
Forgotten Fighter
Tinkerer
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step, Nimble Fencer


Main:

  • Nullcraft, ping the tree (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Temporal Research
Nimble Fencer
Plasmodium
Forgotten Fighter
Two Step

End of Turn Discard
My Thoughts

I think getting Fencer + Two Step would be better next turn, so we’ll wait on river, and threaten Stewardess w/ tech 1


Sorry, excuse my manners :wink:. GL HF @FrozenStorm!

1 Like

P2T2


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Rampant Growth
Spore Shambler
Playful Panda
Rich Earth
Merfolk Prospector


WORKERS
Tiger Cub
Rich Earth


NextHand

Rampant Growth
Young Treant
Spore Shambler
Forest’s Favor
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tower - ($2)
Play Playful Panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+1A))
  • :psfist: Elite: Max Geiger Level 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (:heart: 2)
  • Playful Panda

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

CAMS19 Round 2, Player 1, Turn 3

P1 [Past/Future]/Finesse vs P2 [Balance/Growth]/Present

Starting Hand

Temporal Research
Nimble Fencer
Plasmodium
Forgotten Fighter
Two Step

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Discord
Two Step, Nimble Fencer


Main:

  • River (5)
  • Nimble Fencer, kills wisp (3)
  • Two Step Fencer and Mox, mox takes down Geiger, River to level 3 (1)
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (4/4 dancin)
  • Hardened Mox (3/3 dancin)
  • Nullcraft (1/1)
  • Two Step

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Battle Suits
Neo Plexus
Fading Argonaut
Discord

End of Turn Discard
My Thoughts

Great draw, no doubt he is planning to utilize the Tree for T1 next turn but he still has to pay for it, 2 of his 7 g, so I’m still poised pretty well here. Grabbing a discord and another Fencer so I can keep up the pressure, might go HH next turn depending on what the 4th card is (if it’s discord probably not?)
…
Discord, well hopefully he floods the board in a panic :slight_smile:


P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Wandering Mimic


STARTING HAND
Spore Shambler
Young Treant
Forest’s Favor
Rampant Growth
Merfolk Prospector


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector


NextHand

Argonaut
Nature Reclaims
Ironbark Treant
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Argagarg Garg - ($4)
Play Forest´s Favor on Playful Panda - ($2)
Play Rampant Growth on Playful Panda - ($0)
Kill River with Panda
Level Argagarg to Level 3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg Level 3 (1/4+1A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (:heart: 2)
  • Playful Panda (3/3, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Edit: Change stat writing of Panda for more clearence.

Happy to get rid of Two Step. The pressure was high.

is 3/3,cuz rune

That´s why I wrote +1/+1. How is it written normally (to show the rune)?

You can show the rune for clarity, but the stats should be the current values after damage and effects, since the current stats are what the other player needs to worry about.

And how to you show the rune? With my Panda like (3/3, +)?

That looks fine to me. There’s not a set way to write it, the main thing is that your opponent finds it clear.

O.k. I will edit it. Thank you.

I use the X/Y (+) notation :wink:

Suggested notation probably is best, though I would have been ok regardless

CAMS19 Round 2, Player 1, Turn 4

P1 [Past/Future]/Finesse vs P2 [Balance/Growth]/Present

Starting Hand

Battle Suits
Neo Plexus
Fading Argonaut
Discord

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Star-Crossed Starlet
Nimble Fencer, Discord
Two Step, Nimble Fencer


Main:

  • Fading Argonaut (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Neo Plexus, Forgotten Fighter, Tinkerer, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Fading Argonaut (2/3 fade 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Temporal Research
Plasmodium
Discord

End of Turn Discard
My Thoughts

Booo, was hoping that combo wouldn’t happen… Oh well, a 1drop and tech up here sets up nicely to TR, so maestro + starlet should do decently well.
…
Discord on the rs, not quite what I wanted…


P2T4


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Now!
Argonaut
Ironbark Treant
Nature Reclaims


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant


NextHand

Young Treant
Forest’s Favor
Rampant Growth
Wandering Mimic
Spore Shambler


Discard

Now!
Nature Reclaims
Argonaut
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Argagarg Garg - ($5)
Tap Verdant Tree
Build Tech I instantly - ($4)
Build Tech II instantly - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (3/3,+,+1A))
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg Garg Level 5 (1/5)
  • :pschip: Technician: Elemental (3/3, Anti-Air)
  • :target: Lookout: Wisp (0/1)

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Balance
  • :heart: Tower HP: 4
  • :heart: Verdant Tree HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Edit: Added Tech Spec.

I’m realizing now that you never paid the multicolor penalty (I was mistakenly expecting it to be paid on the tech 1, when it should have been paid on the tower on turn 2, disallowing the panda).

@zhavier thoughts on how best to resolve? My thought would be we float the cost forward or just play on with the mistake not being caught, but curious to hear third party opinion

Oh damn, I´m sorry, shouldn´t have missed that.

1 Like

It’s easy to miss, I’ve probably played several hundred PbF games and I missed it completely…

Re-reading the rules as I’ve stipulated them for the tourney, I think probably the right move is to just play on with the error. I should have caught the improper gold spent, it’s too far to roll back, and it would be unfair to you to surprise the extra gold cost now when you’ve made multiple tech decisions.

Which tech 2 did you build?