Temporal Research
Nimble Fencer
Plasmodium
Forgotten Fighter
Two Step
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Nimble Fencer, Discord
Two Step, Nimble Fencer
Main:
River (5)
Nimble Fencer, kills wisp (3)
Two Step Fencer and Mox, mox takes down Geiger, River to level 3 (1)
Worker (0)
Workers
Forgotten Fighter, Tinkerer, Time Spiral
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: River (2/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (4/4 dancin)
Hardened Mox (3/3 dancin)
Nullcraft (1/1)
Two Step
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Battle Suits
Neo Plexus
Fading Argonaut
Discord
End of Turn Discard
My Thoughts
Great draw, no doubt he is planning to utilize the Tree for T1 next turn but he still has to pay for it, 2 of his 7 g, so I’m still poised pretty well here. Grabbing a discord and another Fencer so I can keep up the pressure, might go HH next turn depending on what the 4th card is (if it’s discord probably not?)
…
Discord, well hopefully he floods the board in a panic
STARTING HAND
Spore Shambler
Young Treant
Forest’s Favor
Rampant Growth
Merfolk Prospector
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
NextHand
Argonaut
Nature Reclaims
Ironbark Treant
Now!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Argagarg Garg - ($4)
Play Forest´s Favor on Playful Panda - ($2)
Play Rampant Growth on Playful Panda - ($0)
Kill River with Panda
Level Argagarg to Level 3
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argagarg Garg Level 3 (1/4+1A)
Elite: Wisp (1/1)
Scavenger:
Technician:
Lookout:
In Play:
Verdant Tree ( 2)
Playful Panda (3/3, +)
Buildings:
Base HP: 20
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Edit: Change stat writing of Panda for more clearence.
You can show the rune for clarity, but the stats should be the current values after damage and effects, since the current stats are what the other player needs to worry about.
Maestro, Star-Crossed Starlet
Nimble Fencer, Discord
Two Step, Nimble Fencer
Main:
Fading Argonaut (5)
Worker (4)
Tech 2 Finesse (0)
Workers
Neo Plexus, Forgotten Fighter, Tinkerer, Time Spiral
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Hardened Mox (1/1+1a)
Elite:
Scavenger: Nimble Fencer (2/2)
Technician:
Lookout:
In Play:
Nullcraft (1/1)
Fading Argonaut (2/3 fade 3)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Nimble Fencer
Temporal Research
Plasmodium
Discord
End of Turn Discard
My Thoughts
Booo, was hoping that combo wouldn’t happen… Oh well, a 1drop and tech up here sets up nicely to TR, so maestro + starlet should do decently well.
…
Discord on the rs, not quite what I wanted…
I’m realizing now that you never paid the multicolor penalty (I was mistakenly expecting it to be paid on the tech 1, when it should have been paid on the tower on turn 2, disallowing the panda).
@zhavier thoughts on how best to resolve? My thought would be we float the cost forward or just play on with the mistake not being caught, but curious to hear third party opinion
It’s easy to miss, I’ve probably played several hundred PbF games and I missed it completely…
Re-reading the rules as I’ve stipulated them for the tourney, I think probably the right move is to just play on with the error. I should have caught the improper gold spent, it’s too far to roll back, and it would be unfair to you to surprise the extra gold cost now when you’ve made multiple tech decisions.