your wisp is 1/2, his is 0/1 and tower does 1 dmg. Am I missing smth?
My Wisp loses the extra health once Drakk gives it the frenzy ability.
P2T8
Tech StartingHand Workers
TECH
War Drums
War Drums
STARTING HAND
Crashbarrow
Crashbarrow
Doom Grasp
Graveyard
Jandra, the Negator
WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Jandra, the Negator
NextHand
Nether Drain
Pirate-Gang Commander
Shoddy Glider
Discard
Crash Bomber
Doom Grasp
War Drums
War Drums
Tech 2 card(s)
Get Paid - ($11)
Drakk Ramhorn - ($9)
Crashbarrow kills Rook - ($6)
Crashbarrow kills Drakk and Midori - ($3)
Worker - ($2)
Graveyard - ($0)
Water Elemental and Wisp break Tech II
Panda reduces your base to 13 HP
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: L6 Drakk Ramhorn (3/4) 1 base damage if killed
- Lookout:
In Play:
- Graveyard (3)
- Giant Panda (2/4) Frenzy 1
- Water Elemental (3/3) Anti-air, frenzy 1
- Wisp (0/1) Frenzy 1
In Graveyard:
- Crashbarrow
- Crashbarrow
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 4
Gold:
- Gold: 0
- Workers: 12
Thoughts
It’s worth breaking the Tech II to stop Jefferson and Morningstar. Died: Argagarg, Garth
Drew into a Barbarbarian so my hand’s dead, calling it there. GG! @FrozenStorm
Damn, if I’d just taken the Tech II down instead of killing Argagarg… oh well.