GG! Well played!
No worries on sharing your thoughts. That’s fair :). I’ll share mine though.
I am amused you proactively teched assimilate. I like that you think I am cheeky enough to risk Molac against assimilate. The swing assimilate would cause is just WAY too big when I can’t even remove upgrades.
Aside from that dead tech assimilate, it seemed like you followed the present plan to the letter. I’m just a little lucky. A ready or not there at the end could have done some small damage to me. The present engine is incredibly expensive but also worth it, and I had to eek out a little extra value to keep up by skipping workers, which was definitely hurting my consistency I think. I also ended up skipping tech 2 build because I drew the tech 2 early, which I think threw you off. Not throwing Vir out to have that much more blocking was probably calculated to prevent me from getting free levels, and the halfway decent chance I workered it. You could also have been thinking about assimilate still, I suppose. Speaking of, I had some really terrible worker choices this game. Almost half my workers I wish I could have kept and workered something else.
I thought my opening was pretty amusing. I was betting on the 50/50 nullcraft was in your first hand, where it would do little good as a response to musketeer. If musketeer had lived past t2, I would have been in a good spot to defend it with birds and cause some nice havoc, alas it was not to be, and instead was 2g for a card. Still, it was a fun line of play to consider.