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[CAMS18] Zhavier [Anarchy]/Strength/Growth vs Shadow_Night_Black MonoPurple

@Shadow_Night_Black GLHF!

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bombaster
Mad Man
Scorch
Makeshift Rambaster


WORKERS
Scorch


NextHand

Bloodrage Ogre
Pillage
Bloodburn
Nautical Dog
Charge


Discard

Bombaster
Mad Man
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Careless Musketeer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
1 Like

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Hardened Mox
Tinkerer
Neo Plexus


WORKERS
Plasmodium


NextHand

Nullcraft
Battle Suits
Forgotten Fighter
Temporal Research
Time Spiral


Discard

Neo Plexus
Hardened Mox
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger (2/3, lvl 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so next turn I have Battlesuits + Nullcraft, so If I go mox I have so little tempo/board presence I’m likely to just get push off the board, so Fargo seems like the better play this game. A hero should be safe, needs Charge Bro + Zane to kill, and that fine by me, so do I play around pillage by playing a hero, otherwise a 2 gold steal might set me too far back…

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Bird’s Nest


STARTING HAND
Charge
Bloodrage Ogre
Pillage
Bloodburn
Nautical Dog


WORKERS
Scorch
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Charge
Pillage
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer 2/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Bah, sparkshot… Battlesuits or nullcraft, and he can kill Rook in SQL. Play units, and he could wipe wipe my board. Play rook in back, and he can forgotten fighter to kill rook… Don’t play Rook and there’s no real harm, maybe some damage to my tech 1…

"

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Time Spiral
Temporal Research
Forgotten Fighter
Battle Suits
Nullcraft


WORKERS
Plasmodium
Time Spiral


NextHand

Forgotten Fighter
Tinkerer
Argonaut
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Nullcraft - ($2)
Nullcraft kills Musketter
Battle suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gonna go for a slightly slower tech 2 then normal, build it on T4, rather than 3, just so I have slightly greater defences. With that in mind, I dont need to float gold here, and can start picking off his units with Nullcraft. Max Zane would wipe my board, but take up his entire turn (and has to push to scav to not skip a worker), which allows me a quick tech 2 then, so I’m fine with this. Not sure if Present/Future/Past yet, can choose next turn.

50/50 and of course the nullcraft comes out…

"P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Blooming Ancient


STARTING HAND
Charge
Bombaster
Makeshift Rambaster
Pillage
Gunpoint Taxman
Bird’s Nest


WORKERS
Scorch
Bloodburn
Bombaster


NextHand

Blooming Ancient
Charge
Nautical Dog
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float + tech draw - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Rook - ($2)
Bird’s Nest - ($0)
Bro hits Fargo to 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Stewardess of the Undone
Tinkerer
Forgotten Fighter
Argonaut


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Tricycloid
Temporal Research
Hardened Mox
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess of the Undone, bounces Tech bird - ($3)
Midband Geiger - ($1)
Geiger and Fargo kill Taxman

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/1, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Need that tech 2 asap, next turn. If I patrol Stewardess in Tech there is a small chance I draw both tech 2 next turn (1/10 chance), but regaining the card loss would be really nice, on the other hand with scav I can tech 2, mox/argo and max Gegier for defence, which seems nice.

"P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Gunpoint Taxman


STARTING HAND
Nautical Dog
Mad Man
Charge
Makeshift Rambaster
Blooming Ancient


WORKERS
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Bloodrage Ogre
Surprise Attack
Gunpoint Taxman
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid + bird hatches - ($7)
Worker - ($6)
Charge hatchling, kills nullcraft - ($3)
existing bird kills geiger, rook to lvl 3

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook 3/4, lvl 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Funny, I would have been better off letting BRO return to hand for a 6 card hand and 3 in deck, instead of 5 and 4, cause hitting fargo was mostly irrelevant. Oh well. Now I don’t even need tech 2 next turn, I might as well clear some of his nonsense

"

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Origin Story


STARTING HAND
Neo Plexus
Temporal Research
Hardened Mox
Tricycloid


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox (2/1+A)


NextHand

Forgotten Fighter
Hyperion
Argonaut (4/4)
Fading Argonaut (3/1 + A, Fading 1)


Discard

Nullcraft (1/1)
Temporal Research
Tricycloid
Temporal Distortion
Origin Story


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Neo - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I wonder what his plans are? Thats a rather expensive way to kill Geiger (which I’m fine with), and it means I still tech up first. No Hero’s hall mean I think hes still planning on teching up shortly, but I suppose with the reshuffle/draw 1 he doesn’t mind having it next turn… Wonder which tech 2 they have gone. Origin Story deals with max rook, and assimilate would be nice tech If i know hes going growth (just in case, I know how quickly that deck can activate MoLaC, esp with birds already out…

Looks like you overpaid for this

1 Like

Thanks, fixed

P1T5


Tech StartingHand Workers

TECH
Surprise Attack
Dinosize


STARTING HAND
Surprise Attack
Careless Musketeer
Pillage
Bloodrage Ogre
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Bombaster
Nautical Dog


NextHand

Mad Man
Charge
Makeshift Rambaster
Blooming Ancient
Blooming Ancient


Discard

Pillage
Careless Musketeer
Surprise Attack
Bloodrage Ogre
Surprise Attack
Dinosize


Tech 2 card(s)
Get Paid + float - ($11)
tech 2 growth - ($7)
Bird pings tech 2
Gunpoint Taxman - ($5)
Pillage, steal that 2g float, base to 18
Max Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook 4/6, lvl 8

In Play:

  • Bird’s Nest
  • Bird 1/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, this is a tough spot I’ve walked into. max rook and hope he didn’t put origin in already, but if he did, he could break my tech 2. In lookout, he at least has to pay more for it. Leaves him with only 3g to do anything else. which with tech 2 present, means not many options.

so… Earthquake?

P2T5


Tech StartingHand Workers

TECH
Assimilate
Now!


STARTING HAND
Argonaut (4/4)
Hyperion
Forgotten Fighter
Fading Argonaut (3/1 + A, Fading 1)
Tricycloid


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox (2/1+A)
Forgotten Fighter


NextHand

Temporal Distortion
Temporal Research
Origin Story
Now!


Discard

Tricycloid
Fading Argonaut (3/1 + A, Fading 1)


Tech 2 card(s)
Get Paid + float - ($11)
Pillaged :frowning: - ($9)
Hyperion, kills Taxman, I Reshuffle and Draw - ($4)
Argonaut - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion (5/2, Haste)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well if he has the earthquake, this is really bad…

P1T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Dinosize


STARTING HAND
Makeshift Rambaster
Blooming Ancient
Blooming Ancient
Mad Man
Charge


WORKERS
Scorch
Bloodburn
Bombaster
Nautical Dog
Makeshift Rambaster


NextHand

Pillage
Gunpoint Taxman
Dinosize
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Mad Man, BA+1 - ($3)
Argagarg, BA+2 - ($1)
Birds each get 1 rune
1 Bird kills Neo
Other Bird kills Hyperion
Rook kills Stewardess
Mad man pings Argonaut for 1
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Bird 2/2, +1 Rune
  • Bird 2/2, +1 Rune
  • Rook 4/3, lvl 8
  • Blooming Ancient 3/5, +1 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Did I scare you off? :stuck_out_tongue:

1 Like

No, its a difficult turn and Ive been visiting parents over the weekend, so havn’t had a chance to do it, should have a chance today though

1 Like

P2T6


Tech StartingHand Workers

TECH
Stewardess of the Undone
Rewind


STARTING HAND
Temporal Research
Now!
Origin Story
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox (2/1+A)
Forgotten Fighter


NextHand

Neo Plexus (3/2)
Fading Argonaut (3/1 + A, Fading 1)
Assimilate
Origin Story
Nullcraft (1/1)


Tech 2 card(s)
Get Paid - ($10)
Prynn - ($8)
Origin Story Rook, birds nest goes away - ($5)
Argo kills Wisp
Tower - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (1/3, lvl 1, Fading 4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

BA is still really bad, but theres not much I can do right now. Either I can O story rook to get him off that max band/earthquake threat, or I can Pryn away the BA, but then the birds just kill Prynn, but my tech 2 lives a turn longer… Tower can help to start dealing with birds, but with the BA still here and Arg I think he has this in the bag, I need ways of getting them gone asap with just tech 1…

"P1T7


Tech StartingHand Workers

TECH
Spirit of the Panda
Stampede


STARTING HAND
Gunpoint Taxman
Dinosize
Pillage
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Bombaster
Nautical Dog
Makeshift Rambaster


NextHand

Mad Man
Surprise Attack
Bloodrage Ogre


Discard

Bird’s Nest
Pillage
Dinosize
Gunpoint Taxman
Spirit of the Panda
Stampede


Tech 2 card(s)
Get Paid - ($9)
Zane, BA+1 - ($7)
Gunpoint Taxman, BA+1 - ($5)
Pillage! I net 1g base to 16 - ($6)
Mid argagarg, tap to buff bird 1, move 1 rune, kill argonaut - ($4)
move 1 rune to bird 2, kill prynn, you draw, arg to max, BA+1
BA breaks tech 2, base to 14
Dinosize Zane, hits base to 6 - ($0)
move 1 rune to gunpoint

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 4/4+A, +1 rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Argagarg 1/5, lvl 5
  • Bird 3/3, +2 runes
  • Bird 3/2, +2 runes
  • Zane 2/2, lvl 1
  • Blooming Ancient 3/4, +1 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
    "

I got a bad redraw, so I have nothing to stop you overrunning me this turn. GG! @zhavier :wink:

I think that the approach I took this game was defo the wrong one, but with the chance that I have to run this back again against you I think I’ll keep my thoughts on that to my self at this time :wink:

Congrats on being the last person to not have a loss yet though :slight_smile:

GG! Well played!

No worries on sharing your thoughts. That’s fair :). I’ll share mine though.

I am amused you proactively teched assimilate. I like that you think I am cheeky enough to risk Molac against assimilate. The swing assimilate would cause is just WAY too big when I can’t even remove upgrades.

Aside from that dead tech assimilate, it seemed like you followed the present plan to the letter. I’m just a little lucky. A ready or not there at the end could have done some small damage to me. The present engine is incredibly expensive but also worth it, and I had to eek out a little extra value to keep up by skipping workers, which was definitely hurting my consistency I think. I also ended up skipping tech 2 build because I drew the tech 2 early, which I think threw you off. Not throwing Vir out to have that much more blocking was probably calculated to prevent me from getting free levels, and the halfway decent chance I workered it. You could also have been thinking about assimilate still, I suppose. Speaking of, I had some really terrible worker choices this game. Almost half my workers I wish I could have kept and workered something else.

I thought my opening was pretty amusing. I was betting on the 50/50 nullcraft was in your first hand, where it would do little good as a response to musketeer. If musketeer had lived past t2, I would have been in a good spot to defend it with birds and cause some nice havoc, alas it was not to be, and instead was 2g for a card. Still, it was a fun line of play to consider.

2 Likes