[CAMS18] Nekoatl [Demon]/Strength/Growth vs charnel_mouse [Balance/Growth]/Strength

P2T8


StartingHand Workers

STARTING HAND
Playful Panda
Merfolk Prospector
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Playful Panda
Merfolk Prospector
Tiger Cub
Potent Basilisk


Tech 0 card(s)
Get Paid + float - ($11)
Bird #1 revives
Potent Basilisk kills Rook, you draw, takes 2 damage, Midori hits level 7
Maxband Midori - ($10)
Midori kills SQL bird, takes 1 damage
Bird #2 trades with scavenger bird, you get a gold
Maxband Rook - ($7)
Forest’s Favour on Rook - ($5)
Rook destroys your Tech III, your base to 16
Wandering Mimic destroys your Tech Lab, your base to 14
Fairie Dragon hits your Tech II for 4 damage
Argagarg Garg and Wisp - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 1/2
  • :target: Lookout:

In Play:

  • Rook L8 5/7 (+)
  • Midori L8 4/4 (1 damage)
  • Argagarg L1 1/3
  • Wandering Mimic 4/4 (flying from birds/Dragon, untargetable from Potent Basilisk)
  • Fairie Dragon 4/2 (flying)
  • Bird #1 1/1 (flying)
  • Potent Basilisk 1/4 (3 damage, deathtouch, untargetable)
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

"P1T9


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Soul Stone


STARTING HAND
Jandra, the Negator
Terras Q, the Shackled
Jefferson DeGrey, Ghostly Diplomat
Soul Stone
Gargoyle
Dark Pact
Morningstar Pass
Dinosize


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Terras Q, the Shackled


NextHand

Galina Glimmer
Dark Pact
Graveyard
Dinosize
Gargoyle


Discard

Bird’s Nest
Dark Pact
Dinosize
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator
Terras Q, the Shackled
Soul Stone


Tech 2 card(s)
Get Paid + float + Scavanger - ($14)
Rebuild Tech III
Vandy Anadrose - ($12)
Dark Pact my base for 2 damage
Gargoyle - ($9)
Activate Gargoyle - ($8)
Soul Stone on Gargoyle - ($6)
Worker - ($5)
Tech Lab: Demonology - ($4)
Morningstar Pass - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gargoyle (5/3) Flying {Soul Stone}
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Morningstar Pass (4) $1 fee to attack

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 12

"

A bit late, but Faire Dragons can’t put feather runes on tech 0 units.

5 Likes

Er. Yes, that would have slowed me down quite a bit, sorry about that.
P2T9


StartingHand Workers

STARTING HAND
Potent Basilisk
Playful Panda
Tiger Cub
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Forest’s Favor
Polymorph: Squirrel
Wandering Mimic
Dinosize
Young Treant


Discard

Tiger Cub
Merfolk Prospector
Playful Panda


Tech 0 card(s)
Get Paid + float - ($13)
Bird #2 revives
Potent Basilisk #2, Soul Stone is destroyed - ($9)
Midband Argagarg - ($7)
Argagarg exhausts to boost Bird #1
Bird #1 trades with Gargoyle
Faerie Dragon kills Vandy, you draw, Argagarg hits level 5, Water Elemental arrives
Wandering Mimic destroys Morningstar Pass - ($6)
Midori hits your base to 10
Rook hits your base to 5
Wisp destroys your Tech II, your base to 3
Potent Basilisk #1 hits your base to 0
Tech III - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #2 1/1 (flying)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L8 5/7 (+)
  • Midori L8 4/4 (1 damage)
  • Argagarg L5 1/5
  • Potent Basilisk #1 3/2 (3 damage, deathtouch, untargetable)
  • Potent Basilisk #2 3/5 (deathtouch, untargetable)
  • Fairie Dragon 4/2 (flying)
  • Wandering Mimic 4/4 (flying from birds, untargetable from Potent Basilisk)
  • Wisp 1/2
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Yeah, there were some errors, but it was still a fun game. GG. @zhavier

3 Likes

Yep, good game!

In addition to not being able to target water elemental, the rune would not have caused the soul stone to fall off. The elemental would have been 3/1 from rune +1/+1 from soul stone, with only one damage. In elite, that’s 5/1.

Feather rune mistakes are in my top 10 most common errors.

5 Likes

@Nekoatl Happy to correct that turn and go again from there if you like, while we wait for the next round :slight_smile:

In this situation, the error was accepted by Nekoatl, and rolling back reveals a great deal of information about your opponents game plan. You can roll back for fun, but usually we just accept the game results as is. @FrozenStorm have an opinion here?

4 Likes

I’m not sure what Language EricF wrote up for this sort of occasion (I would defer to it), but my general rule of thumb on asking to roll back is before the player who made the error has taken another turn. (So Neko would have need to have found the issue or asked for it to be fixed before Charnals turn 8 post). If you don’t catch it before your next turn has been replied to, enough has been revealed that you kinda gotta play on. Otherwise, an opponent making an error could be taken advantage of to gain undue information.

I am really bad at remembering Fairie Dragon’s caveats, but still I’m kinda embarrassed I commented on how back and forth things were right as that error happened and I missed it :frowning:

I think for fun it’s totally cool to run it back, but the show has to go on tournament wise. Luckily this isn’t elimination yet, so there’s plenty of time to make up for it!

3 Likes

Sounds good. I don’t care much about the tournament record, but I am curious how the game would play out without the error.

3 Likes

P2T7, take 2


StartingHand Workers

STARTING HAND
Fairie Dragon
Young Treant
Tiger Cub
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Forest’s Favor
Potent Basilisk
Tiny Basilisk
Fairie Dragon
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Midori and Bird #1 kill Thieving Imp, Midori takes 2 damage
Tiny Basilisk trades with Vandy, Rook hits level 3
Young Treant, I draw - ($8)
Bird #2 kills Wisp, you draw
Maxband Rook - ($3)
Rook destroys Morningstar Pass - ($2)
Wandering Mimic destroys Tech Lab, your base to 16, killed by Water Elemental
Argagarg Garg and Wisp - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk 3/5+1A (deathtouch, untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Rook L8 4/6
  • Argagarg L1 1/3
  • Midori L1 2/1 (2 damage)
  • Bird #1 1/1 (flying)
  • Bird #2 1/1 (flying)
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’d been hoping for YT to give me a Basilisk to get rid of the Soul Stone, but no such luck.
The Graveyard is still up, but I reckon that’s better than leaving the Tech Lab standing, given my chance of drawing an instant debuff is low, and my big offensive options are low after sacrificing the Mimic.

1 Like

Eric F wordings would be one of the two either here:

which would suggest going back, but he then later says

which is what happened (the error occured P2T7, and was pointed out after P1T9). So to me it would suggest carrying on is best.

I would also point out that this may apply if someone makes repeated mistakes to try and gain an advantage.

2 Likes

"P1T8


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Pestering Haunt
Dinosize
Bird’s Nest
Dark Pact
Dinosize
Dark Pact


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt


NextHand

Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat
Dark Pact
Terras Q, the Shackled
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Dinosize Water Elemental - ($7)
Water Elemental kills Potent Basilisk, loses Soul Stone
Garus Rook - ($5)
Bird’s Nest - ($3)
Ardra’s Boulder - ($1)
Tech Lab: Demonology - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1A) Flying
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: L5 Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • Graveyard (3) {Galina Glimmer, Thieving Imp}
  • L1 Garus Rook (2/4)
  • Bird’s Nest
  • Water Elemental (3/3) Anti-air

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

"

P2T8


StartingHand Workers

STARTING HAND
Forest’s Favor
Potent Basilisk
Playful Panda
Tiny Basilisk
Fairie Dragon


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Merfolk Prospector
Tiger Cub
Polymorph: Squirrel
Dinosize


Discard

Potent Basilisk
Forest’s Favor
Playful Panda
Potent Basilisk


Tech 0 card(s)
Get Paid - ($10)
Forest’s Favor on Midori - ($8)
Midori hits Ardra’s Boulder for 3, takes 1 damage
Fairie Dragon feather rune on Boulder, it dies - ($4)
Midband Argagarg - ($2)
Argagarg exhausts to boost Bird #1
Bird #1 kills SQL Bird
Bird #2 trades with scavenger Bird, you get a gold
Rook walks past Argagarg and destroys Tech Lab, your base to 14
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+1A (deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Rook L8 4/6
  • Argagarg L3 1/4
  • Midori L1 3/1 (+)
  • Fairie Dragon 4/2 (flying)
  • Bird #1 1/1 (flying)
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

No way I can kill Argagarg and the Tech Lab/Graveyard, and defend against what’s left, so I’ll have to walk Rook past him, and let the opposing birds revive next turn.

Fairie Dragon is only a 4/2

1 Like

I really need to get around to installing autocard.

3 Likes

"P1T9


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Polymorph: Squirrel


STARTING HAND
Terras Q, the Shackled
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator
Dark Pact
Whitestar Grappler


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Terras Q, the Shackled


NextHand

Whitestar Grappler
Dark Pact
Soul Stone
Morningstar Pass
Dinosize


Discard

Dark Pact
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator
Polymorph: Squirrel
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + Scavanger - ($12)
Worker - ($11)
Maxband Rook - ($4)
Rook kills Tiny Basilisk
Galina Glimmer - ($3)
Whitestar Grappler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite: Galina Glimmer (3/2)
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3) {Ardra’s Boulder, Thieving Imp}
  • L8 Garus Rook (4/6) [Crumbling]
  • Bird’s Nest
  • L5 Argagarg Garg (1/5)
  • Whitestar Grappler (3/5)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 12

"

How’s Rook getting past the Tiny Basilisk?

1 Like

He’s not, he just thought he was going to. :wink:

2 Likes