@Nekoatl Happy to correct that turn and go again from there if you like, while we wait for the next round
In this situation, the error was accepted by Nekoatl, and rolling back reveals a great deal of information about your opponents game plan. You can roll back for fun, but usually we just accept the game results as is. @FrozenStorm have an opinion here?
I’m not sure what Language EricF wrote up for this sort of occasion (I would defer to it), but my general rule of thumb on asking to roll back is before the player who made the error has taken another turn. (So Neko would have need to have found the issue or asked for it to be fixed before Charnals turn 8 post). If you don’t catch it before your next turn has been replied to, enough has been revealed that you kinda gotta play on. Otherwise, an opponent making an error could be taken advantage of to gain undue information.
I am really bad at remembering Fairie Dragon’s caveats, but still I’m kinda embarrassed I commented on how back and forth things were right as that error happened and I missed it
I think for fun it’s totally cool to run it back, but the show has to go on tournament wise. Luckily this isn’t elimination yet, so there’s plenty of time to make up for it!
Sounds good. I don’t care much about the tournament record, but I am curious how the game would play out without the error.
P2T7, take 2
StartingHand Workers
STARTING HAND
Fairie Dragon
Young Treant
Tiger Cub
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
NextHand
Forest’s Favor
Potent Basilisk
Tiny Basilisk
Fairie Dragon
Playful Panda
Tech 0 card(s)
Get Paid - ($10)
Midori and Bird #1 kill Thieving Imp, Midori takes 2 damage
Tiny Basilisk trades with Vandy, Rook hits level 3
Young Treant, I draw - ($8)
Bird #2 kills Wisp, you draw
Maxband Rook - ($3)
Rook destroys Morningstar Pass - ($2)
Wandering Mimic destroys Tech Lab, your base to 16, killed by Water Elemental
Argagarg Garg and Wisp - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk 3/5+1A (deathtouch, untargetable)
- Elite:
- Scavenger: Young Treant 0/2
- Technician: Wisp 0/1
- Lookout:
In Play:
- Rook L8 4/6
- Argagarg L1 1/3
- Midori L1 2/1 (2 damage)
- Bird #1 1/1 (flying)
- Bird #2 1/1 (flying)
- Bird’s Nest (channelled by Rook)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
I’d been hoping for YT to give me a Basilisk to get rid of the Soul Stone, but no such luck.
The Graveyard is still up, but I reckon that’s better than leaving the Tech Lab standing, given my chance of drawing an instant debuff is low, and my big offensive options are low after sacrificing the Mimic.
Eric F wordings would be one of the two either here:
which would suggest going back, but he then later says
which is what happened (the error occured P2T7, and was pointed out after P1T9). So to me it would suggest carrying on is best.
I would also point out that this may apply if someone makes repeated mistakes to try and gain an advantage.
"P1T8
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Pestering Haunt
Dinosize
Bird’s Nest
Dark Pact
Dinosize
Dark Pact
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
NextHand
Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat
Dark Pact
Terras Q, the Shackled
Whitestar Grappler
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Dinosize Water Elemental - ($7)
Water Elemental kills Potent Basilisk, loses Soul Stone
Garus Rook - ($5)
Bird’s Nest - ($3)
Ardra’s Boulder - ($1)
Tech Lab: Demonology - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Bird (1/1A) Flying
- Elite: Ardra’s Boulder (1/6)
- Scavenger: Bird (1/1) Flying
- Technician: L5 Argagarg Garg (1/5)
- Lookout:
In Play:
- Graveyard (3) {Galina Glimmer, Thieving Imp}
- L1 Garus Rook (2/4)
- Bird’s Nest
- Water Elemental (3/3) Anti-air
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
"
P2T8
StartingHand Workers
STARTING HAND
Forest’s Favor
Potent Basilisk
Playful Panda
Tiny Basilisk
Fairie Dragon
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
NextHand
Merfolk Prospector
Tiger Cub
Polymorph: Squirrel
Dinosize
Discard
Potent Basilisk
Forest’s Favor
Playful Panda
Potent Basilisk
Tech 0 card(s)
Get Paid - ($10)
Forest’s Favor on Midori - ($8)
Midori hits Ardra’s Boulder for 3, takes 1 damage
Fairie Dragon feather rune on Boulder, it dies - ($4)
Midband Argagarg - ($2)
Argagarg exhausts to boost Bird #1
Bird #1 kills SQL Bird
Bird #2 trades with scavenger Bird, you get a gold
Rook walks past Argagarg and destroys Tech Lab, your base to 14
Tiny Basilisk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk 1/2+1A (deathtouch)
- Elite:
- Scavenger: Young Treant 0/2
- Technician: Wisp 0/1
- Lookout:
In Play:
- Rook L8 4/6
- Argagarg L3 1/4
- Midori L1 3/1 (+)
- Fairie Dragon 4/2 (flying)
- Bird #1 1/1 (flying)
- Bird’s Nest (channelled by Rook)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
No way I can kill Argagarg and the Tech Lab/Graveyard, and defend against what’s left, so I’ll have to walk Rook past him, and let the opposing birds revive next turn.
Fairie Dragon is only a 4/2
I really need to get around to installing autocard.
"P1T9
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Polymorph: Squirrel
STARTING HAND
Terras Q, the Shackled
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator
Dark Pact
Whitestar Grappler
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Terras Q, the Shackled
NextHand
Whitestar Grappler
Dark Pact
Soul Stone
Morningstar Pass
Dinosize
Discard
Dark Pact
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator
Polymorph: Squirrel
Polymorph: Squirrel
Tech 2 card(s)
Get Paid + Scavanger - ($12)
Worker - ($11)
Maxband Rook - ($4)
Rook kills Tiny Basilisk
Galina Glimmer - ($3)
Whitestar Grappler - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3A) Anti-air
- Elite: Galina Glimmer (3/2)
- Scavenger: Bird (1/1)
- Technician: Bird (1/1)
- Lookout:
In Play:
- Graveyard (3) {Ardra’s Boulder, Thieving Imp}
- L8 Garus Rook (4/6) [Crumbling]
- Bird’s Nest
- L5 Argagarg Garg (1/5)
- Whitestar Grappler (3/5)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 12
"
How’s Rook getting past the Tiny Basilisk?
He’s not, he just thought he was going to.
Think I’ve blown this, but we’ll see what happens.
P2T9
StartingHand Workers
STARTING HAND
Tiger Cub
Dinosize
Polymorph: Squirrel
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
NextHand
Wandering Mimic
Wandering Mimic
Potent Basilisk
Tech 0 card(s)
Get Paid - ($10)
Bird #2 revives
Polymorph: Squirrel on Water Elemental - ($7)
Argagarg exhausts to boost Bird #1
Bird #1 kills Water Elemental
Fairie Dragon kills Galina Glimmer
Dinosize on Midori - ($3)
Midori kills Rook, Bird’s Nest ends, Midori hits level 3
Midband Midori - ($1)
Wisp suicides into Grappler
Rook kills Grappler, your Graveyard collapses, takes 3 damage
Merfolk Prospector - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Bird #2 1/1+1A (flying)
- Elite:
- Scavenger: Young Treant 0/2
- Technician: Merfolk Prospector 1/1
- Lookout:
In Play:
- Rook L8 4/3 (3 damage)
- Midori L5 4/5 (+)
- Argagarg L3 1/4
- Fairie Dragon 5/2 (flying)
- Bird #1 1/1 (flying)
- Bird’s Nest (channelled by Rook)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Bottom-decking my Mimics is not great, and I’m really low on hand size now. Only Arg and birds are on the attack this turn, at least, and there’s no longer a Tech III to get Oathkeeper out to sideline everything, so at worst Argagarg buffs both the birds to take out my Tech II. Long-term, I think I’ve blown this by going for the Tech Lab too many times at the expense of board control.
… Yep, all Tech II units in hand, so this turn could be painful.
You killed a 3/5 Grappler with a 4/6 Rook and a 0/1 Wisp?
I midbanded Midori, so the Wisp was 1/2.
"P1T10
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Bird’s Nest
STARTING HAND
Dinosize
Dark Pact
Whitestar Grappler
Morningstar Pass
Soul Stone
Dinosize
Bird’s Nest
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Terras Q, the Shackled
Bird’s Nest
NextHand
Dark Pact
Graveyard
Polymorph: Squirrel
Jandra, the Negator
Discard
Dark Pact
Soul Stone
Dinosize
Dinosize
Tech 2 card(s)
Get Paid - ($12)
Argagarg Garg buffs Bird
Bird kills Bird
Morningstar Pass - ($8)
Vandy Anadrose - ($6)
Dark Pact my base for 0 damage
Worker - ($5)
Whitestar Grappler - ($2)
Soul Stone on Bird - ($0)
Bird kills Fairie Dragon, loses Soul Stone
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Whitestar Grappler (3/5A)
- Elite:
- Scavenger:
- Technician: L1 Vandy Anadrose (2/3) Sparkshot
- Lookout:
In Play:
- Morningstar Pass (4)
- L5 Argagarg Garg (1/5)
- Bird (1/1) Flying
- Bird (1/1) Flying
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 4
Gold:
- Gold: 0
- Workers: 13
"
P2T10
StartingHand Workers
STARTING HAND
Wandering Mimic
Wandering Mimic
Potent Basilisk
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
NextHand
Tiny Basilisk
Forest’s Favor
Polymorph: Squirrel
Discard
Fairie Dragon
Wandering Mimic
Tech 0 card(s)
Get Paid - ($10)
Bird #2 revives
Maxband Midori - ($7)
Midori hits Grappler for 5
Bird #1 kills Grappler
Merfolk Prospector exhausts for gold - ($8)
Rook kills Vandy, takes 2 damage, Argagarg hits level 5, Water Elemental arrives
Wandering Mimic - ($4)
Potent Basilisk - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Water Elemental 3/3 (anti-air)
- Elite:
- Scavenger: Young Treant 0/2
- Technician: Bird #2 1/1 (flying)
- Lookout:
In Play:
- Argagarg L5 1/5
- Rook L8 4/3 (3 damage)
- Midori L8 5/6 (+)
- Bird #1 1/1 (flying)
- Merfolk Prospector 1/1
- Bird’s Nest (channelled by Rook)
- Potent Basilisk 3/5 (deathtouch, untargetable)
- Wandering Mimic 4/4+1A (flying, untargetable)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
"P1T11
Tech StartingHand Workers
TECH
Artisan Mantis
Artisan Mantis
STARTING HAND
Polymorph: Squirrel
Graveyard
Dark Pact
Jandra, the Negator
Whitestar Grappler
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Terras Q, the Shackled
Bird’s Nest
Jandra, the Negator
NextHand
Polymorph: Squirrel
Bird’s Nest
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat
Discard
Dark Pact
Soul Stone
Dinosize
Dinosize
Whitestar Grappler
Dark Pact
Polymorph: Squirrel
Artisan Mantis
Artisan Mantis
Tech 2 card(s)
Get Paid - ($13)
Tech III - ($8)
Tech Lab: Growth - ($7)
Worker - ($6)
Whitestar Grappler - ($3)
Graveyard - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bird (1/1A) Flying
- Elite: Whitestar Grappler (4/5)
- Scavenger: Bird (1/1) Flying
- Technician: L5 Argagarg Garg (1/5)
- Lookout:
In Play:
- Morningstar Pass (4)
- Graveyard (3)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 9
Gold:
- Gold: 1
- Workers: 14
"
P2T11
StartingHand Workers
STARTING HAND
Polymorph: Squirrel
Tiny Basilisk
Forest’s Favor
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
Forest’s Favor
NextHand
Potent Basilisk
Dinosize
Tiger Cub
Discard
Fairie Dragon
Wandering Mimic
Polymorph: Squirrel
Merfolk Prospector
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($10)
Polymorph: Squirrel on Whitestar Grappler - ($7)
Argagarg boosts Bird #1
Bird #1 kills SQL Bird
Bird #2 trades with scavenger Bird, you get a gold
Merfolk Prospector trades with Whitestar Grappler
Potent Basilisk kills Argagarg, you draw, takes 1 damage, levels fizzle
Wandering Mimic destroys Morningstar Pass - ($6)
Water Elemental destroys Graveyard
Rook destroys Tech Lab, your base to 12
Midori destroys Tech III, your base to 10
Worker - ($5)
Tech III - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Young Treant 0/2
- Lookout:
In Play:
- Rook L8 4/3 (3 damage)
- Midori L8 5/6 (+)
- Argagarg L5 1/5
- Bird #1 1/1 (flying)
- Potent Basilisk 3/4 (deathtouch, untargetable, 1 damage)
- Wandering Mimic 4/4+1A (flying, untargetable)
- Bird’s Nest (channelled by Rook)
- Water Elemental 3/3 (anti-air)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 3 (Balance)
- Tech III HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 11