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[CAMS18] Nekoatl [Demon]/Strength/Growth vs charnel_mouse [Balance/Growth]/Strength

GL HF @charnel_mouse

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Jandra, the Negator
Deteriorate


WORKERS
Summon Skeletons


NextHand

Thieving Imp
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery


Discard

Deteriorate
Jandra, the Negator
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Vandy Anadrose - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable
  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

"

1 Like

GLHF! I was considering that deck myself, it’ll interesting to see how it plays!

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Forest’s Favor
Ironbark Treant
Tiger Cub
Rich Earth


WORKERS
Rich Earth


NextHand

Rampant Growth
Merfolk Prospector
Young Treant
Spore Shambler
Playful Panda


Discard

Verdant Tree
Ironbark Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This might be because I haven’t played against Black before, but this deck scares me. Metamorphosis is pretty bad, but what I’m worried about is how many cheap units he can tech in at Tech Level 1 for Sacrifice the Weak, backed up with Twilight Barons. A lot of my options tend to having a small number of big bodies, so StW is potentially going to be a big pain in the neck, and that’s before anything like Voidblockers come out.

Let’s try and break this down:

  • Demonology. Early-game pressure with Vandy, lots of potential for StW at Tech Level 1, Metamorphosis is always bad, Voidblockers as further punishment if I go for big bodies. Thieving Imp and Shrine can give him a big card advantage. Priority will be taking out Vandy whenever I can, and Graveyard. Balance will be good for that, Growth can bring out more units at a time than Strength if I have the card draw.
  • Growth. Midori should discourage a MoLaC, so the problem would be Blooming Ancients. Not much in the way of anti-air, so Balance is still good. Strength would threaten DeGrey, Barbarbarian and Grappler are great if they survive.
  • Strength. Growth would struggle against DeGrey, so options are Balance again for unthrowable Basilisks and overpowering Mimics, or mirrored Strength., backed up with Moment’s Peace to try to get first use of Overpower off.
    Balance seems a decent bet here. Nekoatl doesn’t have much in the way of Anti-Air, just birds and potentially Gargoyle, and there are some things like Vandy and Graveyard that I’ll need to snipe. There are potentially a lot of units out there with Overpower, so Mimic can easily pick that up, along with Sparkshot from Vandy and Flying from Faerie Dragon or birds.
    Sticking Rook out in front again for now, because I think he can only die this turn really inefficiently by maxing out Vandy, and I might need birds to counter Gargoyle or birds. Going to need Midori out pretty quicky, too.

"P1T2


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Graveyard
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Graveyard
Mythmaking


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, discard #3 of 5 - ($0)
Pestering Haunt pings your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vandy Anadrose (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Tiny Basilisk


STARTING HAND
Spore Shambler
Playful Panda
Rampant Growth
Young Treant
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Ironbark Treant
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Playful Panda and Wisp - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Rook L1 2/4
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

The Imp taking my Young Treant away is a pain, but I think I’ll need to go down on cards even more in case of early pressure. Bringing in birds for sniping and Tiny Basilisk for sniping or in case something big shows up.

"P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Jandra, the Negator
Mythmaking
Poisonblade Rogue
Skeleton Javelineer
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Soul Stone
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mythmaking - ($3)
Jandra, the Negator - ($0)
Pestering Haunt pings your base to 18 HP

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (5/5A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Vandy Anadrose (2/3) Sparkshot
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"

P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Wandering Mimic


STARTING HAND
Verdant Tree
Ironbark Treant
Young Treant
Bird’s Nest


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Tiny Basilisk


Discard

Nature Reclaims
Wandering Mimic
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant, I draw - ($4)
Bird’s Nest, birds arrive - ($2)
Heroes’ Hall - ($0)
Merfolk Prospector exhausts for gold - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite: Playful Panda 1+2/2
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:

  • Rook L1 2/4
  • Merfolk Prospector 1/1
  • Bird #1 1/1 (flying)
  • Bird #2 1/1 (flying)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Oh, legendaries spam. Right, I forgot about that.

Your base should have 18 HP, since it was attacked twice.

"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Deteriorate
Soul Stone
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak


NextHand

Ardra’s Boulder
Skeleton Javelineer
Galina Glimmer


Discard

Deteriorate
Graveyard
Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt kills Wisp
Soul Stone on Jandra, the Negator - ($4)
Midband Vandy Anadrose - ($2)
Deteriorate Merfolk Prospector
Vandy kills Tiger Cub
Thieving Imp kills Young Treant
Jandra, the Negator kills Playful Panda and Garus Rook, Vandy dooms Jandra and a Bird

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (8/5) Overpower, doomed [3 damage] {Soul Stone}
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

"

1 Like

EDIT: forgot about the Soul Stone on Jandra, I’ll redo.

Vandy will max band, and hence who gets the +2/+2?

3 Likes

Right, forgot about that, thanks. Jandra and a Bird, I guess.

Sounds good.
P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Tiny Basilisk
Forest’s Favor
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Wandering Mimic
Nature Reclaims
Young Treant
Tiger Cub
Ironbark Treant


Discard

Playful Panda
Bird’s Nest
Forest’s Favor
Merfolk Prospector
Rampant Growth
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid + float + scavenger + tech draw - ($10)
Argagarg and Wisp - ($8)
Tiny Basilisk - ($6)
Tech II Balance - ($2)
Forest’s Favour on Bird #2 - ($0)
Birds kill Jandra, Soul Stone comes off and she’ll die on your upkeep

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+1A (deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3
  • Bird #1 3/3 (flying, doomed)
  • Bird #2 2/2 (+, flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That sucked, but if Nekoatl doesn’t have Metamorphosis or a Soul Stone in hand this patrol should stand up OK.

EDIT: changed Thoughts a bit.

"P1T5


Tech StartingHand Workers

TECH
Morningstar Pass
Terras Q, the Shackled


STARTING HAND
Skeleton Javelineer
Galina Glimmer
Ardra’s Boulder


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


NextHand

Graveyard
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($10)
Jandra, the Negator dies
Worker - ($9)
Ardra’s Boulder - ($7)
Galina Glimmer - ($6)
Tech II: Strength - ($2)
Tech Lab: Demonology - ($1)
Pestering Haunt kills Wisp
Thieving Imp hits your Tech II down to 3 HP

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ardra’s Boulder (2/8)
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"

P2T5


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Young Treant
Wandering Mimic
Ironbark Treant
Nature Reclaims
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant


NextHand

Potent Basilisk
Wandering Mimic
Rampant Growth
Bird’s Nest


Tech 2 card(s)
Get Paid + scavenger - ($9)
Bird #1 died on your turn
Worker - ($8)
Master Midori - ($6)
Nature Reclaims is trashed, Mythmaking is trashed - ($4)
Wandering Mimic - ($0)
Bird #2 hits your Tech Lab for 2

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+1A (deathtouch)
  • :psfist: Elite: Argagarg L1 1+1/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Wandering Mimic 4/4 (resist 1, flying from Bird #2, sparkshot from Vandy)

In Play:

  • Midori L1 2/3
  • Bird #2 2/2 (+, flying)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, Nature Reclaims came out in the nick of time. With that tech lab out, he can go for Terras Q into DeGrey and have Terras be instantly released. I don’t think there’s much I can do about it right now, but I can hope to have a turn and ping the Tech Lab twice with my remaining bird.

"P1T6


Tech StartingHand Workers

TECH
Bird’s Nest
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Graveyard
Jandra, the Negator


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


NextHand

Morningstar Pass
Dark Pact
Terras Q, the Shackled


Discard

Pestering Haunt
Jandra, the Negator
Bird’s Nest
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + float - ($10)
Pestering Haunt hits Argagarg Garg
Graveyard - ($8)
Argagarg Garg - ($6)
Thieving Imp trades with Argagarg Garg
Maxgand Argagarg Garg - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (2/2A)
  • :psfist: Elite: Water Elemental (4/3) Anti-air
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Ardra’s Boulder (0/6)
  • :target: Lookout:

In Play:

  • Graveyard (3) {Thieving Imp}
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • L5 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 2 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 9

"

P2T6


Tech StartingHand Workers

TECH
Dinosize
Polymorph: Squirrel


STARTING HAND
Potent Basilisk
Rampant Growth
Bird’s Nest
Wandering Mimic


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Tiger Cub
Young Treant
Fairie Dragon


Discard

Wandering Mimic
Dinosize
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Wandering Mimic kills Galina, sparkshots Water Elemental
Tiny Basilisk kills Ardra’s Boulder, you draw. How do you deathtouch a boulder, anyway?
Bird #2 destroys your Tech Lab, your base goes to 18, killed by Water Elemental
Garus Rook - ($6)
Bird’s Nest, both birds revive - ($4)
Potent Basilisk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk 3/5+1A (deathtouch, untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #1 1/1 (flying)
  • :pschip: Technician: Bird #2 1/1 (flying)
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Rook L1 2/4
  • Wandering Mimic 4/4 (flying from birds, sparkshot from Vandy, untargetable from Potent Basilisk)
  • Tiny Basilisk 1/2 (deathtouch)
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Workering Rampant Growth is pretty damn awful, but I’m going to need as many bodies down as I can here.

"P1T7


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Terras Q, the Shackled
Dark Pact
Morningstar Pass
Deteriorate
Dark Pact
Soul Stone
Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate


NextHand

Dinosize
Pestering Haunt
Dinosize
Dark Pact
Bird’s Nest


Discard

Dark Pact
Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled


Tech 2 card(s)
Get Paid + float - ($13)
Morningstar Pass - ($9)
Dark Pact my base for 0 damage
Dark Pact my base for 0 damage
Thieving Imp, discard #1 of 3 - ($6)
Soul Stone on Water Elemental - ($4)
Worker - ($3)
Tech Lab: Demonology - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite: Water Elemental (5/3) Anti-air [1 damage] {Soul Stone}
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Morningstar Pass (4) $1 fee to attack
  • Graveyard (3) {Ardra’s Boulder, Galina Glimmer}
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • L5 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10

"

2 Likes

Disgusting. I thought Jandra with Mythmaking & Soul Stone earlier was gross, but this… :laughing:

3 Likes

P2T7


StartingHand Workers

STARTING HAND
Fairie Dragon
Young Treant
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth


NextHand

Playful Panda
Merfolk Prospector
Forest’s Favor


Discard

Wandering Mimic
Dinosize
Polymorph: Squirrel
Tiger Cub
Tiny Basilisk
Young Treant


Tech 0 card(s)
Get Paid - ($10)
Tiny Basilisk trades with Vandy, Rook hits level 3
Fairie Dragon, feather rune on Water Elemental, Soul Stone heals and comes off - ($6)
Bird #1 trades with feathered Water Elemental
Midband Rook - ($4)
Rook kills Thieving Imp, takes 2 damage
Bird #2 kills Wisp, you draw
Wandering Mimic destroys Morningstar Pass - ($3)
Potent Basilisk kills Argagarg, takes 1 damage, Midori hits level 3
Midori to midband - ($1)
Midori destroys your Graveyard

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fairie Dragon 4/2 (resist 1, flying)

In Play:

  • Midori L5 3/4
  • Rook L5 3/3 (2 damage)
  • Bird #2 1/1 (flying)
  • Wandering Mimic 4/4 (flying from birds, untargetable from Potent Basilisk)
  • Potent Basilisk 3/4 (1 damage, deathtouch, untargetable)
  • Bird’s Nest (channelled by Rook)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
1 Like

This is an awesome back and fourth game

2 Likes

"P1T8


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Pestering Haunt
Dinosize
Bird’s Nest
Dark Pact
Dinosize
Dark Pact


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt


NextHand

Soul Stone
Jandra, the Negator
Terras Q, the Shackled
Jefferson DeGrey, Ghostly Diplomat
Gargoyle


Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Worker - ($6)
Garus Rook - ($4)
Bird’s Nest - ($2)

Float ($2)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1A) Flying
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1) Flying
  • :pschip: Technician: L1 Garus Rook (2/4)
  • :target: Lookout:

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

"