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[CAMS18] Lettucemode MonoGreen vs codexnewb [Future]/Peace/Balance

ey @codexnewb gl

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Spore Shambler


WORKERS
Spore Shambler


NextHand

Rich Earth
Young Treant
Verdant Tree
Playful Panda
Tiger Cub


Discard

Forest’s Favor
Ironbark Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Temporal Research
Forgotten Fighter
Tinkerer
Nullcraft


WORKERS
Temporal Research


NextHand

Time Spiral
Plasmodium
Neo Plexus
Fading Argonaut
Hardened Mox


Discard

Nullcraft
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tinkerer - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rich Earth
Tiger Cub
Verdant Tree
Playful Panda
Young Treant


WORKERS
Spore Shambler
Rich Earth


NextHand

Rampant Growth
Young Treant
Tiger Cub
Verdant Tree
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Merfolk Prospector - ($5)
Tech I - ($4)
Playful Panda - ($2)
Cala takes out Tinkerer, sustains 1 dmg

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 1 (2/2)
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Hoping for no nullcraft next turn so I can try and keep up on economy.
He’s playing it pretty slow, so I’ll take the opportunity to build a board advantage. The tinkerer just loses him a gold so he probably has mox next turn. Plus he has good heroes and tiny basilisks. I think I’m forced to go for my own tiny basilisks? unless I went for owls or something. I think the likeliest techs from him are basilisks and overeager cadets, plus a mox to put a dent in my agression. I can answer that with basilisks and first strike. His tech II plan is probably peace so I need to stay on him and have a big turn when he builds tech II. these are my thoughts on this matter

"P2T2


Tech StartingHand Workers

TECH
garrison
overeager cadet


STARTING HAND
Time Spiral
Hardened Mox
Plasmodium
Fading Argonaut
Neo Plexus


WORKERS
Temporal Research
Time Spiral


NextHand

Battle Suits
Plasmodium
Forgotten Fighter
garrison


Tech 2 card(s)
Get Paid + float - ($8)
scav gold - ($9)
Worker - ($8)
fargo - ($6)
hardened mox - ($3)
tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

just checking in. @lettucemode

Apologies, I’m pretty slow at this it seems. Thanks for your patience.

P1T3


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Rampant Growth
Verdant Tree
Young Treant
Tiger Cub
Tiny Basilisk
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Ironbark Treant
Tiger Cub
Ferocity
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($8)
Exhaust Merfolk Prospector - ($9)
Worker - ($8)
Young Treant, draw - ($6)
Tiny Basilisk - ($4)
Forest’s Favor on Cala - ($2)
Midband Cala - ($0)
Cala takes out Fargonaut

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Calamandra 3 (4/3) [1]
  • Tiny Basilisk (1/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m comfortable going down to 4 cards here because of my board advantage + pretty thin deck. 4 draws into 7 to get a ferocity is pretty good. I am expecting him to do tech II next turn, but he’ll have very little to offer on defense if he does.

Is there anything that kills Cala here? Battle suits + unphase from Vir + nullcraft? That seems unlikely and way too expensive, so she’s safe. I might not even go Tech II this game and just make tigers instead.

lol. he attacked after midbanding.

"P2T3


Tech StartingHand Workers

TECH
OEC
KOTC


STARTING HAND
Battle Suits
Forgotten Fighter
garrison
Plasmodium


WORKERS
Temporal Research
Time Spiral
Plasmodium


NextHand

Nullcraft
Neo Plexus
KOTC
overeager cadet
garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 peace - ($3)
vir, peak at top card - ($1)
pay to swap - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

woops, forgot my thoughts from last time. T2 thoughts: okay, i expected him to heal cal, but he might just do that to start his turn since i have two 2 attack guys. putting fargo in sql instead of scav because i wont need the gold, and that way he might have to trade 2 units into him (hoping for now rampant growth). next turn i can drop a vir and mox. hell, maybe fargo will survive and give me some extra wall. ideally he’ll go the the econ play and wall up.

turn three thoughts: you know, im just happy this is all going according to plan, whether or not the plana ctually works, we’ll see, but this is improvement. i like this. so, if my tech 2 is broken, at least i can rebuild, drop some tech 1’s and max Oni.

"

P1T4


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Tiny Basilisk
Ironbark Treant
Ferocity
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Forest’s Favor
Ferocity
Rampant Growth


Discard

Ferocity
Tiger Cub
Stampede
Stampede


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Merfolk Prospector - ($7)
Tiny Basilisk #2 - ($5)
Ferocity - ($3)
Panda swiftly sidelines Mox, takes 1 dmg anyway
Tiny Basilisk #1 swiftly strikes down Vir, Cala Maxes
Cala breaks your Tech II
Heroes’ Hall - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Calamandra 5 (5/6) [1]
  • Merfolk Prospector (1/1)
  • Tiny Basilisk (1/2)
  • Tiny Basilisk (1/2)
  • Playful Panda (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

So that turn went according to plan, cool. Since he specifically swapped a card with Vir I want to go for the Tech II this turn and play it safe - playing lots of stuff with Garrison is his way back into this game, after all. I could have built Tech II myself here, but I wanted the second Basilisk to keep him down. If he pulls out a maxbanded hero or a Glaxx or something, I’ll need to keep breaking through.

I’m getting low on cards…and I need gold to make up for it with tigers. I guess Galina and a Centaur for kicks? …no, I have a window to win here and I need to take it. At this point, I can’t see him making any significant dent in my board.

panda will still take damage from this (the mox is still alive to deal its damage back)

2 Likes

For certain definitions of “living,” being a machine and all… :wink:

4 Likes

Right, I forgot about that ruling. Added the damage to panda

1 Like

"P2T4


Tech StartingHand Workers

TECH
garrison
Moments Peace


STARTING HAND
garrison
Nullcraft
overeager cadet
Neo Plexus
KOTC


WORKERS
Temporal Research
Time Spiral
Plasmodium


NextHand

OEC
Fading Argonaut
tinkerer
Forgotten Fighter
Battle Suits


Discard

garrison
Neo Plexus
Nullcraft
garrison
Moments Peace


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
max oni, 3 soldiers - ($0)
overeager cadet
knight of the conclave

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1)
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Oni, lvl 8, (4/5)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Soldier (1/1)
  • KOTC (4/4)***

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, not going according to my ideal plan, but still going as i expected. i guess one thing im really missing here is hero removal. fully expect him to cycle ferocity at this point, double down on tech 1, and then arg spells.

teching second garrison and moment’s peace. i think ill just need to whether the storm here for another turn or two. end game is still garrison, really just need one solid turn to get back in teh game.

"

P1T5


Tech StartingHand Workers

TECH
Dinosize
Centaur


STARTING HAND
Ferocity
Rampant Growth
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Rampant Growth
Ferocity
Centaur
Stampede


Tech 2 card(s)
Get Paid + float - ($9)
Exhaust Merfolk Prospector - ($10)
Argagarg at level 3 + wisp - ($6)
Exhaust Calamandra, pay 4 for Stalking Tiger - ($2)
Ferocity - ($0)
Tiny Basilisk #1 swiftly strikes down Oni, Arg maxes
Panda swiftly strikes squad lead soldier
Tiny Basilisk #2 swiftly strikes lookout soldier

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Argagarg 5 (1/5)
  • Calamandra 5 (5/6) [1]
  • Merfolk Prospector (1/1)
  • Tiny Basilisk (1/2)
  • Tiny Basilisk (1/2)
  • Playful Panda (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok, max Oni is here. Can I break through the patrol zone easily? Looks like no, not without spending a card I don’t really want to spend. So the next question is: can I withstand one turn of garrison plays? I think I can. He specifically dug for a card last turn, so that might have been the turn he had garrison…but maybe not, so I should plan for the worst. So in that case, I should only take favorable trades and build the board for another turn, and set myself up for a stampede win.

Should I Ferocity here? Or skip worker? Ferocity means the Basilisk doesn’t go back in my discard, which means I have a better chance of drawing Stampede. And I guess I’m all in on that plan at this point, so let’s do it.

Speaking of which, are there any spells that really screw me over here? I guess Moment’s Peace does, huh. So how do I beat that…just pray he doesn’t keep drawing them back to back, I guess. And Garrison + Drill Sergeant is 6g, so I think I’m safe to put the tiger in squad lead here…let’s see.

edit: soldier not to attack, redraw hand for next turn.

ugh, probably game.

"P2T5


Tech StartingHand Workers

TECH
moments peace
kotc


STARTING HAND
Forgotten Fighter
Fading Argonaut
Battle Suits
tinkerer
OEC
garrison
Neo Plexus
Nullcraft
Moments Peace
garrison


WORKERS
Temporal Research
Time Spiral
Plasmodium


NextHand

kotc
garrison
Moments Peace
Forgotten Fighter
moments peace


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw (before teching new cards) - ($9)
tech 2 cards
remove rune from kotc
garrison - ($6)
overeager cadet #2, d1
fading argonaut, d1 - ($4)
tinkerer, d1 - ($2)
neo plexus, d1 - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1+A)
  • :psfist: Elite: tinkerer (2/2)
  • :ps_: Scavenger: OEC #2 (2/2)
  • :pschip: Technician: Fading Argonaut (2/3)***
  • :target: Lookout: Neo Plexus (2/2)

In Play:

  • garrison: 4HP
  • KOTC (4/4)**
  • Overeager Cadet (2/2)
    Soldier (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ugh, couldnt draw the moments peace. that’s probably game.

"

It won’t deal sparkshot damage if it doesn’t live to deal it’s normal damage.

Are you sure about that? The wording on the ability is “When attacking a patroller, deals 1 damage to an adjacent patroller.” It doesn’t mention actually having to damage the target of the attack.

Sparkshot damage is dealt simultaneously with all other combat damage. — Sirlin, 03/11/16

If swift strike damage kills a unit or hero in combat that does not have swift strike, the non-swift strike unit or hero dies before it gets a chance to deal combat damage. — Sirlin, 03/14/16

Looks pretty clear to me that swift strike prevents sparkshot.

2 Likes

This is also gone into in more detail by sharpo here on the old forums (post #63)

2 Likes

thanks for the help everyone, ill just leave the soldier on my backline, and lettucemode gets his wisp back.

3 Likes