Thanks for posting the new round @zhavier, GL HF!
Round 3 Player 1, Turn 1
P1 Nightmare vs P2[Anarcy]/Strength/Growth
Starting Hand
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Graveyard
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Thieving Imp, discard #2 of 5 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeletal Archery
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt
End of Turn Discard
My Thoughts
Hmph, Being P1 against ASG is a tough spot for me, as Rook presents the perfect counter hero to a P1 Vandy start. I feel like I’ll do best against it by bleeding cards and perhaps working with Lich’s Bargain or Gargoyles + Shadow Blade / Soul Stone. Let’s see what he does, but we’re expecting Rook + Bombaster/BRogre, that’s the standard start. Maybe we get lucky and Dog comes instead, could deteriorate that at least. Probably go Garth or PBRogue next turn.
GL HF!
I feel like if yours is gonna have a fun name, mine should too… I’ll have to ponder.
"P2T1
StartingHand Workers
STARTING HAND
Bloodburn
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Bombaster
WORKERS
Bloodburn
NextHand
Pillage
Charge
Nautical Dog
Scorch
Discard
Bombaster
Makeshift Rambaster
Mad Man
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A, lvl 1
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre 3/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
It’s all about super fast Growth right? I’ve heard of a product that’s good at that
Round 3 Player 1, Turn 2
P1 Nightmare vs P2[Anarchy]/Strength/Growth
Starting Hand
Pestering Haunt
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Skeletal Archery
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lich’s Bargain, Bone Collector
Main:
- Garth (3)
- Make a Skeleton (2)
- Pestering Haunt
- Worker (1)
- Tech 1 (0)
Workers
Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth (1/3 lvl 1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Lich’s Bargain
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Bone Collector
End of Turn Discard
My Thoughts
Going to go BC and Lich’s Bargain, abuse skeletons. Hopefully he goes birds and I can go with Archery to spam. Feels like the right move.
…
Hm LB and BC and Graveyard, good to have options.
Ah, one of the classic blunders, just slightly less well known than never start a land war in Russia…
"P2T2
Tech StartingHand Workers
TECH
Thunderclap
Bird’s Nest
STARTING HAND
Pillage
Nautical Dog
Charge
Scorch
WORKERS
Bloodburn
Scorch
NextHand
Bird’s Nest
Careless Musketeer
Nautical Dog
Thunderclap
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bro kills Imp
Mid Rook, walks past Skelly, kills Garth - ($1)
Max Rook - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
2 Likes
Naw that seems like an okay trade
Round 3 Player 1, Turn 3
P1 Nightmare vs P2[Anarchy]/Strength/Growth
Starting Hand
Lich’s Bargain
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Bone Collector
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain x2
Lich’s Bargain, Bone Collector
Main:
- Pestering Haunt hits base to 19
- Bone Collector (4)
- Skeleton Javelineer (3)
- Worker (2)
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton (1/1+1armor)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
End of Turn Discard
My Thoughts
Knew that Rook kill was possible, didn’t think he would go for it but really that’s okay. I need to cycle so I can setup the double Nether Drain, so I think I’m workering the Graveyard and commiting hard to skeleton spam. Next turn will probably Archery, maybe also Summon Skeletons, and we’ll see if he goes tower + tech 1 or what exactly.
"P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Might of Leaf and Claw
STARTING HAND
Careless Musketeer
Thunderclap
Mad Man
Bird’s Nest
Nautical Dog
WORKERS
Bloodburn
Scorch
Careless Musketeer
NextHand
Charge
Bombaster
Pillage
Bloodrage Ogre
Discard
Mad Man
Thunderclap
Gunpoint Taxman
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($4)
Bird’s Nest - ($2)
Nautical Dog - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook 4/6+A, lvl 8
-
Elite:
-
Scavenger: Bird 1/1
-
Technician: Bird 1/1
-
Lookout: Nautical Dog 1/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Round 3 Player 1, Turn 4
P1 Nightmare vs P2[Anarchy]/Strength/Growth
Starting Hand
Deteriorate
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Skeletal Lord, Two-Step
Nether Drain x2
Lich’s Bargain, Bone Collector
Main:
- Garth (7)
- Deteriorate Techn Bird, you draw 1
- Haunt trades with Dog
- Skeletal Archery (5)
- Jav and skeleton ping rook for 1 damage
- Make a skeleton (4)
- Summon Skeletons, 2 more in (1)
- skip worker
Workers
Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton (1/1+1armor)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout: Bone Collector (3/3)
In Play:
- Garth (1/3 lvl 1)
- Skeleton (1/1)
- Skeleton Javelineer (1/1)
- Skeleton Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Nether Drain
Nether Drain
Lich’s Bargain
End of Turn Discard
My Thoughts
Okay, objective is get a big Rook kill and amass skeletons to smash with. I expect a response of Tower + Tech 2 in all likelihood, so I’m going to give him a card, as I don’t think he wants to spend gold on cards really. Next turn I’ll either 2x Nether Drain for a kill, or Lich’s Bargain, along with teching up. Grabbing Two-Step (in case the tech 2 plan doesn’t work out) and a Lord (in case it does).
"P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Surprise Attack
STARTING HAND
Bloodrage Ogre
Pillage
Charge
Bombaster
Makeshift Rambaster
WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
NextHand
Nautical Dog
Thunderclap
Makeshift Rambaster
Surprise Attack
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Charge the newly minted bird - ($5)
Tech 2, growth - ($1)
Birds kill Garth, lvls fizzle.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook 4/5+A, lvl 8
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
2 Likes
Dude, give Garth a break!
Round 3 Player 1, Turn 5
P1 Nightmare vs P2[Anarchy]/Strength/Growth
Starting Hand
Nether Drain
Nether Drain
Lich’s Bargain
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Two-Step, Nimble Fencer
Skeletal Lord, Two-Step
Nether Drain x2
Lich’s Bargain, Bone Collector
Main:
- Vandy (6)
- Bone Collector smacks Rook, takes him to 3hp
- 3 Skeles crumble Rook, the other 2 ready ones take him to 4hp on his second life
- Worker (5)
- Tech 2 Necromancy (1)
Workers
Lich’s Bargain, Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NECRO
In Patrol:
-
Squad Leader: Vandy (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton Javelineer (1/1)
- Skeleton Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Thieving Imp
Summon Skeletons
Two-Step
Nimble Fencer
End of Turn Discard
My Thoughts
Charge… Ouch. That hurts to lose Garth in an all Garth spell hand… Would have been nice to wreck Rook there. Oh well, plan to buff and mass skeletons continues. I’ll grab a Fencer as insurance against a t2 break, and another two-step to keep blasting with skeletons.
"P2T5
Tech StartingHand Workers
TECH
Blooming Ancient
Surprise Attack
STARTING HAND
Nautical Dog
Surprise Attack
Makeshift Rambaster
Thunderclap
Gunpoint Taxman
WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
NextHand
Mad Man
Charge
Blooming Ancient
Might of Leaf and Claw
Bombaster
Discard
Surprise Attack
Thunderclap
Makeshift Rambaster
Blooming Ancient
Surprise Attack
Tech 2 card(s)
Get Paid + float, new birds - ($10)
Zane - ($8)
Rook kills vandy, Zane to lvl 3
Max Zane, move Skelly to scav, we both get 1g - ($6)
Gunpoint Taxman - ($4)
Tower - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite: Zane 5/4, lvl 6
-
Scavenger: Bird 1/1
-
Technician: Nautical Dog 1/1
-
Lookout: Bird 1/1
In Play:
- Bird’s Nest
- Rook 4/2, lvl 8, crumbling
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Things are not looking good
Round 3 Player 1, Turn 6
P1 Nightmare vs P2[Anarchy]/Strength/Growth
Starting Hand
Thieving Imp
Summon Skeletons
Two-Step
Nimble Fencer
Nether Drain (skele)
Events of Turn:
Upkeep:
- Get Gold (8+1float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Doom Grasp, Skeletal Lord
Two-Step, Nimble Fencer
Skeletal Lord, Two-Step
Nether Drain x2
Lich’s Bargain, Bone Collector
Main:
-
Garth + Max, fetch skele lord (2)
- Two skeles snipe Taxman, take 1 each from tower
- Two more kill Zane, levels fizzle, also take 1 each
- Last ready skeleton snipes lookout bird, takes 1 from tower
- Sacrifice one of the skeletons to draw 1
- Make a skeleton (1)
- Worker (0)
Workers
Thieving Imp, Lich’s Bargain, Graveyard, Poisonblade Rogue, Jandra, the Negator
-
-
Patrol as below
- Discard 4 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NECRO
In Patrol:
-
Squad Leader: Garth (3/4+1armor lvl 7)
-
Elite: Skeleton (2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton (2/1)
- Skeleton (2/1)
- Skeleton (2/1)
- Skeleton Javelineer (2/1)
- Skeletal Lord (3/3)
- Skeleton Archery
Economy Info:
Cards:
Gold:
End of Turn Hand
Bone Collector
Nether Drain
Pestering Haunt
Skeletal Lord
Deteriorate
End of Turn Discard
My Thoughts
Unfortunately, Two-Step is not as helpful as Skeleton Lord here… And I can’t afford either very well along with this Summon Skeletons… so this draw ends up being nothing I actually needed :_( Story of this game, not having what I need when I need it. It feels likely he’ll be able to get his Bird buff enough to kill skele lord, so I’ll go fishing for deteriorate? Okay, one time…
Nether Drain, darn. Is it worth burning all the skeletons to get to it? I mean he might have charge anyway. I think I’m better off taking my chances that he somehow missed BA or something.
…
Well, I’ll be able to go skele lord and BC if he doesn’t have Earthquake…
I suppose that depends on your perspective. I hope I have provided some surprises along the way…
P2T6
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Might of Leaf and Claw
Mad Man
Charge
Bombaster
Blooming Ancient
WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
NextHand
Bird’s Nest
Blooming Ancient
Pillage
Charge
Tech 2 card(s)
Get Paid - ($9)
Get a new Bird
Might of Leaf and Claw - ($6)
Mad Man - ($5)
Charge nerwly minted bird - ($2)
Argagarg - ($0)
Rook and bird kill Garth, Arg to lvl 3, Molac+2, birds nest discarded
Dog trades with Elite, Molac +1
Charged Bird hits Skeleton Lord for 2, Molac+1
Mad Man finishes Skeleton Lord, skeletal army vanishes, Molac Active
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Wisp 5/6
-
Lookout:
In Play:
- Might of Leaf and Claw: 5 Runes ACTIVE
- Argagarg 6/9, lvl 3
- Bird 6/6
- Bird 6/6
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
GG WP! The charge was the big surprise, I wasn’t thinking about it and I didn’t split the nether drains to either of the surrounding turns, so didn’t get to neutralize the early rook investment
@zhavier zhav takes this one
1 Like
@zhavier as the first player to beat a finesse deck this tournement, what’s the secret?
Well… fast MOLAC is scary? I’ll have to see how frozen’s hands played out, but going for necro swarm instead of finesse speed graveyard spam seemed a bit odd to me.
I thought Thunderclap might help me against token spam, or really almost anything he was likely to use as blockers, but the one turn i considered using it P2T3, it wasn’t really worth it. And then I would have LIKED to use it on P2T4, but alas, it was no longer in hand. It would have been a slightly better turn, skip worker, afford charge, thunderclap and tech 2, garth would be dead and birds would live.
I will say this, taking out the hero your opponent seems to want to use is often a good idea… except when its bait. With me invested in Rook, Garth was my number one threat hero, and he pretty much had to go in order to ensure rook would be around for another turn.
I would say Charged birds won this match.
5 Likes
I didn’t feel confident I could keep Vandy alive if I brought her out turn 1. Rook is Vandy’s kryptonite, and combined with red starter and Zane to retaliate, it’s hard to play around her. Same for graveyard. So without those two, I didn’t feel confident Fencer spam would be able to keep you down. So I veered towards Garth, thinking you wouldn’t want to Max rook, and I felt confident I could retalliate well with nether drain. Unfortunately I drew both just as Zhav drew charge.
I still think the skeleton spam was the right choice, just didn’t tech / draw properly to pull it off.
I think ASG (I was joking about nicknaming it after ED medicine but I don’t have a better nickname; Speedy Claws?) is in the same top tier as “Nightmare” (maybe we should call it Fencing Nightmare or something) and some of the purple peace engines like Past Peace Anarchy or Future Peace Necro. And Zhavier is a smarter player than I am so no shame here losing this one, hopefully I’ll fare better on P2!
4 Likes
Miracle Grow seems like a fine name.
I felt I made two patrolling mistakes. One was putting Zane in elite instead of scav or tech. The other was on t3, patrolling dog in lookout instead of tech was just silly.
2 Likes
I also think teching only one birds nest was a gamble.
Miracle Grow is solid, like it.
I think my Fencer tech was poor, I probably should have grabbed Discord or the other Skeleton Lord and just been content to use Garth Max on a necromancer or Fencer or Corpse Catapult maybe.
Other than that, I feel like most of my patrol and tech choices were pretty good.