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[CAMS18] FrozenStorm [Demon/Necro]/Finesse vs Bomber678 [Future]/Peace/Blood

Rematch! GL HF @Bomber678!

Round 8 Player 1, Turn 1

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Summon Skeletons
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 5 (1)
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate

End of Turn Discard

Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer

My Thoughts

I think pressing him on cards and trying to force a Hero out is a good play for me. Early game Vandy just isn’t as effective against a Purple Peace engine. I am definitely going to focus more on Finesse Engine this game, as the skeleton thing was a disaster last game. Probably first tech DP + Fencer, next turn Graveyard or Garth + Skele + T1, we’ll see what he does!


Ohh, you’re player one this time.


Turn 1

Hand: Neo Plexus, Temporal Research, Tinkerer, Battle Suits
Worker: Temporal Research


  1. Discard and grumble about it
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Summon General Onimaru ($2)
  5. Summon Neo Plexus ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 3

Hand

Fading Argonaut, Hardened Mox, Time Spiral, Forgotten Fighter

Discard

Plasmodium, Tinkerer, Battle Suits

Round 8 Player 1, Turn 2

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Graveyard
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shadow Blade, Dark Pact


Main:

  • Janrda, the Negator (2)
  • Worker (1)
  • Tech1 (0)
Workers

Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Dark Pact
Graveyard
Poisonblade Rogue
Pestering Haunt
Shadow Blade

End of Turn Discard
My Thoughts

A rare instance of Jandra being the right call, but this is a perfect situation for her. And with Plexus as one of the blockers, I feel good about teching Shadow Blade + Dark Pact here. Should lead to me killing Onimaru and bleeding his cards further, I think.


1 gold tech 1 is so broke with that deck
sirlin pls


Turn 2

Hand: Fading Argonaut, Hardened Mox, Time Spiral, Forgotten Fighter
Tech: Overeager Cadet, Boot Camp
Worker: Time Spiral


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Fading Argonaut ($1)
  6. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Neo Plexus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Fading Argonaut (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Nullcraft, Tinkerer, Forgotten Fighter, Boot Camp

Discard

Round 8 Player 1, Turn 3

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Dark Pact
Graveyard
Poisonblade Rogue
Pestering Haunt
Shadow Blade

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact


Main:

  • Vandy (4)
  • Dark Pact, draw 2
  • Shadow Blade Fargo, he dies, you discard #2 of 4 and draw 1 (1)
  • Jandra kills Plexus, takes 2
  • Pestering Haunt
  • Worker (0)
Workers

Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jandra (3/1)
  • Pestering Haunt (1/1)
  • Vandy (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Star-Crossed Starlet
Shadow Blade
Sacrifice the Weak
Graveyard

End of Turn Discard
My Thoughts

66% to draw Deteriorate and get the kill on Oni, noice. Teching Fencer and Starlet.

Well fuck. I think I still Shadow Blade and kill both patrollers. Let’s do it.

No fencer or DP, shiiit


Turn 3

Hand: Nullcraft, Forgotten Fighter, Boot Camp, Plasmodium
Draw: Hardened Mox
Tech: Overeager Cadet, Crash Bomber
Worker: Plasmodium


  1. Discard and grumble more
  2. Technician draw
  3. Tech 2 cards
  4. Get paid (+$7, $8)
  5. Hire a worker ($7)
  6. Cast Boot Camp on Thieving Imp, draw ($6)
  7. Onimaru kills Vandy and gains 2 levels
  8. Summon Nullcraft ($4)
  9. Nullcraft kills Jandra, you sacrifice Haunt
  10. Midband Onimaru ($2)
  11. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru, lvl 5 (3/4)
    Nullcraft (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Overeager Cadet, Battle Suits, Boot Camp, Overeager Cadet

Discard

Oh bother…

Round 8 Player 1, Turn 4

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Deteriorate
Star-Crossed Starlet
Shadow Blade
Sacrifice the Weak
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Discord
Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact


Main:

  • Graveyard (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Dark Pact
Nimble Fencer
Discord
Jandra, the Negator

End of Turn Discard
My Thoughts

Perhaps it would’ve been better to Shadow Blade the Plexus and SQL Jandra… Oh well. Wouldn’t even be in this mess if I’d drawn the deteriorate…

Going to tech a discord (b/c it’s solid against Peace, and b/c Oni max + Nullcraft alone makes it easily worth) and Maestro, and tech up to Finesse. Lay the Graveyard as one more thing for him to deal with, move along. I’ll have enough for Vandy + DP + River and (hopefully) Discord or Maestro. Workering StW b/c it isn’t super effective against Peace Engine (discord and Shadow Blade should do the trick)

Nice, drew the Discord already, so even if he has another Boot Camp and breaks my tech 2, I’ll still be able to kill Oni in all likelihood :slight_smile:


Turn 4

Hand: Overeager Cadet, Battle Suits, Boot Camp, Overeager Cadet
Draw: Neo Plexus
Tech: Flagstone Garrison, Flagstone Garrison


  1. Tech 2 cards
  2. Get paid (+$8, $10)
  3. Build Tech 2 Peace ($6)
  4. Summon Overeager Cadet ($6)
  5. Cast Boot Camp on Overeager Cadet, draw ($5)
  6. Summon Overeager Cadet ($5)
  7. Build a Tower ($2)
  8. Nullcraft hits Graveyard
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru, lvl 5 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Overeager Cadet (3/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Hardened Mox, Crash Bomber, Tinkerer, Forgotten Fighter

Discard

Flagstone Garrison, Flagstone Garrison, Boot Camp, Battle Suits, Neo Plexus

Round 8 Player 1, Turn 5

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Skeleton Javelineer
Dark Pact
Nimble Fencer
Discord
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Grounded Guide, Nimble Fencer
Maestro, Discord
Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact


Main:

  • Vandy (6)
  • Dark Pact, base to 16 draw 2
  • Garth (4)
  • Maestro (1)
  • Deteriorate SQL, Imp kills it and takes 2 damage
  • Fencer FO FREE, smacks up Oni
  • Replay Fencer from Grave, kills Oni, you get a card, Vandy to lvl 3
  • Worker (0)
Workers

Jandra, the Negator, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (3/4 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Imp (3/1)
  • Graveyard (2hp, holding Nimble Fencer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Star-Crossed Starlet
Shadow Blade
Pestering Haunt
Discord

End of Turn Discard
My Thoughts

Here we go… I have a guaranteed kill w/ Fencer on Oni. I’d love to dig up Maestro so I can worker as well, and if I don’t get Maestro it’s at least likely I could get Deteriorate or Starlet, which would also make for easier Oni killing (or maybe a combo!). Teching Fencer and Guide

Nice! This time the draw goes my way. As much as I’m a little worried about not taking the opportunity to Discord the Nullcraft now, I’d rather establish board dominance. He’ll likely respond with Drakk but I think that will be manageable.

Hmm, discord is not what I wanted on the RS, but it’ll do. He has a tough decision on what he’s going to choose to get rid of (graveyard? Maestro? Garth or Vandy if he has DS and a cheap unit / bloodlust/kidnapping?)


Turn 5

Hand: Hardened Mox, Crash Bomber, Tinkerer, Fading Argonaut, Forgotten Fighter
Tech: Drill Sergeant, Crash Bomber
Worker: Forgotten Fighter


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Hire a worker ($9)
  5. Summon Hardened Mox ($6)
  6. Summon Crash Bomber ($5)
  7. Summon Fading Argonaut ($3)
  8. Nullcraft kills Thieving Imp
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (3/3)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout: Fading Argonaut (2/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 3
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Battle Suits, Drill Sergeant, Neo Plexus

Discard

Round 8 Player 1, Turn 6

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Star-Crossed Starlet
Shadow Blade
Pestering Haunt
Discord

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Star-Crossed Starlet, Grounded Guide
Grounded Guide, Nimble Fencer
Maestro, Discord
Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact


Main:

  • Fencer from grave, moves mox aside, takes 2
  • Midband Garth, kills Bomber, my base to 15, you get a card (6)
  • Maestro kills Fargo, takes 3
  • Shadow Blade Scav Cadet, you discard #1 of 4 (3)
  • Maxband Garth, fetching Grounded Guide (0)
  • Star-Crossed Starlet for free, destroys your tech 2, your base to 18
  • skip worker
Workers

Jandra, the Negator, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grounded Guide (4/4)

In Play:

  • Garth (3/4 lvl 7)
  • Fencer (4/2)
  • Star-Crossed Starlet (5/2)
  • Maestro (3/2)
  • Graveyard (2hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Grounded Guide
Deteriorate
Dark Pact
Nimble Fencer

End of Turn Discard
My Thoughts

Wow! I guess he whiffed Garrison and DS? Lucky me! I get to break that tech 2, keep him at 3 cards, and just have massive board control. Smells like victory :slight_smile:


Turn 6

Hand: Drill Sergeant, Neo Plexus, Overeager Cadet
Tech: Drill Sergeant, Brave Knight
Worker:


  1. Discard
  2. Technician draw
  3. Tech 2 cards
  4. Get paid (+$9, $13)
  5. Rebuild Tech 2 ($13)
  6. Summon Overeager Cadet ($13)
  7. Summon General Onimaru ($11)
  8. Maxband Onimaru ($4)
  9. Summon Neo Plexus ($2)
  10. Nullcraft hits Star-Crossed Starlet
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite: Soldier (1/1)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Neo Plexus (2/2)
    :target:Lookout: General Onimaru, lvl 8 (4/5)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (1/1)
    Soldier (1/1)
    Soldier (1/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 3
  • Deck: 2
  • Discard: 7

Hand

Flagstone Garrison, Tinkerer, Boot Camp

Discard

Drill Sergeant, Brave Knight, Drill Sergeant, Overeager Cadet, Battle Suits, Fading Argonaut, Crash Bomber

isn’t fencer 4/2 cuz grounded guide? how can nullcraft kill it?

Ah you right. I forgot about the health buff.

1 Like

ok fixed it

1 Like

Round 8 Player 1, Turn 7

P1 Nightmare vs P2 [Future]/Peace/Blood

Starting Hand

Grounded Guide
Deteriorate
Dark Pact
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Cloud Sprite
Star-Crossed Starlet, Grounded Guide
Grounded Guide, Nimble Fencer
Maestro, Discord
Nimble Fencer, Star-Crossed Starlet
Shadow Blade, Dark Pact


Main:

  • Dark Pact, base to 13 draw 2
  • Deteriorate Mox, move it aside
  • Vandy kills Scav cadet and sparks soldier dead, you get a gold
  • Garth kills techn, you get a card
  • Replay Starlet from Grave, it kills Oni, Vandy maxbands and dooms my Fencer and your Mox
  • Grounded Guide (5)
  • Nimble Fencer , fo free
  • Doomed fencer (8) + new fencer (6) + Maestro (5) + Old Guide (5) overkill your base, GG WP!

@zhavier Demonic Finesse engine strikes again, I look forward to playing you or @Dreamfire soon! (I imagine I’m playing the loser and the winner gets a bye?)

@Bomber678 I thought I was in trouble when you got the Vandy kill turn 3 (off my whiff of Deteriorate!) and the Tower choice was a clever one (instead of maxing Oni, which I expected!) but in the end, Free Cycling and playing of Finesse t1 proves once again to be ridiculously high tempo. GG WP, nice surprise Boot Camp techs!

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I will never be happy about Vandy having hand destruction, but I just realised last turn I should’ve been teching brave knight.
Feels like I played this game half asleep… I think I should sleep more.
Gg dude. If my deck doesn’t stabilise tech 2, it dies.

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Actually, as Dreamfire is the only 1 who does not already have a bye, dreamfire will automatically get a bye.

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