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[CAMS18] Cstick [Finesse]/Present/Discipline vs CarpeGuitarrem MonoRed

@CarpeGuitarrem GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Older Brother
Spark
Wither
Helpful Turtle
Bloom


WORKERS
Helpful Turtle


NextHand

Brick Thief
Tenderfoot
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer


Discard

Bloom
Wither
Older Brother
Spark


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play level 2 Grave - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L2 Grave (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GLHF!

"P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Careless Musketeer
Scorch
Nautical Dog


WORKERS
Makeshift Rambaster


NextHand

Pillage
Bloodburn
Bloodrage Ogre
Mad Man
Bombaster


Discard

Scorch
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Musketeer - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+a
  • :psfist: Elite: Drakk L1 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Assessment: they’re playing a nasty tempo beatdown game, so I need to either tech up faster or win with base attrition. I think I can set up blood damage.

Big turn 3 threat is Discord. If I keep River out of play until then, I’m safe.

Going to build a board that can keep them in check, and start setting up Crash Bombers and the like.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Argonaut


STARTING HAND
Tenderfoot
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Fruit Ninja


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Timely Messenger
Spark
Wither
Brick Thief
Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave kills Musketeer and sparks Drakk
Midband Grave - ($3)
Play Tenderfoot - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

It looks like he had a bit of a rough opening hand. I get to pick off the Musketeer for free, and should be able to do some big damage next turn, depending on my draw. I’m going to tech an Argonaut to go with my Fencer because I’m a bit concerned about leaving myself open to Zane

@CarpeGuitarrem bump? If you’re still thinking take your time ofc. I just noticed that you’ve taken turns against codexnewb and thought you might have missed this.

2 Likes

Yipes! I did miss this. I forgot to change notifications on the thread.

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Fire Dart


STARTING HAND
Pillage
Mad Man
Bloodburn
Bloodrage Ogre
Bombaster


WORKERS
Makeshift Rambaster
Pillage


NextHand

Bombaster
Scorch
Bloodburn
Mad Man
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bloodrage Ogre - ($3)
Level Drakk thrice - ($0)
Drakk kills Tenderfoot, takes 1 damage

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Drakk L4 2/2
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Discord is no issue right now. What am I going to do to ensure a response? Expecting a Nimble Fencer next turn, which will be a PAIN.

This PTZ leaves me open to exactly Nimble Fencer (free kill on Drakk), but only that. Fingers crossed.

Ugh, wow, I forgot to pay up for Tech I. That’s annoying. Maybe I can recover from that misplay later…

You need 3 damage to kill Tenderfoot.

Buh, sorry.

I’ll just leave it as a 1/1, then.

I mean, if you were counting on it being dead, feel free to re-take your turn.

Not really. I guess what I’d like to leave it at is keep Drakk and Tenderfoot undamaged, then, but still patrol BRO in Elite.

1 Like

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Argonaut
Wither
Spark
Brick Thief
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Wither


NextHand

Granfalloon Flagbearer
Older Brother
Bloom
Nimble Fencer


Discard

Spark
Tenderfoot (1/2+A)
Brick Thief
Timely Messenger
Tricycloid
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark Bloodrage Ogre - ($4)
Tenderfoot trades with Bloodrage Ogre
Grave kills Drakk, levels to 5
Play Argonaut - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Grave (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Ngl, I think this was a pretty bad turn on Carpe’s part. Since he’s not killing the Tenderfoot, he wasted a bunch of gold and skipped Tech 1 to level Drakk for no real reason. Well, I gave him the chance to redo his turn after he couldn’t kill the Tenderfoot and he didn’t really take it, so I will show no mercy.

I have a pretty big board advantage, and I should get to Tech 2 first as well. His best chance to get back into the game is with his spells. To head that off, I want Mind-Parry Monk, because it shuts down most of what he can do. Rather than go for Discipline directly, I’ll build Present Tech 2 for some more immediate board control, and TD into it. Tricycloid over Hyperion because 3 damage divided is better for getting through his patrol and breaking buildings than 4 in one attack, and because Tricycloid gets to patrol the turn I play it, which leaves me less vulnerable to haste.

1 Like

I’m assuming Grave is a 3/4, since he healed?
P2T3


Tech StartingHand Workers

TECH
Kidnapping
Crash Bomber


STARTING HAND
Bombaster
Bloodburn
Crash Bomber
Mad Man
Scorch


WORKERS
Makeshift Rambaster
Pillage
Bloodburn


NextHand

Scorch
Careless Musketeer
Fire Dart
Charge
Nautical Dog


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech I - ($5)
Summon Bombaster - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Hopefully I can put a little more thought into my next turn, but for now, I need to start stalling momentum. Tower should help a lot, and unlike Zane, it doesn’t hand free levels to Grave. Next turn I can start stuffing the gap, and Fire Dart should come in handy considerably.

Nope. Grave hit midband on turn 2. He still needs 2 more levels to hit maxband.

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Nimble Fencer
Older Brother
Granfalloon Flagbearer
Bloom


WORKERS
Helpful Turtle
Fruit Ninja
Wither
Granfalloon Flagbearer


NextHand

Tricycloid
Older Brother
Temporal Distortion
Brick Thief


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut kills Bombaster
Grave hits your Tech 1 for 3
Play Nimble Fencer - ($5)
Build Tech 2: Present - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/1)
  • :target: Lookout:

In Play:

  • L5 Grave (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could bust his Tech 1 here, but I’d rather patrol the Fencer to protect my board.

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Lobber


STARTING HAND
Fire Dart
Nautical Dog
Careless Musketeer
Charge
Scorch


WORKERS
Makeshift Rambaster
Pillage
Bloodburn
Charge


NextHand

Mad Man
Crash Bomber
Crash Bomber
Bloodrage Ogre


Discard

Bombaster
Fire Dart
Careless Musketeer
Scorch
Surprise Attack
Lobber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nautical Dog - ($6)
Jaina - ($4)
Fire Dart on the Nimble Fencer, reducing it to 1 HP - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (frenzy) 1/1+a
  • :psfist: Elite: Jaina L1 (sparkshot) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 2
  • Workers: 9
Thoughts

Ugh. I made a lot of little mistakes, including not asking for clarification on Grave before posting my turn (or thinking about things), and they’re coming back to bite me hugely. Right now, we’re probably looking at Hyperions coming straight at my face.

But I can still move forward with the plan. My only hope is to deal damage through base attrition. I’m probably going to lose before I can deal 20, barring Versatile Style, but it’s my only shot.

Surprise Attack lets me put in a 7-gold swing, which is possible for me now, to save the board some.

P1T5


Tech StartingHand Workers

TECH
Hyperion
Two Step


STARTING HAND
Tricycloid
Temporal Distortion
Older Brother
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Wither
Granfalloon Flagbearer
Older Brother


NextHand

Spark
Tenderfoot (1/2+A)
Tricycloid
Timely Messenger


Discard

Nimble Fencer
Brick Thief
Temporal Distortion
Hyperion
Two Step


Tech 2 card(s)
Get Paid + float - ($9)
Play Tricycloid - ($4)
Tricycloid pings Nautical Dog twice and Jaina once
Nimble Fencer trades with Jaina, Grave to L7
Grave breaks the Tower
Argonaut breaks Tech 1
Play Geiger - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/1)
  • :target: Lookout:

In Play:

  • L7 Grave (4/4)*
  • L1 Geiger (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
1 Like

"P2T5


Tech StartingHand Workers

TECH
Kidnapping
Flame Arrow


STARTING HAND
Crash Bomber
Mad Man
Crash Bomber
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Pillage
Bloodburn
Charge


NextHand

Surprise Attack
Kidnapping
Flame Arrow
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($11)
Bloodrage Ogre - ($9)
Rebuild T1
Build Tower - ($6)
Mad Man - ($5)

Float ($5)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (haste) 1/1
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 5
  • Workers: 9
Thoughts

Ugh. Hasn’t been a great feeling lately, I’ve just had a cascade of misplays this game. I need to get to Tech II to unleash Bugblatter, but no good. This is probably it for me, but one can hope there’s still a chance…Kidnapping gives me one shot for a good swing.

P1T6


StartingHand Workers

STARTING HAND
Tricycloid
Spark
Timely Messenger
Tenderfoot (1/2+A)


WORKERS
Helpful Turtle
Fruit Ninja
Wither
Granfalloon Flagbearer
Older Brother


NextHand

Bloom
Temporal Distortion
Tenderfoot (1/2+A)
Nimble Fencer


Tech 0 card(s)
Get Paid + float - ($10)
Play Tricycloid - ($5)
Tricycloid B uses its runes to kill Bloodrage Ogre
Play Timely Messenger - ($4)
Messenger trades with Mad Man
Tricycloid A, Argonaut, and Grave hit your base for 10
Maxband Geiger, trashing and returning Tricycloid A - ($0)
Geiger hits your base for 3
Tricycloid A removes its 3 runes to deal the last 3 to your base

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave (4/3)*
  • L5 Geiger (3/4)
  • Tricycloid A (3/3)
  • Tricycloid B (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@zhavier

4 Likes

gg! Things really spiraled out of control there!

2 Likes