OKay, so he’s got the gold advantage big time, the cycle advantage, and the hero advantage (cheaper).
my only hope is peace engine, which i cant rush given P1. no one drops as purple, so float a gold. make sure to patrol lots of gold rewards
save the hero for T3 minimum, just collect rewards for now. lets see if he drops graveyard or not. he’s either going graveyard fineese or river vandy dancrs. i dont see him going meta unless if i leave the door wide open for it.
Maybe I’ll stop being too lazy to post these lol. Got rid of graveyard because I’m scared of assimilate. Don’t think I can beat Peace at Tech II so plan A is virtuosos + dark pact. Maybe playing vandy this early when I need her is too risky, idk.
Sticking with plan A. Probably going to play towards Vandy ult since she’s under so little pressure right now. I can’t really think of anything that would give me a problem atm. The only thing I can think of is moment’s peace to buy time for peace engine to come online, but if can get to Vandy ult I think I can fight thought that.
So, hero’s hall means discord, harmony, maybe meta. So I think peace Engle is off h table becue it’s really weak against discord, and does not guard against meta well. That leaves me with Tiny basilisk and balance.
i think i need to worker MOx because he’s so vulnerable to deteriorate/dark pact cycles, and i wont be going peace engine anyways.
if he double fencers and taps vandy for DP, at least i block ad get rewards, if not make good trades. if he river discords, at least i get rewards. no way to stop max vandy, so ill need a way to force him to trade into me. i think that’s max Oni, but ill have to wait for him later.
keep tiny b off the frontline to guard against taping for shadowblade, obviously.
Starting Hand]
STARTING HAND
Nimble Fencer
Dark Pact
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Workers]
WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Next Hand
Dark Pact
Dark Pact
Sacrifice the Weak
Thieving Imp
Deteriorate
Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact, my base to 18
Vandy kills Fargo
Nimble Fencer - ($6)
Nimble Fencer attacks Midori to 1
Garth - ($4)
Garth makes a skeleton - ($3)
Skeleton Javelineer uses its rune and kills Midori, Vandy maxband target my skeleton token and your tiny basilisk, you draw 1
Worker - ($2)
Poisonblade Rogue - ($0)
Pestering haunt attacks your Tech I down to 4
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Poisonblade Rogue (2/1)
Elite:
Scavenger: Skeleton token (3/3+A, doomed)
Technician: Garth (1/3, lvl 1)
Lookout:
In Play:
Vandy (4/5, Lvl 5)
Nimble Fencer (2/1)
Skeleton Javelineer (1/1)
Pestering Haunt (1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Sticking with plan A. Probably going to play towards Vandy ult since she’s under so little pressure right now. I can’t really think of anything that would give me a problem atm. The only thing I can think of is moment’s peace to buy time for peace engine to come online, but if can get to Vandy ult I think I can fight thought that.
You know what, I don’t want to redo my turn. I made mistakes unrelated to the missing damage and it doesn’t feel right to fix it. I’ll just say pestering haunt is alive because skel jav used it’s attack on midori instead
You can make the change to your turn from after the dark pact draw, because that was before any error. But you will still need to redraw your next hand. Please make the edits to your turn and ensure all cards are in the discard or not as appropriate,then redraw your next hand.
looks like im about to get crushed. no fun playing against the meta.
"P1T4
Tech StartingHand Workers
TECH
overeager cadet
garrison
STARTING HAND
Nullcraft
Time Spiral
Gilded Glax
Neo
Forgotten Fighter
WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
NextHand
art of war
Tiny basilsik
Nullcraft
Battle Suits
overeager cadet
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
worker - ($7)
Oni - ($5)
tiny B kills garth, oni to lvl 3
max oni, summon 3 soldiers - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Soldier (1/1+A)
Elite: Tinkerer (2/2)
Scavenger: Soldier (1/1)
Technician: Oni, lvl 8 (4/5)
Lookout: Soldier (1/1)
In Play:
Tiny Basilisk (3/3) doomed your upkeep
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
lol, abandoning former plan and rushing to max oni. only play that lets me patrol and pose a threat. his hero’s hall was a good idea to block against tiny b
Starting Hand]
STARTING HAND
Deteriorate
Thieving Imp
Dark Pact
Sacrifice the Weak
Dark Pact
Summon Skeletons
Two Step
Discord
Nimble Fencer
Dark Pact
Workers]
WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Next Hand
Dark Pact
Deteriorate
Discord
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($8)
Technician draw 1
Skeleton token and Tiny Basilisk die
Dark Pact, my base to 16, draw 1, reshuffle, draw 1
River - ($6)
Discord, soldier die - ($4)
Pestering Haunt kills tinkerer
Dark Pact, my base to 14, draw 1
Nimble Fencer - ($2)
Two Step, Nimble Fencer #2 and Skeleton Javelineer - ($0)
Poisonblade Rogue attacks Onimaru and puts him down to 2/3, she dies
Nimble Fencer #2 kills Onimaru, River to level 3 midband
Nimble Fencer #1 and Skeleton Javelineer break your Tech I, your base down to 18
Vandy hits your base down to 14
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (4/5, Lvl 5)
Nimble Fencer #1 (2/1)
Skeleton Javelineer (3/3, partnered)
Pestering Haunt (1/1)
River (2/4, lvl 3)
Nimble Fencer #2 (4/3, partnered)
Two Step
Buildings:
Base HP: 14
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Forgot to edit this: He played into discord, so I used my thin deck+dark pact to pick it up. Next turn I can continue to abuse my thin deck to pick up vandy ult for the game.
When you play dark pact, it draws, and then goes to the discard. Based on your hidden info, I think you may have done this wrong. It does not affect your turn, but it could have affected your next hand. Also when stating a draw action in the turn summary, such as dark pact, its very helpful to say when the reshuffle occurs.