[CAMS18] charnel_mouse [Balance/Growth]/Strength vs Shadow_Night_Black Monopurple

P2T7


StartingHand Workers

STARTING HAND
Ready or Not
Xenostalker
Now!
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Void Star
Now!
Stewardess of the Undone (2/3)


Discard

Fading Argonaut (3/3 + A, Fading 3)
Xenostalker (3/6)
Now!
Xenostalker
Ready or Not
Neo Plexus


Tech 0 card(s)
Get Paid + float - ($11)
Scav + Tech - ($12)
Xenostalker - ($8)
Geiger - ($6)
Now! Xenostalker - ($5)
Xenostalker attacks, dealing 1 to all your patrollers except arg, hitting SL Barbarbarian for 3, your wisp dies, your draw
Ready or Not! on Xenostalker, your tapped units don’t untap - ($1)
Xenostalker attacks, dealing 1 to all your patrollers except Arg, hitting SL Barbarbarian for 3, your Barbarbarian and Treant dies, your get 1g

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/3, lvl 1)
  • :target: Lookout: Void Star (5/4, Flying Overpower)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Okay with the new plan not all hope is lost, the void star may not do much this turn, but at least its still around for next turn (baring another Polymorph)
I don’t want to pattrol it, but I need to stop max rook just breaking my tech 2, as that would spell gg

Oof, that’s quite the turn. OK, I’ve redone my next hand.

2 Likes

I could say the same about yours, I was very much looking forward to attacking twice with a 9 attack flying overpower unit…

2 Likes

P1T8


StartingHand Workers

STARTING HAND
Moment’s Peace
Whitestar Grappler
Spirit of the Panda
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector
Playful Panda


NextHand

Forest’s Favor
Rampant Growth
Galina Glimmer
Dinosize


Tech 0 card(s)
Get Paid + scavenger + technician - ($11)
Whitestar Grappler - ($8)
Midband Argagarg - ($6)
Rook kills Geiger, you draw and takes 2 damage, Argagarg maxbands, Water Elemental arrives
Spirit of the Panda on Doubling Barbarbarian #2 - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Whitestar Grappler 4/5
  • :target: Lookout:

In Play:

  • Rook L8 5/5 (+, 2 damage)
  • Argagarg L5 1/5
  • Giant Panda 2/1 (3 damage)
  • Doubling Barbarbarian #2 7/9 (Healing 1 from SotP)
  • Spirit of the Panda (attached to Doubling Barbarbarian #2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

That was bad. I can deal with Geiger, but there’s nothing I can do about the Void Star attacking, although getting a Water Elemental out on Elite will make it have to suicide without help. On the other hand, both of his Xenostalkers are in the discard at the moment, so I think the only other big unit that’ll turn up on his turn is another Void Star.
Just trying to make as many priority targets as I can here. Grappler in Technician to help Rook past patrols, Aragarg threatening buffs, a big DB, a maxband Rook, and potentially hero ultimates. Hopefully that’s enough, it mostly depends how much Prynn trickery he has in his hand, I think.

For charnel_mouse

Ready or Not doesn’t prevent Rook from untapping, it only works on units.

2 Likes

Hey @Shadow_Night_Black, Dreamfire’s pointed out something that would change my turn (thanks), do you mind if I redo?

Just a rules clarification, nothing sinister :innocent:

1 Like

sure go for it

Ta. Just me thinking Ready or Not! affects heroes, changed it so Argagarg puts armour on Rook and he kills Geiger. No biggie.

hmm, that makes quite a difference to me, next time I should post my turn before going shopping it seems, I thought I was very lucky when you didn’t attack with rook :stuck_out_tongue:

P2T8


StartingHand Workers

STARTING HAND


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Origin Story
Nullcraft (1/1, Flying Haste)
Neo Plexus
Stewardess of the Undone (2/3)


Tech 0 card(s)
Get Paid + float - ($11)
Stewardess bounces Water Ele to hand - ($8)
Void star melts Whitestar Grappler
Max Prynn - ($0)
Prynn trashes Doubling Panda

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (3/5, lvl 7, Fading 2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Void Star (5/3, Flying Overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Turn-based games :man_shrugging:
SotP goes to my discard now, right?

yes - 10 chars

“10 chars”?

there is a minimum post length for which a simple “yes” does not qualify.

3 Likes

Arg can only buff units,

2 Likes

OK, Rook has an extra damage.

P1T9


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Whitestar Grappler


STARTING HAND
Forest’s Favor
Galina Glimmer
Dinosize
Rampant Growth
Stampede


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector
Playful Panda


NextHand

Moment’s Peace
Spore Shambler
Earthquake
Doubling Barbarbarian


Discard

Whitestar Grappler
Spirit of the Panda
Dinosize
Rampant Growth
Forest’s Favor
Stampede
Oathkeeper of Kor Mountain
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($12)
Rampant Growth on Giant Panda - ($10)
Giant Panda trades with Stewardess
Dinosize on Argagarg - ($6)
Argagarg kills Prynn, you draw, levels fizzle, DB #2 returns
Rook destroys Tech II, your base to 18
Galina Glimmer - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian #2 3/5+2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer 2/2
  • :target: Lookout:

In Play:

  • Rook L8 5/5 (+, 2 damage)
  • Argagarg L5 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ALL THE BUFFS. Shame I don’t have much that will benefit from a Stampede. I’ve got the Tech II building down, though, and with enough left over to build a Tech III, so maybe things are going OK?

P2T9


StartingHand Workers

STARTING HAND
Nullcraft (1/1, Flying Haste)
Stewardess of the Undone (2/3)
Origin Story
Neo Plexus
Fading Argonaut (3/3 + A, Fading 3)


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Void Star
Xenostalker
Now!
Xenostalker (3/6)
Ready or Not


Discard

Stewardess of the Undone (3/3)
Nullcraft (1/1, Flying Haste)
Origin Story
Stewardess of the Undone (2/3)


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Vir - ($8)
Powerup Void Star - ($4)
Void star murders Barbarbarian and Galina
Neo - ($2)
Fargo - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading 3)
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Void Star (5/2, Flying Overpower)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

His Tech 3 is good, but void stars are a solution, they also just teched their tech 3s though, so we have a turn or two to prepare. expecting the poly squreill on Void star next turn, but we should have a now and another to go by then (Vir peeks to see Void star on top of deck).
If I float 2 I can Geiger, Now! Void star and Ready or Not all in one turn, but I either need my old Void star to live or tech 2 for this plan to work. He has 10 gold and two attackers. 3 for Spirit leaves 7. He needs either the second Dino or entangling vines to get past SL. Can take that down to just the second Dino if I put vir in SL. I think its likely he teched the second Dino though, and its unlikely he had it last hand, so that puts it very likely this hand, so I will skip the dream (unless of course he fails to find the Poly Squirell

P1T10


StartingHand Workers

STARTING HAND
Moment’s Peace
Doubling Barbarbarian
Earthquake
Spore Shambler
Polymorph: Squirrel


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector
Playful Panda


NextHand

Colossus
Doubling Barbarbarian
Galina Glimmer
Young Treant


Tech 0 card(s)
Get Paid + technician draw - ($10)
Master Midori - ($8)
Moment’s Peace, your units can’t attack this turn - ($6)
Rook kills Neo Plexus, takes 3 damage
Doubling Barbarbarian #3 - ($3)
Polymorph Squirrel on Fading Argonaut - ($0)
Argagarg kills Fading Argonaut, you get a gold, Arg takes 1 damage

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Midori L1 2/3 (Resist 1)

In Play:

  • Rook L8 5/2 (+, 5 damage)
  • Argagarg L5 1/4 (1 damage)
  • Doubling Barbarbarian #3 3/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Shadow_Night_Black Bump in case you missed the turn, hope you had a good weekend!

1 Like