News Shop
Events Forums

[CAMS18] charnel_mouse [Balance/Growth]/Strength vs cstick [Finesse]/Present/Discipline


#1

GL HF @cstick! Away from the internet on-and-off this week, apologies for slow play in advance.

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Young Treant
Merfolk Prospector
Spore Shambler
Rampant Growth
Rich Earth


Discard

Ironbark Treant
Forest’s Favor
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda, Wisp arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

No obvious air- or keyword-related weaknesses for me to exploit here, and two specs with a nasty Tech II card set, plus some tricks with Geiger. cstick’s only crowd control before Tech II comes from his heroes, via Sparkshot and Discord, outside of the unlikely event of a Sentry, so I might be best off spamming Wisps and putting a Tiny Basilisk down to counter heroes. A Boulder would be nice for slowing down any Fencer / Rambasa rushes, too.
Versatile Style makes Mimics and MoLaC risky plays, a shame given how many hasted units might come out, so that leaves me with Blooming Ancients or Doubling Barbarbarians as my main units.


#2

Bump @cstick


#3

GL HF

P2T1


StartingHand Workers

STARTING HAND
Brick Thief
Wither
Fruit Ninja
Helpful Turtle
Timely Messenger


WORKERS
Fruit Ninja


NextHand

Tenderfoot
Spark
Older Brother
Granfalloon Flagbearer
Bloom


Discard

Helpful Turtle
Wither
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Brick Thief, dealing 1 to your base - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#4

@charnel_mouse bump


#5

Sorry, been going back and forth for weddings. I’ll post a turn up tonight.


#6

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Ardra’s Boulder


STARTING HAND
Spore Shambler
Rich Earth
Rampant Growth
Young Treant
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Rampant Growth
Ironbark Treant
Forest’s Favor
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Merfolk Prospector - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector 1/1

In Play:

  • Rook L1 2/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Rook and the Boulder can wall up, and the Birds can pick things off while he probably doesn’t have a response. As a bonus, the Boulder won’t get affected much by Discord.


#7

P2T2


Tech StartingHand Workers

TECH
Discord
Sparring Partner


STARTING HAND
Bloom
Tenderfoot
Spark
Older Brother
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Tenderfoot
Discord
Timely Messenger
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Spark Panda - ($2)
Grave kills Panda
Play Older Brother - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • L1 Grave (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#8

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Tiger Cub
Ironbark Treant
Spore Shambler
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Young Treant
Ardra’s Boulder
Bird’s Nest
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tiger Cub - ($3)
Forest’s Favor cast inefficiently on Rook - ($0)
Rook kills Older Brother, takes 2 damage
Merfolk Prospector trades with Brick Thief, you draw

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L1 3/3 (+, 2 damage)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could skip a worker to kill everything, including Grave, but it would leave me completely open to any Swift Fencers coming in.

I’m torn on my Tech II choice. Mimics are at risk from Versatile Style, but with the amount of haste and Sparkshot coming from cstick’s deck, they could be pretty deadly. Vulnerable to Leaping Lizards, though. On the other hand, Ancients give me some buffing options if the Birds need to reach down and kill something, but they’ll struggle more if cstick brings in his own air options (probably Cloud Sprites).

Going with Growth, I can bring in a Tech Lab for Mimics if I need it, or use Circle of Life, since I’ll be bringing in Midori anyway.


#9

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Wither
Discord
Timely Messenger
Tenderfoot
Sparring Partner


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither


NextHand

Helpful Turtle
Spark
Rambasa Twin
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Grave - ($4)
Grave kills Cub
Play Sparring Partner - ($3)
Play Tenderfoot - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • L3 Grave (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#10

P1T4


Tech StartingHand Workers

TECH
Giant Panda
Tiny Basilisk


STARTING HAND
Young Treant
Bird’s Nest
Ardra’s Boulder
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Spore Shambler
Playful Panda
Blooming Ancient


Discard

Tiger Cub
Young Treant
Giant Panda
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Rook kills Tenderfoot, takes 1 damage
Bird’s Nest, Birds arrive - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Bird #1 1/1 (Flying)

In Play:

  • Rook L1 3/2 (+, 3 damage)
  • Bird #2 1/1 (Flying)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I can’t afford Tech II right now, and I can’t afford a Tower without going down on units. I’m just going to go down on cards this turn and hope I don’t draw my Ancients.
… Well, damn.


#11

P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Bloom
Spark
Helpful Turtle
Rambasa Twin


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle


NextHand

Older Brother (2/2+A)
Timely Messenger
Brick Thief (2/1)
Nimble Fencer
Discord


Discard

Tenderfoot (1/2+A)
Bloom
Rambasa Twin
Spark
Nimble Fencer
Two Step


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Grave - ($3)
Play River - ($1)
Grave hits Ardra’s Boulder for 3
Grave throws sword at Rook, River to L3

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 River (2/4)
  • :target: Lookout:

In Play:

  • L7 Grave (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

#12

Right, let’s get this finished.

P1T5


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Moment’s Peace


STARTING HAND
Playful Panda
Blooming Ancient
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler


NextHand

Rampant Growth
Merfolk Prospector
Blooming Ancient


Discard

Tiger Cub
Young Treant
Giant Panda
Tiny Basilisk
Bird’s Nest
Blooming Ancient
Polymorph: Squirrel
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Growth - ($5)
Tower - ($2)
Playful Panda, Wisp #2 arrives - ($0)
Birds hit Sparring Partner for 1+1A damage

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/3+1A (3 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp #1 0/1
  • :pschip: Technician:
  • :target: Lookout: Wisp #2 0/1

In Play:

  • Playful Panda 2/2
  • Bird #1 1/1 (Flying)
  • Bird #2 1/1 (Flying)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not an ideal target for the Birds, but it prevents River’s sideline midband ability from allowing cstick’s current board from clearing my patrol. Something will still be up for a Hasty Fencer to get through.


#13

P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Timely Messenger
Older Brother (2/2+A)
Discord
Nimble Fencer
Brick Thief (2/1)


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle
Older Brother (2/2+A)


NextHand

Grounded Guide
Tenderfoot (1/2+A)
Discord
Spark
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Discord, killing Wisps and Birds and shrinking Boulder and Panda - ($7)
Sparring Partner spars with River
River kills Boulder
Ready Sparring Partner - ($5)
Sparring Partner spars with Grave
Grave breaks your Tech 2
Build Tech 2: Finesse - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave (5/5+A) +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (3/4) +
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#14

P1T6


Tech StartingHand Workers

TECH
Tiny Basilisk
Polymorph: Squirrel


STARTING HAND
Merfolk Prospector
Rampant Growth
Blooming Ancient


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector


NextHand

Blooming Ancient
Ardra’s Boulder
Moment’s Peace
Polymorph: Squirrel


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Rebuild Tech II
Argagarg, Wisp arrives - ($7)
Maxband Argagarg, Water Elemental arrives - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3 (Anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda 2/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Argagarg L5 1/5

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Ugh. should have been paying attention to cstick’s remaining deck count, That’s probably game, but I’ll block up and see if I get anything decent on the reshuffle.
… Moment’s Peace might give me a chance, I suppose, but I still have the three heroes to worry about.


#15

P2T6


StartingHand Workers

STARTING HAND
Grounded Guide
Nimble Fencer
Tenderfoot (1/2+A)
Spark
Discord


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Helpful Turtle
Older Brother (2/2+A)


NextHand

Grounded Guide
Rambasa Twin
Bloom


Discard

Discord
Spark


Tech 0 card(s)
Get Paid + float - ($11)
Play Grounded Guide - ($6)
Play Nimble Fencer - ($4)
Play Discord - ($2)
River kills Water Elemental
Grave kills Arg, River maxbands
Play Tenderfoot
Tenderfoot kills Panda
Sparring Partner spars with Nimble Fencer
Nimble Fencer breaks Tech 2
Play Geiger - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave (5/3+A) +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • L3 River (4/5) +
  • Sparring Partner (3/1)
  • Nimble Fencer (5/4) +
  • Tenderfoot (3/2)
  • L1 Geiger (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

#16

Yeah, that’s game, well played. I should have teched in a Basilisk way earlier, and I should have seen you were at the bottom of your deck and delayed Tech II to bring in a midband Midori to soften the Discord.
Hey @zhavier, we’re finally done :slight_smile:


#17

GG. I think that you actually would have still been in the game if you had set up maxband Rook instead of Arg on your last turn. I didn’t have a great way to get through him, and from there you could have started using Moment’s Peace.


#18

Ooh, I missed that, thanks. I need to figure what to do as this deck as Player One in general, too: swapping out Feral for Strength is fun, but it doesn’t leave me with many obvious options for early offense.