"P2T2
Tech StartingHand Workers
TECH
Calypso Vystari
Firebat
STARTING HAND
Mad Man
Charge
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
WORKERS
Pillage
Makeshift Rambaster
NextHand
Firebat
Nautical Dog
Bloodburn
Careless Musketeer
Scorch
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Start tech 1 - ($5)
Drakk deals 1 to Fading Argo
Level Drakk to 4, he heals - ($2)
Doggo trades with argo (frenzy 2 total)
Summon Bloodrage Ogre - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bloodrage Ogre 4/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk Ramhorn L4 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Worthwhile to pay 4 total gold for the stat bump on drakk and kicking Fargo out
Nothing notable this turn, other than Bloodrage being a good speed bump against next turn Plas. I can afford to sink gold into rebuffing it.
Grabbing T1 units, deviating slightly from the plan to build board with a 2 gold 3/3
"P1T3
Tech StartingHand Workers
TECH
wandering mimic
wandering mimic
STARTING HAND
brave knight
brave knight
Neo Plexus
Battle Suits
Temporal Research
WORKERS
Time Spiral
Tinkerer
Temporal Research
NextHand
Hardened Mox
Forgotten Fighter
wandering mimic
Nullcraft
Tech 2 card(s)
Get Paid + float - ($7)
plasmo to 1 rune
Worker - ($6)
brave knight - ($3)
brave knight - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: BK (3/3+A)
-
Elite:
-
Scavenger: BK (3/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
change of plans, going mimics, nullcraft to get at drak, potent Bās.
"
"P2T3
Tech StartingHand Workers
TECH
Kidnapping
Chameleon Lizzo
STARTING HAND
Firebat
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
NextHand
Charge
Bombaster
Calypso Vystari
Mad Man
Kidnapping
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Firebat - ($4)
Ogre trades with sql Knight
Tech 2 - Anarchy - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Drakk Ramhorn L4 2/3+a
-
Elite:
-
Scavenger:
-
Technician: Firebat 3/3
-
Lookout:
In Play:
-
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Okay then, time to put the tech pressure on. This is the pivotal turn where I get blown out or get a big leg up. I can start throwing down Lizzo to snipe my opponent once I draw into it.
Kidnapping is ready to give me advantages, although not this time aroundā¦
"P1T4
Tech StartingHand Workers
TECH
bootcamp
potent basilisk
STARTING HAND
Hardened Mox
Nullcraft
Forgotten Fighter
wandering mimic
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
NextHand
Neo Plexus
wandering mimic
bootcamp
Battle Suits
Fargo
Tech 2 card(s)
Get Paid - ($7)
plasmoduim arrives
Bk to my hand (5 total)
Worker - ($6)
tech 2 balance - ($2)
Oni - ($0)
plasmodium kills drak, Oni to lvl 3
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: BK (3/3+A)
-
Elite:
-
Scavenger: Oni, lvl 3, (2/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
taking the free levels while i can get them. walling up with oni and BK, all that matters are mimics, hoping to catch him off guard with the balance.
"
"P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Mad Man
Calypso Vystari
Charge
Bombaster
Kidnapping
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
NextHand
Chameleon Lizzo
Bloodrage Ogre
Nautical Dog
Bloodburn
Discard
Charge
Kidnapping
Bombaster
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Calypso Vystari and cast Charge on her, granting haste and +1 atk - ($4)
Summon Jaina - ($2)
Exhaust Calypso to sideline Brave Knight
Firebat kills Oni and takes 2 damage (Jaina levels twice)
Summon Zane, who trades into Plasmodium - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Jaina Stormborne L3 2/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calypso Vystari 2/2
- Firebat 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
Okay, I think I can hang on until Tech 3. I build it next turn and then swing for the win the turn after.
Option 1: Hasted Vystari (3), bop Knight out of sql, kill Oni with Firebat, trade Zane (2) into Plasmo, summon Jaina whoāll get two free levels
End result: 2/2 Vystari, 3/1 Firebat, L3 2/3 Jaina vs 3/3 knight, 4 cards in hand
Option 2: bombaster and Firebat deal 4 to Oni (3), summon Jaina to block (2), float (2) or summon Zane
End result: 3/3 Firebat, 2/3 Jaina, 2/2 Zane (2 free levels on one) vs 3/3 knight and 4/2 plasmo, 5 cards in hand
Because of the reshuffle, odds are low I get pg in two turns, so I gotta survive for longer. Having an extra card in hand doesnāt help me get to pg significantly faster.
"P1T5
Tech StartingHand Workers
TECH
potent basilisk
moments peace
STARTING HAND
Fargo
Neo Plexus
Battle Suits
wandering mimic
bootcamp
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
NextHand
Nullcraft
wandering mimic
Forgotten Fighter
Brave Knight
Discard
Plasmodium (4/2)
wandering mimic
bootcamp
potent basilisk
moments peace
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
battle suits - ($6)
Vir - ($4)
peak at top card
brave knight kills jaina, takes 2, Vir to lvl 3
fargo - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fargo (3/3+A)
-
Elite:
-
Scavenger: BK (4/1)
-
Technician: Vir, lvl 3 (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
nicely played to avoid the
"
1 Like
P2T5
Tech StartingHand Workers
TECH
Kidnapping
Surprise Attack
STARTING HAND
Nautical Dog
Chameleon Lizzo
Bloodrage Ogre
Bloodburn
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
NextHand
Pirate Gunship
Scorch
Nautical Dog
Charge
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Chameleon Lizzo - ($4)
Summon Drakk - ($2)
Exhaust Firebat to deal 2 damage to Brave Knight and make him run away! (you get 1 gold) - ($1)
Lizzo kills Vir and takes two damage; Drakk levels up twice
Lizzo will return to hand after draw/discard
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Drakk Ramhorn L3 1/3+a
-
Elite: Calypso Vystari 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Firebat 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
I keep waiting for the other shoe to drop. So far, Iām holding out, slowly.
This is nice, I can actually clear out everything but the Fargo by tapping Firebat and sending Lizzo into Vir, and I even get Lizzo back! That leaves me with 4 gold; itāll be nice next turn to build T3 and redeploy Lizzo for four free damage. I can probably stay stable that way. With the remaining 4 gold, I can summon two heroes. This would enable me to clear out Fargo if I so desired. But maybe I donāt want to, maybe I just want to keep a hero in SQL to keep the Fargo back. Iām only stalling for time.
I have one Gunship in the deck, and almost 100% odds of drawing it! Barring something utterly nuts, I may have a lock on thisā¦
"P1T6
Tech StartingHand Workers
TECH
art of war
art of war
STARTING HAND
wandering mimic
Forgotten Fighter
Nullcraft
Brave Knight
potent basilisk
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
art of war
art of war
Brave Knight
Tech 2 card(s)
Get Paid + float - ($11)
my base to 19 from drak dying turn 4, my bad
Tech draw / scav gold / Fargo fades to 2 - ($12)
wandering mimic - ($8)
nullcraft - ($6)
mimic and nullcraft break your tech 2
Potent Basilisk - ($2)
Worker - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Potent Basilisk (3/5+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Fargo (3/3) **
In Play:
- Battle Suits
- Mimic (4/4) haste, flying, untargetable
- Nullcraft (1/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
PB up front to force his 2 for 1 trade. fargo in lookout in case of kidnapping, itās possible since he chose to bring drak out.
max oni next turn almost no matter what, teching in double AOW. fingers crossed. reason is, is there are a few different ways he can break my tech 2 regardless, so why bother protecting it? i just hope i dont draw my next mimic.
"
also, looks like we got paired for round two of the tourney. lets finish this game for fun, then have the āofficial oneā after in a new thread.
1 Like
The same pairing in two consecutive rounds sounds like it might be a mistake. @zhavier?
1 Like
Yea, thats a mistake, one sec.
Blast. Thereās the Mimic Nullcraft.
"P2T6
Tech StartingHand Workers
TECH
Gunpoint Taxman
STARTING HAND
Scorch
Charge
Nautical Dog
Pirate Gunship
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog
NextHand
Surprise Attack
Kidnapping
Bombaster
Kidnapping
Bloodrage Ogre
Discard
Firebat
Scorch
Calypso Vystari
Chameleon Lizzo
Charge
Pirate Gunship
Gunpoint Taxman
Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level up Drakk once to midband - ($9)
Frenzied Firebat and frenzied Vystari trade with basilisk
Rebuild Tech 2
Build a tower - ($6)
Frenzied Calypso trades with Fargo
Maxband Drakk - ($4)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Drakk Ramhorn L6 MAX 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
-
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 7
Gold:
- Gold: 4
- Workers: 11
dahh, sorry man, but basilisk is untargetable.
1 Like
Augh yeah just remembered.
Umm in the interest of not having to undo too much, Iāll trade Vystari and Firebat with frenzy bonus, and not kill fargo. Same board state on my end, I have 3 more gold, you have fargo.
"P1T7
StartingHand Workers
STARTING HAND
art of war
art of war
Brave Knight
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
potent basilisk
Plasmodium (4/2)
wandering mimic
Brave Knight
bootcamp
Discard
Potent Basilisk (3/5+A)
Nullcraft (1/1)
Brave Knight
art of war
art of war
Tech 0 card(s)
Get Paid + float - ($11)
fargo fades to 1
Oni - ($9)
mimic and nullcraft kill Drak, nullcraft dies, Oni to lvl 3
max Oni, summon three soldiers - ($4)
tower - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fargo (3/3+A) *
-
Elite:
-
Scavenger: Solder (1/1)
-
Technician: Solder (1/1)
-
Lookout: Solder (1/1)
In Play:
- Battle Suits
- Mimic (4/3)
- Oni, lvl 8, (4/5)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
oni over midori because i still have bootcamp in the deck to sideline if he walls up, and heāll still be thinking that i want to AOW him. if i really need flying next turn, i max can max midori.
"
Btw soldiers should be 2/1s.
"P2T7
StartingHand Workers
STARTING HAND
Surprise Attack
Kidnapping
Bombaster
Kidnapping
Bloodrage Ogre
WORKERS
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man
Bloodburn
Nautical Dog
NextHand
Kidnapping
Charge
Scorch
Surprise Attack
Pirate Gunship
Tech 0 card(s)
Get Paid + float - ($15)
Tech 3 - ($10)
Bloodrage Ogre - ($8)
Bombaster - ($6)
Zane - ($4)
Jaina - ($2)
Explode Bombaster on your Lookout - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2+a
-
Elite:
-
Scavenger: Zane L1 (haste) 2/2
-
Technician:
-
Lookout: Jaina Stormborne (sparkshot) L1 2/3
In Play:
-
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Nah, Battlesuits only buffs non-token soldiers.
3 Likes
edit - should have 11 workers
"P1T8
Tech StartingHand Workers
TECH
final showdown
final showdown
STARTING HAND
wandering mimic
potent basilisk
bootcamp
Plasmodium (4/2)
Brave Knight
moments peace
WORKERS
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter
plasmodium
NextHand
potent basilisk
Mimic (4/3)
final showdown
Nullcraft (1/1)
bootcamp
Tech 2 card(s)
Get Paid + float - ($11)
fargo fades away
wandering mimic - ($7)
MIdori - ($5)
old wandering mimic trades with brogre
new wandering mimic kill jaina, midori to lvl 3
2 soldiers trade with zane, midori to lvl 5
oni readily breaks your tech 3, your base to 16
max midori - ($2)
bootcamp mimic, draw 1 ($1)
Worker ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 8, (4/4+A)
-
Elite:
-
Scavenger:
-
Technician: Midori, lvl 8, (4/5)
-
Lookout:
In Play:
- Battle Suits
- wandering mimic (5/2) +
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
bringing in final showdowns. those are probably more important at this point. too bad i couldnt get the momentās peace off, but since i broke his tech 3, thatās not as important. i just need flying power.
"