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[CAMS18] Bomber678 [Future]/Peace/Blood vs CarpeGuitarrem MonoRed


#1

@CarpeGuitarrem Time for a rumble, my friend.


Turn 1

Hand: Hardened Mox, Forgotten Fighter, Fading Argonaut, Temporal Research, Neo Plexus
Worker: Temporal Research


  1. Get paid (+$4, $4)
  2. Make a worker ($3)
  3. Summon Hardened Mox ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Hardened Mox (2/1)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Plasmodium, Battle Suits, Tinkerer, Time Spiral, Nullcraft

Discard

Fading Argonaut, Forgotten Fighter, Neo Plexus


#2

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Makeshift Rambaster
Scorch


WORKERS
Bloodburn


NextHand

Mad Man
Careless Musketeer
Charge
Pillage
Bombaster


Discard

Nautical Dog
Makeshift Rambaster
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne - ($2)
Summon Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina Stormborne L1 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

So, this is another iteration of the purple/peace engine. Last time, I burned down codexnewb. That’s not as viable here, since I’m P2 and I don’t have an easy route for Rambaster.

I’m looking at keeping things in check with anti-air. I can try to push in Blood burst to beat the Purple Peace engine, and that also leaves me less vulnerable to Kidnapping.

This turn, Bloodburn could be an investment, but it doesn’t actually answer Mox very effectively, since Mox doesn’t die, so I need to keep feeding it runes at the normal rate. I think it’s best to use a hero defensively here, so that I can start deploying a powerful field to contest.


#3

And so we meet. GLHF! Don’t get bustered!


#4

Getting thrown into a buster is the least of my worries.


Turn 2

Hand: Plasmodium, Battle Suits, Tinkerer, Time Spiral, Nullcraft
Tech: Overeager Cadet, Brave Knight
Worker: Time Spiral


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Tinkerer ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tinkerer (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Neo Plexus, Plasmodium, Battle Suits, Fading Argonaut, Overeager Cadet

Discard


#5

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Lobber


STARTING HAND
Charge
Careless Musketeer
Bombaster
Mad Man
Pillage


WORKERS
Bloodburn
Bombaster


NextHand

Makeshift Rambaster
Crash Bomber
Nautical Dog
Charge
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Bloodrage Ogre disables Mox, takes 1 damage
Summon Careless Musketeer - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina Stormborne L1 2/3
  • :target: Lookout:
    In Play:
  • Bloodrage Ogre 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Okay, so I can handle this on board. Gives Bomber a card, annoyingly, but that can’t be helped, I think. Only alternative is to deploy more dudes onto the board, since BRO would come back to hand. Lemme think this through.

1: Jaina kills SQL, takes 1 damage. BRO kills Tinker, Bomber draws a card. Almost guarantees Bomber a Tech 1 play, and allows Bomber to play two cards at 5 gold.
2: BRO kills SQL, takes 1 damage, Jaina stays in PTZ. Bomber doesn’t draw a card, still probably has a Tech 1 play, can only play one card without going down on cards. Probably drops a hero instead.
3: Jaina kills SQL, takes 1 damage, BRO doesn’t kill anything and returns to hand. Allows me to play two cards this turn (Careless + Bombaster) and doesn’t draw Bomber a card. I don’t gain any net tempo on this, although arguably having units that can stay in play is a tempo gain. Probably just better to keep BRO around and play just one unit.

Am I afraid of anything getting double-runed? Spiral + Tinkerer can almost bring a Plasmodium out, but not quite. Knight of the Conclave coming out in two turns is a potential threat, but that does put Bomber down by a card. Chaos Mirror should take care of that, too.


#6
Turn 3

Hand: Neo Plexus, Plasmodium, Battle Suits, Fading Argonaut, Overeager Cadet
Tech: Overeager Cadet, Crash Bomber
Worker: Plasmodium


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Make a worker ($5)
  4. Summon Fading Argonaut ($3)
  5. Summon Overeager Cadet ($3)
  6. Build a Tower ($0)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut (2/3)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Tinkerer (1/2)

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Brave Knight, Forgotten Fighter, Nullcraft, Battle Suits

Discard


#7

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Crash Bomber
Lobber
Charge
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Bombaster
Nautical Dog


NextHand

Pillage
Charge
Mad Man
Bloodrage Ogre
Scorch


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina disables Mox, takes 2 damage
Musketeer trades with Tinkerer
Bloodrage Ogre trades with Fading Argo
Summon Crash Bomber - ($5)
Build Tech II – Blood - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Jaina Stormborne L1 2/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Tower makes things obnoxious. Prevents a lot of safer trades.

Jaina has to hit into Mox, then. Musketeer can take Tinkerer, BRO can take Argo. That leaves Mox and 2/2 Cadet against whatever I play. I think, if I build Tech II this turn, I either Zane or Crash Bomber/Lobber. Crashbarrows on Tech II let me blow up the PTZ through Mox.


#8

Next round pairings are dependent on the outcome of this match.


#9

Oh yeah! I forgot to reply today. Better do that now


#10
Turn 4

Hand: Brave Knight, Forgotten Fighter, Nullcraft, Battle Suits
Tech: Flagstone Garrison, Flagstone Garrison
Worker: Forgotten Fighter


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Make a worker ($7)
  4. Build Tech 2 Peace ($3)
  5. Summon Nullcraft ($1)
  6. Nullcraft kills Jaina
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Neo Plexus, Overeager Cadet, Crash Bomber, Flagstone Garrison

Discard


#11

P2T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Pillage
Mad Man
Bloodrage Ogre
Charge


WORKERS
Bloodburn
Bombaster
Nautical Dog
Bloodrage Ogre


NextHand

Crashbarrow
Lobber
Makeshift Rambaster
Careless Musketeer
Crashbarrow


Discard

Pillage
Scorch
Mad Man
Charge
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Zane - ($6)
Crash Bomber disables Mox
Level Zane three times - ($3)
Zane kills Overeager Cadet, giving me a gold from midband; you get a gold - ($4)
Pillage your base, stealing 2 gold from you and dealing 2 damage to it - ($5)
Maxband Zane - ($3)
Summon Drakk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L1 1/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Crash Bomber 2/1
  • Captain Zane L6 MAX (haste) 4/4
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

Okay. Impending payload. I needed my anti-air defenses set up sooner, ugh. But let’s see what we can do. Crash Bomber disable Mox, L4 Zane (3) into Scavenger (4), Pillage Bomber (5), now we have 5 gold to work with. I could also send Zane into Mox, hit Scavenger with Crash Bomber, then Pillage for 1, but that’s not as good since Bomber dies and I can’t trigger the 2 damage portion or the 2 gold steal.

What do I need to tech? Gunpoint Taxman to build up air defense. Kidnapping later.


#12

Midband Zane won’t survive this, due to tower.


#13

Crud, Tower. That also kills Crash Bomber.

I need to redo this turn.


#14

@Bomber678 fixed turn here

"P2T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Crashbarrow
Crashbarrow
Lobber
Careless Musketeer
Makeshift Rambaster


WORKERS
Bloodburn
Bombaster
Nautical Dog
Bloodrage Ogre


NextHand

Crashbarrow
Makeshift Rambaster
Crashbarrow
Careless Musketeer
Lobber


Discard

Crash Bomber
Mad Man
Charge
Scorch
Pillage
Gunpoint Taxman
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Crash Bomber disables Mox and dies; 1 damage to Cadet
Summon Mad Man and kill Cadet; you get a gold - ($7)
Summon Drakk Ramhorn - ($5)
Summon Zane - ($3)
Destroy Hero Hall, build Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L1 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Captain Zane L1 (haste) 2/2
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7
    Gold:
  • Gold: 0
  • Workers: 9

#15

I do love a good tower


Turn 5

Hand: Neo Plexus, Overeager Cadet, Crash Bomber, Flagstone Garrison
Draw: Tinkerer, Brave Knight
Tech: Drill Sergeant, Drill Sergeant
Worker: Tinkerer


  1. Tech 2 cards
  2. Get paid (+$8, $10)
  3. Summon Drakk Ramhorn ($8)
  4. Midband Drakk ($5)
  5. Nullcraft trades with Zane, maxband Drakk ($5)
  6. Build Flagstone Garrison ($2)
  7. Summon Crash Bomber with haste, draw ($1)
  8. Summon Overeager Cadet, draw ($1)
  9. Hire a worker ($0)
  10. Crash Bomber hits Drakk, dies and kills Drakk
  11. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Drakk Ramhorn, lvl 6 (3/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Battle Suits, Flagstone Garrison, Fading Argonaut, Drill Sergeant

Discard


#16

Don’t forget, your base takes 1 damage from Drakk, so it starts at 19.

"P2T5


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Crashbarrow
Careless Musketeer
Makeshift Rambaster
Lobber
Crashbarrow


WORKERS
Bloodburn
Bombaster
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster


NextHand

Careless Musketeer
Gunpoint Taxman
Mad Man


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Lobber - ($7)
Summon Crashbarrow - ($4)
Summon Crashbarrow - ($1)
Lobber disables Mox and dies
Crashbarrow trades with Cadet (you get a gold) and overpowers into Drakk
Crashbarrow hits your base for 6 (down to 13) and dies at the end of the turn

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

What’s the most damage I can do?

Lobber into Mox, Crash into Cadet and Drakk, Crash into Tech II clears the board (mostly) for 7 gold. Unfortunately leaves me unable to worker if I also summon Jaina, but that gives me two free levels.

Crash into Mox and Cadet, Crash into Drakk clears the board without clearing Tech II, letting me play L3 Jaina and level her to the next band if need be. And worker.

I could avoid fighting for board, and instead push 10 damage to face with Lobber into Mox, Crash into Cadet (4 overpower), Crash into base (6 damage). If I really want, I can even throw Rambaster in there to bring base down to 6 HP. Combined with Drakk, that actually gives me all the burn I need to kill the enemy base in my deck, as long as I can play Crash Bomber.

Unfortunately, that puts me down to minimum hand size. It takes me 7 turns to draw through the entire deck, and there’s 5 points of burn in the entire deck + whatever burn I get from Drakk.

I can also destroy Garrison instead, to deny some of that card cycle. With 7 in the discard, that really slows down Bomber’s card cycle. Crash for 6 to base plus 3 from Rambaster still puts him down to 10, and Scorch + Lobber + Crash Bomber + Pillage is 5 damage, so I just need to find 5 more damage. I can resummon Drakk in two turns, so that’s 4 damage. I can Jaina into Flame Arrow for 3 damage.

Let’s do this. I’m not winning the long game. Also, I can’t burst with Rambaster because of gold, oh well. But I think I can win the attrition war at this point.


#17

Indeed, I forgot.


Turn 6

Hand: Battle Suits, Flagstone Garrison, Fading Argonaut, Drill Sergeant
Draw: Crash Bomber, Nullcraft, Neo Plexus, Overeager Cadet, Drill Sergeant, Brave Knight, Knight of the Conclave, Overeager Cadet, Crash Bomber
Tech: Crash Bomber, Knight of the Conclave
Worker:


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Hardened Mox hits your Tech 2 for 1
  4. Build Flagstone Garrison ($7)
  5. Summon Drill Sergeant, trash Mox, draw 2 ($4)
  6. Summon Crash Bomber, rune, draw 2 ($3)
  7. Summon Overeager Cadet, rune, draw 2 ($3)
  8. Summon Drill Sergeant, rune, reshuffle, draw 2 ($0)
  9. Summon Knight of the Conclave, 2 runes, draw ($0)
  10. Summon Overeager Cadet, 2 runes ($0)
  11. Move all runes to 1 Drill Sergeant
  12. Discard 6, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout: Drill Sergeant (10/10)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Drill Sergeant (3/3)
    Forecast Knight of the Conclave (3)
  • Base: 13
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 0

Hand

Crash Bomber, Battle Suits, Nullcraft, Neo Plexus, Brave Knight

Discard


#18

P2T6


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Bombaster
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster


NextHand

Lobber
Flame Arrow
Charge


Discard

Mad Man
Careless Musketeer


Tech 0 card(s)
Get Paid + float - ($11)
Gunpoint Taxman - ($9)
Summon Zane and Maxband, shoving Crash Bomber into Elite and dealing 1 damage to it - ($2)
Zane kills SQL Cadet and takes 3 damage
Summon Mad Man, which trades with Crash Bomber (my base takes 1 damage) - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti-air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Captain Zane L6 (haste) 4/1
    Buildings:
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 2
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

THIS IS FINE.

At this point, I’m just stemming the flow and hoping I can survive long enough to deal chip damage and finish the job.


#19

Ya Tech 2 is on four.


Turn 7

Hand: Crash Bomber, Battle Suits, Nullcraft, Neo Plexus, Brave Knight
Draw: Fading Argonaut, Overeager Cadet, Overeager Cadet, Crash Bomber, Knight of the Conclave, Blood Lust
Tech: Bloodlust, Knight of the Conclave
Worker: Neo Plexus


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Make a worker ($8)
  4. Research Battle Suits ($6)
  5. Move 1 rune to Overeager Cadet
  6. Overeager Cadet trades with Gunpoint Taxman
  7. Summon Nullcraft, draw, reshuffle, draw, 2 runes ($4)
  8. Summon Crash Bomber, draw 2, 2 runes ($3)
  9. Summon Overeager Cadet, draw 2, 2 runes ($3)
  10. Summon Overeager Cadet, 2 runes ($3)
  11. Summon Knight of the Conclave, 2 runes ($3)
  12. Summon Crash Bomber, 2 runes ($2)
  13. Summon Fading Argonaut, 2 runes ($0)
  14. Drill Sergeant 1 destroys your tower, your base takes 2
  15. Drill Sergeant 2 destroys your Tech 2, your base takes 2
  16. Move all runes to Nullcraft, it’s now a 21/21
  17. Nullcraft valiantly eats your base alive
  18. Discard 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Leader: Fading Argonaut, fading 3 (3/3+A)
    :psfist:Elite: Crash Bomber (3/2)
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician:
    :target:Lookout: Overeager Cadet (3/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Flagstone Garrison: 4
    Flagstone Garrison: 4
  • Units/Heroes:
    Drill Sergeant (3/3)
    Drill Sergeant (3/2)
    Nullcraft (21/21)
    Forecast Knight of the Conclave (2)
    Forecast Knight of the Conclave (3)
  • Base: 13
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 0
  • Discard: 0

Hand

Brave Knight, Bloodlust

Discard


GG my dude. Rough draw not pulling your Crashbarrow turn 4. I calculated the odds of you drawing at least one of them to be around 52%. Since you didn’t, I stabilised quite hard.


#20

@zhavier .