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CAMS 2017: Shadow-Night-Black ([Feral]/Present/Truth) vs. zhavier ([Discipline]/Present/Anarchy)

@zhavier Sorry for the delay GL HF!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Young Treant
Rampant Growth


WORKERS
Young Treant


NextHand

Spore Shambler
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda


Discard

Forest’s Favor
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk


WORKERS
Fox Primus


NextHand

Aged Sensei
Grappling Hook
Safe Attacking
Smoker
Snapback


Discard

Morningstar Flagbearer
Fox Viper
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave 2/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

His deck has had a decent time trying to rush tech 3 gryphons with verdant tree. That said, I am pretty sure I can do a good job breaking all his toys, and gunships > gryphons if I can get there fast enough. So maybe Sparring Partner and Gunpoint as cheap blockers instead of the Rambasa Twin/Sparring combo.

"

1 Like

P1T2


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Rich Earth
Tiger Cub


WORKERS
Young Treant
Rich Earth


NextHand

Forest’s Favor
Tiger Cub
Rampant Growth
Murkwood Allies
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Prospector goes digging - ($6)
Midband Cal - ($4)
Cal eats Monk
Playful Panda - ($2)
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (3/2, lvl 3)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Gunpoint Taxman


STARTING HAND
Smoker
Safe Attacking
Snapback
Grappling Hook
Aged Sensei


WORKERS
Fox Primus
Smoker


NextHand

Safe Attacking
Grappling Hook
Gunpoint Taxman
Sensei’s Advice
Aged Sensei


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Snapback on Calamandra for Quince - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

No tech, so Calamandra spells probably. I could snapback here. Pretty much my whole turn though. quince would make retaliation expensive for him, but a couple points to my tech 1 isn’t so bad. rampant growth let’s him kill grave in SQL or elite, quince and panda could kill him anywhere else for cheap.

"

P1T3


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Tiger Cub
Verdant Tree
Forest’s Favor
Rampant Growth
Murkwood Allies


WORKERS
Young Treant
Rich Earth
Verdant Tree


NextHand

Spore Shambler
Ironbark Treant
Murkwood Allies
Centaur
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($7)
Prospector goes mining - ($8)
Worker - ($7)
Rampant Growth Panda - ($4)
Panda kills Grave, Quince to lvl 3
Tech 1 - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/4 + A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Mirror (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Tricycloid
Immortal


STARTING HAND
Grappling Hook
Gunpoint Taxman
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Fox Primus
Smoker
Safe Attacking


NextHand

Savior Monk
Fox Viper
Morningstar Flagbearer
Sparring Partner
Snapback


Discard

Aged Sensei
Sensei’s Advice
Grappling Hook
Tricycloid
Immortal


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Gunpoint Taxman 4/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Playing on the razors edge. Even if he does break my tech 2, I think I still have room to come back. The big question is anarchy or present. I have the problem of a much fatter deck, being largely unable to keep things on the board. So I think I will go with Present, where I think I can keep things around.

1 Like

P1T4


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Murkwood Allies
Spore Shambler
Ironbark Treant
Murkwood Allies
Centaur


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies


NextHand

Tiger Cub
Murkwood Allies
Forest’s Favor
Rampant Growth
Huntress


Tech 2 card(s)
Get Paid - ($7)
Prospector goes Mining - ($8)
Max Quince - ($6)
Centaur, Mirror copies Centaur - ($3)
Mirror Centaur trades with Taxman
Make a Mirror - ($1)
Panda hits your Tech 2 for 2
Quince hits your Tech 1 for 1

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]: Centaur (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Quince (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
1 Like

P2T4


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Sparring Partner
Snapback
Fox Viper
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Primus
Smoker
Safe Attacking


NextHand

Snapback
Morningstar Flagbearer
Savior Monk
Tricycloid
Immortal


Tech 2 card(s)
Get Paid - ($8)
Max Zane, target mirror, it dies, we both get 1g - ($2)
Grave - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zane 4/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Centaur, panda, quince is 3+2+1, rampant growth and forest’s favor add at most 3, I have 5+2 on defense, leaving 2 to hit something else, tech 2 dies if he uses merfolk and has both buffs in hand. Alternate Play, put out Flagbearer, hero and sparring to block up, but that mirror will end up adding 2-3 attack probably, so my tech 2 still dies. #3 Grave, Snapback and Sparring, now he can skip having either fores’ts favor or rampant growth in hand, still needs one though, but my tech 2 dies. I really wish I had another 1 drop in hand. As painful as it is to give away so many levels, skipping worker for that extra hp is the only way to ensure my tech 2 lives just one more turn.

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Rampant Growth
Tiger Cub
Huntress
Forest’s Favor
Murkwood Allies


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub


NextHand

Hyperion
Immortal
Ironbark Treant
Spore Shambler
Playful Panda (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Tech 2 (Present) - ($6)
Cal - ($4)
Worker - ($3)
Rampant Growth Centaur - ($0)
Centuar kills Zane, Cal to mid
Quince and Panda kill Grave, Cal to Max

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (4/5, lvl 5)
  • Quince (1/2, lvl 5)
  • Centaur (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
1 Like

You have a gold of float, as Cal avoids the tax on rampant growth.

P2T5


Tech StartingHand Workers

TECH
Reversal
Surprise Attack


STARTING HAND
Savior Monk
Morningstar Flagbearer
Snapback
Tricycloid
Immortal


WORKERS
Fox Primus
Smoker
Safe Attacking
Morningstar Flagbearer


NextHand

Sparring Partner
Sensei’s Advice
Temporal Distortion
Fox Viper


Discard

Tricycloid
Snapback
Reversal
Surprise Attack


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Immortal - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal 5/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
1 Like

Good catch, but I think this might be getting a bit silly now…

P1T6


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Hyperion
Spore Shambler
Immortal
Ironbark Treant
Playful Panda (2/2)


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
Playful Panda (2/2)


NextHand

Now!
Rampant Growth
Murkwood Allies
Temporal Distortion
Huntress


Discard

Spore Shambler
Ironbark Treant
Hyperion
Mind Control
Mind Control


Tech 2 card(s)
Get Paid + Float - ($10)
Prospector resumes his digging after a hard earned break - ($11)
Make a Mirror - ($9)
Immortal, Mirror Turns into a Immortal - ($3)
Make a Mirror - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Centaur (3/2)
  • :target: [I]Lookout[/I]: Mirrored Immortal (5/5)
    [B]In Play:[/B]
  • Calamandra (4/5, lvl 5)
  • Quince (1/2, lvl 5)
  • Mirror (0/1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

I guess we are going to see who can be more mindful of the present.

"P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Now!


STARTING HAND
Fox Viper
Temporal Distortion
Sparring Partner
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Grappling Hook
Immortal
Aged Sensei
Gunpoint Taxman


Discard

Tricycloid
Snapback
Reversal
Surprise Attack
Temporal Distortion
Immortal
Sensei’s Advice
Martial Mastery
Now!


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Geiger - ($6)
Painfully, temporal distortion on my immortal for a tricycloid - ($4)
Tricycloid finishes quince, Geiger to lvl 3, mirror immortal is trashed into oblivion
Tricycloid spends last rune on prospector
Max Geiger bouncing tricycloid - ($2)
tricycloid finishes centaur and 1 on Calamandra
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3
  • :psfist: [I]Elite[/I]: Geiger 4/4, lvl 5
  • :ps_: [I]Scavenger[/I]: Savior Monk 2/2
  • :pschip: [I]Technician[/I]: Sparring Partner 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

freaking tricycloid came a hand early, cause I could trash that second immortal so much easier with a direct play. or snapback for that matter. and I am a gold short of bouncing immortal and replaying it. but I can wreak havoc with bouncing a tricycloid, and maybe live to tell about it.

"

1 Like

i believe u forgot that shadow’s units have resist cuz cala.

3 Likes

well that is a tregedy indeed!, hmm, still can kill quince though. I’ll redo.

1 Like

FIXED TURN

P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Now!


STARTING HAND
Sparring Partner
Sensei’s Advice
Temporal Distortion
Fox Viper


WORKERS
Fox Primus
Smoker
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Aged Sensei
Immortal
Gunpoint Taxman
Surprise Attack
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Geiger - ($7)
TD Immortal into Tricycloid - ($5)
Tric kills Quince, geiger to lvl 3, spend last 1 on Calamandra, oblivion greets mirror immortal
Max Geiger, bounce my Tric - ($3)
Spend 2 runes on Centaur, paying resist this time, 1 more on Calamandra - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger 3/4, lvl 5
  • :pschip: [I]Technician[/I]: Savior Monk 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

P1T7


StartingHand Workers

STARTING HAND
Murkwood Allies
Now!
Huntress
Rampant Growth
Temporal Distortion
Forest’s Favor


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
Playful Panda (2/2)
Murkwood Allies


NextHand

Mind Control
Huntress
Forest’s Favor
Centaur (3/2)
Now!


Tech 0 card(s)
Get Paid - ($10)
Tech Draw
Prospector goes Mining - ($11)
Immortal kills Tricycleoid
Gieger - ($9)
Rampant Growth Wisp - ($7)
Wisp kills Monk
Geiger Casts Temporal Distortion on Immortal, Bringing in a Rampaging Elephant - ($5)
Now! Elephant - ($4)
Elephant kills Gieger, Gieger to lvl 3
Elephant kills Tech 2
Max Geiger, flickering Elephant - ($2)
Cal breaks Tech 1
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rampaging Elephant (6/7 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mirror (0/1)
  • Merfolk Prospector (1/1)
  • Gieger (3/4, lvl 5)
  • Wisp (0/1)
  • Calamandra (4/3, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
3 Likes

Eh, pretty much over, but I guess we shall see how you deal the killing blow.

P2T7


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Aged Sensei
Immortal
Grappling Hook
Surprise Attack
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Safe Attacking
Morningstar Flagbearer
Fox Viper
Immortal


NextHand

Martial Mastery
Sparring Partner
Now!
Temporal Distortion


Discard

Tricycloid
Savior Monk
Surprise Attack
Sensei’s Advice
Grappling Hook
Gunpoint Taxman


Tech 0 card(s)
Get Paid + Scav - ($11)
rebuild tech 1
Zane - ($9)
Surprise Attack - ($4)
Sensei’s Advice on sharks - ($2)
Sharks kill Elephant
Aged Sensei as meager defense - ($1)
Zane kills mirror
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

This might take a few turns then until I draw the right cards…

P1T8


StartingHand Workers

STARTING HAND
Mind Control
Now!
Forest’s Favor
Centaur (3/2)
Huntress


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
Playful Panda (2/2)
Murkwood Allies


NextHand

Hyperion
Ironbark Treant
Rampant Growth
Temporal Distortion


Discard

Rampaging Elephant (6/7 + A)
Forest’s Favor
Now!
Huntress
Mind Control


Tech 0 card(s)
Get Paid + float - ($12)
Oldman Prospector contionus to slave away, dreaming of retirement - ($13)
Forest Favour Cal - ($11)
Centaur - ($8)
Now! Centaur - ($6)
Quince - ($4)
Centaur kills Senei, Overpowers to Zane, killing him, Quince to mid
Cal breaks Tech 1
Max Quince - ($2)
Make another Mirror - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gieger (3/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Quince (1/5, lvl 5)
  • Mirror
  • Calamandra (5/4, lvl 5) +
  • Centaur (3/3)
  • Mirror
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

P2T8


StartingHand Workers

STARTING HAND
Temporal Distortion
Martial Mastery
Sparring Partner
Now!
Snapback
Immortal
Reversal


WORKERS
Fox Primus
Smoker
Safe Attacking
Morningstar Flagbearer
Fox Viper
Immortal


NextHand

Surprise Attack
Tricycloid
Tricycloid
Gunpoint Taxman
Savior Monk


Tech 0 card(s)
Get Paid - ($11)
Rebuild tech 1 again
Grave - ($9)
Martial Mastery, ponders if there is actually anything I can do about that hand - ($8)
Snapback on Cal, brings out a fresh clean Cal - ($5)
Reversal on Geiger, disabled - ($2)
Grave to Mid - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 3/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

GG! @EricF

P1T9


StartingHand Workers

STARTING HAND
Temporal Distortion
Rampant Growth
Ironbark Treant
Hyperion
Immortal (5/5 + A)
Spore Shambler
Mind Control
Now!


WORKERS
Young Treant
Rich Earth
Verdant Tree
Murkwood Allies
Tiger Cub
Playful Panda (2/2)
Murkwood Allies


NextHand

Huntress
Rampaging Elephant (6/7 + A)
Forest’s Favor
Temporal Distortion
Mind Control


Discard

Rampant Growth
Ironbark Treant
Spore Shambler
Immortal (5/5 + A)
Mind Control
Now!


Tech 0 card(s)
Get Paid - ($11)
Prospector slaves some more - ($12)
Hyperion, Mirror #1 become a Hyperion - ($7)
Quince and mirror Hyperion kills Grave, I Draw, Cal to Mid
Real Hyperion, Centaur Gieger and Cal hit your base for 13
Temporal Distortion Hyperion for another Hyperion, Mirrorperion trashes, other Mirror become a Hyperion - ($5)
Both Hyperions hit your base for 8, I draw twice
Replay Hyperion - ($0)
Hyperion hits your base for 4
GG!

Float ($0)
Discard 6, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (3/4, lvl 3)
  • Centaur (3/3)
  • Gieger (3/1, lvl 5)
  • Hyperion
  • Hyperion
  • Mirrorperion (4/5, Haste)
  • Quince (1/2, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like