"P2T6
StartingHand Workers
STARTING HAND
Dark Pact
Gilded Glaxx
Assimiliate
Voidblocker
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Dark Pact
Teched cards
Gilded Glaxx
Spectral Hound
NextHand
Blackhand Dozer
Voidblocker
Skeleton Javelineer
Deteriorate
Discard
Dark Pact
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Gilded Glaxx
Assimiliate
Tech 0 card(s)
Get Paid - ($9)
Scav - ($10)
Max Quince - ($6)
Mirror - ($4)
Voidblocker. copied by mirror - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mirror Voidblocker 2/6A to attack exhaust another hero/unit
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Voidblocker 2/6 to attack exhaust another hero/unit
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince L5 1/5
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Bummer
"
1 Like
"P1T7
Tech StartingHand Workers
TECH
War drums
War drums
STARTING HAND
Aged Sensei (1/1)
Tax Collector
Censorship Council
Kidnapping
Justice Juggernaut
WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)
Martial Mastery
Censorship Council
NextHand
Sensei’s Advice
Kidnapping
Grappling Hook
Snapback
Insurance Agent (2/1)
Tech 2 card(s)
Get Paid + surplus draw - ($10)
maxband Bigby and draw - ($8)
play justice jugger, it gets haste - ($2)
Justice jugger turns quince into paste, your sql blocker vanishes
injured Insurance Agent suicides into void blocker, tap drakk (3 dmg to void blocker)
Worker ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Insurance Agent (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Scribe (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- L6 Drakk (3/2)
- L5 Bigby (3/4)
- Justice Juggernaut (4/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 11
Thoughts
maybe I should have teched two justice juggers, looking at his spec again an assimilated censorship council could really fuck me over, since this deck wins by playing tons of weenie beurocrats… not worth the risk. War drums for the finisher
"
"P2T7
Tech StartingHand Workers
TECH
Omegacron
Terras Q
STARTING HAND
Blackhand Dozer
Voidblocker
Deteriorate
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Dark Pact
NextHand
Sacrifice the Weak
Spectral Hound
Poisonblade Rogue
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($10)
Voidblocker - ($7)
Blackhand Dozer - ($3)
Tech Lab future - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Voidblocker 2/6A exhaust an unit/hero to attack
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Voidblocker 2/3[6] to attack exhaust another hero/unit
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Dozer 7/6
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech Lab HP: 4 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
Bummer
"
that injured voidblocker has 3 hp left
1 Like
"P1T8
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Grappling Hook
Kidnapping
Sensei’s Advice
Snapback
Insurance Agent (2/1)
War drums
Kidnapping
WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)
Martial Mastery
Censorship Council
Grappling Hook
NextHand
War drums
Tax Collector (2/3)
Injunction
Aged Sensei (1/1)
Sensei’s Advice
Tech 2 card(s)
Get Paid + float + surplus draw - ($12)
Worker - ($11)
war drums - ($9)
insurance agent, he gets haste, targeting SQL voidblocker - ($8)
kidnap dozer - ($4)
at this point, I have +6 dmg on units
dozer kills sql and overpowers dmg to tech, killing both
tap Drakk from voidblocker
cash in on insurance policy, draw - ($7)
Justice jugger destroys your t1
Scribe destroys your t2
Bigby hits your base for 3, base hp at 11
t3 - ($2)
you get dozer back, it has 2 dmg
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Insurance Agent (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Insurance Agent (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking (upgrade)
- L6 Drakk (3/2)
- War Drums (channeling)
- Scribe (1/3)
- L5 Bigby (3/4)
- Justice Juggernaut (4/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 12
Thoughts
if i had known I’d draw both kidnappings this turn I probably could have ended the game by not taking the dozer, but this is still pretty much GG.
"
2 Likes
GG WP. Nice job of matching all the annoying little blue dudes with Drakk. A very different use of Drakk than I’ve seen before. @EricF
4 Likes
GG, you had me worried on that turn I had to think about for so long. Enraged Bureaucrats ftw!
Once you got to Vandy, it was pretty much all you needed to do.
Penatronic’s #1 rule of Codex: do everything you can to kill Vandy
7 Likes