CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. holytispon ([Demon]/Future/Truth)

"P2T6


StartingHand Workers

STARTING HAND
Dark Pact
Gilded Glaxx
Assimiliate
Voidblocker


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Dark Pact


Teched cards
Gilded Glaxx
Spectral Hound

NextHand

Blackhand Dozer
Voidblocker
Skeleton Javelineer
Deteriorate


Discard

Dark Pact
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Gilded Glaxx
Assimiliate


Tech 0 card(s)
Get Paid - ($9)
Scav - ($10)
Max Quince - ($6)
Mirror - ($4)
Voidblocker. copied by mirror - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Voidblocker 2/6A to attack exhaust another hero/unit
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Voidblocker 2/6 to attack exhaust another hero/unit
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince L5 1/5
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Bummer

"

1 Like

"P1T7


Tech StartingHand Workers

TECH
War drums
War drums


STARTING HAND
Aged Sensei (1/1)
Tax Collector
Censorship Council
Kidnapping
Justice Juggernaut


WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)
Martial Mastery
Censorship Council


NextHand

Sensei’s Advice
Kidnapping
Grappling Hook
Snapback
Insurance Agent (2/1)


Tech 2 card(s)
Get Paid + surplus draw - ($10)
maxband Bigby and draw - ($8)
play justice jugger, it gets haste - ($2)
Justice jugger turns quince into paste, your sql blocker vanishes
injured Insurance Agent suicides into void blocker, tap drakk (3 dmg to void blocker)
Worker ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L6 Drakk (3/2)
  • L5 Bigby (3/4)
  • Justice Juggernaut (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

maybe I should have teched two justice juggers, looking at his spec again an assimilated censorship council could really fuck me over, since this deck wins by playing tons of weenie beurocrats… not worth the risk. War drums for the finisher

"

"P2T7


Tech StartingHand Workers

TECH
Omegacron
Terras Q


STARTING HAND
Blackhand Dozer
Voidblocker
Deteriorate
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Dark Pact


NextHand

Sacrifice the Weak
Spectral Hound
Poisonblade Rogue
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($10)
Voidblocker - ($7)
Blackhand Dozer - ($3)
Tech Lab future - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker 2/6A exhaust an unit/hero to attack
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Voidblocker 2/3[6] to attack exhaust another hero/unit
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Dozer 7/6
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

Bummer

"

that injured voidblocker has 3 hp left

1 Like

"P1T8


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Grappling Hook
Kidnapping
Sensei’s Advice
Snapback
Insurance Agent (2/1)
War drums
Kidnapping


WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)
Martial Mastery
Censorship Council
Grappling Hook


NextHand

War drums
Tax Collector (2/3)
Injunction
Aged Sensei (1/1)
Sensei’s Advice


Tech 2 card(s)
Get Paid + float + surplus draw - ($12)
Worker - ($11)
war drums - ($9)
insurance agent, he gets haste, targeting SQL voidblocker - ($8)
kidnap dozer - ($4)
at this point, I have +6 dmg on units
dozer kills sql and overpowers dmg to tech, killing both
tap Drakk from voidblocker
cash in on insurance policy, draw - ($7)
Justice jugger destroys your t1
Scribe destroys your t2
Bigby hits your base for 3, base hp at 11
t3 - ($2)
you get dozer back, it has 2 dmg

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Insurance Agent (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L6 Drakk (3/2)
  • War Drums (channeling)
  • Scribe (1/3)
  • L5 Bigby (3/4)
  • Justice Juggernaut (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
Thoughts

if i had known I’d draw both kidnappings this turn I probably could have ended the game by not taking the dozer, but this is still pretty much GG.

"

2 Likes

GG WP. Nice job of matching all the annoying little blue dudes with Drakk. A very different use of Drakk than I’ve seen before. @EricF

4 Likes

GG, you had me worried on that turn I had to think about for so long. Enraged Bureaucrats ftw!

Once you got to Vandy, it was pretty much all you needed to do.

Penatronic’s #1 rule of Codex: do everything you can to kill Vandy

7 Likes