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CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. holytispon ([Demon]/Future/Truth)

@holytispon first turn to come shortly

"P1T1


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Fox Primus
Safe Attacking
Savior Monk


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Grappling Hook
Aged Sensei
Smoker
Fox Viper


Discard

Snapback
Savior Monk
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
safe attacking - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3), sparkshot
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

not an ideal start but at least I got something that costs 1, and have grappling hook in my next hand. as far as his deck, he’s got the mono vandy option and the mirrored omega, but without a strong vandy play his early game seems minimal without any really solid t1 mimions. KotC and dark pact?

"

FYI- I will be leaving town for the rest of the week tomorrow, returning Sunday. I should be able to continue playing but probably won’t be quite as active as usual. If we can get in a few good rounds today and tomorrow morning I think we’ll be in fine shape.

2 Likes

I don’t think you’ll need that much time, or effort, to crush me. Nonetheless, I’ll do my best to put up a fight. :wink:

GLHF

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


Discard

Pestering Haunt
Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, discard #3 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Seems like he wants to be aggressive.

"

1 Like

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twins
Scribe


STARTING HAND
Smoker
Aged Sensei
Fox Viper
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper


NextHand

Rambasa Twins
Savior Monk
Scribe
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
discard 3, rude!
Worker - ($4)
t1 - ($2)
smoker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3A), sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

was trying to decide between grapple kill and level up or smoker. I like the smoker as I already have safe attacking, and grave is still safe at level 1 patrolling. was either going tax collector or scribe, but after being imped I’m going scribe

"

Get to it, Grave. Don’t keep me on the edge of my seat.

"P2T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Spectral Hound


STARTING HAND
Skeletal Archery
Graveyard
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Spectral Hound
Graveyard
Sacrifice the Weak
Gilded Glaxx
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jandra - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
    *** :heart: Tech I HP: 5
    **
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Not sure what to expect. Reversal? Rush to crashbarrows? I thought he would want to attack with Grave, so trying to avoid giving him anything to spark, so he’s have to use the hook for that.

"

1 Like

"P1T3


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Rambasa Twins
Sensei’s Advice
Scribe
Savior Monk


WORKERS
Fox Primus
Fox Viper
Savior Monk


NextHand

Morningstar Flagbearer
Snapback
Grappling Hook
Aged Sensei


Discard

Smoker (1/1)
Sensei’s Advice
Scribe
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
level grave to Midband - ($4)
grave and smoker kill jandra. filthy imp survives the apocalypse
rambasa twins! - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L3 Grave (3/1), sparkshot, readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

would have liked to have gotten a t1 unit split, but hard to complain.

"

1 Like

Note your tech 1 as built.

"P2T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Gilded Glaxx
Pestering Haunt
Graveyard
Sacrifice the Weak
Spectral Hound


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Dark Pact


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Gilded Glaxx - ($2)
Spectral hound - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: spectral Hound (3/3)
    [B]In Play:[/B]
  • L1 Vandy 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

The twins are a strong tempo play. If I had both deteriorate and stw together I could double use the imp to get rid of both twins. As it stands, I’m behind on board state and suffering from the fact I didn’t play Vandy earlier. He can easily wipe my patrol zone but the question is, can he get past it to Vandy. I hope he can’t. I’m going down a card to keep up with the board which is fine because of imp and dark pact but given safe attacking, hook and grave I don’t want him to attack

"

"P1T4


Tech StartingHand Workers

TECH
Tax Collector
Martial Mastery


STARTING HAND
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Snapback


WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer


NextHand

Grappling Hook
Aged Sensei (1/1)
Sensei’s Advice
Smoker (1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
maxband heal grave - ($2)
grappling hook glax to elite
grave kills glax
grave swords the hound, it dies - ($1)
rambasa A safely kills imp
rambasa B safely kills vandy

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L7 Grave (4/1), sparkshot, readiness
  • Rambasa Twin (3/1)
  • Rambasa Twin (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

really wanted to go t2 this turn, but clearing his board and keeping both rambasas alive is pretty huge. looks like I got lucky on not drawing an agent yet.

"

1 Like

Welcome back. I missed you but only sort of.

"P2T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Voiblocker


STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Dark Pact


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt


NextHand

Dark Pact
Jandra, the Negator
Sacrifice the Weak


Discard

Spectral Hound
Gilded Glaxx
Thieving Imp
Deteriorate
Dark Pact
Blackhand Dozer
Voiblocker


Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Vir - ($8)
Vir deteriorate a twin, goes to Codex - ($7)
Vir peaks at the top card, quietly curses
Heroes’ Hall
Jave - ($6)
Poisonblade Rogue - ($4)
Tech 2 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton Javelineer 2/1 Rune
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue 2/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir, L1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

This is extremely bad for me. Given my thoughts last turn, you should think I’m crazy to have played Vandy. What advantage did that give me? a tough turn of events. I have been outplayed but I shall not despair. Decided to try and go for Tech 2, if I can keep the tech 2 building alive one turn than I can maybe start getting back into it by replaying Vandy, making some dark pacts and praying for a miracle. If he drew Grappling Hook, he’ll be able to sparkshot and clear my patrol with one attack and go after my hero or my tech 2/base. given stuff like Sensi’s advice, it would be enough to destroy a heros’ hall but hopefully not my tech 2. Clearly, he’ll get that grappling hook. I can smell it.

"

1 Like

"P1T5


Tech StartingHand Workers

TECH
Censorship Council
Justice Juggernaut


STARTING HAND
Sensei’s Advice
Smoker (1/1)
Aged Sensei (1/1)
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)


NextHand

Snapback
Tax Collector
Insurance Agent
Scribe


Discard

Grappling Hook
Sensei’s Advice
Aged Sensei (1/1)
Censorship Council
Justice Juggernaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
t2 - ($4)
grappling hook pbr to sql
grave kills pbr and sparkshots jav, levels to vir
summon Drakk - ($2)
remaining rambasa kills vir, levels to drakk, rambasa to codex

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Drakk (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

definitely going kidnapping for demonplogy t2 stuff. now it’s time to see if the insurance agents are any good without being able to target rambasas

"

if you just built tech 2, how can you have 2 heroes out?

1 Like

Whoops, classic. Update incoming.

"P2T5


Tech StartingHand Workers

TECH
Voidblocker
Assimilate


STARTING HAND
Dark Pact
Jandra, the Negator
Sacrifice the Weak
Graveyard
Spectral Hound
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard


NextHand

Blackhand Dozer
Skeleton Javelineer
Poisonblade Rogue
Assimilate
Voiblocker


Discard

Dark Pact
Spectral Hound
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Tech draw
Vandy - ($6)
Vandy makes a drak pact, base to 18
Worker - ($5)
Thieving Imp, discard #2 - ($2)
Quince - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy, L1 2/3
  • Quince, L1 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Of course he had that grappling hook.

"

You don’t get a tech draw because I grappling hooked pbr

"P2T5


Tech StartingHand Workers

TECH
Voidblocker
Assimiliate


STARTING HAND
Dark Pact
Jandra, the Negator
Sacrifice the Weak
Graveyard
Thieving Imp


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard


NextHand

Assimiliate
Dark Pact
Gilded Glaxx
Voidblocker


Discard

Dark Pact
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
vandy make a dark pact, base to 18
Worker - ($5)
Thieving Imp, discard #2 - ($2)
Quince - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Imp 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy L1 2/3
  • Quince L1 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

You had 3 cards, dark pact to 4 cards, play imp and a worker, down to 2 cards. How do you discard 3?

Oops. somehow Graveyard appeared twice. You’re right. I do have one less card.

@EricF can you please check that we’re straight on the last few turns?

1 Like

holy should have only 3 cards in discard (Dark Pact + 2 cards discarded at end of turn), but otherwise everything looks correct (Penatronic just needs to switch the order to Grave suicides -> Summon Drakk -> Rambassa kills Vir)

2 Likes

Yes, there’s an error there - the imp is not in discard because it’s in play… I’ll fix that.

1 Like

"P1T6


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Scribe
Insurance Agent
Snapback
Tax Collector
Martial Mastery
Insurance Agent


WORKERS
Fox Primus
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker (1/1)
Martial Mastery


NextHand

Aged Sensei (1/1)
Tax Collector
Censorship Council


Tech 2 card(s)
Get Paid + float, discard 2 of 4 - ($11)
Worker - ($10)
maxband drakk - ($7)
Insurance agent, he gets haste and targets imp - ($6)
agent safely kills imp, I cash in on the policy , draw - ($9)
Scribe , draw - ($7)
Insurance Agent, targeting mirror, it poofs
summon Bigby - ($5)
drakk kills vandy, 2 levels to bigby
Surplus - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L6 Drakk (3/2)
  • Insurance Agent (2/1)
  • L3 Bigby (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

never built a surplus and never felt like I needed one with this deck but I am sick and tired of this damn imp.

"

1 Like