CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. ARMed-PIrate ([Present]/Strength/Anarchy)

@ARMed_PIrate your deck has a few of the “good things for p2” in it- let’s see how it works!

"P1T1


StartingHand Workers

STARTING HAND
Smoker
Safe Attacking
Fox Viper
Savior Monk
Grappling Hook


WORKERS
Fox Viper


NextHand

Fox Primus
Aged Sensei
Sensei’s Advice
Snapback
Morningstar Flagbearer


Discard

Safe Attacking
Grappling Hook
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3), sparkshot
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Good luck to you, and may we enjoy this!

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Battle Suits
Neo Plexus
Forgotten Fighter
Temporal Research

WORKERS

Temporal Research

NextHand

Time Spiral
Hardened Mox
Nullcraft
Fading Argonaut

Discard

Tinkerer
Forgotten Fighter

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Neo Plexus - ($2)
Upgrade to Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
I really would have preferred FArgo in my opening hand: I would have popped him into Elite. I took a risk going down on cards to get BS out quick. I got lucky on my draw: I’m happy to have Plasmodium for my T3 worker. So I can worker, Tech I, and play Mox, or I can do Hero+Nullcraft to punish an exposed Grave if that seems better.

Not sure what my plan is. I assume he’s going for Grave spells + Blood units. Boulder + Birds good for dealing the Barrows + Gliders. I’m also tempted to push for a Detonate/Marauder econ blitz, but stealth or Hyperion might be better. If I end up delaying Tech I, then let’s go Detonate to have something useful.
[/spoiler]

[/details]

Gentle poke. Hope your travels weren’t too stressful.

deciding what to do next is what’s stressful! :smiley:

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Versatile Style


STARTING HAND
Fox Primus
Sensei’s Advice
Snapback
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Safe Attacking
Snapback
Fox Primus
Rambasa Twin
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
midband grave - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4A), sparkshot, readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I was trying to figure out what I was going to use against the nullcraft and realized I didnt have many options, but versatile style sure is a winner vs nullcraft and battle suits. He did a good job patrolling there, as I can’t easily kill the plexus without opening Grave up to a nullcraft or zane attack. I can’t just patrol smoker and sensei because he could nullcraft/zane my patrol then get grave with the neo plexus. I’d love to not pass 4 cards to increase my chances of getting my tech, but it seems like the best option is to midband grave and SQL patrol him, at least that way he has to trade Zane and neo to kill him.

"

1 Like

P2T2


Tech StartingHand Workers

TECH

Ardra’s Boulder
Bird’s Nest


STARTING HAND
Hardened Mox
Nullcraft
Time Spiral
Fading Argonaut

WORKERS

Temporal Research
Time Spiral

NextHand

Nullcraft
Fading Argonaut
Plasmodium
Ardra’s Boulder

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Recruit Mox. What moxy! - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
Reading my previous turn’s thoughts was useful! Turns out I had a plan! If he kills my Technician, I might do anything, but the tentative plan is Boulder+FArgo+worker, with a float or a Zane suicide. Nullcraft and Zane mean shenanigans could strike at any moment! But the following turn I want to spend $5 out of $8 on worker+Tech II, plus $4 on Rook+Birds, so I’m thinking floating would be ideal. Or I could just do Boulder+Tech II or Fargo+Tech II this coming turn? Let’s see!

I’m leaning towards Present+Tech Lab Anarchy for Hype TD -> Steam Tank (wall of walls to further negate Barrows) as I move towards Gunships. I might also go straight for Anarchy, so’s to do Marauder TD -> STank, which gives me the option to worker hate.
[/spoiler]

[/details]

"P1T3


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Grappling Hook
Fox Primus
Snapback
Rambasa Twin
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Versatile Style
Aged Sensei
Sensei’s Advice
Safe Attacking
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa Twins - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (3/4), sparkshot, readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

he likes argonaut a lot, which makes me think going insurance agent will be OK, even if he kills my Rambasas I can get value by insuring the argo. plan to tech up next turn.

"

[details=Thoughts]
I’m teching 2x Steam Tank and going Anarchy, because I’ll have enough for Tank+Rook+Birds next turn.
I wanted to just patrol Mox in SQL, but hopefully it’ll be trashed next turn, so might as well get guaranteed use now and kill that other Twin, even if it means letting him have big money.
[/details]

P2T3


Tech StartingHand Workers

TECH

Steam Tank
Steam Tank


STARTING HAND
Plasmodium
Ardra’s Boulder
Fading Argonaut
Nullcraft

WORKERS

Temporal Research
Time Spiral
Plasmodium

NextHand

Bird’s Nest
Fading Argonaut
Tinkerer
Forgotten Fighter

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Anarchy) - ($2)
Recruit Ardra’s Boulder - ($0)
N. Plexus trades with SQL Twin, who returns to your codex
Mox kills Scav. Twin and is inwincible! You get $1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Ardra’s Boulder (0/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1, Indestructible)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Afterthoughts][spoiler]
Boo. My 4th card is not a Tank. Well, that’s why I put the Boulder in Technician. Here’s hoping!

Well, now that I think about it, Birds + FArgo isn’t bad, and I have enough for Zane and FF as an alternate. And I have Tinkerer as a solid worker. Nothing to complain about.
[/spoiler]

[/details]

"P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Censorship Council


STARTING HAND
Aged Sensei
Versatile Style
Sensei’s Advice
Savior Monk
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei


NextHand

Insurance Agent
Insurance Agent
Snapback
Grappling Hook


Discard

Versatile Style
Rambasa Twin (3/2A)
Safe Attacking
Sensei’s Advice
Justice Juggernaut
Censorship Council


Tech 1 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
t2 - ($4)
grave casts versatile style on your battle suits, it is discarded - ($2)
savior monk - ($0)
grave tags the boulder for 3 dmg

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Grave (3/4), sparkshot, readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I didn’t even think of it before but versatile style could also prevent some anarchy t2 evasion business… that being said he’s got 4 cards in hand and only drew 1 after shuffle so chances of pulling a Lizzo (monkey won’t kill grave by itself) have got to be seriously low… 20%? i’ll stick with the OG plan of nixing suits.

"

1 Like

[details=Note for Penatronic (read now)]

Versatile Style only makes Grave a detector on your turn, so it won’t help against Stealthy Anarchy units.[/details]

2 Likes

[details=Thoughts][spoiler]
Hrrmm. I was afraid he’d do that, but not particularly surprised.

I’m going to take a risk and float $3. A Tower is probably preferable, to deal with Juggernaut, or Fargo for more defense. And if he plays Censorship Council I might be boned. But this gets me enough to build Tech III and play 2x Steam Tank if Tech II is still up. (At least he doesn’t have enough for Bloodlusted Juggernaut.) Taxman would screw this up.

One benefit of him going Law is that I don’t need the birds for Glider defense. Which means they can go on the offensive, and Earthquake is viable. So I’m teching that one Gunship and one EQ. Hopefully he has to choose between breaking Tech II and killing Rook. If he breaks Tech II, I’ll play max Rook, worker, Nullcraft and maybe be able to survive to the next turn’s EQ. (Pincer attack!)

Let’s put bird in Technician and Boulder in Scav, in case of Taxman, and to make it less likely I prematurely draw into Ship/EQ. It’s risky, as I’m going to want more cards the following turn, but I can always drop another card in Technician next turn.

[/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH

Earthquake
Pirate Gunship


STARTING HAND
Bird’s Nest
Forgotten Fighter
Tinkerer
Fading Argonaut

WORKERS

Temporal Research
Time Spiral
Plasmodium
Tinkerer

NextHand

Nullcraft
Neo Plexus
Steam Tank
Steam Tank

Discard

Battle Suits
Forgotten Fighter
Fading Argonaut
Earthquake
Pirate Gunship

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garus Rook - ($5)
Rook casts Bird’s Nest: Oona Bird and Baba Bird arrive! - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a, Indestructible)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ardra’s Boulder (0/3)
  • :exhaust: [I]Technician[/I]: Oona Bird (1/1, Flying)
  • :target: [I]Lookout[/I]: Baba Bird (1/1, Flying, resist 1 from Lookout)
    [B]In Play:[/B]
  • Garus Rook, Lv. 1 (2/4)
  • Bird’s Nest (Channeled by Rook)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

[details=Afterthoughts]
Crosses fingers

[/details]

I guess you’ve got a minion to come up with those bird names

1 Like

If by “minion,” you mean “toddler,” then yes.

We’ve watched this together:

3 Likes

Just a reminder that if the game does not reach a natural conclusion by next Tuesday I will review the board state / delay of game to determine the winner.

2 Likes

"P1T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Snapback
Insurance Agent
Grappling Hook
Insurance Agent
Rambasa Twin (3/2A)
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei
Grappling Hook


NextHand

Versatile Style
Safe Attacking
Smoker (1/1A)
Bloodlust
Bloodlust


Discard

Rambasa Twin (3/2A)
Snapback
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
drakk to Midband - ($2)
smoker ““trades”” with mox
insurance agent, targeting ze boulder - ($1)
insurance agent #2, targeting ze boulder - ($0)
savior monk kills the boulder, cash in on massive insurance fraud, draw 2 cards, you get a $1 - ($4)
Maxband grave - ($0)
Hit your t2 for 2, throw sword at rook
Maxband drakk

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Insurance Agent (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Grave (4/3), sparkshot, readiness
  • Savior Monk (2/2), healing 1
  • L6 Drakk (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well good thing I didn’t do the stupid detector play. hopefully I draw a bloodlust on thess insurance agents. well rats. in retrospect killing the boulder with grave would have been better, that way I could habe afforded a tower and used sensei’s advice to get the rook lethal damage.

"

1 Like

I assume you mean “hit your t2 for 4”? You’re swinging with Ready Grave, right?
Also, is Grave 4/5 or 4/3? I was thinking 4/3 as I planned my turn, but if you just hit the Tech II and hit Rook with the sword, then he should be 4/5, right? (I don’t have a Tower.)

@Penatronic

Also, for the record, that was a really impressive turn. The Insurance Agent + Drakk synergy is awesome, and something I would never have thought of. I’m kinda glad I didn’t have anything more expensive out!

2 Likes

I’m assuming Grave is 4/5 and my Tech II is at 1 HP, and everything else is correct.

EDIT: Adjusted my base damage for Drakk (thanks @holytispon!), and made sure the place where I shoved an agent matches the place where the agent died. Didn’t matter between Elite and Lookout; don’t know why I tried to split the difference! Also, removed Lookout bonus from my own bird, as that bird is no longer in Lookout. Also, removed armor bonus from Mox, as it is no longer in SQL. (;

[details=Thoughts][spoiler]
I have $13.

Options:

  1. Worker+Tech III. ($7 left.) Double Steam Tank in Patrol. Pray he doesn’t have Kidnapping. I have 12 or 13 HP of defense. Birds take out one of his units (Savior, I guess). He has 6 ATK in units + 7 in heroes + whatever Drakk hastes in (Juggernaut). He can definitely wipe my ground board (though it’ll kill his units and put his heroes at risk). He can take out my Tech III, or my Tech II, and both if he has Sensei’s Advice or Bloodlust or Reversal.

  2. Worker+Tech III. ($7 left.) Zane to max ($0), moving SQL and poking it. Mox takes it out. Birds take out Techn. Zane takes out Drakk. No defense. Grave and monk are left to take out Tech III. But no hasty Juggernaut! Or Kidnapping! And Reversal does nothing! And he probably can’t take out Tech II and Tech III.

  3. Worker+Tech III. ($7 left.) Nullcraft ($5) and birds hit all buildings, prepping for an EQ in a few turns. Geiger + Steam Tank gives me 9 or 10 HP of defense. He has more than enough to wipe that out and kill T2 and T3. Not great.

  4. Nullcraft ($11) and birds hit Drakk. Geiger to max ($5), flickering Nullcraft. Zane ($3). Nullcraft kills Drakk, Zane to Lv. 3. Steam Tank ($0). Now he has only 10 ATK, no haste, no kidnapping, vs. my 12 or 13 defense. But I’m out a win condition. Oh, and no worker.

  5. Same as above, but Zane and Mox trade against SQL before Tank shows up. Now he has 8 attack vs. my 10 or 11 defense. Same problems.

  6. Same as above, but max Zane instead of Tank, shoving SQL. Mox kills Agent. Now he has 8 attack vs. my 8 defense (but a bit more offense). Not great. Or I can attack with Zane for even less defense. Probably worse.

  7. Same as #2, but replace Tech III with Nullcraft and Tank. Nullcraft pokes Grave, and Tank goes in Elite. Buys me a turn without Drakk to set up, and he’d have to trade his board to get through the Tank (barring Hook, Reversal, or something else I’m not thinking of).

Hey. I just realized that War Drums and TPoS are things. Those are bad, but at least most of the techs I’ve seen so far aren’t 3-costs. So really, it’s War Drums I need to worry about.

All in all, I’d say Drakk scares me the most, and not having a win condition is really bad. So #2 is looking best as a compromise, even if it guarantees I can’t play a Ship next turn. Barring Versatile Style, I should be able to hit with birds and bring in max Rook next turn, then threaten both win conditions the following. I don’t think he can break both Techs. Also, I go back up on cards!
[/spoiler][/details]

P2T5


Tech StartingHand Workers

TECH

Pirate Gunship
Earthquake


STARTING HAND
Steam Tank
Steam Tank
Neo Plexus
Nullcraft

WORKERS

Temporal Research
Time Spiral
Plasmodium
Tinkerer
Neo Plexus

NextHand

Forgotten Fighter
Nullcraft
Fading Argonaut
Earthquake
Battle Suits

Tech 2 card(s)
Get Paid + float - ($12)
Scavenger bonus - ($13)
Worker - ($12)
Build Tech III - ($7)
Summon Maximum “Anarchy” Zane, - ($0)
shoving your SQL to Elite and poking him
Mox kills Elite IAgent and is inwincible!
Oona and Baba kill your Technician Agent; you draw
Zane kills Drakk and survives

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane, Lv. 6 (4/1, Haste)
  • Hardened Mox (1/1, Indestructible)
  • Oona Bird (1/1, Flying)
  • Baba Bird (1/1, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Afterthoughts]
Both Gunships and an EQ still in the deck. Nullcraft for extra EQ effectiveness, if I can snag a gold with Zane, or snag some levels killing Grave or Bigby. Forgotten Fighter has potential, too. Can not complain.

[/details]

Your base should take 1 damage from Drakk, I believe.

2 Likes

"P1T6


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Versatile Style
Bloodlust
Smoker (1/1A)
Safe Attacking
Bloodlust
Censorship Council


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei
Grappling Hook
Versatile Style


NextHand

Bloodlust
Sensei’s Advice
Insurance Agent (2/2)
Snapback
Justice Juggernaut


Tech 2 card(s)
Get Paid + tech - ($9)
Worker - ($8)
summon Bigby - ($6)
Tower - ($3)
Smoker - ($2)
Grave and savior destroy your t3, 2 base dmg
stash a card

Float ($2)
Stash 1, Discard 3, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Grave (4/5A), sparkshot, readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]: L1 Bigby Hayes (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/2), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

not the way I expected to lose drakk, but all the same. Now the question is do I want smoker OR bigby to live more, or just expect him to pull something out and get bot hand get some treats for it. If i can bust his t2 and t3 and injunct his t1, that would be pretty freaking brutal.

"

[details=Thoughts]
Tricky, tricky. My birds are now a limited resource. Might as well use them! If he has to, he can suicide BBigby threatens Judgment Day, otherwise. The only question is whether to kill Grave and midband Bigby, or stick him with no Drakk. But he can always suicide Bigby if he really wants to, so let’s go aggro. Hrrmm. Nullcraft will just die to Tower, so I might as well use BS instead, as it’ll stick around for a turn.
[/details]

P2T6


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Forgotten Fighter
Battle Suits
Earthquake

WORKERS

Temporal Research
Time Spiral
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter

NextHand

Ardra’s Boulder
Steam Tank
Earthquake
Steam Tank
Pirate Gunship

Discard

Earthquake
Fading Argonaut
Nullcraft

Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech III
Upgrade uniforms to Battle Suits - ($7)
Summon Rook to Lv. 6 - ($0)
Oona hits your Tech I for 1 and dies to Tower
Baba hits your Tech II for 1 and dies to Tower
Mox hits Grave for 1 after armor
Zane trades with Grave; Bigby to midband and Rook to max

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garus Rook, Lv. 8 (4/6, Two Lives)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestructible)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Afterthoughts]
There we go. If he kills Rook but not Tech III, I can Gunship+Max Geiger. If he kills Tech III, but not Rook, I can EQ+2x Tank.

[/details]

"P1T7


StartingHand Workers

STARTING HANDBloodlust
Justice Juggernaut
Insurance Agent (2/2)
Snapback
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei
Grappling Hook
Versatile Style
Bloodlust


NextHand

Justice Juggernaut
Censorship Council
Bloodlust
Rambasa Twin (3/2A)


Discard

Snapback
Sensei’s Advice


Tech 0 card(s)
Get Paid + float - ($12)
summon Drakk to midband - ($7)
Bigby snapbacks rook for zane - ($3)
Bigby kills zane, levels to drakk
Insurance agent, targeting savior monk - ($2)
isurance agent gets haste from drakk
frenzied insurance agent and savior monk destroy your t3, 2 base dmg
smoker destroys your t2, 2 base dmg
stash a card
worker - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/2), healing 1, insured
  • Insurance Agent (2/2)
  • Smoker (1/1), stealth, untargetable
  • L3 Bigby Hayes (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

couldnt make the gold work to bring out the justice jugger this turn as well, but this is good enough for now. Definitely got a little lucky on having snapback on hand, but I could have still smashed his base up with justice jugger and the smoker.

"

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