CAMS 2017: Jadiel ([Necro]/Anarchy/Blood) vs. zhavier ([Discipline]/Present/Anarchy)

@zhavier GL, HF :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Graveyard


WORKERS
Thieving Imp


NextHand

Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


Discard

Skeleton Javelineer
Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Fox Viper
Morningstar Flagbearer
Safe Attacking
Snapback


WORKERS
Fox Viper


NextHand

Smoker
Fox Primus
Grappling Hook
Sensei’s Advice
Savior Monk


Discard

Morningstar Flagbearer
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

It occurs to me that he could skip a worker and end up with a max drakk and a still living jandra on the board. I could then respond with zane, and I think it would be neutral trade, maybe a little good for me… Lesson, don’t skip early workers. So, long term plan… I think present is problematic with kidnapping out there. I could try mind parry monk for once. But really, the safest thing would be gunships probably given my p2 status.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Thieving Imp


NextHand

Deteriorate
Bone Collector
Graveyard
Bone Collector
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Jandra attacks Grave, dealing 2 damage after armor
Midband Zane - ($0)
Zane kills Grave, maxbands moving Sensei to lookout and killing it
Pestering Haunt
Skip Worker

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (3/1)
  • L6 Zane (4/4)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
1 Like

I gotta say I really didnt see you skipping a worker this early.

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Gunpoint Taxman


STARTING HAND
Smoker
Grappling Hook
Sensei’s Advice
Fox Primus
Savior Monk


WORKERS
Fox Viper
Fox Primus


NextHand

Gunpoint Taxman
Snapback
Sensei’s Advice
Sparring Partner
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
My Zane, trades into Jandra, destroys Haunt - ($4)
Tech 1 - ($2)
Savior Monk 2/2 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Heh, didn’t consider the zane play, but its almost the same result, skipped worker and a max hero. Znae is a less threatening maxband than drakk though, and I am that much farther toward gunships in the gunship race. I could throw out Geiger instead of Savior to avoid the sacrifice play, but 3g of his 5 to not even destroy my tech 1 is not that scary, especially when it means not putting down his own tech 1

2 Likes

Yeah, it wasn’t my favourite play, but it was the best one I could find given the circumstances

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Nether Drain


STARTING HAND
Deteriorate
Poisonblade Rogue
Graveyard
Bone Collector
Bone Collector
Skeletal Archery


WORKERS
Thieving Imp
Graveyard


NextHand

Nether Drain
Sacrifice the Weak
Skeleton Javelineer
Bone Collector
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Zane kills Monk, we both draw
Worker - ($4)
Tech I - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Poisonblade Rogue (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T3


Tech StartingHand Workers

TECH
Rambasa Twin
Disguised Monkey


STARTING HAND
Snapback
Sensei’s Advice
Safe Attacking
Gunpoint Taxman
Sparring Partner
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Smoker
Morningstar Flagbearer
Aged Sensei
Rambasa Twin
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Sparring Partner - ($3)
Grave - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Hmmm, having to avoid the sacrifice play is annoying. I suppose I could just roll with it and build tech 2, cause sac would mean maybe 6 damage to me. Nah, I can afford to let it go another turn. Grave or Tower or save the money… I want to attack, and I think grave will live, so lets go with that.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Nether Drain


WORKERS
Thieving Imp
Graveyard
Summon Skeletons


NextHand

Skeletal Archery
Jandra, the Negator
Crash Bomber
Deteriorate


Discard

Poisonblade Rogue
Nether Drain
Skeleton Javelineer
Sacrifice the Weak
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane trades with Taxman, Grave to L3
Rogue trades with Sparring Partner, you get 1g
Garth - ($3)
Garth casts Nether Drain on Grave, Garth to L3 - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
1 Like

"P2T4


Tech StartingHand Workers

TECH
Disguised Monkey
Pirate Gunship


STARTING HAND
Morningstar Flagbearer
Smoker
Aged Sensei
Rambasa Twin
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Smoker


NextHand

Snapback
Savior Monk
Grappling Hook
Disguised Monkey


Discard

Sparring Partner
Gunpoint Taxman
Sensei’s Advice
Morningstar Flagbearer
Disguised Monkey
Pirate Gunship


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Tech 2 Anarchy - ($5)
Rambasa Twin - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]: Rambasa Twin 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Interesting use of nether Drain, just to mitigate hero suicide.

"

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Lich’s Bargain


STARTING HAND
Deteriorate
Crash Bomber
Skeletal Archery
Jandra, the Negator
Bone Collector


WORKERS
Thieving Imp
Graveyard
Summon Skeletons
Jandra, the Negator


NextHand

Skeleton Javelineer
Lich’s Bargain
Pestering Haunt


Tech 2 card(s)
Get Paid - ($7)
Garth casts Deteriorate on SQL
BC kills SQL, I get a Skeleton
Garth kills Sensei, you get 1g
Midband Garth - ($6)
Sac Skeleton to draw
Bone Collector - ($4)
Crash Bomber - ($3)
Garth makes a Skeleton - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/4)
  • Bone Collector (3/1)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Martial Mastery


STARTING HAND
Disguised Monkey
Savior Monk
Grappling Hook
Snapback


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Smoker
Savior Monk


NextHand

Grappling Hook
Aged Sensei


Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Snapback Garth for Zane - ($6)
Geiger - ($4)
Disguised Monkey kills Zane, geiger to lvl 3 - ($2)
Grappling Hook move SQL to lookout
Rambasa kills lookout, goes back to codex
Grave kills crash bomber
Maxband Geiger, bouncing my monkey - ($0)
Monkey trades with your backline bone collector

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/1, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

So, lots of stuff I need to kill if I want to keep my tech 3 alive. Snapback plus monkey is 1g more than I can afford and get tech 3. So in lieu of tech 3, what about board presence? my hand doesn’t really have anything for board presence, so that means heroes. Hmm, I could afford to bounce monkey with geiger and kill a second thing, or suicide my zane to kill a second thing. Barring that, I could do damage with just my zane, but he can retaliate with his unless I keep him from suiciding garth and don’t kill garth. I think I really like the snapback play though, even if I do end up way down on cards. Grabbing Martial Mastery to maybe help with the card draw. Geiger should also help.

2 Likes

P1T6


Tech StartingHand Workers

TECH
Doom Grasp
Bloodlust


STARTING HAND
Pestering Haunt
Lich’s Bargain
Skeleton Javelineer
Nether Drain


WORKERS
Thieving Imp
Graveyard
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Sacrifice the Weak
Skeletal Archery
Crashbarrow
Shoddy Glider


Discard

Bone Collector
Crash Bomber
Bone Collector
Pestering Haunt
Lich’s Bargain
Nether Drain
Doom Grasp
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Tech II (Blood) - ($5)
Skeleton Javelieer - ($4)
Drakk - ($2)
Skip Worker

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Drakk (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P2T6


StartingHand Workers

STARTING HAND
Grappling Hook
Aged Sensei


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Smoker
Savior Monk


NextHand

Sensei’s Advice
Disguised Monkey


Discard

Grappling Hook


Tech 0 card(s)
Get Paid - ($10)
Tech 3 - ($5)
Midband Grave heal - ($3)
Grappling Hook Drakk to Elite
Grave kills Drakk, sparks Scav, grave to lvl 5
Aged Sensei - ($2)
Maxband Grave heals - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]: Grave 4/5, lvl 7
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Im in a tough spot. His likely response is garth and maybe zane, very likely has a crashbarrow in hand, or will draw it, 11g, -2 for garth, -3 for crashbarrow, 2 free levels to garth, -4g to maxband and throw that same crashbarrow, -2 for zane, 2 free levels for zane and a broken tech 3 using the javelineer. Alternative: He just grabs 2 shoddy gliders and breaks my tech 3 and figures out what to do with the rest of his time. Either way, he doesn’t get to break tech 2 and 3, that I can see, so I am still in this.

I’m away over the weekend, so I probably won’t post again until Monday.

P1T7


Tech StartingHand Workers

TECH
Crashbarrow
Bloodlust


STARTING HAND
Shoddy Glider
Skeletal Archery
Crashbarrow
Sacrifice the Weak
Deteriorate


WORKERS
Thieving Imp
Graveyard
Summon Skeletons
Jandra, the Negator


NextHand

Doom Grasp
Shoddy Glider
Crash Bomber
Skeletal Archery
Poisonblade Rogue


Discard

Shoddy Glider
Crashbarrow


Tech 2 card(s)
Get Paid + float + scav - ($11)
Garth - ($9)
Crashbarrow - ($6)
Crashbarrow trades with Geiger, OPs to Grave, Garth to L3
Shoddy Glider - ($5)
Glider deals 3 to Grave
Skeleton Javelineer uses rune and deals kills Grave at range, Garth to L5
Maxband Garth, resurrecting Crashbarrow - ($3)
Crashbarrow kills Sensei, OPs to Tech III, your base to 16
Zane - ($1)
Zane deals 2 to your Tech II
Garth makes a Skeleton - ($0)
Crashbarrow and Glider die after discard and draw

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Garth (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1, no rune)
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P2T7


StartingHand Workers

STARTING HAND
Sensei’s Advice
Disguised Monkey
Disguised Monkey


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Smoker
Savior Monk


NextHand

Pirate Gunship
Gunpoint Taxman
Pirate Gunship


Discard

Grappling Hook
Disguised Monkey
Sensei’s Advice


Tech 0 card(s)
Get Paid + Scav - ($11)
rebuild tech 3
My Zane to lvl 4 - ($6)
Disguised Monkey, sneaks in, kills Zane, my zane to max, moves Garth to lookout and deals 1
Disguised Monkey 2 trades with Garth, levels fizzle - ($4)

Float ($4)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zane 4/4+A, lvl 6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Disguised Monkey 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts

Can my tech 3 survive the coming onslaught. well one shoddy and one crashbarrow are gone, and I can at least kill both heroes. So, he has Drakk, and maybe shoddy/barrow. Drakk for 5 of 8, skellies deal 4, barrow for 7 or glider for 4, but not both, and barrow skips a worker, though he seems to be making that a regular thing. if I use monkeys to kill heroes I can defend with Zane. the barrow play breaks my tech 3 again but leaves him with just a drakk albeit max level. 3rd option is Drakk for 2, barrow for 3 and glider, barrow hits tech 3 for 1, 1 more to Midband and skellies and glider break tech 3 and 2. guess I will have to hope against that dream hand in draw 3 from a deck of 13. another reason to defend with Zane, sac the weak. it’s probably too expensive to be worth it though… He has 7 of his starter cards floating around still, 6 in deck. is it worth 2g and a card to keep the other monkey in play with sensei’s advice? nah, I’m gonna try and get back on cards a bit. I think I win or lose on this next turn.

"

1 Like

I believe you forgot to pay for your first monkey.

Indeed! I have 2 less float.

Sorry I didn’t get chance to do this yesterday!

P1T8


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Poisonblade Rogue
Shoddy Glider
Crash Bomber
Doom Grasp
Skeletal Archery


WORKERS
Thieving Imp
Graveyard
Summon Skeletons
Jandra, the Negator


NextHand

Nether Drain
Bloodlust
Bloodlust
Lich’s Bargain
Deteriorate


Discard

Shoddy Glider
Crashbarrow
Shoddy Glider
Poisonblade Rogue
Skeletal Archery
Doom Grasp
Blackhand Resurrector
Blackhand Resurrector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Shoddy Glider - ($6)
Crash Bomber - ($5)
Drakk - ($3)
Glider breaks your Tech II, your base to 14

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, no rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Drakk (1/3)
  • Crash Bomber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

P2T8

Tech 0 card(s)
Get Paid + float - ($12)
Pirate Gunship, hits base to 13, obliterates skeletons - ($6)
Pirate Gunship, hits base to 6, obliterates crash bomber - ($0) Alternately maxband geiger for the same result
Monkey and Zane finish Base, GG!

@EricF

1 Like

GG!
(Need 10 chars)

1 Like